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Everything posted by ZemX
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There has to be some context missing from this claim. Was there already an automatic name release for unpaid accounts? Or just that script? Because if it was just the script cleaning up abandoned accounts, it should have found TONS of names to release. The number of active accounts is a small fraction of total accounts in any MMO. At the point in time when WoW reached 100 million total accounts, it had 7.6 million active accounts. Just look at Homecoming Stats. Last posted in 2020. The Februrary 2020 total accounts was 160K. Active accounts? 32K. Granted that is just active for that month and we've been talking about two years inactive, but it hints at how many people who once created an account are probably not playing anymore. If even a tenth of those accounts hadn't logged in since late August 2019, a name release would hit sixteen thousand accounts times however many characters were in each. Probably an average of more than one each.
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Doubt it. We haven't managed it here so I wouldn't count on anyone doing it in game. People who have a problem with "no tells" should just not join those teams then. Nobody owes them an explanation and, like I said, nobody COULD convince them. Not the ones who are so offended by it that they feel it's okay to get abusive in game with the team leaders. Best just to ignore them. Not put them on ignore, just don't engage. Put them on ignore if they start harassing you about it. That's my conclusion anyway after this whole failed thread.
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So they don't have to team with you ever and you don't have to team with someone who dared not stop everything they were doing to explain themselves to you, a total stranger, just because you demanded it. Sounds like everybody wins to me.
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What if there's a nuclear war! What if aliens!? Good grief people. This was a simple suggestion. It is not nefarious. It is not cruel. It's been done in THIS game on Live. It is done routinely in other MMOs. Nobody is kicking puppies or clubbing baby seals. Nobody is being "harmed". If you think this is pure evil that is your own extremely ludicrously exaggerated (in my opinion) opinion, not some "fact". We're talking about names in a game. Grab some perspective please and take the melodrama down about eleventy notches before this whole thread gets locked. Unless some of you are trying to do that, I guess. If you don't like the idea that's all you have to say. You don't have to accuse the people who disagree with you of war crimes. FFS. Bunch of drama queens some of you.
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I like taking Provoke and Teleport Target for the team utility (and Provoke is handy solo too for keeping things from running away), but I've yet to be completely comfortable without Combat Jumping, so I end up going Fighting, Leaping, Teleport, and Presence. I've toyed with leaving out Teleport for Leadership but not liked it much.
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Tanker/Brute would be a safe choice. Usually is. I'd take something that isn't weak to psi though. High defense with good defense debuff resistance might be nice. Super Reflexes? You'll just be fielding a lot of attacks carrying debuffs if you up the team size. The best debuff resistance is not being hit. An /SR Brute would also do well at the "kill them before they kill you" race once you've built up some Fury, which won't be hard if you're always surrounded by a decent sized group of enemies. Pick a primary with good AoE.
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Wait, you're serious? All the little smileys... I just figured you were joking or trolling. Then again, here you are just trying the straw man argument a second time while ignoring my answer. One more time then and I will assume you're a troll if you ignore it a second time: No, I'm not okay as long as it is someone else. It's okay because the whole point of a name release policy isn't to steal things from people that still want them but to recover abandoned names from people who are never coming back. Obviously, there's no 100% perfect way to know someone has left for good so you draw a line somewhere reasonable. And two years is more than reasonable. Doesn't mean you can't find one or two people who came back after two years. But that also doesn't make it an unreasonable policy. It is not too much to ask, if people actually care that much, to freakin' log in ONCE in that much time. And that's really about all that I can say about it. It's just not worth having a huge fight over. It's probably not happening anyway.
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Heh... did the same just now. It's 220 feet or so, base. You can target something on the map and get range from that waypoint. Teleport, by comparison, is 350 feet unenhanced, and can be chained for very low end use. Also has that nice hang time/untouchable phase, which Team TP never got. City of Data isn't to blame. The in-game power description says 25 feet too. CoD, in fact, uses the same data files as the in-game description does. But clearly the power itself is using something else and the description is wrong, hence CoD shows the same wrong value. Nevertheless, it's slow, more susceptible to lag, shorter range, and more endurance. It's not what anybody is talking about when they say "teleport is the fastest travel power". 😀 But it's not without some use, I suppose. However niche.
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It's okay if it's the other person who abandoned the game for two years. Yes. And... I think I'm done feeding the trolls. Hope you had your fill, guys.
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Only if you are suffering from an excess of melodrama. Might want to see your doctor about that.
