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TheZag

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Posts posted by TheZag

  1. 47 minutes ago, dnomad333 said:

    Part of this idea is to add future possibilities, with this ability there could be future uses for that dmg resistance. Also, here are a few thoughts, right now when hit by those attacks there is no way to defend yes, but with that ability there might be.  What if you forget an EoE/Ambrosia or ran out. It has uses. Also, I wanted he abilities to match the origins thematically and not be too overpowered. I feel these abilities need to be unique from what is in the game already, for flavor and utility.

    In the end, this is what I and those that put this together came up with. It's not set in stone, just a suggestion.

     

    Overall your idea looks pretty good.  But while the other bonuses are usable anywhere,  the crystal one jumped out at me as being very singular in usage.  I try to keep the idea train rolling so i tend to offer up alternatives even when i agree or disagree.

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  2. Special origin enhancements are having a tough time competing because of ED.  Fill a power with Hami-o's and you just went way over the cap.  Fill that same power with set IOs and it pretty much puts you to the caps on that power and gives you set bonuses on top.  If special origin enhancements were less affected by ED then they could push a power a little further then sets or in conjunction with sets making up some of the difference from set bonuses in the process.

     

    Your idea could work as well but unless there are some new sources of special damage then the crystal titan bonus is kinda pointless since there are EoE and ambrosia that give near immunity to the special damage sources.

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  3. Probably best discussed in the beta forum unless the patch dropped today while i was at work.  Maybe longbow lore with its -500% regen.  I dont try and solo much so im not sure if the signature summon or shivan is even usable on those settings.  If so,  echo of positron used to be quite the debuffer if they havent changed it.

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  4. I was making a build and got to the stun power and went looking for some procs and was really suprised at how they are all basically worthless against a target that i just stunned.  I dont need a stunned target to be immobilized.  I also dont need them to have a reduced chance to hit while they arent doing anything anyway.  Knockback is debatable and its been debated alot in other threads so ill leave that in those threads.

     

    Damage procs,  self buffs,  or useful debuffs would be much appreciated.

     

     

  5. With the forum badges update,  the popup menu that shows my avatar and the notification bell and all the other menu goodies has been shifted up.  My poor avatar had her ears cut off and the number on the notification bell is about half cut off.  Everything still works but i think adding the rank at the bottom shifted the top of the menu up too much.

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  6. I type too slow,  or maybe those guys above type too fast.  Super packs are also an option but at twice your target price.  You could consider super inspirations but even ultimates are usually less than those prices and people tend to have a full inspiration tray.

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  7. I have a different method in mind.  I dont get home for a few more hours though.  And it probably wont work but it will be fun if it does.

     

    Edit:  it works for other emotes but didnt for this one.  the tubes will stay anchored for the time being.

  8. 1 minute ago, Deuce Spade said:

    That's a reasonable argument as far as I'm concerned.  Personal preference not painted as anything else is perfectly valid.

     

    More specifically, i can run a scrapper with no taunt aura at 'full power' and not be taunting enemies.  Ill sometimes turn the bio armor taunt aura off for certain teams.

     

    3 minutes ago, Bill Z Bubba said:

     

     

    Agreed. But it forces me to ask why brutes aren't given the same option. I don't need a taunt aura in evasion to build fury on my SR brute. If I want more aggro I can use taunt.

     

    My best guess would be that they became the default red side tanks before everything got blendered with going rogue so they are still being given the tank treatment.

  9. I like that some scrapper secondaries have a taunt aura and that some dont.  It gives me a little more variance in gameplay.  But i started the topic about if you prefer power sets to be the same or different and this would make them the same so im probably biased on this topic.

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