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Everything posted by ZemX
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The Live devs had to know what kind of mess they were getting their GMs into when they designed claws and regen powers into a superhero game.
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I'm with you on that. Maybe someone really is just trying to "pay respect" to a favorite character from some other media but... tomato... tom-ah-toe. It ends up looking the same from the outside as any lazy copy anyone else did and that means reporting and GMs having to go judge whether you crossed the line or not when their limited volunteer time could be better spent. Parody is both safer and more respected and (usually) not a copyright violation if you must base a character on some other copyright work. If I see someone with a clever pun/parody that is different enough from the original concept, I have a much more positive reaction.
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Does that make the rest of you my minstrels? 😈
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Oh it's a joke. It's just the joke is on Rad Armor Tankers. Manti's TF is a lot more interesting these days, especially for RadA. No built in Confuse resist. No defense debuff resist for all those bullets and rad debuffs. Then there's your primary means of damage mitigation, resistance, which can have 42% shaved off in a single unresistible Enervating Field from a +4 Rad PP Elite. Fun! At least RadA has the heal and an absorb shield to supplement resistance. Also has good slow resist built in which is nice for running the hell away from those PP Elites until their stupid EF toggle drops. I bravely ran away a few times last night. 🤪
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Why was Statesman killed off again?
ZemX replied to OldSchool SC Fight Club's topic in General Discussion
They killed Statesman again?! Okay, a joke... but half serious here. Killing off major characters seems to be just a thing comics do, innit? Might be more noteworthy in this genre that they haven't yet brought him back to life than that they killed him in the first place. -
When everything is superlative... nothing is.
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Oh yeah, that's a whole lotta fun. I have a Ice/Shield Stalker with Provoke and Ice Patch who has tanked for a few PuGs before. Still, it's pretty rare I'll ever get asked to do that on a team. If there's literally any other melee AT or a Kheld, you're off the hook. Unless you end up tanking better than the team's first choice. That's always funny too.
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Curious. It has the same set bonus name as a ordinary ATO vs. a superior ATO? I didn't know that.
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Might be the +10% recharge available in some purple I/O and superior ATO sets.
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Right? The thing I love about playing stalkers is... and this goes all the way back to the beginning of CoV... nobody expects ANYTHING of you on a team. Nobody follows the Stalker. Nobody asks the Stalker to heal or buff them. And if you ever do manage to do something noteworthy, everyone is super impressed like, "I didn't know Stalkers could tie their own shoelaces, even!" impressed. But most of the time nobody really knows what my Stalker is DOING on their team and, this is key, are even less able to tell when I am NOT doing it! It's great!
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Remember also that if you are fighting an AV, or any enemy, whose level is higher than yours (and this is often the case) there will be some loss of debuff strength just due to the "purple patch" in addition to any loss from the enemy's resistances. https://homecoming.wiki/wiki/Purple_Patch
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Missed this week due to work but I am also fine with a Rad/SS ITF. I think I might need to pack on a few levels though. Thought he was late 30s but is actually early 30s.
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The +13% res(all) from Sky Splitter is definitely of more use to either of those primaries than the melee/lethal def I'd say. I've done Rad/Staff and ignored the +def. I've also done SR/Staff where the melee defense was handy while leveling up and kind of unnecessary later on. But the +res is always gravy.
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Yeah, I've not run into much trouble with my Rad tanks doing herding either. It's when you're in the bowl and there are ten Magi spamming Stalagmites (mag 3 13sec 50ft radius AoE stun, -20% base def). If you're a defense tank, you might dodge some or all of them and never sweat it. But my Rads get hit with every one of those and that can stack up enough to overcome stun mez protection even on a tank. We had a few occasions where the herding brought in enough stunners to drop 4-6 tanks at once. I got into the red zone at least once before managing to swallow a break-free and hit my heal. Part of the problem is even noticing I am stunned with all the audio/visual noise of a raid. At least that happens on our TT raids. On a public raid in the bowl there's typically enough overlapping force fields and other supports in the bowl you could probably go afk and never die. One of these days I really gotta get back to mine. Captain Subatomic has been languishing in the late 30s for a while now.
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I usually consider it bad luck when I join a team full of stormies! KIDDING! (sort of) I agree with focusing on to-hit debuffing. They need to roll dice to hit you. You're making sure those rolls come up snake-eyes every time. Dark, darkity, dark. Rad works the other way, making your own hit rolls succeed more often, which is definitely bad luck for them. But I'd avoid the default vibrant green color and go for something much more pale. Fits the theme better. ETA: oo. forgot! Panther Transformation. Cross some paths as a black cat!
