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Spectre7878

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Everything posted by Spectre7878

  1. So I have been playing around with making a magical set around Rune and Sigils. Since sorcery and demon summoning already touch base on the graphics and animation, I feel it would be impossible to make. I did my best at naming powers and stating what they do. Would love for these powers to be in the City of Heroes world I love. Sigil Control Controller and Dominator T1 Sigil of Binding Range, DMG (fire), Foe immobilize, -SPD Roots a single enemy in place with glowing runes that cause fire damage over time T2 Rune Prison Range, DMG (Toxic), Foe Hold Summons a massive binding rune to trap a single enemy in chains that do toxic damage. T3 Sigil of Slumber Ranged (Cone AoE), DMG (NEG), Deep Sleep Summon a rune at location that puts foes into a deep sleep. While in deep sleep, foes take negative damage over time. Weaker foes fall in ato a deep sleep and are unable to wake up. T4 Sigil of the Dread Summon Glyphs, DMG (NEG), Fear, Chance of Immobilize. Summon a sigil that forms a several glyphs that project fear in its foes. Foes under fear have a chance to be immobilized. T5 Sigil of Confusion Ranged (Targeted AoE), Foe Confuse You summon a sigil which can cause Mass Confusion within a group of foes, creating chaos. All affected foes within the area will turn and attack each other, ignoring all your allies. If you Confuse your foes before they noticed you, your presence will continue to go unnoticed. Notes: You will receive diminished Experience Points for foes defeated entirely by Confused enemies. This power has adaptive recharge. It has a base recharge of 8 seconds and each affected foe will increase the recharge by 14.5 seconds for a maximum total of 240 seconds. T6 Sigil of Silence Range (Targeted AoE) DMG (Psionic) Disorient Summon a sigil that erupts multiple flashing lights go off around enemies, disorienting and damaging them. Gleam deals minimal Psionic damage, and can Disorient all affected targets for a good while. T7 Sigil Mine Place Trap, PBAoE, DMG (Energy), Foe Blind, Knockdown Place several sigils on the ground. When enemies step inside, It detonates in elemental force. Causing heavy blind and knockdown. T8 Grand Sigil Ranged (Location AoE), Minor DoT(Fire), Foe Hold, Special You carve a giant glowing sigil on the battlefield. All enemies in the field will take heavy toxic damage and be overcome by the chains, leaving them helpless. T9 Sigil of Essences Summon two Essence: Ranged Control and Damage Special You can create a very powerful Essences. The Essences will engage your foes, assaulting them with various sigil powers. Each essence has their own set of powers. Positive Essence will be able to use energy damage and hold its foes. While the Negative Essence will be able to use negative damage and immobilize its victims. The Essences cannot be healed, but is highly resistant to all forms of damage and nearly impervious to Controlling type powers. Type "/release_pets" in the chat window to release all your pets. -------------------------------------------------------------------------------------------------------------------------------------- Rune Assault Dominators T1 Rune Bolt You hurl a glowing rune at a foe. Using this power will enhance Rune Cage to hold down stronger targets. T2 Sigil Slash You inscribe a rune mid-swing, striking a foe with both physical and magical force T3 Rune Cage Encase a foe in a cage of runes. If used after Rune Bolt, Hold can lock down stronger foes. T4 Glyph Burst You create a glowing glyph that detonates at point blank, damaging multiple enemies. T5 Sigil Recovery You create a rune that will drain the essence of both nearby conscious and defeated foes to cause you and your allies to regenerate and recover much more quickly. The more defeated foes affected, the more powerful the regeneration and recovery effect will be. T6 Sigil Strike A rune-powered melee blow that delivers devastating magical force. T7 Seal of Piercing You conjure a razor-sharp sigil that pierces your foe at long range T8 Rune Storm Unleash a flurry of glowing runes in a wide arc. T9 Sigil Crush You inscribe a enormous rune beneath your feet that erupts in explosive magical energy ------------------------------------------------------------------------------------------------------------------------------------------------- Rune Wards Defenders, Corruptor, Controllers, Masterminds T1 Rune of Mending Ranged (Cone), Team Heal, Enemy To Hit