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Everything posted by LKN-351
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Which file are NPC costumes stored?
LKN-351 replied to Mathew322's topic in Tools, Utilities & Downloads
I'm pulling most of the texture files from the piggs and also converting them to .png image files so I don't have to search through each individual pigg to find textures. I can also use windows file search to find things when I have the file names. So far I've found tons of NPC stuff but I wont be done for a bit. Pigviewer pro is good but it breaks sometimes when converting to an image file so then I have to do it the old fashoined way lol which makes things take a bit longer. -
Which file are NPC costumes stored?
LKN-351 replied to Mathew322's topic in Tools, Utilities & Downloads
With a bit more info I might be able to help. Also, I've almost got all the piggs converted. -
Which file are NPC costumes stored?
LKN-351 replied to Mathew322's topic in Tools, Utilities & Downloads
If it where you, I'd agree LOL but elsewise *thwak* get back in your cage!! -
Which file are NPC costumes stored?
LKN-351 replied to Mathew322's topic in Tools, Utilities & Downloads
I do wish I'd have gotten the pic to be brighter but when I messed with the gamma settings ingame the screenshot didn't look any different. I'm in the process again of extracting texture files right now. I'm not sure if you're wanting to know the pigg file name or just the texture file name though. I'd have to organize them differently if you want to know the specific pigg files. -
Which file are NPC costumes stored?
LKN-351 replied to Mathew322's topic in Tools, Utilities & Downloads
Those colours where as close as I could get them. I was using the colors on the far right in the creator, If I moved the colour choice one to the left they where way too bright and if I went to the darker options on the left most side then they where too dark. I did change the skin colour though because the NPC had the red hued dark skin colour so heres the costume file again. I know mine is a bit taller and has longer legs but that didn't seem relevant to what you're doing lol Cyrus.costume -
Which file are NPC costumes stored?
LKN-351 replied to Mathew322's topic in Tools, Utilities & Downloads
If you want any more help with specific characters just let me know. I'm still gunna do a side by side screenshot of the NPC model and the player version I made tomorrow that I'll post up or PM you, whichever you'd prefer. -
Which file are NPC costumes stored?
LKN-351 replied to Mathew322's topic in Tools, Utilities & Downloads
No there aren't costume files in the piggs. The file I sent you is from when you save a costume from the costume creator. I think that's the way I imagined you would do it lol -
I'm a HUGE Borderlands fan also, but I've got a lot of trepidations about this film lol I'll say cautiously optimistic. Unfortunately I'm not in a position where I can go see it (I have to choose this or Deadpool & Wolverine) but if things change I'll give this a go.
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Which file are NPC costumes stored?
LKN-351 replied to Mathew322's topic in Tools, Utilities & Downloads
I did get them from the costume files, and the color values where right under them. I didn't know if you wanted that or not so I didn't mention it. Not to mention I could't 100% duplicate the model colours. I got them as close as I could but the NPC colours are more drab than the ones available from the costume creator. I'll send you the costume file and tomorrow I'll take a screenshot of them both right next to each other. Are you using the numbers to colour the new texture you're putting in with an image editor porgram? Cyrus.costume -
Which file are NPC costumes stored?
LKN-351 replied to Mathew322's topic in Tools, Utilities & Downloads
I'm wondering how you're going to deal with the colours on the player versions of the parts you use. Ok, heres the peices that are referenced in the costume file in the order they are in the file pants: Pants_Slacks_02 chest: Chest_V_Cyrus_01 head: face_skin_v_Dev_head_01 boots: Texture1 Boot_V_Work_Boot_02 Texture2 Boot_V_Work_Boot_02_Mask belt: Texture1 belt_V_Cyrus_01 Texture2 belt_V_Cyrus_01_Mask hair: Texture1 Hair_V_Cyrus_01 Texture2 Hair_V_Cyrus_01_Mask glasses: Texture1 Glasses_01a Texture2 Glasses_01b jacket: Texture1 Top_V_Lab_Coat_01 Texture2 Top_V_Lab_Coat_01_Mask sleeves: Texture1 Sleeves_V_Lab_Coat_Sleeve_01 Texture2 Sleeves_V_Lab_Coat_Sleeve_01_Mask -
Which file are NPC costumes stored?
