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Everything posted by Voltak
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6:24 If I am checking the list of posts correctly and not missing anything, I think only the Fire/Storm had a better time by about 30 secs or so. Storm is definitely in a good place for this type of setting.
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Very happy to see controllers place this HIGH ON THE LIST. Kudos.
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I don't want to repeat everything we discussed in Discord. So the following is for the other readers -- But outside of the ITF it works just fine, even increasing difficulty settings or circumstances. ITF is an important metric for me because it is part of the whole array of things I want to do with it. Especially two-man teams or three-man teams doing it. Also, A few notes about the build --1. 02 Boost is needed in two-man or three-man teams with other squishies who have or don't bring any mez protection especially for part 4 of the ITF. This is for special cases when I am going to be teaming with another plant/storm too. [ keep in mind this is with DISABLING all inspirations]2. I need my resistances as high as I can manage to these types :A. SmashingB. LethalC. Energy D. Neg EnergyThese are the dmg types found in ITF. I take special care in selecting IOs if they bring NEG dmg resistance to the build.
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Where is the build?
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Before the LIVE servers shut down, I was farming the Battle Maiden map with Plant/Thorns, the AoEs were nice to clean the groups quickly. But Plant/Psi Plant/Dark come to mind now with incarnates to T4.
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Kudos for the implementation of the concept: Ninja and Villain Dark/Martial Dominator. Very very nice.
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*** This should have been posted here and not in the General section. I moved the post.*** For those of you who love to seek higher challenges, or those of you who want to take a break from the otherwise easy game content of City of Heroes, I present a duo, yep, just a tiny team of only two crowd control characters, with inspirations, temp powers, p2w all DISABLED, no deaths allowed to try to tackle this. It is a whole different world to fight Director 11 with two squishies. The number of ambush is just insane, the enemies ambushing you are also very deadly (Malta). But... the adrenaline rush is VERY STRONG and very exciting. This is my way to enjoy this game.
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Aptly so, the villain is the DARK Dominator... very thematic
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GET IT GET IT
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This is an amazing story, a real pleasure to read.
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Simple as that. I want to hear your narratives or stories. Simple or elaborate, I don't care. I want to know , curious to know what drew you into playing them ?
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But... the time away from playing... no... Given the small amount I have to play, I don't even check that many times :)
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UPDATE July 20th -- Last test I only had 3 incarnates and the three were only at T3. Changed enhancements on Roots as well, and the hold. UPDATE, June 29th -- I am including yet another video: TRAPDOOR TEST. It's the 2nd video, right in the middle. First video test was vs Cimerorans, I did not use Judgement, neither Lore Pets, nor Hybrid (don't have it) I did the same test on my dominator. The Controller with Storm is just too much AoE dmg and if the Storm pets solo a single target, the dmg is too strong. T3 Destiny, Alpha, and Interface. No inspirations used at all. Beat my plant dominator in this test, who had all T4s, specifically the ones used by my Plant/Storm. Video 1) against the Mez resistant Cimerorans, no inspirations, max difficulty. (main test for me) Video 2) ITF, most importantly the deadliest part of the ITF, which is the second part in the caves, but some of part 1 and 3 is included. Also in video 2, solo mission no inspirations, no deaths, no temps, and so on. A few notes about the build -- 1. 02 Boost is needed in two-man or three-man teams with other squishies who have or don't bring any mez protection especially for part 4 of the ITF. This is for special cases when I am going to be teaming with another plant/storm too. 2. I need my resistances as high as I can manage to these types : A. Smashing B. Lethal C. Energy D. Neg Energy These are the dmg types found in ITF. I take special care in selecting IOs if they bring NEG dmg resistance to the build. 3. I have HASTEN with only 4 seconds downtime, so 4 seconds short of permanent, outside of Force Feed proc, or outside of Ageless, with either of these two things, it's permanent hasten. 4. I can have 3 lightning storms. 5. I can have 2 Tornadoes 6. Hibernate is very good since I play at difficulty levels that can manage to put me in a situation to need it (watch video) I don't use inspirations. The game is too easy with inspirations, and I don't like easy. That's not how I enjoy the game. It's difficult or it's not played. A GOOD NOTE on the proc , Build UP proc, which I placed on Lightning Storm. If you see the video, the proc rate is excellent for LS because LS is already on a long recharge. Build up for the whole character is nice. Build for Mids here -->. https://www.midsreborn.com/builds/download.php?uc=1446&c=693&a=1386&f=HEX&dc=78DA6593D94F135114C6EFB453962EB6A594B277130A2265717935B1A889B44993263E896584814ED2CE907630F2680CFF804F6ECFAE8951707DF65F708B3E1A1F111435BE683D9DF361276192E677E7EBF9CE3DE7DCB9B9CB33DE4767AE9C10522053566AB562C6D0CDAA512EABD5B6DCAAA9989AA10B7A7C99EA9AA16B0BB14C49316AADA4C49A917BA674BEACE8E6DE5BD41670727569295D308D6AA55858AD542893BE2C3C79833CA7CBDA72C9F45BEBACAA2CAAD55A495B715BEF8515555DF47158238A5CB1532BDA427AC6A868BA42F98A59F592A69825452FE6949AA956D7BAA9B621FA6D48024FDD251E3A85989285E30E789729DF03EF335B1E30E71B5ECB5F1762DD61699B1224D2A4E7B2A5B5D3209C1CE77086254BF3EE720EEF2CD343312EF649AE8F9CABE513F319595A5163EB79D6DA14709ED931C7EC2A8217980BE46DE7BD5DEDD3BC973B42C20071909892C5812433906076879941DAD483BA3DA8BB37C08C8798098AF1718CE41B1396D60D2E92EEC7DEFE3F3C8BC05F66679DD9DBE89A3828810EE60BF205B96739F8C661D5DBF196D9FF0E7CCF1CFFC054C913C29C424FB9FFCE0DE6C1C7E026F88439FA99EB105D4284716E61F42A516F1168913A3DE225FDD1838E7AD0D1203A8AA1A3183A8AA3A3243A7252B63EF63AFB30F1384E6038CE4CE104648A1DC0E407504D0A934F61F2AF0851E48B7EE76E0EEF80DF98E3DBCC658A4BA0EE04B4246292F00E6312A3BBFC3E956196C83704EFD06DC1F55E678EDE601EBA09DE0291EB2A7D702338C59169D47604B51D654E1C038F33D7C93386BEC67E38AD7C133F9953BFC15FCC2F5E21D238A17481E7A21026A14DCEB2461FC7DE4DADF7CBFF6F7CE3954E35BB4FC9CBB65B6C295B6E5224BBF2759FB2DD541CD259DCAD735C416C8BEFDE8EDD758D3B7E9D20A0BA6CA8B99E7337D78A6D7DD1B6CEDBD6FF006A46EFE4
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Non-melee ATs that can afford to have mobs in melee range
Voltak replied to Prof Evbof's topic in Archetypes
There is a certain point when their resist vs repel is turnêd on. It is not always on and they don't start with that on. -
Non-melee ATs that can afford to have mobs in melee range
Voltak replied to Prof Evbof's topic in Archetypes
Killing the range of. Kheldians in part 2 of the ITF, particularly the novas, and accomodating the enemy using hurricane