Debuff You draw a restorative rune in front of you, mending allies wounds. T2 Sigil of Protection PBAoE, Team +DEF(Smash, Lethal, Melee), +Res(Toxic) You create a rune around yourself and teammates to add protection from smashing, lethal, and melee attacks for a limited time. T3 Rune of Recovery PBAoE, Team +Heal, Heal Over Time, +Endurance, +Recovery T4 Sigil of Reflection PBAoE, Team +DEF(Fire, Cold, Energy, Neg, Ranged, AoE) You create a rune around yourself and teammates to add protection from Fire, Cold, Energy, Neg, Ranged, AoE attacks for a limited time. T5 Rune of Purity Location (PBAoE), Team +Res(All DMG but Toxic, Status, Knockback, -Rech, -Rec, -End) Create a large rune barrier at your location which provides all allies within protected from status effects, knockbacks, endurance drain, recovery debuffs and recharge debuffs. Casting this power again will move the energy barrier to your location. T6 Seal of Balance PBAoE Team +To-Hit, +DEF(All), +Perception T7 Sigil of Distortion Ranged (Location AoE), Foe To-Hit Debuff, -SPD, Chance for confuse You create a sigil at a location to cause your foes to be blind and suffer a to hit debuff. Blind foes can not tell friend from foe and have a chance to be confused. T8 Sigil of Fire and Ice Ranged (Location AoE), Foe Knockdown, -SPD, -DEF, +Special You form a rune beneath your foes to cause them to slip and fall. Shortly after the ice turns to fire and incinerates your foes with heavy fire damage. T9 Grand Aegis PBAoE, Team +Rech, Heal, +DEF, +RES (Smash, Lethal, Melee, Fire, Cold, Energy, Neg, Ranged, AoE, and Range) You create and massive rune below your feet cause a massive protection spell. Allies in the runes field will be protected from all forms of damage. ----------------------------------------------------------------------------------------------------------------------------------------------------------------- Rune Armor Brute and Tank T1 Sigil of Resilience Toggle: Self +Res(Lethal, Smash, Energy, and Neg) To cast a rune spell that grants resistance to Lethal, Smashing, Negative and Energy. T2 Glyph of Fortitude Toggle: Self +Res(Fire and Cold) Def (Toxic) To cast a rune spell that grants resistance to Fire and Cold Damage. Plus defense against Toxic damage. T3 Rune of Clarity Click Self +Res(Psi, Disorient, Hold, Immob, Sleep, Fear, Confuse, Knockback) When you activate this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects for a short duration. T4 Sigil of Vitalis Auto: Self +Regen +Res (-regen) You heal Hit Points at a faster rate than normal. This power is always on. You are also more resistant to negative regan effects. T5 Ward of Deflection Toggle: Foe Taunt, Team-To Hit, +To Hit, +Rech While this rune is active, nearby foes will have their chance to hit decreased slightly and will be taunted. Your To Hit will also be slightly increased as well as your recharge. You will gain a recharge bonus per nearby target up to 10 targets. The first target grants the largest benefit. T6 Rune of Endurance PBAoE, Self +End, Foe -End You cast a spell to drain the essence of both nearby conscious and defeated foes to cause you and your allies to regenerate and recover much more quickly. The more defeated foes affected, the more powerful the regeneration and recovery effect will be. T7 Rune of Restraint Toggle: PBAoE, Foe Immobilize, +Res (Psi) While active, you generate a rune around yourself. Any nearby foes may be overcome and chained to the ground unable to move. You also gain Resistance over Psi Damage T8 Ward of Fury Location (PBAoE), Dam (Fire and Cold) + Slow You conjure a sigil of fire and ice. Foes with in its deadly field will be slowed. While under effects of slow foe will take fire damage over time. T9 Rune of Ascendance Self +Res(All), +Rec, +DMG(All) You harness all you runes power in the perfect armor. This armor will give you extreme resisitance over all types of damage. When the spell wears off you will lose half your endurance. Rune Armor Stalker T1 Hide Toggle: Self Stealth, +DEF(Melee, Ranged, AoE) Hide makes you almost impossible to detect. When properly "Hidden", a Stalker can pull off Critical hits with his attacks, and even land a massive "Assassins Strike" with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost. T2 Sigil of Resilience Toggle: Self +Res(Fire and Cold) Def (Toxic) To cast a rune spell that grants resistance to Lethal, Smashing, Negative and Energy. T3 Glyph of Fortitude Click Self +Res(Psi, Disorient, Hold, Immob, Sleep, Fear, Confuse, Knockback) To cast a rune spell that grants resistance to Fire and Cold