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hakurr

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Everything posted by hakurr

  1. some real good suggestions here and yes i did double up on Fire Aura but the brute is a farmer and the tank is not he is for all content. a lot of people seem to be pushing claws how is the damage out put i always thought claws was lacking in damage out put but i have never played it. is claws something that you can take out an AV with does it do enough DPS?
  2. thank you everyone and i will take all the information i really did not know anything about stone armor prior to this so i have learned alot again thank you very much for the info
  3. so i would like to work on a scrapper i have mostly played tankers and brutes at the moment i have a stone/rad brute / titan/bio brute / fire/ss tanker / ice/spines tanker and rad/fire brute farmer. i play solo a lot and once i hit 50 i would like to be able to solo at at least +2 x8. i don't want a repeat of power sets so no primaries or secondary power sets that i currently run on other characters. cost is no problem i have plenty of inf to build anything. thanks ahead of time for the recommendations.
  4. hakurr

    AOE scrapper?

    if you want a lot of AOE try looking at Titan weapon and look at putting it with Energy Aura you can slot Entropic Aura with taunt enhancements to help keep thing on you.
  5. been working on this build and would like some feed back it has not been tested yet. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Mother Lode: Level 50 Technology Tanker Primary Power Set: Stone Armor Secondary Power Set: Fiery Melee Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Rock Armor (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (13) Shield Wall - +Res (Teleportation), +5% Res (All) (13) Shield Wall - Defense (15) Shield Wall - Defense/Endurance (50) Shield Wall - Defense/Endurance/Recharge Level 1: Scorch (A) Touch of Death - Chance of Damage(Negative) (15) Touch of Death - Damage/Endurance/Recharge (17) Touch of Death - Accuracy/Damage (17) Touch of Death - Damage/Endurance (19) Touch of Death - Damage/Recharge (19) Touch of Death - Accuracy/Damage/Endurance Level 2: Fire Sword (A) Superior Blistering Cold - Recharge/Chance for Hold (3) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (3) Superior Blistering Cold - Accuracy/Damage (9) Superior Blistering Cold - Damage/Endurance (11) Superior Blistering Cold - Accuracy/Damage/Endurance (11) Superior Blistering Cold - Accuracy/Damage/Recharge Level 4: Combustion (A) Superior Gauntleted Fist - RechargeTime/+Absorb (5) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (5) Superior Gauntleted Fist - Accuracy/Damage (7) Superior Gauntleted Fist - Damage/RechargeTime (7) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (9) Superior Gauntleted Fist - Damage/Endurance/RechargeTime Level 6: Combat Jumping (A) Karma - Defense/Endurance (48) Karma - Defense/Recharge (48) Karma - Knockback Protection Level 8: Stone Skin (A) Gladiator's Armor - TP Protection +3% Def (All) (37) Reactive Armor - Resistance/Endurance (37) Reactive Armor - Resistance/Recharge (43) Reactive Armor - Resistance Level 10: Earth's Embrace (A) Preventive Medicine - Chance for +Absorb (21) Preventive Medicine - Heal/RechargeTime (23) Preventive Medicine - Heal/RechargeTime/Endurance (36) Preventive Medicine - Endurance/RechargeTime (48) Preventive Medicine - Heal (50) Preventive Medicine - Heal/Endurance Level 12: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 14: Brimstone Armor (A) Reactive Armor - Resistance/Endurance (23) Reactive Armor - Resistance (25) Reactive Armor - Resistance/Recharge (25) Reactive