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Everything posted by Uun
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Yes, Evasion is SR's taunt aura. Stated radius is 8 ft, but that should be increased by the tank radius buff. The taunt is autohit, so shouldn't be affecting streakbreaker. I've never noticed any issue with my SR/Staff.
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That link is from over a year ago. The latest version covers Page 7. You will probably need to uninstall the old version first. https://midsreborn.com/
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It's in Posi 1: https://homecoming.wiki/wiki/Positron_Task_Force_Part_One#Check_out_the_fake_company.
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The "room of death". Lab map with one ramp up to a square intermediate level, with 4 ramps up to an upper level surrounding it. Engaging foes on the intermediate level almost always causes the foes on the upper level to join the fray.
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Would you rather pop UNSTOPPABLE or go to the hosp?
Uun replied to Azari's topic in General Discussion
I take Unleash Potential. -
Since the additional damage is determined based on the power's recharge and area factor, I believe it's all upfront. [MagExpr] points of Toxic damage (all affected targets) Magnitude Expression: 15.293 * (0.16 * minmax(power.base>rechargetime, 0, 20) + 0.36) / power.base>areafactor
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Also, the Council were just buffed. They aren't pushovers any more.
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You absolutely can still TP Penny. Did it earlier this week.
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The Veteran Rewards program on live was based on how long your account was active and the rewards were account wide. (It was replaced with Paragon Rewards, which was token based, when CoH Freedom was released.) All the costumes that used to be rewards are now available in HC for free. All the powers that used to be rewards are available as Prestige Powers from the START vendor.
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You could do something similar with Sonic (shields every 4 min plus Dispersion) with the added benefit of also running Disruption Field on the tank.
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If it were a toggle, you couldn't use it on more than one target.
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It's interesting that the hostages are always held at gunpoint but are never tied up. Is there no rope in Paragon?
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This was changed in Page 7. There are no steps or conditions, just select pet, click and kaboom! It doesn't require slotting either (just 1-2 recharge), since it inherits the enhancement values of the henchmen. It is affected by level shifts, so T3 does more damage than T2, which does more damage than T1.
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Mag 3 affects lieutenants. You need mag 4 to affect bosses and AVs (when purple triangles are down).
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Contaminated Strike isn't a terrible place for Critical Strikes. Since the proc has a 3.25s duration, you want to place it in a power that doesn't have a lot of animation time after its effect (which eats into the proc duration). Contaminated Strike has an animation time of 0.833s, with 0.533s occurring before the effect - so only 0.3s after. That's a shorter window than any other power in Rad Melee. Rad Armor's big weakness is to cold damage. There aren't that many factions that deal cold damage, but those that do hit hard (i.e., Banished Pantheon). I find it helpful to slot sets with F/C resist bonuses to shore this up. Just about all the very rare (purple) sets have a 6% bonus, as do most of the winter sets. I don't know what your budget is, but you may want to think about getting these when you have sufficient funds. In addition, you could 6-slot one of your Unbreakable Guard sets for a 5.25% bonus. Replace the common IOs in Proton Armor w/ Unbreakable Guard The +regen/+recov and +absorb globals are fine in Gamma Boost, but I would drop the heal piece. The regen buff doesn't kick in until you're almost dead. Slot Combat Jumping with a LOTG +recharge Add 1-2 resist pieces to Fallout Shelter. It's your only source of psi resistance. Slot Super Jump with a Winter's Gift slow resist. Replace one of the end red in Tough with a resist IO or the Steadfast Protection +def global. Radiation Therapy has 3.0 base accuracy and doesn't require enhancement. The damage is also minimal and not worth enhancing. Replace the 2 Scirocco's Dervish pieces with %dmg procs. Beta Decay doesn't require slotting. Stick an Achille's Heel -res or an Enzyme HO in the base slot. Replace the Doctored Wounds set in Particle Shielding with Preventative Medicine. Melt Armor has too much accuracy. Drop the 2 acc IOs. Slot Weave with the Shield Wall and Reactive Defense +res globals and a LOTG +recharge. You don't even need to run the power, those will all work if the power is inactive. Replace Grant Invisibility with Stealth. It has more utility.
