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BZRKR

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  1. * adds martial assault dominator to the to do list *
  2. My fond memories of the Champion pen and paper are mostly having a sleepover at the GM's house with the other players, making characters over the course of a weekend. We'd pool money and order pizza one day and sub sandwiches the next. It was like having a fun time doing your taxes with friends. We played the game once or twice too.
  3. /jranger 🙂
  4. If I build and slot a character, and then notice that I am not playing it much I either send it to another shard (especially Reunion which is in a physically different place) or strip it for parts.
  5. How about we change the 6th IO in Unrelenting Fury to something like Luck of the Gambler's global Increased Recharge Speed: Unrelenting Fury: Rech/ 8.75% Rech Time Superior Unrelenting Fury: Rech/ 10% Rech Time The IO is unique, so the most someone could stack it is to slot a regular and a superior one, +recharge would help attacks and defensive click powers, and it would be unique among the AT's Probably eye-wateringly overpowered too, but hey, while we're throwing spaghetti at the wall....
  6. I don't know if your character exists while you're zoning. The only thing I can think to help with the issue you describe is to build for enough recharge that the overlap is more time than the load time. I'm interested to see what other info the thread yields.
  7. I like Homecoming CoH just fine as-is. I would love for there to be more superhero games with extensive character customization like CoH. Changing something as fundamental as Endurance should be done in a new game that's built for that from the ground up. So, no thank you to the OP.
  8. It's a Targeted AoE, like Fire Ball or Thunderous Blast, but with a dot: https://cod.uberguy.net/html/power.html?power=sentinel_ranged.water_blast.geyser&at=sentinel Visually, it's a huge explosion of water.
  9. This made me think of something. Do the streets and roads have names?
  10. All I use is this: "/bind u petcom_all goto aggressive" this sends everybody into the fight, usually with me half a second behind them.
  11. @Snarky I like that image a lot! @Troo Looking at the entry here: https://homecoming.wiki/wiki/Damage#Damage_Scale it seems like it's something multiplied by something else. I'm going to write a sentence using the word "Ratio" and hope that someone more math-minded comes to explain better 🙂
  12. No thank you. The tools to play this way already exist in game. You can just not go to the START vendor. You can add slots to the fitness pool. You can slot the fitness pool like you would have on live. You can delete your character when you die. The tricky part might be assembling a team of like-minded folks who also want to play this way. Folks have advertised for static teams with specific rules on the forums before, and seem to have been successful. Good Luck!
  13. A copy/paste of the Superior Dominion of Arachnos Proc IO (here) would be pretty cool.
  14. For glittering Column, I use the bind: /bind g "Powexec_location 0:5 Glittering Column$$powexec_location target Glittering Column" That way if I miss the target with my click, the column still appears and has some effect. And yes, Brilliant Barrage works like Wormhole, you need a target and a location.
  15. Oh my gosh I hope so!? I know that there will be several Pyro/ Controllers on the Task Forces my friends and I run tonight, so we'll see.
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