Armor - Resistance/Endurance/Recharge Level 16: Taunt (A) Perfect Zinger - Taunt/Range Level 18: Crystal Armor (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (21) Karma - Knockback Protection (27) Luck of the Gambler - Defense (43) Luck of the Gambler - Defense/Endurance Level 20: Build Up (A) Rectified Reticle - Increased Perception Level 22: Hasten (A) Recharge Reduction IO (34) Recharge Reduction IO Level 24: Kick (A) Empty Level 26: Minerals (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (27) Luck of the Gambler - Defense Level 28: Breath of Fire (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (29) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (29) Overwhelming Force - Accuracy/Damage (31) Overwhelming Force - Endurance/Recharge (31) Overwhelming Force - Accuracy/Damage/Endurance (31) Overwhelming Force - Damage/Endurance/Recharge Level 30: Tough (A) Steadfast Protection - Resistance/+Def 3% (34) Reactive Armor - Resistance (34) Reactive Armor - Resistance/Endurance (37) Reactive Armor - Resistance/Endurance/Recharge (40) Reactive Armor - Endurance Level 32: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Luck of the Gambler - Defense/Endurance (33) Reactive Defenses - Defense (33) Reactive Defenses - Scaling Resist Damage Level 35: Conserve Power (A) Recharge Reduction IO Level 38: Greater Fire Sword (A) Hecatomb - Chance of Damage(Negative) (39) Hecatomb - Damage/Endurance (39) Hecatomb - Damage (39) Hecatomb - Damage/Recharge (40) Hecatomb - Accuracy/Recharge (40) Hecatomb - Accuracy/Damage/Recharge Level 41: Physical Perfection (A) Preemptive Optimization - EndMod/Endurance/Recharge (42) Preemptive Optimization - EndMod/Accuracy/Recharge (42) Preemptive Optimization - Accuracy/Recharge (42) Preemptive Optimization - EndMod/Recharge (43) Preemptive Optimization - EndMod/Endurance (46) Preemptive Optimization - EndMod/Accuracy/Endurance Level 44: Fire Sword Circle (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (45) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (45) Superior Might of the Tanker - Accuracy/Damage (45) Superior Might of the Tanker - Damage/Recharge (46) Superior Might of the Tanker - Accuracy/Damage/Recharge (46) Superior Might of the Tanker - Damage/Endurance/Recharge Level 47: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Tactics (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge (50) Adjusted Targeting - To Hit Buff/Endurance Level 1: Gauntlet Level 1: Brawl
  6. here is my tanker build currently he is still working on his accolades and incarnates but he is out performing my expectations all the way to 50 and up i have ran the 801.0 incarnate AE mission and completed it solo at +4 x8 in 45 min and had no real issues in ant TF's i have joined. Powers = Fire/SS/Energy Stats below with Incarnates also took Ageless Radial for the Debuff Resistance & Recharge This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Ultra Plus: Level 50 Mutation Tanker Primary Power Set: Fiery Aura Secondary Power Set: Super Strength Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Blazing Aura (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (3) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (3) Superior Might of the Tanker - Accuracy/Damage (5) Superior Might of the Tanker - Damage/Recharge (5) Superior Might of the Tanker - Accuracy/Damage/Recharge (7) Superior Might of the Tanker - Damage/Endurance/Recharge Level 1: Jab (A) Superior Blistering Cold - Recharge/Chance for Hold (48) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (48) Superior Blistering Cold - Accuracy/Damage (48) Superior Blistering Cold - Damage/Endurance (50) Superior Blistering Cold - Accuracy/Damage/Endurance (50) Superior Blistering Cold - Accuracy/Damage/Recharge Level 2: Fire Shield (A) Aegis - Psionic/Status Resistance (7) Aegis - Resistance (9) Aegis - Resistance/Endurance (9) Aegis - Resistance/Endurance/Recharge (11) Aegis - Endurance/Recharge Level 4: Healing Flames (A) Unbreakable Guard - +Max HP (11) Unbreakable Guard - Resistance (13) Unbreakable Guard - Resistance/Endurance (13) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 6: Hasten (A) Recharge Reduction IO (15) Recharge Reduction IO Level 8: Temperature Protection (A) Gladiator's Armor - TP Protection +3% Def (All) (15) Steadfast Protection - Resistance/+Def 3% (17) Steadfast Protection - Knockback Protection Level 10: Taunt (A) Perfect Zinger - Taunt/Range Level 12: Consume (A) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (17) Superior Avalanche - Accuracy/Damage (19) Superior Avalanche - Damage/Endurance (19) Superior Avalanche - Accuracy/Damage/Endurance (21) Superior Avalanche - Accuracy/Damage/Recharge Level 14: Plasma Shield (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (21) Unbreakable Guard - Resistance (23) Unbreakable Guard - Resistance/Endurance (23) Unbreakable Guard - RechargeTime/Resistance Level 16: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Reactive Defenses - Scaling Resist Damage (25) Shield Wall - +Res (Teleportation), +5% Res (All) (27) Shield Wall - Defense (27) Shield Wall - Defense/Endurance (29) Shield Wall - Endurance/Recharge Level 18: Burn (A) Superior Gauntleted Fist - RechargeTime/+Absorb (29) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (31) Superior Gauntleted Fist - Accuracy/Damage (31) Superior Gauntleted Fist - Damage/RechargeTime (31) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (33) Superior Gauntleted Fist - Damage/Endurance/RechargeTime Level 20: Knockout Blow (A) Touch of Death - Chance of Damage(Negative) (33) Touch of Death - Damage/Endurance/Recharge (33) Touch of Death - Accuracy/Damage (34) Touch of Death - Damage/Endurance (34) Touch of Death - Damage/Recharge (34) Touch of Death - Accuracy/Damage/Endurance Level 22: Kick (A) Empty Level 24: Tough (A) Aegis - Resistance (36) Aegis - Resistance/Endurance (36) Aegis - Resistance/Recharge (36) Aegis - Endurance/Recharge (37) Aegis - Resistance/Endurance/Recharge Level 26: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (37) Shield Wall - Defense (37) Shield Wall - Defense/Endurance (39) Shield Wall - Defense/Endurance/Recharge (39) Shield Wall - Endurance/Recharge Level 28: Fiery Embrace (A) Recharge Reduction IO Level 30: Rage (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 32: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Shield Wall - Defense (40) Shield Wall - Defense/Endurance (40) Shield Wall - Endurance/Recharge (40) Shield Wall - Defense/Endurance/Recharge Level 35: Haymaker (A) Pulverizing Fisticuffs - Accuracy/Damage (42) Pulverizing Fisticuffs - Accuracy/Damage/Recharge (43) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge (43) Gladiator's Strike - Chance for Smashing Damage (43) Gladiator's Strike - Damage/Endurance/Recharge (46) Sudden Acceleration - Knockback to Knockdown Level 38: Foot Stomp (A) Armageddon - Chance for Fire Damage (45) Armageddon - Damage/Endurance (45) Armageddon - Damage (45) Armageddon - Damage/Recharge (46) Armageddon - Accuracy/Damage/Recharge (46) Sudden Acceleration - Knockback to Knockdown Level 41: Conserve Power (A) Recharge Reduction IO Level 44: Physical Perfection (A) Performance Shifter - Chance for +End (50) Performance Shifter - EndMod Level 47: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 49: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 1: Gauntlet Level 1: Brawl
  7. hakurr

