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Uun

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Everything posted by Uun

  1. The damage from Energy Font/Fiery Orb is a fraction of what you get from any other %dmg proc.
  2. Looking at the procs: The Energy Font summoned by Overpowering Presence proc and Fiery Orb summoned by Dominating Grasp proc are quite bad. While good in concept (11 pts of damage in a 15 ft PBAoE every 4s), they are summoned next to you and are quite fragile. Somewhat mitigated by the fact you can have multiples out at the same time. The Brute's Fury proc (gain 5/7 Fury) is garbage. The Opportunity Strikes proc (gain 147.5/210 Opportunity) is pretty lame.
  3. Already exists. https://homecoming.wiki/wiki/Pilot_Badge Already exists. https://homecoming.wiki/wiki/D.U.S.T._Ranger_Badge
  4. Saved a picture from the MLTF run that night Marluna, Uun, Anachron, Grisly Grizzly, Bull Lett, Arachnaught, Hamsterantula, Hyperstrike
  5. This bug is still out there. I get 793.06 absorb on the 1st cast and 545.56 on the 2nd cast (if the 1st hasn't expired), despite the combat log stating 793.06 for both casts. My recharge on Particle Shielding is ~50s. This is on a scrapper.
  6. Gremlins previously spawned at -1 and were changed to +0 in i28p2.
  7. Time has many powers that don't require a lot of slots to be effective: Time Crawl: 1x 50+5 acc/slow IO Temporal Selection: skip or 1x recharge IO Distortion Field: 2x slow/rech/end HOs or 2x Slow %dmg procs Slowed Response: 3x Analyze Weakness Chrono Shift: 2x 50+5 recharge IOs
  8. Running the finale of Praetor Duncan's Dark Astoria arc on my Pain/Elec defender. Numina was buffing me with Fortitude and Adrenaline Boost and I was buffing her with World of Pain and Painbringer. Nothing stood a chance.
  9. In the beta focused feedback thread, one of the devs clarified that none of the inherent henchmen defense/resist powers were effected by slotting defense/resist in the upgrades. In the case of Thugs, slotting defense in the 2nd upgrade does buff the Enforcer's Maneuvers power, but this was simply moved from the summon power. In the case of Beasts, I'm currently slotting healing in the 2nd upgrade (which should theoretically benefit all the henchmen).
  10. You're conflating two separate changes. The number of imps summoned was once variable (2-5) and was changed to always summon 3 in Issue 5 (August 2005). In the same issue they eliminated the stacking of controller pets (which allowed you to have multiple sets out) but increased their duration to be essentially permanent. BTW, the -1 level shift wasn't instituted until December 2006.
  11. Now that MM henchmen and Gremlins all spawn at the caster's level, Fire Imps are the only pets that spawn at -1. Time to get rid of this.
  12. I look at the ratio of the duration to the recharge. Particle Shielding has a 60s duration and 120s recharge (50%). Rime has a 30s duration and 90s recharge (33%). Psychokinetic Barrier has a 30s duration and 60s recharge (50%). The 50% ratio is easier to perma. Also, Psychokinetic Barrier's absorb stacks with itself, while the others do not. The absorb shield you don't list is Bio's Ablative Carapace (30s duration and 90s recharge). While it provides the same absorb buff initially, its absorb buff increases as your max hp increases. So if you have the 20% hp buff from the accolades, the absorb shield is 20% larger.
  13. It's not AoEs that cause proc problems, it's pseudopets, which only check every 10s. Storm Cell, Cat 5 and Sleet all summon pseudopets. The Google Sheet linked below provides very comprehensive proc calculations (go to the PPM calculator tab). You will need to save a copy of the sheet. https://docs.google.com/spreadsheets/d/1vd4ZZd1jfhOzdZZkGxC9O0NN5G0T1EdWPu_XRrV6s0U/edit?usp=sharing
  14. Ran the PI bank robbery mission. Robbed the bank and defeated the hero and everyone else inside the bank. Still read "Defeat hero to escape". Ran around the map for 10 minutes defeating PPD and KoA and running side missions, went inside the police station and freed the prisoner. While I defeated multiple Longbow ambushes, the mission wouldn't complete and I ultimately failed the mission.