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If you like stuns, you should really try Energy Melee. Far superior to Kinetic. Slotting Stun sets in attacks is foolish for a scrapper. Maximizing damage should be your goal. If you really want to go that route, you'd be better off with a brute (which relies more on Fury than enhancements for damage). EBs and AVs won't be affected by the stuns unless you can stack them (and the purple triangles are down).
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Dominators have both melee and ranged attacks. They are 1.05 damage scale for melee (vs. 1.00 for stalkers and 1.125 for scrappers) and 0.95 damage scale for ranged (vs. 1.10 for sentinels and 1.125 for blasters). In addition, the dominator versions of many powers do more damage than versions other ATs get.
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Slowed Response requires accuracy. You have no enhancements in Tactics. If you intend to run it, it requires end reduction at a minimum. You don't really need it since you already have Power Boosted Farsight. I would drop Temporal Selection for Time Crawl. In addition to providing -regen and -recharge, it increases the strength of all your other debuffs.
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Rain of Fire can be quite potent if you pair it with an AoE slow such as Lingering Radiation. RoF makes foes try to run away, but with enough slow they're essentially running in place (and not shooting at you). You can then follow up with Fire Ball and Fire Breath. I frankenslot Choking Cloud/Entangling Aura with 3 end/hold IOs (it doesn't require accuracy or recharge). I've tried slotting the Lockdown proc but wasn't impressed with the results. Consider picking up a ST hold from one of the epic pools to hold bosses.
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I've played a lot of corruptors and one of the strongest and most versatile is Fire/Time/Soul. You can soft cap your defenses, debuff your foes and rain down destruction. Works well solo or teamed. I'm currently doing Storm/Storm, which is a very different play style but also a lot of fun. More of a symphony of chaos.
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I've played all the control primaries except Symphony and Arsenal. I prefer Plant, Mind and Ice on dominators. I don't care about soloing +4/x8 (and generally don't solo any AT above x4). I recently did Elec/Dark and found that to be a lot of fun (and very safe). My current favorites are Grav/Storm, Fire/Nature and Illusion/Poison.
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When Arsenal Control was being developed, Liquid Nitrogen had a conditional immobilize if targets were wet. This feature was removed in beta but the wet status tags remained. To my knowledge, wet status currently does nothing.
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Web Grenade: Skippable unless you don't want Caltrops for some reason. Can be handy to bring down fliers. Has a decent amount of -recharge so somewhat useful as a debuff. Caltrops: Not sexy, but don't see why you would skip this. Triage Beacon: Skippable. My Traps is a MM so I do have it, but I would definitely skip it on other ATs. Acid Mortar: Must take Force Field Generator: Must take Poison Trap: Must take Seeker Drones: Optional. Useful for pulling or taking the alpha. Has a decent -dmg and a small -tohit. Trip Mine: Can be useful if you have time to set them up and pull mobs into them. Generally too slow to use on teams unless you can set them in combat (the Traps version is interruptible, but the Devices version is not). I find that Poison Trap usually gives me a window to set. Temporal Bomb/Detonator: I haven't used Temporal Bomb, but Detonator (which MMs get) is quite good. For the most part Traps doesn't play well with procs. Damage procs do work well in Poison Trap, but they don't work in Seeker Drones or Trip Mine. The Force Feedback +rech proc works well in Trip Mine.
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If you've done the Mortimer Kal SF, the Flames of Prometheus temp power converts to a Notice of the Well when you hit 50.
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Would you rather pop UNSTOPPABLE or go to the hosp?
Uun replied to Azari's topic in General Discussion
Suggest you take a look at your build. My SR scrapper has about 55% M/R/A defense and capped DDR. There's no situation where Elude would be useful, even as a panic button.