Jump to content

drbuzzard

Members
  • Posts

    1027
  • Joined

  • Last visited

Everything posted by drbuzzard

  1. Yeah, just not going to fly. I mean if you really want the trinity on all teams, this is your path. Though that would certainly upset the apple cart.
  2. Umm, I question your math. If you want something which scales to 75%, then 37.5 defense is your number. Though nerfing every other AT (save tanks and brutes) for the sake of sentinels will fly about as well as a neutronium baloon.
  3. Hard 40% for everyone? I'd pity the defense based tanks then. It would also cut the already limited popularity of bubblers. Also, how would a sentinel based on defense be any better off than a blaster who get to that hard cap via IOs?
  4. A while back I suggested that sentinels become stars at resistance debuffing instead of getting a damage boost. Just make the inherent more effective, and more general. However Captain Powerhouse doesn't really like resistance debuffing, so this is an unlikely outcome. Also, given how tanks were already a bit put out by aggro management on brutes, I doubt any taunt feature will happen.
  5. Ah, just noticed you had hasten. Nevermind. Just stick in 50+3 common IOs and you're good. As for more defense, it is always better. There's debuffs and incarnate to justify grabbing as much defense as possible.
  6. Well that's certainly profound 'they are an option'. Wow. Never thought of that. Oh wait, yes I do realize it's an option. It's an option I've played extensively. I also happen to notice it's a sub par option. Maybe you don't mind them being sub par, but most people do. Nobody wants to make them into blasters. People want to make them something roughly comparable to other ATs in value. They don't need a huge amount of help, but they do need help. They are the lowest damage of the damage ATs and it's by a fairly wide gap. The fact that you think they do good damage shows you must not play other damage ATs. Heck, it's common knowledge that the top sentinel builds all have to leverage procs to do compelling damage.
  7. So then on a league at max damage, blasters do more damage.
  8. I'm curious what the assumed value is for scourge as a damage multiplier. I mean just comparing the scalars at 500%, it's got to be hefty. .75*5 =3.75 1.125*5=5.625 5.625/3.75 =1.5 so it better boost damage by 50% over time to make your case.
  9. I doubt anyone is making a case for that. Even the OP didn't exactly do that, he just opted for a very simplistic fix ('give them blaster damage'- but really what does that mean in this complicated a situation?). Though honestly I might make a case that VEATs, if built for ranged damage, are probably the closest thing to sentinels (but with good team buffs).
  10. Not really sure what you're shooting for here to be honest. You stack up a lot of recharge, but don't get perma hasten even though you're in the speed pool anyway. I think you're chasing defense, but then you don't slot weave for defense (yes, it's not a huge return, but every bit counts at the margin). Personally I'm not fond of pets, so I don't really get why you'd grab the PPP pet, but that a personal preference thing I guess. I also understand that the ice T9 is quite good (while I have a lvl 50 ice armor build, I found it lacking and didn't really chase optimizing it, though others have).
  11. Well actually you do address one issue there. The sentinel ATOs are pretty much crap. Now admittedly ATOs vary in value by AT with some being downright transformational for the AT (scrapper is probably the standout). The sentinel ones are completely meh. The procs from the sets are quite meh, and the set bonuses are only so so. Yes, I do use them, but that's because they get you a decent recharge bonus. However one glaring fault is that ignore that many sentinel sets are resistance based, and give no resistance bonuses.
  12. Odd, tried to edit and it posted a response.
  13. Or perhaps they have tried them and found them lacking. I've got, oh, 20ish sentinels decked out to at least 50+3 (with IOed builds of course). Almost all of which didn't get any PLing. I've tried all the secondaries to 50, and only energy blast didn't get pushed to 50 (because I didn't want to annoy myself with the KB>KD tax). I've played them through all sorts of content, incarnate, leveling up, TFs, hard stuff (not 801 though) and easy stuff. As I said in the second post of this thread, sents are fun for the ride to 50, but once there, fall behind other classes. They simply lack in damage. When HC popped up, my first this to build was a sentinel. Then I built sentinel after sentinel seeking the holy grail of something which was impressive at 50. They were always OK at 50, but no better than that. After a while I started with blasters (never liked them on live since they were so squishy). The damage was eye opening, and with some planning, IOs and incarnates, you can be plenty tough enough for stuff at 50. I have trouble taking seriously people who actually compare blaster to sentinel damage based on the scalars. There's also inherents and other factors which made a big difference. Just the inherents create a much larger gap than .95 vs. 1.125. This topic has been beaten to a bloody pulp over on the sentinel forum, so this rather long thread is quite redundant. Oh, and anyone who brings up stalkers or scrappers in comparison to sentinels simply makes me laugh. Those are two of the highest damage ATs in the game (yes, blasters are higher). Sentinels, manifestly are not.
  14. Actually I find with the fix to the animation time on full auto (shaved off 2 seconds in the last patch), AR is actually a very solid sentinel primary now. To be quite honest the sentinel version plays a lot better than the blaster one.
  15. I think you are a bit overly harsh, though not wrong in the main. As I will always say sentinels are a fine class for the ride to 50, but once there, they lag well behind. Given that blasters can be made to attain enough defense (and status protection) at 50 to do what a sentinel can do, but with tons more damage, there's not much point. As said however, before 50, sentinels certainly have a place. They make for a fun ride up through the levels, and they absolutely represent a comic book archetype. The glass cannon blaster of the run from 1-50 is a very rare thing to see in comics compared to the ranged attacker with defenses that is the sentinel. The sentinel covers Iron Man, Human Torch, Booster Gold, Captain Atom, and many more. Sentinels need some help. I love the archetype, but I don't play my lvl 50 sents all that much just because there's far better options for any team I join, and I don't really like to be carried. They do damage, and a nuke every spawn isn't bad, but I could grab a blaster and do a hell of a lot more damage, or could grab my VEAT and do comparable damage with major team buffs.
  16. Ok, now this works with no ill side effects. Thanks.
  17. OK, maybe not fine. It prevented me from talking to contacts. That's rather severe, had to unbind it.
  18. I already use the macro, but I wanted the double click option for mobility. It's a granite brute.
  19. Thanks, that worked just fine.
  20. drbuzzard

