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RunoKnows

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About RunoKnows

  • Birthday 04/15/1990
  1. I respectfully disagree! I am no game dev, and I assume you, like me, have never worked on City of Heroes (feel free to correct me if I'm wrong!). I don't think we need to naysay suggestions simply because 'it might not be dev time well spent', largely because we do not speak for the devs. It could be an incredibly quick and easy suggestion to implement -- it could be horrendously difficult, too -- but ultimately it comes down to whether our dev team wants to take on the task or not, yeah?
  2. Actually in an ideal situation I'd love to see more animation sets become available to different blast sets like that -- though, preferably with animations that would be less hassle to work on, i.e. sets that don't require brand new alternate animations to make sense. I don't see Dual Pistols working with most other animation types unless you're the first person to roll the least-popular X-Man, "Throws Bullets With His Hands Man", but I think there is precedence for something like a Beam Rifle animation set for Fire Blast or Electricity Blast. Heck, I think that'd be really cool. Flamethrowers and tesla rifles hooo! In reply to your follow-up post: The thing is it's not really anyone's place to say what the devs do or don't want to work on -- I think everyone can agree on that -- but these kinds of posts are part of the Suggestions & Feedback forum for a reason, no? If the devs catch wind of this and decide that they feel like implementing these suggestions, that's great! If not, no worries, but IMHO it's worth it to throw suggestions into the wind and see what sticks. If enough people want to see a change or addition, that might encourage the devs to want to implement it. Again, if not, ah well -- but it's worth a shot, I think!
  3. Likely so, yeah, though honestly I'd be happy if these alternate animations just recycled older animations that are already in-game; they don't have to be brand new animations or anything, I feel!
  4. Hey all! I have a suggestion/request that should be simple enough to incorporate. ... Well, maybe simple, at least, as I don't know the first thing about game development and the very idea might make the devs want to tear their hair out instead... but I digress! I'd absolutely LOVE to see an alternate set of animations for Beam Rifle across all archetypes; I know the idea of removing the "rifle" from "beam rifle" might sound a little odd, but it would open up a lot of possibilities for different character concepts if you simply don't see your character running around with a laser gun, such as power armor pilots, spellcasters, and mutants with... uhh... laser beam hands, I guess, just to name a few possibilities. Simply put, offering the choice to change the point of origin of beam rifle blasts to the hands/palms (ala traditional Blast sets) and removing the rifle entirely from that alternate set would help cater to a lot of different hero themes and fantasies! This would also provide an alternative to Energy Blast, Radiation Blast, and the likes for those who do not care to roll one of those sets for whatever reason. I know I'd love to reroll my Energy/Invuln Sentinel as Beam/Invuln so I stop accidentally trolling teams, but a big honkin' pew pew rifle just doesn't look right on that character. Anyone else have any interest in seeing this kind of animation set added to beam rifle? I apologize if this has been discussed to death already but I didn't see any recent topics on the matter, so I figured I'd give it a shot! ~ @Runo
  5. Complete with a Mids' Reborn (Unofficial edition) data link if you want to crack open the build and give it an in-depth looksie. My goals were to achieve typed softcapped defenses and boast reasonably high survivability for a scrapper, to reach a decent recharge rate (I managed to get perma-Hasten with Ageless!) and still maintain respectable damage values all while adhering to a style of build and gameplay that I will hopefully enjoy. I feel like I reached my goals, but if you have a moment, please take a look at my build and give it a good critiquin'; I'm not sure if I wasted any slot placements, missed some potential good set-slotting, or if the build is just complete trash. Heck, for all I know, maybe I've made a half-alright build that will work for what I intend to use it for. I intend to farm with this build. As it is, I can hammer out +4x8 S/L AE farms with EBs enabled in ~10 minutes, but once I get the cash to respec to this build, I'd like to kick it up a notch and take on fire farming and hopefully maintain a similar completion time. