Jump to content

Take One

Members
  • Posts

    312
  • Joined

  • Last visited

Everything posted by Take One

  1. No, not the heads. The little muck-men that swarm around them, those are the things that should be replaced with much more thematic tentacles. Thanks to the water they would look like they actually belong, unlike the mission where they originally show up, where they just... crawl about on a regular floor, not attached to anything. Weird.
  2. I've been dying for an Arctic zone for ages. Mostly so I can get the maps in the AE so I can make snowcovered missions.
  3. I submit my arc "West Libertalia Born and Raised", ID 35147.
  4. I wouldn't mind putting him in charge of the Council TF, but Citadel also has history with the Council I believe, so I saw no good reason to move him. Citadel could of course take over the Freakshow TF, if Yin does the Clockwork, since he is a tech-based hero and the Freakshow ought to be of interest to him. Edit: for some reason I conflated the 5th and the Council in my head. My mistake... but to be fair, Citadel's TF could be made more interesting with the addition of 5th Column.
  5. Maybe 5 merits would be enough to make people want to take a break from endless PI radio missions to rush through a Safeguard mission now and then. Or add the merits to the side missions in the Safeguard.
  6. There is a rare mob in the game, the hydra tentacles, that show up in maybe two missions that I know of. They would look much cooler in the final mission of the DFB trial as a replacement for the tiny hydra muckmen which swarm around the heads. They would need to be reduced in level/power but it would be worth it. Please, please add tentacles to the trial!
  7. They haven't said no to me yet when I've asked for more. I'm going to assume they are unlimited.
  8. The AE server is not the same as the regular game server, so it can be experiencing connection problems separately, maybe?
  9. Ever since I played the game for the first time back in 200X I was fascinated and amused by the mention of super-powered mercenaries fighting in the small African nation of West Libertalia. When we got the Mission Architect, I always intended to make something taking place in that environment. I never got around to it while the game was alive, mostly because of a lack of arc slots. But now we have unlimited slots and I can go crazy! I have made a couple of arcs on this topic already, but they can probably use more eyes on them. So, a humble request for comments I guess? The first one (and this one is intended to be played first since it's the introduction to West Libertalia and the situation there, which I will build upon in further arcs) is "West Libertalia Born and Raised" ID #35147. You are a mercenary tasked by Vanguard to deal with a problem regarding their impervium ore shipments, with West Libertalia being the world's leading supplier of the mineral. The second one is "West Libertalia: Global Empire" and deals with a hectic day in your mercenary's life where you uncover Council bribery plots and political ambitions in the small nation, and foil a Sky Raider plot against almost innocent people. Most importantly, you get paid and clear your name of false criminal allegations which would otherwise harm your reputation.
  10. At the Croatoa campus, people are floating several inches over the ground. Probably something to do with magic.
  11. First of all I'd like to switch around some of the TF contacts to better suit their backgrounds. Penelope Yin should not be hosting a TF about Freakshow. Her role is obviously to host the Clockwork TF. So she should take over the Clockwork King TF, which should be revamped to not be painfully long, or possibly split into two separate TFs like Positron's. Ideally it should be about finding out more about Blue Steel's background, with the CK trying to get back at Blue Steel in various ways. Part two can be a reworked version of the TF we have now, which I to be honest can't even tell you what it's about. It's oh so very mysterious, until we find out that the Clockwork King is behind the Clockwork and their mysterious behavior. Wow. No, it needs an update, badly. Here's the deal: Penelope Yin can still be hosting the Freakshow TF from Independence Port, but a younger version of her can be the contact for the Clockwork King TF, perhaps set to start in Kings Row near Blue Steel, or in Faultline. If that sounds irksome, we could even let her father be the contact for the Clockwork King Task Force, as he might have noticed the King's interest in his daughter and want to protect her from the criminally insane psychic ghost. What about Synapse then? Well, his background is all about Crey, so he should obviously take over the Crey TF and assume Manticore's role. There can be something about him not being able to go up against Crey personally because they have countermeasures to him and his powers since they created him, and he needs our help to deal with the countess and her evil schemes. He doesn't need to move from his location in Skyway - his old TF have you mostly running around Steel Canyon after all, so it shouldn't be a problem. Manticore could move to Peregrine Island and host a new TF about Malta, the "Natural" enemy faction. It can expand upon the story hinted at in Dark Astoria, where Malta were going to use nano-tech stolen from Warrior Earth to boost their own forces against the incarnate threat. Maybe Manticore isn't too keen on seeing more incarnates either, and is working both sides, as he is wont to do. If Peregrine already feels too full of content, the Manticore TF could be in Kallisti Wharf, and could be made co-op since villains aren't happy about Malta getting improved either, and Manticore isn't above working with villains. Numina is another TF I can't tell you what it's about, but I remember a lot of running around various zones hunting low-level enemies. As a showcase of "look how far you've come" and a tour of the city we've left behind it was probably okay back when max level was 40, but now it feels a bit disappointing. I don't really have a better idea for what to do with it but a level 40ish Task Force focused on the Circle of Thorns and their machinations in Founders Fall seems like it would be more fun than running around all over the place, for very little enjoyment. Maybe throw in some enemies from Night Ward too, to mix things up a bit. One thing we talked about in Discord was the hunt missions. I felt that instead of having them pop up one at a time, they could be consolidated into a single big hunt mission to take out X number of villain groups Y, Z, Q, etc, and let us hunt them in any zone. That way they can all be finished at the same time, more or less, which would reduce a rather dull part of the TF to a minimum. Wow, I have now read up on this TF and I had seriously no idea what it was about even though I've played it several times. I suggest making it a two-parter. Part one could be a shorter version of the TF we have today, and part two could be an attempt to fulfill Numina's vow, and try to provide Woodsman with a body. Now, another thing I've noticed, is that Gold-side is lacking in teamwork. Why is that? Well, one reason might be a lack of team content like Task Forces. Perhaps 20 levels isn't enough to have a task force, some might say, but Blue-side manages to stick in about four of them in that range, so I'm sure Gold-side could have at least one. Preferably one in each zone, including the underground. Thanks to the level ranges of gold-side enemies being 1-25ish, all of the TFs set in Praetoria could be available from level 8+, and max out at level 20. Maybe one of them could even include the transition to Primal Earth, to make that part easier for those who have levelled past all the regular content. Both First Ward and Nightward could also benefit from having task forces in them, to draw more visitors to these zones and utilize the enemy factions within them to the fullest.