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I wouldn't call it disappointment. If it doesn't free up a bunch of names, it means most of the accounts are held by active players. That's good news.
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Nope, it has a radius as well and that is 30ft. It's baffling. I almost want to go to test server right now and try it. 🤪
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I know, right? Who could possibly turn a worldwide threat into mere politics?! Inconceivable! 😈
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From what I hear, a whole ton of people logged in when HC went live or shortly afterwards, coming over from games like WoW to look about. They then got bored and left. There might be quite a few names nobody has used in two years. But the flipside is... what's the harm? This sort of thing is common in MMOs. I've been thinking of playing SWTOR again recently and I know, when I go back, I'll probably be picking new names for any characters I have there. It's been over a year. Might be two. Not a big deal though to me. If someone wanted one of those names and was actively playing? Good for them. If I cared that much, I'd have kept playing. I think it's a small thing either way that people are making into a much bigger deal than it is. If it never happens, it won't be the end of the world for me either.
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Nope. Your "stuff" belongs to the Homecoming team and so does mine. If they decide it's not your name after two years of inactivity then nobody is taking anything from anybody. You abandoned it and someone else picked it up.
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Bit of a false equivalence. One person being asked to "think up a new name" is an active player. The other is someone who returned to the game after two years of not logging in even once. And it's probably a rare case on top of that. Of all the people who haven't logged in in two years... how many do you actually think are EVER coming back? How many people came over to the game in 2019 because a friend told them about it.. and then they left after a day because everybody kept laughing at them when they asked how to calculate their gear score?
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Hmm... nope. The effect is tagged as ignoring resistance and player teammates are autohit by the power. But maybe it used to be resistable and that's a holdover. I just can't imagine 25 feet is the correct range. That's the range on ... Caltrops and it's barely enough to throw them out in front of you. I've never taken Team TP myself, so I have no idea how far you can actually teleport with it. I've only heard it has less range than Teleport. But if the range given in the power description isn't the actual teleport distance... what is?
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I think I hate this more than all their combined debuffs. Hell, even solo I have trouble telling how many of them are in a spawn unless I cycle through them with the Next Target key. I'll kill one and turn to leave only to then realize there were two of them nearly on top of one another and impossible to tell apart.
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It's confusing to look at in City of Data. It says the range of Team TP is... 25 feet?! That can't be right, right? But it also says +310% Teleport in the effects section whereas most other teleport power just have +100% Teleport effect. What on Earth does that mean?
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Okay then... we can stop there. Nobody was talking about Team TP. If that's what you were talking about, it completely explains why you think teleportation sucks. When "everyone" says Teleport is the fastest travel power, they mean "Teleport" from the "Teleportation" pool and nothing else. Team TP isn't even close. And nobody is trying to tell you it's faster than being pulled across a zone by ATT. Don't be ridiculous.
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Did... you think I said Gold isn't harder than blue? I'm not sure what to make of this. I was just commenting on WHY some missions are harder than others. It's because they are newer. The devs made things progressively more difficult as they went, probably in response to hearing people complain about how easy the game was over the years. New content is new enemies AND new missions.
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Then you need more practice. 😈
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It's actually really interesting. I think the more commonly held belief that gold is harder than red is harder than blue is really just "newer content is harder". The devs making the missions simply refined their craft as they went. They created more interesting enemies and more difficult missions because people were all the time saying how boring easy everything was.
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Yeah, but the same applies to Fighting's Tough/Weave. Defensive minded ATs are a little better than offensive ones with these buffs. Support classes are even better, of course, with Defenders being kings. It's better to look at how they are different. As you've noted, Leadership is AoE. But the big difference is really that Fighting has Tough and Leadership doesn't. Weave is slightly better personal defense than Maneuvers, but it's not a team buff either. But that resistance to smash/lethal is nice. You'll want to decide if that's worth more than a few minor team buffs that might stack with others. If your job on a team is offense, but you're not likely to get a lot of aggro... maybe go Leadership. It also provides +dmg and +tohit, which Fighting does not. If on the other hand you may reasonably get a fair amount of aggro, Tough... is nice. You can't do damage if you're dead or spending time patching yourself up instead of attacking. There's no one answer. But I'd look at it in those qualitative terms first before worrying over the buff modifiers.
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Two years and all you have to do is log in once to any server to restart the clock? Seems pretty reasonable to me for a game nobody has to pay for.