LKN-351 replied to Mathew322's topic in Tools, Utilities & Downloads
I can't find Cyrus in AE but I'm not sure that idea of getting the exact costume pieces from the saved critter idea is going to work anyways. Later on tonight or tomorrow I'll spawn him in Icon and pull up the recreation I made of him and match it up better/see if I guessed the right parts and I'll let you know the costume part names afterwards. -
Which file are NPC costumes stored?
LKN-351 replied to Mathew322's topic in Tools, Utilities & Downloads
I think they use the same source code cause Icon uses the i24 release. Titan Icon was originally made to be an offline costume creator but at some point they figure out how to get the player into the zones as well as move around. You can walk and fly and change/spawn NPCs and anything else you have a costume file for. Theres some limited dev controls as well but Icon wont do anything that you'd need the server for. The last few updates they added to Icon they added functionality of popmenus which some players opened up some nice things with but those where back in 2013. I'm gunna go try a few different things to see if I can figure out the rest of the file names for Cyrus Thompson with Icon. If I don't have any luck there I'll go into AE and see if the custom critter save files point to the solution. I'm also going to look at the link ATC provided for Ourodev to see if I can find anything interesting there too. -
Which file are NPC costumes stored?
LKN-351 replied to Mathew322's topic in Tools, Utilities & Downloads
Is that the same files used for Titan Icon or a different thing altogether? Cyrus Thompson uses a unique shirt and belt that are both available in the costume creator with the NPC parts from Titan Icon. Chest_V_Cyrus_01 belt_V_Cyrus_01 I was going through Icon and making the NPC characters that had unique parts from the images in the wiki, I made the whole costume but I may have made an educated guess for the pants, jacket, boots, and face on Cyrus If you knew how to use Demorecord you can extract the same info from those files that you can get from the costume creator, but you'd most likely also get the same info from everything else in the info you Demorecorded.... well at least theoretically this would work, I've heard of people getting their old costume files from Demorecords. I've not messed with it myself. -
Which file are NPC costumes stored?
LKN-351 replied to Mathew322's topic in Tools, Utilities & Downloads
@Mathew322 I had a thought earlier that may help with identifying the texture file names and it seems like it totally panned out. I'm not sure if it'll help you quite as much as it'll help me but I'll pass the info along so you and anyone else may have it. The texture files aren't always named in a way that you'd expect, like for a few examples: some of the legacy faces have different numbers for the file than they do in the CC, same goes with the names of some of the face 'masks'. Unforetunately I can't remember the specifics there, but I can tell you this: If you're looking for Citadel his texture files wont be named Citadel because that wasn't his original name. His original name was Bastion and that's what his texture files are named as. I personally was looking for the name of a specific texture file for a costume part. In Titan Icon you can bring up some of the NPC parts as well as some player parts that never got finished in the costume creator. I had a wise idea of saving those unfinished parts to a costume file and bringing that costume file over to the HC game to see if they still existed. Then I opened that costume file to see if it'd give me clues as to what the texture name was, and it does. The costume file tells you the name of the geo as well as the texture file. I have a theory to take that a step further that might help you though, you might try to do that with the AE custom critter files. It wont tell you the bin file you're looking for but if you extract all those piggs then you can use windows file search and have the actual name of the texture file you're looking for. Cause like I mentioned, you wont find Citadels files without knowing the names and who knows if that's the case with any of the other file names. -
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Which file are NPC costumes stored?
