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Uun

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Everything posted by Uun

  1. I've been playing this game for 20+ years and I've never made a character with Super Strength. It simply doesn't interest me. Change Rage any way you like and it still won't interest me.
  2. League capacity is 48 (6 teams of 8).
  3. Unlike most AVs, Romulus has immobilize protection.
  4. Nobody is talking about damage or recharge values. The -res mechanics of Sonic Attack for blasters, sentinels, corruptors and defenders were changed in i28p2. The different types of stacking Sonic Vibrations (introduced in i27p4) were eliminated and replaced with non-stacking -1.5 scale resistance debuffs. This change was not applied to Sonic Assault (introduced in i27p4), which continues to use the Sonic Vibrations mechanic. Whether or not -1.5 is considered the appropriate scalar for dominators, the mechanics of the powers should mirror those applied to other ATs. Similarly, when Electrical Blast was revamped, Voltaic Sentinel was changed into a toggle for blasters, sentinels, corruptors and defenders. This change was not applied to dominators, whose version of Voltaic Sentinel remains a click with a 60s duration and 60s recharge. Whatever the appropriate damage of the dominator version is considered to be, there is no reason for the mechanics not to mirror other ATs.
  5. Uun

    Fear themed AT

    I happen to like dominators (I've got 5 lvl 50 doms). While rarer than controllers, I still see dominators pretty often. Most people build doms with the goal of making Domination permanent. (Domination doubles the strength of all your mezzes and allows you to control bosses in one application.) Perma-Dom generally requires making sacrifices in defense and resists and results in a bit of a learning curve in keeping them alive. In contrast, controllers have support sets for their secondaries and tend to be sturdier.
  6. It received a (slight) buff in the latest patch, but Staff is still a C or D tier melee set. It does offer an assortment of buffs with the various forms that increase the set's utility.
  7. Psionic Lance, yes. Mental Blast, no (largely the same).
  8. Uun

    Fear themed AT

    While Cloak of Fear is a fear aura and likely has the look you want, it's a bad power (not quite as bad after the recent buffs). It has an accuracy penalty and only affects minions. The fear powers that work well are Fearsome Stare (Dark Miasma and Dark Control), Terrify (Mind Control), Spectral Terror (Illusion Control) and Cold Snap (Ice Control). Dark Control also has several pets with fear powers (Haunt and Umbra Beast). For your purposes, I think a Dark controller or dominator would work best.
  9. Square lab map room with a raised central platform, surrounded by a further raised walkway with 4 ramps leading down to the central platform (often referred to as the "room of death"). It's virtually impossible to attack anything on the central platform without aggroing the mobs on the raised walkway. [Safest method is to start with the uppermost walkway and work your way down after clearing that first.]
  10. Quick count indicates 8 of the 22 primaries apply -range to all targets in the taunt AoE, with the remainder restricting radius of the -range to a 0 ft radius (i.e., primary target only).
  11. A quick check indicates that 8 of the 22 brute primaries lack the -range radius restriction. I doubt this is intentional and is likely a bug or an oversight.
  12. You are correct that the range floor is 25%. Nope. Brute Taunt -range effect has a 0 ft radius vs. 15 ft radius for the taunt effect.
  13. I can't find the thread, but @Carnifax has tested this extensively. They found that only the Achilles' Heel -res proc was worth slotting.
  14. You could go with a blaster. With the controller and dominator locking everything down, you should be free to unleash carnage.
  15. Provoke is an AoE taunt. Only Tanker and White/Black Dwarf taunts provide AoE -range (Tanker -range is -100%). While Brute taunt is AoE, its -range applies only to the primary target. Scrapper taunt and -range are both single target. Asking for a pool power to provide AoE -range that brutes and scrappers don't get in their primaries is unrealistic.
  16. Although it does have a regen buff, Radiation Therapy is primarily a heal and endurance recovery power (it heals and restores endurance for each target hit). It also debuffs foe regen. It used to work well for %dmg procs but they changed it to Adaptive Recharge, which hurt proc chances. I currently have it slotted with 4x Touch of the Nictus (including the %dmg proc) plus 2 more %dmg procs, but I need to do more testing on the proc rate. Note, the in-game description is currently incorrect and is showing Particle Shielding's description.
  17. Radiation Therapy now has the same description as Particle Shielding: "You channel a tremendous amount of radiation into a barrier around you. For a short time you will have a strong absorption shield in addition to a regeneration and recovery buff." The correct description (per the Wiki) is "You concentrate your energies to harness the healing powers of radiation to mend your wounds and rebuild your endurance. Each nearby foe will increase the health and endurance you recover. Affected foes will have their regeneration rates substantially reduced for a short time."
  18. If you change your alignment to Villain, the Frenzy alignment power immediately sets your Domination bar to 100%. It has a 6 minute recharge.
  19. If you run new characters through the Death from Below trial, select the Accuracy Enhancer temp power at completion. This provides you with a 12% tohit bonus that lasts until lvl 22. You can earn a similar temp power that lasts until lvl 30 by completing the Drowning in Blood Trial (lvl 15+).
  20. Not quite. Soul Drain's maximum buff is 1.5x Spirit Drain's. Both have a nonstacking buff of 34% dmg/8.5% tohit plus a stacking buff of 6.8% dmg/1.7% tohit. With 5 targets the buff is 68% dmg/17% tohit; with 10 targets it's 102% dmg/25.5% tohit.
  21. The Smuggler's Submarine also goes to IP (and Striga).
  22. Now I really feel old.
  23. The DoT damage increases with each stack of Tidal Power.
  24. I've got a Rad/Dark/Dark and a Fire/Time/Soul. If you can hit more than 5 targets, Soul Drain provides a stronger buff with double the duration (but double the recharge). I find that I use Soul Drain primarily with Inferno. Because Spirit Drain is ranged and recharges more quickly, I find I use it more frequently. Power Boost is a fantastic power. The best uses with Dark Miasma are to buff Twilight Grasp's heal and Fearsome Stare's -tohit. Dark Consumption is a good utility power if you have endurance issues, but it has a 6 min recharge. I rarely use it (and skipped it for Oppressive Gloom on my Storm/Storm/Dark).
  25. Bosses in MSR are lvl 54. Fold Space won't work on them regardless of your incarnates (even with a +1 level shift).
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