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evetsleep

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Everything posted by evetsleep

  1. I have a Ninja/TA MM that rips through things after the recent ninja buff. Have you tried it recently? Not saying ninjas are OP. I like to call them cardboard dragons instead of the paper dragons they used to be, but with the updated defense, heals, and critical mechanisms it's been a solid performer for me.
  2. Generally speaking any primary would do. To get the most enjoyment concept sould come first. That said, I personally like to pair blast sets with Regen that have some kind of mitigation. Someone mention sonic blast and if you don't mind the sounds, that's a solid choice so you can chain the 3 cones (-Res, Kb (with FF proc), then sleep). I have a dark/Regen that is pretty dang durable as you'd expect, but requires melee to fire the nuke. It's got a few proc`able powers to help boost it's damage thanks to having -ToHit, Holds, and KB. I haven't tried it yet, but I've heard a number of folks say they really enjoy assault rifle with Regen.
  3. This is a proverbial buzzsaw combo. It is pretty darn strong and can really tear into things.
  4. Just took a look and the defender version of Disintegrate has the same -regen as the others (-150%). I only bring it up in the context of Sentinels (not comparing with other AT's) primaries and what might be good for fighting things that have enough HP to make -regen worth it.
  5. Something to consider for big game hunting might be beam rifle. It can hit like a truck and it brings (pretty sure) Sentinel's only -regen via disintegrate. I have a few beam Sentinel's and I'm always surprised at the single target damage they can dish out. It does come off as a little END thirsty, so a secondary that can take that edge off might be a good idea. Beam/bio and beam/stone can be a lot of fun if you're looking to push the damage capabilities a bit.
  6. Thugs are, in my view, a fantastic implementation from the start and why they've always been so popular. That said, at 18 when you get the arsonist just remember to keep an eye on him. He's almost always is the first one to crumble because of his kamikaze mentality, but he also is responsible for a lot of your damage (i.e. balance). Overall a fantastic set and goes with just about anything.
  7. evetsleep

