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Everything posted by hakurr
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I was just wondering I know it is not like they just flip a switch. And I do believe they have done a wonderful job so far of adding to the game and keeping everything running.
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so just a question is there any planes to introduce the rest of the incarnates there were 4 more in incarnates to unlock in the works before shut down.
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I have been sitting back watching everyone go on this huge tangent really it was just a suggestion did not realize it would get so many peoples panties in a bunch!!!
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I run a fire/axe tanker my build has S/L/F/E/N res at 90% S/L/M/R def at 45% with the buffs I really have no concerns about me taking damage now as a fire tank I have burn as axe melee I have whirling axe PBAOE and it draws enemies to me in side the burn I have pendulum that is and targeted aoe and cleave that is a cone and cleave hits pretty hard not monster damage but pretty good damage
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not sure but i happen to notice that my burn damage is not changing when i use fiery embrace. is there a bug or am i just seeing things?
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influence is not the issue i have it coming out my ears and yes i have a sg base and all the storage is full of enhancements three of those are just purple sets i do have a farmer and yes i can have a toon to 50 in about 3 hours i have 16 level 50's on my account and 10 of them i have ran 1 to 50 just on missions some of them ya i should have started over after lvl 25 but i was hoping they would improve and get more enjoyable after i hit 50 i was thinking it would add some nice thing that people could keep in there back pockets for that 1 chance to not have to reroll the character and as far as people wanting more they all ready do want more of everything this would just be a bone. i love this game played live from day 1 till it shut down nothing is going to discourage me from playing but it would be a nice little thing to do at least once.
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Have you ever ran a character up to 50 found it does not meet you expectations i me it was doing ok and you just thought well it will get there when i hit 50. well it didn't now you are frustrated and put him on the shelf and either start all over with a new character or take a break from playing all together. this is were a complete do over could save your frustration at least some of it. i would like to see a complete do over option this can be a 1 time thing account wide that every one gets or it can be tied to a chain of missions that when completed you get i like the 1 time account wide that way it is a very cautious thing to use but if it was tied to mission ark i guess you would get a lot of people doing that ark. ok now what the complete do over is just a super respec it would get you the ability in your arch type to choose what primary and secondary pool you get all over so if you was a willpower/staff tanker at level 50 you would have to still be a tanker but you could now be a shield/electric at level 50 i would also make the requirement that lvl 50 is needed to use this (this way you at least gave it a try to get the character up in levels and enjoy it.
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thank you i really did not know about that
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ok here is 1 of my builds i have tinkered with i am not sure how it would play but it is getting more damage / recharge / regen / and i think even recovery it does not have conserve power like yours does. take a look see what you think maybe it will help This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Science Tanker Primary Power Set: Shield Defense Secondary Power Set: Broad Sword Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Deflection (A) Unbreakable Guard - Resistance (3) Unbreakable Guard - Endurance/RechargeTime (5) Unbreakable Guard - Resistance/Endurance (13) Unbreakable Guard - RechargeTime/Resistance (17) Unbreakable Guard - Resistance/Endurance/RechargeTime (19) Impervium Armor - Psionic Resistance Level 1: Hack (A) Superior Blistering Cold - Accuracy/Damage (7) Superior Blistering Cold - Damage/Endurance (25) Superior Blistering Cold - Accuracy/Damage/Endurance (25) Superior Blistering Cold - Accuracy/Damage/Recharge (33) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (33) Superior Blistering Cold - Recharge/Chance for Hold Level 2: Battle Agility (A) Shield Wall - +Res (Teleportation), +5% Res (All) (3) Shield Wall - Defense (9) Shield Wall - Defense/Endurance (15) Shield Wall - Defense/Endurance/Recharge (33) Shield Wall - Defense/Recharge (34) Shield Wall - Endurance/Recharge Level 4: True Grit (A) Unbreakable Guard - Resistance (7) Unbreakable Guard - Resistance/Endurance (9) Unbreakable Guard - Resistance/Endurance/RechargeTime (11) Unbreakable Guard - +Max HP (11) Unbreakable Guard - RechargeTime/Resistance (37) Impervium Armor - Psionic Resistance Level 6: Slice (A) Superior Gauntleted Fist - Accuracy/Damage (13) Superior Gauntleted Fist - Damage/RechargeTime (45) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (46) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (46) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (48) Superior Gauntleted Fist - RechargeTime/+Absorb Level 8: Active Defense (A) Recharge Reduction IO Level 10: Combat Jumping (A) Reactive Defenses - Scaling Resist Damage (43) Reactive Defenses - Defense/Endurance Level 12: Against All Odds (A) Endurance Reduction IO Level 14: Hasten (A) Recharge Reduction IO (15) Recharge Reduction IO Level 16: Parry (A) Hecatomb - Chance of Damage(Negative) (17) Hecatomb - Damage/Endurance (21) Hecatomb - Damage (21) Hecatomb - Damage/Recharge (23) Hecatomb - Damage/Recharge/Accuracy (23) Hecatomb - Recharge/Accuracy Level 18: Phalanx Fighting (A) Shield Wall - Defense (19) Shield Wall - Defense/Endurance (43) Shield Wall - Defense/Recharge (45) Shield Wall - Defense/Endurance/Recharge Level 20: Grant Cover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 22: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (31) Gaussian's Synchronized Fire-Control - To Hit Buff (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance Level 24: Kick (A) Force Feedback - Chance for +Recharge Level 26: Shield Charge (A) Superior Avalanche - Damage/Endurance (27) Superior Avalanche - Accuracy/Damage (27) Superior Avalanche - Accuracy/Damage/Endurance (29) Superior Avalanche - Accuracy/Damage/Recharge (29) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (31) Force Feedback - Chance for +Recharge Level 28: Whirling Sword (A) Superior Might of the Tanker - Accuracy/Damage (40) Superior Might of the Tanker - Damage/Recharge (42) Superior Might of the Tanker - Accuracy/Damage/Recharge (42) Superior Might of the Tanker - Damage/Endurance/Recharge (43) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (45) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 30: Tough (A) Unbreakable Guard - Resistance (34) Unbreakable Guard - Resistance/Endurance (36) Unbreakable Guard - Resistance/Endurance/RechargeTime (36) Unbreakable Guard - RechargeTime/Resistance (37) Impervium Armor - Psionic Resistance Level 32: Weave (A) Shield Wall - Defense/Endurance (34) Shield Wall - Defense/Recharge (46) Shield Wall - Endurance/Recharge (48) Shield Wall - Defense/Endurance/Recharge (48) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 35: Focused Accuracy (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 38: Head Splitter (A) Armageddon - Damage/Endurance (39) Armageddon - Damage/Recharge (39) Armageddon - Damage (40) Armageddon - Damage/Recharge/Accuracy (40) Armageddon - Chance for Fire Damage (42) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 41: Assault (A) Endurance Reduction IO (50) Endurance Reduction IO Level 44: Physical Perfection (A) Performance Shifter - Chance for +End Level 47: Taunt (A) Perfect Zinger - Chance for Psi Damage Level 49: Super Speed (A) Quickfoot - Endurance/RunSpeed Level 1: Gauntlet Level 1: Brawl
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Help me/ with/rate my Shield/WM build plz! (sparing no expense)
hakurr replied to Shredhillz's topic in Tanker
