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Uun

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Everything posted by Uun

  1. Agree that Boggle is virtually useless. Idea #1 could work. Mass Levitate is fine as is. Psi Blade Sweep is balanced as a ST attack (it has essentially the same DPA as Mental Strike and Psi Blade). That said, it is one of the narrower melee cones and I would support its arc being increased to 90 degrees. You overlook Psi Melee's biggest shortcoming. The Insight mechanic is terrible (especially the lockout) and needs a complete rework.
  2. Savage Leap/Feral Charge already does this.
  3. Sentinels don't get Build Up, they get Aim (with +range added). I have no idea what Empower is referring to, but it's not a power sentinels have. Sentinels' class ability (Vulnerability) provides 15% -res & 11.25% -def for 15s. A weaker AoE version would be almost meaningless, and certainly worse than Aim, unless the duration were increased significantly.
  4. While Shield has no endurance management abilities outside of OWTS (30% +recovery for 120s), I find Willpower's endurance management to be lacking as well. WP gets 30% +recovery in Quick Recovery, plus 30% for 120s in SoW and 200% for 90s in Resurgence. The issue is that it has no end drain or -recovery resistance. Facing Arachnos Mu, Malta Sappers and similar foes, it's painfully easy to be end drained and toggle dropped. Shield actually fares better in this regard as its defense blocks many end draining attacks. The armor sets with fulsome -end/-rec protection are Bio, Dark, Elec, Rad and Stone. These also include +end/+rec tools (Dark requires Obscure Sustenance).
  5. While I have no issue with the request, a workaround would be to transfer 1 Hero/Villain Merit, convert it to 50 Reward Merits, then use those to purchase Enhancement Converters from the Merit Vendor (10 Reward Merits for 30 Enhancement Converters).
  6. They're requesting a new salvage item that could be created from 50 Enhancement Converters, similar to the way 50 Empyrean Merits can be converted into 1 Transcendent Merit or 50 Reward Merits can be converted into 1 Hero/Villain Merit.
  7. The Mapserver event is tied to April Fools' Day.
  8. You should be able to put it on auto-fire and have it perma (unless you have another power on auto-fire). There are several other blaster secondaries that also have click sustains. It was 3.3s until 2020. It would be interesting if they ported the Energy Focus mechanic from Energy Melee to Energy Manipulation so that using Total Focus would buff other powers in the set.
  9. That toon is (I'm about 2/3 excelsior and 1/3 torchbearer).
  10. On my Poison/Sonic I get to -110% res before stacking Envenom on a nearby target or including Achille's Heel.
  11. The new Sonic system has the same strength -res on each power with an 8s duration for Shriek, Scream and Howl, 10s for Shout, 15s for Screech and 20s for Dreadful Wail. The -res value is 15% for defenders, 11.25% for corruptors, 9.75% for blasters and 7.2% for sentinels. The debuff from one power stacks with that from any other power, but it doesn't stack from the same power. If you're using ST attacks on one target, it's pretty easy to maintain 3 stacks. The only power I slot multiple procs in is Howl (2). I've got the defender ATO procs in Screech and Dreadful Wail and a full set of Bombardment (including the proc) in Siren's Song.
  12. I have a Poison/Sonic defender and an Ice/Kinetics corruptor. The issue combining Sonic Blast and Kinetics is that, other than Dreadful Wail, all of Sonic's AoEs are cones. You'll end up hopping into melee range to fire Fulcrum Shift and Dreadful Wail, then hopping out to fire your cones. This is manageable but takes a little practice (consider taking Combat Teleport). Be aware that only 1 of the 3 cones has -res (Howl), so you'll need to cycle your ST attacks in order to spread -res debuffs around. My inclination would be to do this as a corruptor.
  13. Uun

    Build reveiw

    The 3-level rule doesn't apply to procs. The power needs to be active, but the proc will work regardless of the level of the proc itself. Also, you can exemplar 5 levels below a power's slotted level and still use it. In the case of Physical Perfection, the power would be available down to lvl 36. If you want the procs to be active below that level you should slot them in Health or Stamina. The opposite is true for globals (i.e., LOTG global recharge, Preventive Medicine +absorb, etc.). Globals stop working if you exemplar more than 3 levels below the level of the enhancement but the power they're slotted in doesn't need to be active. For this reason it's preferable to slot attuned versions of global enhancements. https://homecoming.wiki/wiki/Exemplar_Effects_on_Enhancements#Procs
  14. Uun