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Sanguine TW-Bio: Level 50 Magic Scrapper Primary Power Set: Titan Weapons Secondary Power Set: Bio Armor Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Force of Will Ancillary Pool: Body Mastery Hero Profile: Level 1: Defensive Sweep -- LucoftheG-Def/Rchg+(A) Level 1: Hardened Carapace -- GldArm-ResDam(A), GldArm-3defTpProc(3), GldArm-End/Res(3), GldArm-Res/Rech/End(5), GldArm-RechRes(5), GldArm-RechEnd(7) Level 2: Titan Sweep -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(7), OvrFrc-Acc/Dmg/End(9), OvrFrc-Dmg/End/Rech(13), OvrFrc-Acc/Dmg/End/Rech(13) Level 4: Inexhaustible -- Prv-Absorb%(A), Prv-Heal(40) Level 6: Environmental Modification -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx(9), RedFrt-Def/Rchg(11), RedFrt-Def(11), RedFrt-EndRdx/Rchg(17), RedFrt-Def/EndRdx/Rchg(17) Level 8: Build Momentum -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(39) Level 10: Adaptation Level 12: Follow Through -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Rchg/HoldProc(15), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(21) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 16: Ablative Carapace -- DctWnd-Heal/Rchg(A), DctWnd-Rchg(19), DctWnd-Heal(50) Level 18: Rend Armor -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/Rchg(23), TchofDth-Acc/Dmg/EndRdx(23), TchofDth-Dmg/EndRdx/Rchg(25), TchofDth-Dam%(25), TchofDth-Dmg/EndRdx(27) Level 20: Evolving Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-ResDam(29), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx(40) Level 22: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(27), KntCmb-Dmg/EndRdx/Rchg(31), KntCmb-Dmg/Rchg(33) Level 24: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(36), ImpArm-ResPsi(43) Level 26: Whirling Smash -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg(31), SprCrtStr-Acc/Dmg/EndRdx/Rchg(36), SprCrtStr-Dmg/EndRdx/Rchg(36), SprCrtStr-Dmg/Rchg(37), SprCrtStr-Acc/Dmg/Rchg(37) Level 28: DNA Siphon -- TchoftheN-Acc/EndRdx/Heal/HP/Regen(A), TchoftheN-Heal/HP/Regen/Rchg(33), TchoftheN-Heal(37) Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def(40) Level 32: Arc of Destruction -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/EndRdx/Rchg(33), SprScrStr-Rchg/+Crit(42), SprScrStr-Acc/Dmg/Rchg(42), SprScrStr-Acc/Dmg/EndRdx/Rchg(42) Level 35: Combat Jumping -- ShlWal-ResDam/Re TP(A) Level 38: Parasitic Aura -- TchoftheN-Heal/HP/Regen/Rchg(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(39), TchoftheN-Acc/EndRdx/Rchg(43) Level 41: Focused Accuracy -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(48) Level 44: Genetic Contamination -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46) Level 47: Physical Perfection -- NmnCnv-Regen/Rcvry+(A) Level 49: Mighty Leap -- WntGif-ResSlow(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Pnc-Heal(19), RgnTss-Regen+(39) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50) Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 50: Reactive Core Flawless Interface Level 50: Ageless Core Epiphany Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Agility Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Phantom Core Superior Ally Level 50: Assault Radial Embodiment Level 1: Momentum Level 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1635;768;1536;HEX;| |78DA6594CB4F13511487EFB45381D252A0B40579B5C3BB486985B546445D4043B54| |41215C7A10C75923AD34C6B224BF74611346CC047A2281B13FD338C8FA51B5EBE12| |37A80B8D8FCD783AE7D869324D26DF9973EEFD9DC7BDD3E4B571CFB353D78F32AEE| |E784E2A14C4744697F279597725A5AC9261F0F3A525357B5551E5F0F4CCD098A255| |81AFEDFF323129E7643936AD1425559C91A5BCA6168472705C5E90D5821C835DE29| |49E955425231ED3AF683A73A7342D174BE76579DE6B9A2795ECE5A2A2663DE6DB24| |28C14B2386343D238BDA8238A3E4720D27F24A2636A6CD2F8A49A95094F5C566A86| |7149E1BA152B51C3C0663016082675B5DE462868B0D3B4D9FE3303181E4E3C451E4| |8111E4CD106D6506CF6D516C1B59BD83F4EC12F790DB90CF89F938E73EFAFABE207| |720E6A25A5C6EACAFDA8774D712EB90F51EA217B904B554612D5CD59A83313FCF7A| |D791BBA05B83BAC62D58574B35D72EF1E6DEBABBC41564D36DE2325200612FD5EC1| |D64A62F417C0FDA3ED473F892584B630A9998422E43CE065CE36A3807E8E359F002| |7116D97C9128220F9E477E007D3F679E19EFFF83736AFB4DFC81ECF84573FC49E70| |6F506309F33900208A0771AD9914686CF209DB03644330F958C769E454837427A11| |D2EFA2BCD101CEAC6D05FA6AA1BE5A649C55C72564D73C3183EC968873C88FD0572| |BDE45476B1075C34DC86E3FDD37A8AD9DE6DE4EF7A18FCEFF0EE4EEA473EC7C49FB| |5F2307DE125F11DF2083A027A01E1326D0F719EAE8A13A7A287F2FD5130D39CD794| |C03FA6946FD8F1C187B8C1CDA400E3F213E256E223F81FE20ED1D5CC3DE0FAD13EF| |11EF23871E101F2237BC8CC5A8DED859ECBBD8CF581CFB66F156BA073CA39F51BAE| |286C13AF9F2576D446DD1B8CD93B079466C9E519B67D2E649F1E57F04C6999E9A7A| |F8DED163ECBB21CA5546BF591E0717C16E1AC3740A47F0367EB5EDFA6E79386E15E| |79C58463EAFF8D6F74A36E57E5161BFF3C3525AB35AB2C99F729B9D98F66C852D55| |D87315F6DFA0A52334597677C0B237054B7F37549E973111B5EC7F6B7B1F6C| |-------------------------------------------------------------------|
  6. We didn't talk overly much as the years went by, but Perfidus was always good to me out-of-character even if our roleplay characters didn't always get along. No one ever wants to hear that their community has lost another member, especially one who has been ingrained into the lives of many people and characters, and especially one who was always a good friend. Just rest assured that no one will forget the fun times we shared thanks to you. See you, space cowboy. I hope things are better on the other side
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