    ??/rad armor

    Clearly this is you since the OP was asking about /rad armor 🙂
  8. Is there a way to save window configuration and placement so it is setup for each new alt?
  9. The mercs get insanely tanky on my /elec MM (Shock Commander). Between faraday cage, serum, and the RES uniques plus electrics +ABSORB I plant them with an aggressive posture and a stay and they act like a high dps turret. The mez & kb resistance is also a nice benefit. I've been really happy with how he's turning out. Also I have a merc/trick arrow that is surprisingly tough with all the debuffs TA can dish out (including -DMG which is basically +RES which goes really well with Serum). I'd you're looking for a new spin on mercs I'd recommend these for a change of pace.
  10. My only real problem with Jack is he doesn't take Ice Mistrel damage proc. I was super let down by that the first time I got him. He's ok but it's really strange he can't take slow procs.
  11. Can do some pretty creative things with him depending on the secondary. With Sorcery you can drop Spirit Ward (+ABSORB) and Enflame (small DMG aura) on him and with a secondary that can back him up he is quite tanky (really almost all of them can do this). Of course the trick is dragging his stinky bum into his threat attention span. I've been mucking around with Earth\Trick Arrow & Earth\Cold and so long as I can drag him into aggro range he smashes things much to my liking. Cold is interesting since it has Arctic Fog so I can hide from the baddies while dragging him around. That all said I'd warn against building everything around poo man...he's all single target. For OP, you'll want a secondary that at least let you do some damage yourself if you're solo'ing.
  12. Something to consider is the "layered" defense strategy. This is part of why invulnerability armors are so strong. They have both defense and resistance. Also consider that, in addition to colds shields and +HP, you have all the debuffs that earth beings. Not trying to say earth/cold is premo-perfection, but there probably is something there to consider. In fact ... dangit.. I might make one...quickly approaching alt #500.
  13. I was lucky enough to snag the name Super Bolt the other day and I am making him an kin/electric defender (speedster) with the blittz stance. It's amazily entertaining.
  14. I have to say I'm surprised no one has mention the toggle dropping Super Stunner. Sure you can avoid their rez if you're careful, but man it is annoying if you don't have endurance drain resistance. Also their static field is super annoying on a MM.
  15. As others have mentioned you do want 45% fire defense and 90% fire resistance, but as also mentioned fire melee sword attacks now do -DEF since page 5 came out. This means all you need is one or two to hit, even with 45% fire defense, to experience the wonders of a cascading failure. You'll want to look for fire farms that are page 5 ready that mention no -DEF in the description and you should be fine.
  16. I really can't take any of my characters seriously if they run like this. I just laugh the whole dang time.
  17. I have a similar take, but it's Stone and Pretty (stone/EA)...love the crunch of both combos.
  18. If you think it's fun I don't think it matters! That said stone is a great set, but be prepared to slot endurance reduction first in every power. Energy blast is an acquired taste. I'd look to slot kb->kd in your AOE attacks as a priority to avoid upsetting teammates if you're teaming.
  19. I enjoy /rad (the new ninjas are SICK with it), but I think the biggest problem with the set that hasn't been mention (and for me is really the larger problem) is the 15ft radius of the toggle debuffs. Darkest Night is 25ft by comparison. Other sets like nature have a similar 15ft radius, so it's not unique to /rad. Just wish it was like darkest night.
  20. I liked to call ninjas paper dragons... But now they are more like cardboard dragons. They actually are pretty solid with good defense and a self heal after the 2nd upgrade. Like all defense pet set they are easy street with a defense secondary. Secondaries like force field, ice, and time go particularly well. I personally would highly advocate for trick arrow or traps (I have all the above.. they're all fun). I do like unusual pairings too. Currently working on ninja/storm and it's every bit the chaos machine you'd expect. Next up will be the inconceivable pairing of ninja/sonic. Honestly you can't go wrong probably...pick a concept you like and go wild.
  21. Pretty sure (but happy to be wrong) that the Gaussian's proc applies to you and not the pets. It's why some folks will put it in Thugs enforcers as a way to give them a little boost (not worth it IMHO).
  22. Remember Ice Arrow does a lot of nasty things. Yes procced out it can do respectable damage, but the debuffs are quite nasty.
  23. I have a few *\stone sentinels now and I will say \stone is thirsty. If you go the stone route, be prepared to slot in some IO's that give +END and a lot of end reducers. That said my fire\stone, psi\stone, and beam\stone are monsters. Beam can be a monster for single target damage no matter what you pair it with. For the pure fun factor I like sets where you can run in and nuke things that have a useful secondary effect and this often means pairing a melee nuke with a defense set. Super Reflexes is really nice if you like to live a little on the wild side (dp\sr is a classic now and for good reason), but energy aura and ninjitsu are nice compromises that provide heals and end recovery (at the expense of DDR). Maybe consider rad\(energy aura | ninjitsu) or sonic\(energy aura | ninjitsu). I have a sonic\energy aura and she tears into things and is pretty darn tanky. Set energize on auto and just run into spawns and nuke them and then stand back and take off what is left with the cones and stuff (if you can get past the sounds). Dark blast is nice since it has so many proccable attacks if that's you bag and the T9 -tohit can be really useful (I like to feel like I'm helping the team in some way at higher levels). Electric\Regen is easy street and I'd highly recommend it if you haven't given it a shot if you're looking for a version of electric blast that is a smooth ride from start to finish that hover blasts. I have given ice armor a solid try (dp\ice) and it's ok, but not where near as survivable as other defense based secondaries. My 2 inf
  24. I really like defense secondaries. I have a seismic/super reflexes that is a ton of fun, but lives a little on the wild side with no true heal. If that feels a little risky, ninja would be a solid pairing. Of course there's always seismic/stone which probably is both thematic and functional.
  25. Really! Neeto. I didn't know. Thanks for that. Helps minimize the alpha by starting with Flash Arrow. I thought the reverse power boost needed to be applied to improve the -tohit for those that resisted it.
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