    Bind question

    I've been through the bind guides a number of times, and cannot find the syntax for linking a double click to a power. I know I've seen it before because I have the bind on one character. I just can't find it to do it again. I just want to bind combat teleport to double left click. I assume someone here knows what that would look like. Thanks in advance.
  21. Funny, I have not even tried a sentinel in these. I generally run either a granite tanker or my tank/blaster crab with well past softcap all positions and ~60%+ resistance to all (85 on the s/l).
  22. Fair enough. It's more related to me using agility and sets so I wouldn't get the proc rate.
  23. Yeah, but psychic shockwave has a pretty fast recharge, so proccing is a bit iffy, though it certainly has to beat the innate damage. I admit I've not tried that, so perhaps I will. Thing is I usually build for recharge with agility, so I ruin proccing.
  24. Yeah but it hits about as hard as a kitten on quaaludes.
  25. Let's take the new city of data for a test drive shall we? Mind Probe: 103.54 damage in 1.32 cast time (arcanatime) gives us 78.4. Very respectable. There's only 3 primary powers which exceed this: Blaze 114 bitter ice blast 101 will domination 87 So it is a bit hyperbolic to say that the primaries don't matter. It is also interesting that someone mentioned knockout blow in a dismissive tone. It does 188 damage in 2.376, for 79.1 damage, well damn, it beat that mind probe in DPAS. Of course the problem with leviathan is the rest of the set is crap, unlike psi where you can make dominate into a proc monster. Personally I often use cremate and fire sword circle because I want more AOE (have to take the bad to get to the good). The AOE in psi is pretty much utter garbage. However cremate kinda sucks too at 50 DPAS. Guess you have to choose one or the other.
×
×
  • Create New...