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PSA: Since I saw some surprised comments last night in the bowl... yeah, there's THAT much stun mag stacking in there during a MSR. It's not something we usually have to worry about in our day to day so it can catch you unprepared. It's particularly bad if you're resistance-based or don't have DDR because they also pack a lot of -def and hit you all the time, so it stacks up all the faster if you're not the "I dodge bullets!" type of tank. At times, I noticed my Rad Armor's defense was in the negative 70s somewhere. I don't leave home without a decent stack of break-frees and I am constantly converting my tray to break-frees throughout the raid. That said... TT's MSR's are way more fun than the usual public raid on Excel or Everlasting. Those are a snooze fest with all the support going on in the bowl. Playing herd tank for one of those is at least somewhat interesting. But nothing like the small all-tank raids we're doing.
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We gonna fill an MSR on Indom on Halloween? 🤪 Or maybe Rik't or Treat?
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I always buy 8 hours of defense amplifier (really all three amps) for dirt cheap from P2W at level 1, then run a DFB and pick the hydra defense rewards. That'll take a defenser like Shield through those pesky low levels in style.
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Sigh...this is why we can't have nice things.
ZemX replied to Skyhawke's topic in General Discussion
A base is handy to store the rare stuff at least. I also don't bother storing commons or uncommons. I zip through my base between teams, sell off common IO recipes and anything over about level 40 that isn't terribly valuable (since they aren't worth crafting at that level). Then I hit the table and craft anything that shows up bold, meaning I happen to be carrying the salvage for it. Then I hit the quartermaster and sell any common/uncommon salvage that has more than 3 in a stack. Keeping 3 means I end up with a good variety for crafting those random recipes. When I start to be annoyed by the random set IOs I am accumulating in my trays, I take a few extra minutes to convert them into something that sells well and I post it on the AH. This is sort of the minimum effort I'm willing to make to sell what is dropped to me in one way or another. I suppose I should be dumping the common salvage on the AH instead of vendoring it so it'd be available for others to purchase. Maybe I'll think about that. -
Looking for a math nerd (Siphon Life as Regen)
ZemX replied to Story Archer's topic in General Discussion
Whoever it was, they weren't very smart because... I was wrong!! 😈 When I said that Siphon Life = +100% regen, I was forgetting that you always have base regen. Someone spamming Siphon Life is gaining both base regen of 5% per 12s AND Siphon Life's 10% per 12s. So apples to apples, someone spamming Siphon Life is restoring health three times as fast as the same person who is NOT spamming Siphon Life. Hence Siphon Life on auto is equivalent to adding +200% regen buff (not +100% as I stated earlier). Again, at least until we start tossing in all kinds of enhancements and set bonuses... at which point I am adding MYSELF to the punch bowl, because I am not a big enough math nerd for that! -
Looking for a math nerd (Siphon Life as Regen)
ZemX replied to Story Archer's topic in General Discussion
On second thought... let's nerd this up some more, actually. Because after a bit more avoiding the work I'm actually paid for, I've come to this conclusion at least. Siphon Life = +100% regen. How? I happened to notice that the melee self-heal modifier for each AT seems to be set to 1/10 of the AT's base hit points. In other words, Siphon Life, being a scale 1.0 self heal, is actually healing each AT that can use it for 10% of their base hit points, casts in 2 seconds (ish) and recharges in 10 seconds. Base regen heals 5% of current max hitpoints, every 12 seconds. So in 12 seconds, Siphon Life heals for twice what base regen does, assuming no enhancements anywhere in your build. Voila! ... Viola? Siphon Life will then scale upward in effectiveness with healing and/or recharge enhancement while Regen scales upward with regen and hit point enhancement. e.g. If Siphon Life is enhanced only for heal to the E.D. limit and you have no recharge bonus, you would need roughly +300% regen to equal it (4x base regen) OR +100% regen and twice your base hit points. Either that or I'm high on punch from the office Halloween party. 🤪 -
Looking for a math nerd (Siphon Life as Regen)
ZemX replied to Story Archer's topic in General Discussion
Kidding aside... there's no one answer to your question. You can't say Siphon Life = x% Regen. It can be expressed as a more complicated equation than that one, I suppose, but it involves at least the following variables: AT melee self-heal modifier. Current max hit points. Recharge and healing enhancement in Siphon. Global heal and recharge enhancement/bonuses. Global regen %. Here is a "how it works" link for health regeneration: -
Looking for a math nerd (Siphon Life as Regen)
ZemX replied to Story Archer's topic in General Discussion
Heal is easy. Regeneration? Who even knows how that works? The only thing we can all agree on is that it must be nerfed in the next patch.