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Everything posted by Uun
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Proton Sweep feels worse than it is because its damage is DoT over 3s after a 0.5s delay. It actually has higher DPA than many of the T3/T4 cones. It does have the benefit of being mostly toxic damage. It's definitely on the narrow end of the melee cone spectrum (75 deg / 7 ft), but Cross Punch is even narrower (50 deg / 7 ft). I think it could be quite good if it were made just a bit wider and/or longer.
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When you slot kb>kd in Bonfire, the power's chance of knockdown is reduced from 120% every 1s to 20% every 1s (unless the target is immobilized, in which case the chance is 100% every 1s).
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Temporal has stun protection Ninja has fear protection
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Tankers/Brutes Should Have Fear Mez Protection
Uun replied to Projector's topic in Suggestions & Feedback
Actually, Increase Density doesn't protect against fear. Neither does Rune of Protection, Dispersion Bubble, Faraday Cage or Force Field Generator. Other than popping a Break Free, you could take Hybrid/Melee or Destiny/Clarion. -
Radiation Emission / Radiation Blast - Proton inspired - Alternate Self.
Uun replied to Soulsifter's topic in Defender
You posted asking for advice. I offered advice. Whether you agree with the advice is up to you. I play all my builds from origin to completion through teaming and TFs with minimal assistance from my other toons. To date, I have taken 60 characters to lvl 50 with no farming or power leveling going back to 2005. The dmg/end HO in Assault is pointless because the power can't be enhanced for damage nor can the damage buff be enhanced at all. The only enhancements it accepts are endred and recharge. My statement regarding your proc chances in Neutrino Bolt and X-Ray Beam isn't a notion, it's math. Neutrino Bolt has a 1.5s recharge and a 1.0s activation time. Each 3.5 PPM proc slotted in it has a 14.6% chance to fire, barely higher than the 10.25% minimum chance. X-Ray Beam has a 4.0s recharge and 1.67s activation time, resulting in a 33.1% chance to fire. By comparison, each 3.5 PPM proc slotted in Irradiate has a 37.8% chance to fire against each target hit (up to 16). https://homecoming.wiki/wiki/Procs_Per_Minute -
This is my Rad/Rad. It was built before they changed the levels powers become available, so would be shuffled if built today. Uunbrella - Sentinel (Radiation Blast).mbd
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Radiation Emission / Radiation Blast - Proton inspired - Alternate Self.
Uun replied to Soulsifter's topic in Defender
Skipping Enervating Field is a huge mistake. It's a core power and provides -res and -dmg. Doesn't require more than 1-2 endred IOs. Radiation Infection at lvl 32? Again this is a core power and should be taken much earlier. Not sure how you made it to lvl 29 without either of these. Spamming Radiant Aura and Accelerate Metabolism doesn't make you a Rad defender. Slotting Neutrino Bolt and X-Ray Beam for procs yields poor returns. The chance for procs to fire is based on the base recharge of the power, with longer recharges resulting in higher chances to proc. Also, taking both T1 blasts is almost never a good idea. I would drop Neutrino Bolt for Irradiate (which has very good proc chances). Tactics needs to be running in order for Gaussian's %BU proc to fire. You need endred slotted to run Tactics. Pacing of the Turtle is a poor choice in Lingering Radiation. The power is valuable because of its -regen (which stacks), not because of its slow. Slot 1 acc IO and 1-2 rech IOs. While the set bonuses are very nice, Choking Cloud doesn't require accuracy or recharge. Slot 2-3 end/hold IOs are redeploy the remaining slots. Slotting HOs in Boxing and Assault is pointless. Boxing will never be used and can be left empty and Assault gets 1 endred IO. Musculature Core is the wrong choice for your Alpha slot. You want Musculature Radial or Intuition Radial. You want Support Radial, not Support Core. Core provides double buffs for pets, but you don't have any. -
Powers are designed to either have their duration enhanced or the magnitude of their effects enhanced, not both. Powers with status effects (hold, stun, immobilize, sleep, fear, confuse, taunt, placate) have the duration of their effects enhanced. Powers that buff/debuff (heal, +regen, absorb, endurance, recovery, defense, tohit, accuracy, movement speed, hit points) have the magnitude of their effects enhanced. Their a few buffs/debuffs that can't be enhanced (recharge, damage, -regen). The game engine doesn't permit what you're asking for. Specific to Combat Readiness, all Build Up type powers have an unenhanceable 10s duration. That's unlikely to be changed.
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Small nit - in Venomous Gas, swap the rech/end piece for -tohit.