i don't have a Shield / WM but i do run a Shield / BA easy to convert over i would think but you can look at it see if it helps i managed to get good recharge and damage with 90% resist in S/L after i got my incarnates This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Dark Cleave: Level 50 Natural Tanker Primary Power Set: Shield Defense Secondary Power Set: Battle Axe Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Deflection (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (3) Luck of the Gambler - Endurance/Recharge (3) Luck of the Gambler - Defense/Endurance (5) Unbreakable Guard - Endurance/RechargeTime (5) Unbreakable Guard - Resistance/Endurance (7) Unbreakable Guard - RechargeTime/Resistance Level 1: Beheader (A) Gladiator's Strike - Chance for Smashing Damage (7) Gladiator's Strike - Accuracy/Damage/End/Rech (9) Gladiator's Strike - Accuracy/Damage (9) Gladiator's Strike - Damage/Recharge (11) Gladiator's Strike - Damage/Endurance/Recharge (40) Gladiator's Strike - Accuracy/Endurance/Recharge Level 2: True Grit (A) Unbreakable Guard - Resistance (11) Unbreakable Guard - Resistance/Endurance (13) Unbreakable Guard - +Max HP (13) Panacea - Heal (15) Panacea - Heal/Endurance (15) Panacea - Heal/Recharge Level 4: Gash (A) Gladiator's Strike - Chance for Smashing Damage (21) Gladiator's Strike - Accuracy/Damage/End/Rech (21) Gladiator's Strike - Accuracy/Damage (23) Gladiator's Strike - Damage/Recharge (23) Gladiator's Strike - Damage/Endurance/Recharge (46) Gladiator's Strike - Accuracy/Endurance/Recharge Level 6: Battle Agility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Luck of the Gambler - Defense (25) Luck of the Gambler - Defense/Endurance (27) Luck of the Gambler - Endurance/Recharge (33) Luck of the Gambler - Defense/Endurance/Recharge Level 8: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (27) Luck of the Gambler - Defense/Endurance Level 10: Taunt (A) Perfect Zinger - Chance for Psi Damage Level 12: Phalanx Fighting (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Shield Wall - Defense (29) Shield Wall - Defense/Endurance (33) Shield Wall - Endurance/Recharge (39) Shield Wall - +Res (Teleportation), +5% Res (All) Level 14: Super Speed (A) Winter's Gift - Slow Resistance (20%) Level 16: Hasten (A) Recharge Reduction IO (31) Recharge Reduction IO Level 18: Active Defense (A) Recharge Reduction IO (33) Endurance Reduction IO Level 20: Kick (A) Force Feedback - Chance for +Recharge Level 22: Grant Cover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Luck of the Gambler - Defense/Endurance Level 24: Against All Odds (A) Perfect Zinger - Threat/Placate/Range Level 26: Tough (A) Gladiator's Armor - End/Resist (34) Gladiator's Armor - TP Protection +3% Def (All) (34) Steadfast Protection - Resistance/+Def 3% (34) Impervium Armor - Psionic Resistance (40) Gladiator's Armor - Resistance (46) Gladiator's Armor - Recharge/Endurance Level 28: Whirling Axe (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (31) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (36) Superior Might of the Tanker - Accuracy/Damage (36) Superior Might of the Tanker - Damage/Recharge (36) Superior Might of the Tanker - Accuracy/Damage/Recharge (37) Superior Might of the Tanker - Damage/Endurance/Recharge Level 30: Shield Charge (A) Armageddon - Chance for Fire Damage (37) Armageddon - Damage/Endurance (37) Armageddon - Damage/Recharge (39) Armageddon - Damage/Recharge/Accuracy (39) Armageddon - Recharge/Accuracy (46) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 32: Weave (A) Gift of the Ancients - Defense/Endurance (40) Gift of the Ancients - Defense Level 35: Conserve Power (A) Recharge Reduction IO Level 38: Pendulum (A) Obliteration - Chance for Smashing Damage (42) Obliteration - Accuracy/Damage/Endurance/Recharge (42) Obliteration - Accuracy/Damage/Recharge (42) Obliteration - Accuracy/Recharge (43) Obliteration - Damage/Recharge (43) Force Feedback - Chance for +Recharge Level 41: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance Level 44: Maneuvers (A) Reactive Defenses - Scaling Resist Damage (50) Kismet - Accuracy +6% Level 47: Cleave (A) Superior Gauntleted Fist - RechargeTime/+Absorb (48) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (48) Superior Gauntleted Fist - Accuracy/Damage (48) Superior Gauntleted Fist - Damage/RechargeTime (50) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (50) Superior Gauntleted Fist - Damage/Endurance/RechargeTime Level 49: Focused Accuracy (A) Endurance Reduction IO Level 1: Gauntlet Level 1: Brawl -
i think i just asked the wrong question. i have read threads were someone says this enhancement will proc more often if you put it in this power verse that one. i was wanting to know is there a list that shows how often an enhancement will proc in different powers?