  12. Could be "charactername has scared Sally back to the deeps" so everyone on the server can deride them for their cruelty.
  13. We don't just need the missing powersets to be included in the AE (psionic melee, etc), but something that has been lacking from day one: Brawl. Besides the standard Brawl power that basically every enemy has, but which custom AE enemies don't get, we could also use a list of other standard attacks like the typical club, knife, pistol, submachinegun, rocket launcher, grenade launcher, minigun, etc. These seem to be shared among enemies from Crey to the Council, on every level, and it's a mystery why they weren't included as options for custom mobs from the start. It would be nice to have a review of the power selection process too so that maybe we could select from more than two powersets and have enemies with both a rifle, armor and martial arts, for example. Or put in a third category, a free-for-all where we can select from powers that standard mobs already have, like their various resistances and simple weapon attacks, as stated above, and especially Brawl.
  14. Level 30-39 Tip mission "Wanted Poster WIth Your Face", the Vigilante version, has an error. It refers to my female character as a "he".
  15. Because when someone buys an enhancement with merits and uses it for themselves, as uneconomical as that is, it doesn't affect the number of enhancements for sale on the market or their price.
  16. If the influence cost gets too high anyone can buy the same enhancement with merits, at a fixed cost.
  17. The Shadow Shard is such a cool place, but sorely in need of updates. Make them co-op so villains too can "enjoy" that special feeling of your Defense not working against googly eyes. Firebase Zulu is fine as a beginner zone for "dipping the toes" at level 40-44. Make it a Vanguard-run operation and perhaps put in some Vanguard NPCs we haven't met yet as trainers and such. Cascade Archipelago (level 40-44) is entirely void of content it seems, besides a single Task Force contact. The Chantry (level 44-47) has two Task Force contacts and the Chantry itself. The Storm Palce (level 48-53) is called a Trial Zone but I can't for the life of me remember what the trial is supposed to be. So that's where an update could be focused! Spread out the level ranges a little so FBZ remains 40-44, Cascade goes 45-47 and Chantry 48-50. Then make the Storm Palace into an incarnate level threat zone much like DA, at level 50-54. Updated enemies would be nice but to be honest the Soldiers of Rularuu are so OP to begin with they won't need to be buffed much. I'm sure all this is too much work, but I can still ask. And if someone remembers what the Storm Palace trial is... let me know? I'm guessing it was intended for some content that was never created or just as a place to hunt high level mobs back in issue 2, but then how is it different from a regular hazard zone? I feel there's a mystery here.
  18. As the title says. It looks silly slowly floating along nose first. I want to look cool floating along standing up, as everyone else.
  19. Note that I mentioned two merit costs 100, and 250.
  20. The current economic model of spending merits on enhancement converters to sell on the market to get influence to buy ATOs and other enhancements instead of buying the enhancements directly with merits is a convoluted mess, and tends to trick new players into spending more merits than necessary to get what they want for their characters. I suggest reducing the merit cost for enhancements by a lot, to make them a valid choice for spending merits. Or put Hero/Villain/Winter Packs up for sale on the merit vendor, for 100/250 merits a piece. It makes more sense to roll random loot this way than to be told to buy some meta-salvage enhancement converters, sell it on the AH, then use the inf from that to get what you actually want. At 100/250 merits I think they are competitively priced compared to buying the exact ATO you want, instead of rolling for it randomly. You usually get some other nice stuff in the packs too. But if other people have a better grasp on what you usually get in a pack, and think my prices are way off, then I'm sure they will show up to tell me.
  21. Not sure if this is the right place to report this but one of the sewer-to-office-transition maps in the Mission Architect opens with the player falling through a black void to the bottom of the map. If you type /stuck you end up in what seems to be the starting location. Here's the Whereami: V_Sewer_to_Ofc_45_layout_04. In the architect it's the Sewers Transition to Office Set , Medium sized map number 4.
  22. Okay I don't know what's going on. I have the evidence in the form of the screenshots, but now that I change my pants it works just fine. I will chalk it down to logging out and back in again.
  23. You're reading my mind again, Darmian! Get out of my heeeeead!
  24. I have found a bug in the tailor. I try to put Omega pants on my character, with the Omega pattern. I choose the relevant parts, see that the changes will cost me about 2000 influence, and click through to complete the changes. My influence is reduced by about 2000. I look at my pants outside of the tailor screen, and lo and behold - they are regular, albeit stylish purple tights. NOT WHAT I WANTED, SERGE! I go back in the tailor screen, and my Omega pants with Omega pattern are now regular tights. I have added some screenshots to show what happens, and also my chraacter's costume file (with the Omega pants), in case someone wants to see if they can repeat the experiment. It's for a Huge bodytype. Hopefully this can be sorted out because i'm running out of influence. Here in this screenshot we see me in the tailor screen, picking the Omega pants: Next, I check myself out in the Icon store. NO OMEGA PANTS! Backk in the tailor screen. NO OMEGA PANTS! StoreBrute.costume
×
×
  • Create New...