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Uun

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Everything posted by Uun

  1. Swap the psi/status resist piece in Deflection for more dmg resist. Active Defense should get 2x recharge IOs. The DDR stacks. Since you've taken Energy Mastery, I would take Focused Accuracy over Tactics. The resistance to tohit debuffs is very useful. Redeploy the slots in Grant Cover. The defense doesn't affect you, just your teammates. OWTS is putting you 200 points over the HP cap. Redeploy the heal slots or swap to end mod. Why are you skipping Shield Charge? Victory Rush or Assault could easily be dropped. Take Combat Jumping instead of Hover. Much more useful on a melee character. No travel power? The Crystal Titan has 3 attacks: Prism Blast: 60 degree cone with 310 ft radius. 525 energy (1.5 acc)/525 unique damage (autohit). Foot Stomp: 30 foot radius PBAOE. 1155 smashing (1.5 acc)/875 unique damage (autohit) Salt Crystals: 30 foot radius PBAOE. 525 lethal damage (1.0 acc). 20% -def (autohit) Only the unique damage is autohit and can only be resisted (partially) by Ambrosia inspirations. The standard damage requires a tohit check and can be resisted and blocked by defense. Note that Prism Blast and Foot Stomp have higher than normal accuracy. Suggest loading up on large orange inspirations. Crystal Titan also has 40% En/Ne/Tx and 20% Le/Fi/Co/Psi resist. Not sure from the above if you're trying to solo him, but you may need Envenomed Blades and/or a pet that does smashing damage. https://cod.uberguy.net/html/entity.html?entity=devouringearth_eden_trial_giant_crystal_titan https://cod.uberguy.net/html/power.html?power=inspirations.special.ambrosia&at=scrapper
  2. Uun

    Oil Slick Arrow

    I had the other one.
  3. I try not to take both the Leadership pool and the Fighting pool on any character. In addition to the various endurance discount set bonuses outlined above, Hybrid Support provides an always on 10% end discount.
  4. Anguishing Cry (Pain) has the same SFX as Taunt (at least it does for Huge characters). Can this be changed to something that makes more sense?
  5. I assume you mean Breath of Fire in Fire Melee, which has a 30 degree arc (but a 15 ft radius and can hit up to 10 targets). Fire Breath is a ranged cone in Fire Blast. The narrowest melee cone attacks are Head Splitter and Golden Dragonfly, which both have 20 degree arcs but are balanced as ST attacks. Cross Punch has a 50 degree arc, which is the same as Jacob's Ladder and wider than Shatter or Sands of Mu (both 45 degrees).
  6. Uun

    Oil Slick Arrow

    They really should add a small amount of energy damage to Entangling Arrow, much like they did with Tactical Arrow/Electrified Net Arrow for blasters.
  7. Uun

    Oil Slick Arrow

    The chance for fire damage and chance for energy damage procs won't light the slick, but Preemptive or Reactive Radial Interface will light it.
  8. Neither Lightning Rod or Shield Charge crit under any circumstance on either stalkers or scrappers.
  9. Still not fixed.
  10. I raised this question several months ago, although I wasn't advocating for a second attack. That said, I think it's unlikely that Tri-Cannon will be buffed as it's already one of the top control pets.
  11. Useless to you the way you play Poison. I've got an Illusion/Poison controller and a Poison/Sonic defender. I find both to be incredibly useful. Poison Trap works well as both an AoE control and a proc bomb. If you're comfortable living in melee range (which you should be to play Poison effectively), Venomous Gas, stacked with Envenom and Weaken, neuters your foes and floors their resistance.
  12. Sentinels have multiple fast cycling PBAoEs/TAoEs in addition to the nuke. Scrappers typically have no more than one.
  13. Scrappers have nothing that compares to sentinel T9 nukes, which have a 90s recharge.
  14. It's the same scalar (3.56 * Melee_Damage) that the tank and brute Super Strength versions use, as well as the blaster and sentinel epic versions.
  15. Working as intended.
  16. None of the enhancements Detonator accepts do anything except recharge and end reduction. It inherits the slotting of the henchman targeted for its acc/dmg enhancement values (the in-game detailed info is incorrect). That said, if you target a fully-slotted lieutenant or boss henchman, it does a crapton of damage (think blaster nuke). I haven't tested KB>KD, but I'm guessing that would have to be slotted in the targeted henchman as well.
  17. This is in addition to the base confusion protection all factions get, so in total Nemesis minions have -3, lieutenants have -4 and bosses have -5. Seeds of Confusion is mag 3 base and mag 6 with Domination up. You will need Domination if you want to confuse Nemesis.
  18. The bonus to arc/radius previously granted by Gauntlet was eliminated in i28p2.
  19. The problem you run into, which also affects the existing personal attacks, is that the MM damage scalar is 0.55. MMs have access to melee attacks in their Epic pools (Knockout Blow on a MM does 109 pts of damage). I don't think I've ever seen somebody take or use them.
  20. Or just put the entire TF in IP.
  21. Not sure if you're aware, but Swordfish was added as a custom weapon option for Broadsword in the most recent patch.
  22. Agree that Boggle is virtually useless. Idea #1 could work. Mass Levitate is fine as is. Psi Blade Sweep is balanced as a ST attack (it has essentially the same DPA as Mental Strike and Psi Blade). That said, it is one of the narrower melee cones and I would support its arc being increased to 90 degrees. You overlook Psi Melee's biggest shortcoming. The Insight mechanic is terrible (especially the lockout) and needs a complete rework.
  23. Savage Leap/Feral Charge already does this.
  24. Sentinels don't get Build Up, they get Aim (with +range added). I have no idea what Empower is referring to, but it's not a power sentinels have. Sentinels' class ability (Vulnerability) provides 15% -res & 11.25% -def for 15s. A weaker AoE version would be almost meaningless, and certainly worse than Aim, unless the duration were increased significantly.
  25. While Shield has no endurance management abilities outside of OWTS (30% +recovery for 120s), I find Willpower's endurance management to be lacking as well. WP gets 30% +recovery in Quick Recovery, plus 30% for 120s in SoW and 200% for 90s in Resurgence. The issue is that it has no end drain or -recovery resistance. Facing Arachnos Mu, Malta Sappers and similar foes, it's painfully easy to be end drained and toggle dropped. Shield actually fares better in this regard as its defense blocks many end draining attacks. The armor sets with fulsome -end/-rec protection are Bio, Dark, Elec, Rad and Stone. These also include +end/+rec tools (Dark requires Obscure Sustenance).
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