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Is there a list that tells what the proc rate of individual powers are?
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i just finished leveling a Shield / Axe Tanker and you will have a lot of fun it is very enjoyable to play
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here is a build from my archive it doesn't look bad may be a good starting point for you This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Natural Tanker Primary Power Set: Invulnerability Secondary Power Set: Katana Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Energy Mastery Hero Profile: Level 1: Resist Physical Damage (A) Steadfast Protection - Resistance/+Def 3% Level 1: Sting of the Wasp (A) Hecatomb - Damage/Endurance (3) Hecatomb - Chance of Damage(Negative) (5) Hecatomb - Damage/Recharge (34) Hecatomb - Damage/Recharge/Accuracy (34) Hecatomb - Recharge/Accuracy Level 2: Temp Invulnerability (A) Unbreakable Guard - Resistance/Endurance (3) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 4: Super Speed (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance (5) Winter's Gift - Slow Resistance (20%) Level 6: Dull Pain (A) Preventive Medicine - Chance for +Absorb (7) Preventive Medicine - Heal/RechargeTime (7) Preventive Medicine - Endurance/RechargeTime (13) Preventive Medicine - Heal/Endurance (29) Preventive Medicine - Heal (31) Preventive Medicine - Heal/RechargeTime/Endurance Level 8: Resist Elements (A) Aegis - Psionic/Status Resistance (9) Aegis - Resistance/Recharge (9) Aegis - Endurance/Recharge (11) Aegis - Resistance/Endurance/Recharge (11) Aegis - Resistance/Endurance (13) Aegis - Resistance Level 10: Unyielding (A) Unbreakable Guard - +Max HP (43) Unbreakable Guard - Resistance/Endurance (45) Unbreakable Guard - RechargeTime/Resistance (45) Unbreakable Guard - Endurance/RechargeTime (45) Unbreakable Guard - Resistance/Endurance/RechargeTime (46) Unbreakable Guard - Resistance Level 12: Dragon's Roar (A) Perfect Zinger - Threat/Placate/Recharge/Range Level 14: Resist Energies (A) Impervium Armor - Psionic Resistance (15) Impervium Armor - Endurance/Recharge (15) Impervium Armor - Resistance/Endurance/Recharge (17) Impervium Armor - Resistance/Recharge (17) Impervium Armor - Resistance/Endurance (19) Impervium Armor - Resistance Level 16: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (19) Luck of the Gambler - Endurance/Recharge (21) Luck of the Gambler - Defense/Endurance/Recharge (21) Luck of the Gambler - Defense/Recharge (23) Luck of the Gambler - Defense/Endurance (23) Luck of the Gambler - Defense Level 18: Hasten (A) Recharge Reduction IO (46) Recharge Reduction IO Level 20: Flashing Steel (A) Superior Gauntleted Fist - RechargeTime/+Absorb (34) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (40) Superior Gauntleted Fist - Accuracy/Damage (42) Superior Gauntleted Fist - Damage/RechargeTime (42) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (46) Superior Gauntleted Fist - Damage/Endurance/RechargeTime Level 22: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 24: Invincibility (A) Gift of the Ancients - Defense/Increased Run Speed (25) Gift of the Ancients - Defense/Endurance/Recharge (25) Gift of the Ancients - Endurance/Recharge (27) Gift of the Ancients - Defense/Recharge (27) Gift of the Ancients - Defense/Endurance (29) Gift of the Ancients - Defense Level 26: Tough Hide (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (37) Shield Wall - +Res (Teleportation), +5% Res (All) Level 28: The Lotus Drops (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (31) Superior Might of the Tanker - Damage/Recharge (31) Superior Might of the Tanker - Accuracy/Damage/Recharge (33) Superior Might of the Tanker - Damage/Endurance/Recharge (33) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (33) Superior Might of the Tanker - Accuracy/Damage Level 30: Kick (A) Empty Level 32: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) Level 35: Weave (A) Reactive Defenses - Scaling Resist Damage (36) Reactive Defenses - Endurance/RechargeTime (36) Reactive Defenses - Defense/RechargeTime (36) Reactive Defenses - Defense/Endurance (37) Reactive Defenses - Defense (37) Reactive Defenses - Defense/Endurance/RechargeTime Level 38: Golden Dragonfly (A) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (39) Mocking Beratement - Threat/Placate/Recharge (39) Superior Avalanche - Damage/Endurance (39) Superior Avalanche - Accuracy/Damage/Endurance (40) Superior Avalanche - Accuracy/Damage/Recharge (40) Sudden Acceleration - Knockback to Knockdown Level 41: Soaring Dragon (A) Mocking Beratement - Threat/Placate/Recharge (42) Superior Blistering Cold - Accuracy/Damage/Recharge (43) Superior Blistering Cold - Accuracy/Damage/Endurance (43) Superior Blistering Cold - Damage/Endurance (48) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime Level 44: Conserve Power (A) Recharge Reduction IO Level 47: Physical Perfection (A) Panacea - +Hit Points/Endurance (48) Panacea - Heal/Endurance (48) Panacea - Heal (50) Panacea - Heal/Endurance/Recharge (50) Panacea - Heal/Recharge Level 49: Focused Accuracy (A) Adjusted Targeting - To Hit Buff/Endurance (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge Level 1: Gauntlet Level 1: Brawl
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this is the Bio / Rad tank i have if you want to take a look at what i did he is pretty tuff and can take a beating not the best at dishing out the damage in my mind though Tanker - Bio Armor - Radiation Melee.mxd
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hey there i don't know much about Spines but i converted my Rad Electric tank to spines for you this is a final build with no purple sets in it the build you have now for non purple is not terrible but maybe this can give you some ideas. Tanker - Radiation Armor - Spines - no purps.mxd
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i see a lot of different builds here for Dark / Dark so i will through mine in as well i have made it to 50 and now i am working on my incarnates. This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Dark Massiah: Level 50 Magic Tanker Primary Power Set: Dark Armor Secondary Power Set: Dark Melee Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Death Shroud (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (3) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (3) Superior Might of the Tanker - Accuracy/Damage (5) Superior Might of the Tanker - Damage/Recharge (5) Superior Might of the Tanker - Accuracy/Damage/Recharge Level 1: Shadow Punch (A) Superior Gauntleted Fist - RechargeTime/+Absorb (7) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (9) Superior Gauntleted Fist - Accuracy/Damage (9) Superior Gauntleted Fist - Damage/RechargeTime (11) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (11) Superior Gauntleted Fist - Damage/Endurance/RechargeTime Level 2: Dark Embrace (A) Unbreakable Guard - Resistance (15) Unbreakable Guard - Resistance/Endurance (17) Unbreakable Guard - RechargeTime/Resistance (17) Unbreakable Guard - Resistance/Endurance/RechargeTime (19) Steadfast Protection - Resistance/+Def 3% (19) Gladiator's Armor - TP Protection +3% Def (All) Level 4: Shadow Maul (A) Superior Avalanche - Accuracy/Damage (21) Superior Avalanche - Damage/Endurance (21) Superior Avalanche - Accuracy/Damage/Endurance (23) Superior Avalanche - Accuracy/Damage/Recharge (23) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (25) Superior Avalanche - Recharge/Chance for Knockdown Level 6: Murky Cloud (A) Unbreakable Guard - Resistance (7) Unbreakable Guard - Endurance/RechargeTime (25) Unbreakable Guard - Resistance/Endurance (27) Unbreakable Guard - RechargeTime/Resistance (27) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 8: Obsidian Shield (A) Unbreakable Guard - Resistance (29) Unbreakable Guard - Resistance/Endurance (29) Unbreakable Guard - RechargeTime/Resistance (31) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 10: Taunt (A) Perfect Zinger - Accuracy/Recharge Level 12: Dark Regeneration (A) Theft of Essence - Accuracy/Endurance/Recharge (15) Theft of Essence - Healing (31) Theft of Essence - Healing/Recharge (31) Theft of Essence - Accuracy/Healing (33) Theft of Essence - Accuracy/Endurance/Healing (33) Theft of Essence - Chance for +Endurance Level 14: Cloak of Darkness (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (34) Luck of the Gambler - Defense (34) Shield Wall - +Res (Teleportation), +5% Res (All) (34) Reactive Defenses - Scaling Resist Damage Level 16: Siphon Life (A) Touch of the Nictus - Chance for Negative Energy Damage (36) Touch of the Nictus - Accuracy/Endurance/Recharge (36) Touch of the Nictus - Healing/Absorb (36) Touch of the Nictus - Healing/Absorb/Recharge (37) Touch of the Nictus - Accuracy/Healing/Absorb (37) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb Level 18: Hasten (A) Recharge Reduction IO (45) Recharge Reduction IO Level 20: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 22: Kick (A) Accuracy IO Level 24: Tough (A) Unbreakable Guard - Resistance (37) Unbreakable Guard - Resistance/Endurance (39) Unbreakable Guard - RechargeTime/Resistance (39) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 26: Touch of Fear (A) Fury of the Gladiator - Chance for Res Debuff (33) Fury of the Gladiator - Accuracy/Damage/End/Rech (42) Fury of the Gladiator - Accuracy/Damage (43) Fury of the Gladiator - Damage/Recharge (43) Fury of the Gladiator - Damage/Endurance/Recharge (43) Fury of the Gladiator - Accuracy/Endurance/Recharge Level 28: Soul Drain (A) Fury of the Gladiator - Accuracy/Damage/End/Rech (39) Fury of the Gladiator - Accuracy/Damage (40) Fury of the Gladiator - Damage/Recharge (40) Fury of the Gladiator - Damage/Endurance/Recharge (40) Fury of the Gladiator - Accuracy/Endurance/Recharge (42) Eradication - Chance for Energy Damage Level 30: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Luck of the Gambler - Defense Level 32: Soul Transfer (A) Razzle Dazzle - Chance of Immobilize Level 35: Dark Consumption (A) Armageddon - Chance for Fire Damage (45) Armageddon - Damage/Endurance (45) Armageddon - Damage (46) Armageddon - Damage/Recharge (46) Armageddon - Damage/Recharge/Accuracy (46) Armageddon - Recharge/Accuracy Level 38: Oppressive Gloom (A) Absolute Amazement - Chance for ToHit Debuff (48) Absolute Amazement - Stun (48) Absolute Amazement - Stun/Recharge (48) Absolute Amazement - Stun/Endurance (50) Absolute Amazement - Stun/Recharge/Accuracy (50) Absolute Amazement - Recharge/Accuracy Level 41: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Karma - Knockback Protection Level 44: Focused Accuracy (A) Endurance Reduction IO Level 47: Physical Perfection (A) Preventive Medicine - Chance for +Absorb Level 49: Assault (A) Endurance Reduction IO Level 1: Gauntlet Level 1: Brawl
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thanks guys i new there was a way just could not remember how to do it
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i have a shield tanker and i want to set up shield charge so that when i hit a button it activates at my location but i can not remember how to do it does anyone know?
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Thanks for the advice it helps.
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hey guys i need some help with this build. i need some balance and don't seem to be able to figure it out. my Defenses that i have are way over kill and same with most my Resists. i have tried a few different ways and just seems like i am wasting a lot of Defense and Resist stats on something and avoiding it on other things Tank - Stone - Energy Melee.mxd
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i think the best sets are the ones you enjoy playing. pretty much any combination can be played in all content.
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So I just got my Fire / claws tanker to 22 and next will do Posi 1 and wanted to know are you set to AV’s or just EB’s for these
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thanks for the info i normally run a Rad/Fire but i have spines / fire and tw / fire aswell