  15. Every power in Bio has base effects when no adaptation is in use. Using any adaptation adds a bonus (or penalty) to the base effects.
  16. In addition to the +end proc, I recommend two 50+5 heal IOs for the +hp/+regen buffs.
  17. Bio is a hybrid set combining resistance, defense, absorb and regeneration. Its armors rely on resistance for S/L/T damage and defense for F/C/E/N/P damage. Note that its defense is typed, not positional. If you're going to chase defense, it should be the types Bio already provides (F/C/E/N/P), not M/R/A (which have nothing to stack with). Also note, while Bio does rely on defense for a portion of its mitigation, it has no defense debuff resistance (DDR) whatsoever. This means that your defense can be stripped away easily. Taking Adaptation at lvl 49 is pointless unless you never plan to exemp. Hardened Carapace should have 3-4 slots. Radioactive Smash should have 5-6 slots. 6-slotting Inexhaustible with Power Transfer is largely a waste of slots unless you're just chasing the set bonuses. The accuracy, damage and end reduction pieces do nothing for you. While slotting end mod is useful, you're missing out on the hp buffs that healing enhancements would provide. Environment Modification should have 3-4 slots. The Panacea +hp/+end proc shouldn't go in Ablative Carapace. It needs to go in an auto power or a toggle. Evolving Armor, Maneuvers, Tough and Weave are overslotted. DNA Siphon should be slotted with an Accurate Healing set, not a PBAoE damage set. Superior Might of the Tanker is poorly placed in Genetic Contamination. It's a toggle and doesn't benefit from the recharge, plus the +res proc will only have a chance to fire every 10s. It would be better placed in Atom Smasher or Devastating Blow. Don't bother muling Proton Sweep for melee defense (see above). You need to take Mu Lightning before Ball Lightning. Slot the Kismet 6% +tohit in one of your defense powers.
  18. I assume you're referring to Inexhaustible, Ablative Carapace, Genetic Contamination and Parasitic Aura. These are very good powers even without receiving any specific bonuses while using Offensive Adaptation. Bio really doesn't have any skippable powers.
  19. Yes. I've also tried whitelisting Mid's to no effect. I'm not running any AV/Firewall other than the standard Windows 11 Security. I've had Mid's installed and updating fine on this computer for years until they dropped the July update. I'm fairly certain it's something on their side.
  20. What I get is this error pop up. I can open the link in a browser with no problem, so it's not a firewall issue. Zed says it shouldn't be happening, but it is. Nothing appears in the Windows Logs. I have been downloading the zip archives.
  21. I reported my issue on Mid's Discord (and I'm not the only one experiencing this) but they haven't been able to resolve it. I've got all the prereqs and I've tried deleting and reinstalling to no avail.
  22. The update mechanism hasn't been working for me since July. Zed has been posting the updates on Mid's Discord channel (I don't believe their website is up to date). Make sure you read the instructions about which Windows runtimes you need. .
  23. I've take Trick Arrow to 50 three times, twice on live and once on HC. Since it was reworked in i27p1 (November 2020) it's become one of the best performing support sets in the game. It isn't as visible as other sets because it has no buffs and players take less notice of enemy debuffs. I see no reason why the persistent EMP Field colors can't be customized, since Faraday Cage (which uses the same animation) can be.
  24. I'm not planning any respecs. I will make slotting changes to the upgrade powers now that they accept something other than endred and recharge. There are a few other minor changes required to powers that no longer accept the slotting I have.
  25. DFB limits you to using your lvl 1, 2 and 4 power picks in the first section, adding lvl 6 and 8 picks by the final section. I don't think there's any combo in the game that can be fairly evaluated based on only 3-5 powers.
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