Damage. Plus defense against Toxic damage. T4 Rune of Clarity Auto: Self +Regen +Res (-regen) When you activate this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects for a short duration. T5 Sigil of Vitalis You heal Hit Points at a faster rate than normal. This power is always on. You are also more resistant to negative regan effects. T6 Rune of Endurance PBAoE, Self +End, Foe -End You cast a spell to drain the essence of both nearby conscious and defeated foes to cause you and your allies to regenerate and recover much more quickly. The more defeated foes affected, the more powerful the regeneration and recovery effect will be. T7 Rune of Restraint Toggle: PBAoE, Foe Immobilize, +Res (Psi) While active, you generate a rune around yourself. Any nearby foes may be overcome and chained to the ground unable to move. You also gain Resistance over Psi Damage T8 Ward of Fury Location (PBAoE), Dam (Fire and Cold) + Slow You conjure a sigil of fire and ice. Foes with in its deadly field will be slowed. While under effects of slow foe will take fire damage over time. T9 Rune of Ascendance Self +Res(All), +Rec, +DMG(All) You harness all you runes power in the perfect armor. This armor will give you extreme resisitance over all types of damage. When the spell wears off you will lose half your endurance. Rune Armor Scrapper and Sentinel T1 Rune of Defiance Auto +DEF(Melee, Ranged, AoE) The rune will grant you defense against ranged, melee, and AOE damage T2 Sigil of Resilience Toggle: Self +Res(Fire and Cold) Def (Toxic) To cast a rune spell that grants resistance to Lethal, Smashing, Negative and Energy. T3 Glyph of Fortitude Click Self +Res(Psi, Disorient, Hold, Immob, Sleep, Fear, Confuse, Knockback) To cast a rune spell that grants resistance to Fire and Cold Damage. Plus defense against Toxic damage. T4 Rune of Clarity Auto: Self +Regen +Res (-regen) When you activate this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects for a short duration. T5 Sigil of Vitalis You heal Hit Points at a faster rate than normal. This power is always on. You are also more resistant to negative regan effects. T6 Rune of Endurance PBAoE, Self +End, Foe -End You cast a spell to drain the essence of both nearby conscious and defeated foes to cause you and your allies to regenerate and recover much more quickly. The more defeated foes affected, the more powerful the regeneration and recovery effect will be. T7 Rune of Restraint Toggle: PBAoE, Foe Immobilize, +Res (Psi) While active, you generate a rune around yourself. Any nearby foes may be overcome and chained to the ground unable to move. You also gain Resistance over Psi Damage T8 Ward of Fury Location (PBAoE), Dam (Fire and Cold) + Slow You conjure a sigil of fire and ice. Foes with in its deadly field will be slowed. While under effects of slow foe will take fire damage over time. T9 Rune of Ascendance Self +Res(All), +Rec, +DMG(All) You harness all you runes power in the perfect armor. This armor will give you extreme resisitance over all types of damage. When the spell wears off you will lose half your endurance.
  2. Just went to login and kept telling my servers are off line. Guess I’ll check back later.
  3. I was also thinking of medium size wings. Somewhere in between cherub and full size wings. I large wings are ok, but sometimes I feel they are to big for my characters.
  4. That’s understandable. Just a wish is all ☺️
  5. Cool I will try that. Thanks 😊
  6. Is there any way when entering a mission to not have the pop up message come up. Maybe just put it in the chat box or a chat bubble you see on task force and trials. I play with a controller and try to minimize having to use my mouse to close windows
  7. I for one can’t stand normal thermal and ice shields. They are so intrusive on players. I love the minimal effects of ice shield on my ice character. I feel players should have a way to see a buff on them the way they want to. thermal shields should have been changed a long time ago. Changing it to little fire orbs minimal is a must There needs to be an option with Null the Gull. For players to see minimum effects from these types of powers
  8. I would love this. I wish there was a way for Null the Gull to let players select on shield power effects on their characters. I don’t like thermal shields. They are to bright and setting a character on fire in general is awful. I also do not like ice shields big blocks of ice all over my character. There needs to be better options for how characters receive these types of buffs. Or new looks for these buffs.