    Build reveiw

    There's no reason to take both Beheader and Chop. Drop Beheader. Chop, Pendulum, Cleave and Shield Charge need more accuracy. You've got no tohit bonuses and very few acc bonuses. Slot the Kismet 6% +tohit piece to Phalanx Fighting or Combat Jumping. Consider taking Focused Accuracy. In True Grit, swap the Impervious Skin piece for Preventive Medicine heal (for the +hp). Move the Miracle +rec to Health or Physical Perfection and slot a second heal piece. Consider slotting 2x recharge IOs in Active Defense. The DDR (and the mez protection) stacks. The kb>kd isn't needed in Pendulum. It does knockdown not knockback. Consider replacing Eradication with a set that caps at lvl 50 (i.e., Obliteration). Drop the Perfect Zinger pieces from Against All Odds and deploy the slots elsewhere. The kb>kd isn't needed in Swoop. It does knockup not knockback. Defense enhancements in Phalanx Fighting only affect the buff you receive from allies. The base defense with no allies in range can't be enhanced. The Superior Critical Strikes proc doesn't affect the power it's slotted in. It increases your proc chances for a period following execution of the power. Because of this, it should be slotted in a power with a short animation time after effect (to maximize this window). Your best candidates are Swoop, Gash and Chop. The defense in Grant Cover doesn't effect you, just your allies. In Cleave, consider replacing Eradication with a set that caps at lvl 50 (i.e., Obliteration). Slot OWTS for damage resist not psi resist. Your resistances are pretty low and would benefit. The base values of Physical Perfection are really low (half Health/Stamina) and not worth slotting. You're better off slotting heal/rec procs or moving the slots elsewhere.
  15. I don't bother with -res procs in Acid Mortar and focus on recharge (as you can summon more than one at a time). That said, -res procs are a reasonable choice if you have the slots to spare but %dmg procs don't have great returns. I've tried several options in Caltrops. I'm currently using 5x Ice Mistral's Torment (including the proc). Alternatively, 1 dmg or slow IO in the base slot is also valid. Traps/Poison Trap accepts Hold set %dmg procs (of which there are 4). My preferred slotting is 5x Unbreakable Constraint (including the proc) plus a second %dmg proc. This gives you good recharge on the power and allows you to use it every spawn, as well as maximizing the hold duration. Seeker Drones are worth 1-2 slots at best, the most efficient being Lysosomes. I don't bother slotting for damage (which is minimal) and %dmg procs don't work. %dmg procs don't work in Trip Mine, although Force Feedback +recharge does work. My Trapper is a MM so I don't have experience with Temporal Bomb.
  16. I've got a Psi/Nin sentinel that I made as part of the Slot Machine challenge in 2024. It performs reasonably well and Ninjitsu is quite good on sentinels. I've posted previously about the animation times for certain sentinel Psi Blast powers that didn't get adjusted in the last balance pass (Psionic Strike and Scramble Thoughts). The other issue with Psi Blast, which isn't unique to sentinels, is that psi damage is heavily resisted by certain foes (Council robots, Malta Titans, etc.). Unlike Psi Melee, which has 25% S/L damage, Psi Blast is almost exclusively psi damage and you need to build in other damage types via pool powers, procs and epics.
  17. Hard to say. I've only got 3 attacks now (I skipped Burst and M30). Will have a better feel once I get to 20 or 30.
  18. I've got lvl 50 Rad/Rad, Elec/Bio and Psi/Nin sentinels. All of them have 1 or more PBAoE attacks and spend a lot of time in melee range. None of them have survival issues and have no need for stronger armor. If anything were to be changed, I would like Vulnerability to be AoE instead of ST and for the target caps to be increased. If you start buffing the armor to suit a tank role, you're also going to have to add taunt auras. I've played ranged tanks in other games and it's not a great combo.
  19. Went with AR/Psi. It's for a static weekly team and we got to lvl 13 in the first session running DFB and Posi 1. As stated up top, I wanted to AR since I hadn't played it since live. Plus I've already got Rad/Rad and Elec/Bio sentinels.
  20. Without getting too deep in the weeds, I find this page very handy for summarizing what the various Hybrids do: https://homecoming.wiki/wiki/Hybrid_Slot_Abilities I happen to like Support Radial and take it a lot for defenders, controllers and corruptors. An often overlooked benefit is that it provides an always-on 10% endurance discount.
  21. Try dominator Savage Assault.
  22. Defenders, corruptors and controllers get several melee attacks in their epic pools: Defender/Corruptor: Electricity Mastery/Thunder Strike, Energy Mastery/Total Focus, Fire Mastery/Greater Fire Sword Controller: Dark Mastery/Midnight Grasp, Earth Mastery/Seismic Smash Also, every sentinel epic pool has a melee attack (there's no such thing as Ninja Mastery): Dark Mastery/Smite, Electricity Mastery/Havoc Punch, Fire Mastery/Cremate, Ice Mastery/Ice Sword, Leviathan Mastery/Knockout Blow, Mace Mastery/Pulverize, Mu Mastery/Thunder Strike, Psionic Mastery/Mind Probe, Soul Mastery/Midnight Grasp, Weapon Mastery/Sting of the Wasp
  23. It does have an animation, but it's really subtle (on impact a small cloud of frost drops from the target for about a second). The animation needs to be enhanced and should last as long as the -spd/-rech debuff (8-10s).
  24. Assuming this is a defender primary and corruptor/controller/mastermind secondary, Gravity Shield: Seems immensely OP for a T1 unless the values are really low. Event Horizon: Really quick way for a squishy to get dead unless it mitigates the aggro somehow (see Wormhole). Graviton Boost: This should be a team buff, not a self buff and should be a click, not a toggle. Resilient Dome: Assuming a 25 ft radius, the range debuff will be pointless. Gravity Lord: This should be a team buff, not a self buff and should also be a click, not an auto power.
  25. Sorry about that.
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