LKN-351 replied to Mathew322's topic in Tools, Utilities & Downloads
Unfortunately they're really spread out amongst the different piggs just like the player costume files are. On Ourodev it says the NPC costumes are generally supposted to be under n_costume folders but that is definitely not how it goes lol not to mention n_costume is spread out between a few different files and in the Beta/i24/Live folders... and those files in each of those folders seem to have a crapload of duplicates. I've been diggin through all of this stuff lately and I'm to a point that I'm about to export all the costume textures just to find what I'm lookin for lol From searching the forums there seems to be a spreadsheet of texture files and some other info but the links to it are all dead. I'm guessing when The Philotic Knight left he may have taken down the Visual Rosetta Stone. I messaged a few people about it but I've yet to hear anything back. -
The distortion in the dividing line on the OG Metallic have been there since Live but its more to the fact that's an older piece, on Met2 I think its more of an accidental feature. I don't think I've ever noticed that in Muscle Gloss though honestly but it's more apparent in the Huge body type than the Male. That makes sense due to the fact I don't have any alts using the hughe body type. Going back onto Titan Icon, which is retail costumes only made by retail devs, Muscle Gloss in Male and Huge have that distortion you pictured... and now that you mentioned it and I'm looking I see it in Bodysuit Leather, Muscle Matte (harder to see cause its not shiney), and Body Suit Padded. Leather and Padded you really notice it from the back in the shoulders. Damn it Troo, now i wont ever be able to unsee this LOL
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It's from the file compression, you see it a lot with .JPG images and sometimes when watching compressed videos. From experience of messing with costume files I'd say whoever created the metallic textures didn't have the file compression set up quite right. Honestly the devs should have changed the hex in UIguy (the model in the sliders screen in the costume creator) to get one of the two added metallic textures instead of someone editing the texture file, cause even the best compression will have just a bit of distortion like that.
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Replacement for DeTexturizer?
LKN-351 replied to Lady Victory - The Watch's topic in Tools, Utilities & Downloads
Unfortunately if there isn't already a file to be replaced, us as players don't have the tools to add them in.... LOL as far as I'm aware -
Replacement for DeTexturizer?
LKN-351 replied to Lady Victory - The Watch's topic in Tools, Utilities & Downloads
I'm only seeing one texture file for the villain statues so it doesn't seem like those can be changed to not reflect without figuring out what other file determines that quality. Yeah, as far as I can tell you can only use the regular coloured texture file from the signature villains character for their corrosponding statue and it'll end up being some other file somewhere in the piggs and it may not even use a name that you'd outright identify as for the statues specifically. I'm betting that file that sets the reflection properties for them is more than likely used in other places in the zone to set the same reflection. Edit: Thats actually the same sort of issue I'm running into (but not related to statues) and the reason I was already digging through piggs in the first place lol Preatorion statues though, thats a different story. Those have bump maps and look like the files for the statues are litterally just recolours of the NPCs they're based on. To be honest, I couldn't find the hero statues so I can't say anything about those specifically. -
Replacement for DeTexturizer?
LKN-351 replied to Lady Victory - The Watch's topic in Tools, Utilities & Downloads
I was in the middle of editing my previous post as you made that comment lol I have this feeling, with the statues being older that they use the 'bump' file, but since I'm already digging into it I'll see. What was the source pigg that you got the files from? -
Replacement for DeTexturizer?
LKN-351 replied to Lady Victory - The Watch's topic in Tools, Utilities & Downloads
It depends on if you're talking about the reflective nature of Metallic 1/2, and Tech Sleek or the difference between Tights, Sleek Tights, Bodysuit Muscle Gloss, and Bodysuit Muscle Matte. It's been years since I've modded costume parts but I'm fairly certain that you can't change the shine like the first examples but I think you can change the glossiness in the second examples. Edit: So from lookin at the Clockwork pieces it appears that if the costume part has a 'reflect' file the darker part in that texture file are more reflective than the white part but looking at something like Tech Sleek it doesn't have a 'reflect' file it has a 'dual' file, and then looking at the Metallic files they just use a 'Bump' file. What file are you actually replacing? -
If you need a pic with the UI you can always use my suggestion. Alternatively there is a slash command </screenshotui 1> or you can bind a key under Options>Keybinds and scroll all the way to the bottom of that list. There are a few variations under Options>Keybinds.
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After you press the button on the keyboard, open up a photo editing program (MS paint, GIMP, Photoshop, whatever you've got) and paste (through the 'edit' menu or keyboard shortcut 'ctrl+V') and the screenshot should show up on in the program... unless you've got something else going wrong. If this method works you will have the UI show up though, FYI
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Prestige Blackwand does the exact same thing.