  9. I feel mez is part of COH that says all AT should not be protected from it. It’s a way for the villains to kill you and I am ok with that. We dont want the game to be so easy that every chararacter gets mez protection. I struggle with characters that don’t have mez protection powers in their kits and try to work around them. RoP is awesome though I don’t like you can’t add recharge reductions to it. As well as that it magic and not all characters are magic. I for one do not like to take powers that I don’t want in my build just for a resistance and or protection. There is also indomitable Will from psychic mastery pool. Which yet again. You can use it while mezzed and players do not want to take a set for one power for mez protection. I feel maybe there could be a power pool for mez protection. Or add a power to other power pool sets for mez protection for non magic builds. Kind of how players take fighting pool to max out a characters defense and resistance.
  10. I feel the mace powers are really slow to recharge. I know with sets I can fix this but I really feel mace blast powers need the recharge lowered a bit.
  11. Also would love this helmet with cloth
  12. I would like to be able to add patterns to top with skin option. Like if you have a male with a tshirt or tank you can put patterns like you can with tights. Also I would love a laurel wreath option for all hair styles
  13. Yes there are those but that only level 50 content. Doesn’t help below that unfortunately
  14. I was thinking the last power should be 10000 shurikens and you just violently toss 10k shurikens at the mob haha
  15. I have been asking for this set for years. Thought I was the only one that wants a shuriken blaster. 😉
  16. If it’s little rocks floating around you then sure why not but please don’t make it like thermal and ice shields. I can’t stand being set on bright ass fire or big blocks of ice on my character. Frankly I with there was a way to implement null the gull to minimize the effects of those powers.
  17. HC has been great adding new things to the game. Things I would love to see added …. Synapse TF. Maybe shorten it a bit. Seems excessively long. Or if all the missions could be in Skyway. Numina TF. When you get to the hunt part of the TF. It would be awesome if a pop up list would come up that shows who to hunt and where. That way the team could spread out and hunt them all at the same time. Adding some new TF both side would be great. Black Scorpion, Mako, Ghost Widow, and Sirocco should get there own TF. Power Pool could use some love. Gadgets and Utility Belt. Ancillary Pools for all ATs. To fill out the gaps plant archery radiation storm Powers. Wind set would be nice to finally get. Blasters Shuriken set for blaster would be awesome. Blaster Secondary Water manipulation Storm manipulation Controller Dominator primary Wind control water control radiation control temporal control I am sure as long as there is love for COH. They will make more stuff. 👍
  18. Yeah true I like RoP too but RoP you have to take two other powers plus is magic. Not all characters fit that either. would be nice if there was another option for mez protection for characters
  19. I can see everyone’s opinion on this topic. Yin tf is by far the shortest and most streamlined tf. I for one would like a tf to stay in the zone it starts in. Some have you going all over the place. Which can be a pain in the butt. Like Posi 2 tf. Just be in faultline. One thing I would love to see changed would be the Numina tf hunts. I wish the full hunt list would pop up in the ui and the team can spread out and kill there targets all at the same time.
  20. I love my stalkers but it would be nice is assassin strike just lost the wind up. Game is fast pace and by the time I try to open with AS the target dead hehe.
  21. I really would love if this power could be changed a wee bit. Lower recharge and able to use it when mezzed would be awesome. please and thank you 😊
  22. Singularity and Catherine Wheel gets stuck o. Doors and won’t go up elevators now. Please fix pets. This is getting old
  23. New note. My Catherine wheel doesn’t even follow me or help in missions. It just gets lost 😞
  24. I will look at my illusion dark controller phantasm again and make sure it wasn’t in passive. But I swear that when I spawned it as well as my dark servant. It was stuck in passive mode
  25. Ok. I may be the only one that does not like this. I wish there was an opt out option for this. If I wanted to control pets I play a mastermind. Which I don’t play because I don’t like it. I have enough to do during battle rather than telling my pets to attack and stay etc etc. I played my illusion dark controller who use to be fun but now I have to micro manage my phantasm. Worse yet when I spawn him he automatically goes to follow me/passive. I don’t want to be clicking pet window to make him passive and or aggressive. Please give players options to have pets do what they use to do. 😢
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