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Normally, -regen powers are flagged to ignore enhancements and other boosts. Envenom doesn't have this flag. This is almost certainly an oversight. In any case, as the power doesn't accept healing enhancements, the healing component of the HO won't work. I just confirmed this on the beta server. https://cod.uberguy.net/html/power.html?power=defender_buff.poison.envenom&at=defender In any case, what you want to slot in Envenom is accuracy and recharge (so you can stack the -regen) or an Accurate Defense Debuff set. For example you could slot Analyze Weakness: acc/rech and acc/end/rech.
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I've got a Poison/Sonic defender and an Illusion/Poison controller. In addition to the comments above: There are alternatives to Clarion. On my defender I've got Rune of Protection and Hybrid/Melee, which allows me to take Ageless. I would devote more slots to Envenom if you can spare them. In addition to the -res and -def, it's your only source of -regen (which stacks). It also procs reasonably well and takes the Achilles' Heel proc. In addition to requiring accuracy, Poison Trap is useful defensively if you slot for hold duration. After a lot of experimentation, I've settled on 5x Unbreakable Constraint or Gladiator's Net (including the %dmg proc) plus one additional %dmg proc. Achilles' Heel proc only has a chance to fire every 10s in Venomous Gas. I would use this slot elsewhere. You could also drop a piece of Dark Watcher's Despair. You're at ED max with 3 pieces and the 4th piece isn't doing anything for you. 6-slot Thunder Strike w/ Obliteration (for the melee defense bonus). Also, Thunder Strike does knockdown so KB>KD isn't required. Add a slot to Charged Armor for 4x Unbreakable Guard (for the melee defense bonus). Drop a slot from Weave.
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I love me some Storm, but whoever thought putting Hurricane on a flying pet was a good idea should be flogged.
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This has yet to be fixed. Note, he isn't a hostage, just an ally that joins you when you enter the mission.
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Is there a general 'how to build Scrappers' tutorial or guide somewhere?
Uun replied to ThaddyKane's topic in Scrapper
I think this is correct. The only piece I'm not sure of is whether ATBE uses Animation Time or Arcanatime. In any case, it's pretty rare that a power has an animation time after effect of less than 0.5s. -
That's just stupid. Dark Miasma has existed as a defender set since launch. Dark Affinity was created as a controller set in I22.
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I suspect this page is out of date. https://homecoming.wiki/wiki/Freedom_Corps_Special_Forces Freedom Corps Special Forces was ripping you off. They charged 25% more for DOs than the origin stores, but they gave you a really good deal on lvl 25 and 30 TOs. (Did anybody ever use TOs at that level?)
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Dark Miasma can't be renamed Dark Affinity. Dark Affinity already exists as a controller secondary.
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Many people don't realize that you can lead the ITF at levels other than 50 (all the way down to 35). I find it much more enjoyable to run it at the level of the lowest team member so that everyone can contribute.
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If you're running a +4 ITF, any non-50s on the team are being carried. The foes are +5 to them and their powers are only 30% effective. If I'm leading an ITF, most of the team needs to be lvl 50 before I run at +4. Otherwise I'm dropping it to +3 or +2.
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Mass Hypnosis is useful in situations where two spawns are close to one another or as a panic button if you accidently aggro a second spawn. It's autohit and doesn't aggro. As stated above, I don't add slots to it. Obviously not that useful in teams where everybody is doing their own thing and not following directions. Mesmerize is more situational, but is useful when facing multiple AVs and you need to take one out of the fight to focus on the other. Sleep ignores the purple triangles and Mesmerize will sleep an AV in one application. Hold doesn't work on AVs when the purple triangles are up. EBs have higher sleep protection and can't be effected in one application (unless you're playing a dominator).
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I have it on a stalker, but there's only one version of the power on CoD, so scrappers have the same power. It does occur in both slow and quick snipe modes. This is recorded from the Icon power customization screen. 20241107-1406-12.1685504.mp4
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The animation for Ice Mastery/Frozen Spear puts you in horse stance with your right arm extended (as if you were aiming). Your left arm is at your side with your hand near your hip. After the animation completes, the ice projectile emanates from the hand near you hip, not the hand you have extended.
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I don't take it (because I don't like T9s with a crash), but Overload covers the Psi/Tox hole.
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I've taken 3 sentinels to 50; Rad/Rad, Elec/Bio and Psi/Nin. Elec/Bio is just nuts, especially if you lean into -endurance/-recovery. The ranged nuke is also a big plus.