    Farming binds

    ok thank you i got my son to come over and he helped me set it up
  8. i have ran many of brutes of all kinds i would say out of your choices i would go either Ice /Rad or Ice/Bio both have a lot of survivability built in damage/healing/regen/to-hit/endurance recovery/ recharge lol i could go on and on but in my mind Radiation and Bio are the most well rounded sets with propyl willpower and invulnerability just behind them. don't get me wrong ever secondary power for a brute can be built to be almost indestructible but these 2 tend to stand out to me personally. at work now but tomorrow morning i can post a couple of builds that you can look over.
  9. hakurr

    Farming binds

    lol i will use anything i did like the way the popmenu + bind worked better seems simpler
  10. hakurr

    Farming binds

    i have tried many times to get the binds to work for combining inspirations to no avail. i am not the most computer savvy so i am sure that is the problem. is there a step by step instructions on how to do this. i have looked over the guides. Advanced Binds - Combining Inspirations in to Reds (Automatically) - for Brutes/Farmers and Zen and the art of farming but i have no idea what i am doing when it comes to making these work can anyone help me with this.
  11. ok i looked it up whirling smash increased from 10 targets to 16 and arc of destruction increased from 5 targets to 10 but there was no radius increases for Titan weapons'
  12. I don't ever see tankers taking Titan Weapons' is it not a good fit for tanks or is there another reason i would think with all the aoe/pbaoe that it has that it would be good for tanking.
  13. i never said anything about slowing down DPS i said the scattered mobs make it to were melee players have to run all over the place. and as a tank i do move on to the next group but only after the Bosses are down and i know the team can handle what i leave them. i also am not saying that everyone plays that way just seems like more recently there has been more times than not i am seeing this happen and i may be keeping a couple bosses on me and 10 other things and people are running ahead and pulling stuff then complaining that the tank could not hold agro. lol i guess i am just venting a little here i still love the game and even at this moment can't wait to get off work to be able to get on and play.
  14. So how many of you have got on to a team and as the fighting begins you are having to run around like crazy to get to your targets because the ranged and controller types have either locked everything down all spread apart or his the area with an attack that has the enemies scattering around like crazy. i love playing tanks not saying i am the greatest at it i for sure could use some improvement. but some times i think that non melee characters don't understand that melee do there best when everything is in a close group. it helps with the tanker getting and keeping agro, it allows the brute to increase his fury easier and i don't know if it is true but it seems like on a scrapper and stalker when they don't have to run all over the place and the more steady there attack chain is the more critical hit you see. i know it seems wrong to just stand there but i have found that in the groups i have played with that allow the the tank to group things up and melee begin there attacks then controllers lock the group down and or ranged attacks begin things seem to go a lot better and a lot less chance of deaths. i know that there are ambushes that jump in but that is when you tank should grab there agro and leave the rest of the melee to deal with the group that is locked down or being dealt with . Everyone in COH now a days seems to be in a huge rush to get through everything i find my self at times wanting to rush through content as well i wonder how many people playing today know the story behind the missions that they are running and how many just click to get to the next mission.
  15. ok don't get me wrong this build is doing very well i can run normal content witch is what it is for with no issues but just wondering if it can be better. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Fiery Aura Secondary Power Set: Super Strength Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Blazing Aura (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (3) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (3) Superior Might of the Tanker - Accuracy/Damage (5) Superior Might of the Tanker - Damage/Recharge (5) Superior Might of the Tanker - Accuracy/Damage/Recharge (7) Superior Might of the Tanker - Damage/Endurance/Recharge Level 1: Jab (A) Superior Blistering Cold - Recharge/Chance for Hold (48) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (48) Superior Blistering Cold - Accuracy/Damage (48) Superior Blistering Cold - Damage/Endurance (50) Superior Blistering Cold - Accuracy/Damage/Endurance (50) Superior Blistering Cold - Accuracy/Damage/Recharge Level 2: Fire Shield (A) Aegis - Psionic/Status Resistance (7) Aegis - Resistance (9) Aegis - Resistance/Endurance (9) Aegis - Resistance/Endurance/Recharge (11) Aegis - Endurance/Recharge Level 4: Healing Flames (A) Unbreakable Guard - +Max HP (11) Unbreakable Guard - Resistance (13) Unbreakable Guard - Resistance/Endurance (13) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 6: Hasten (A) Recharge Reduction IO (15) Recharge Reduction IO Level 8: Temperature Protection (A) Gladiator's Armor - TP Protection +3% Def (All) (15) Steadfast Protection - Resistance/+Def 3% (17) Steadfast Protection - Knockback Protection Level 10: Taunt (A) Perfect Zinger - Taunt/Range Level 12: Consume (A) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (17) Superior Avalanche - Accuracy/Damage (19) Superior Avalanche - Damage/Endurance (19) Superior Avalanche - Accuracy/Damage/Endurance (21) Superior Avalanche - Accuracy/Damage/Recharge Level 14: Plasma Shield (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (21) Unbreakable Guard - Resistance (23) Unbreakable Guard - Resistance/Endurance (23) Unbreakable Guard - RechargeTime/Resistance Level 16: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Reactive Defenses - Scaling Resist Damage (25) Shield Wall - +Res (Teleportation), +5% Res (All) (27) Shield Wall - Defense (27) Shield Wall - Defense/Endurance (29) Shield Wall - Endurance/Recharge Level 18: Burn (A) Superior Gauntleted Fist - RechargeTime/+Absorb (29) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (31) Superior Gauntleted Fist - Accuracy/Damage (31) Superior Gauntleted Fist - Damage/RechargeTime (31) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (33) Superior Gauntleted Fist - Damage/Endurance/RechargeTime Level 20: Knockout Blow (A) Touch of Death - Chance of Damage(Negative) (33) Touch of Death - Damage/Endurance/Recharge (33) Touch of Death - Accuracy/Damage (34) Touch of Death - Damage/Endurance (34) Touch of Death - Damage/Recharge (34) Touch of Death - Accuracy/Damage/Endurance Level 22: Kick (A) Empty Level 24: Tough (A) Aegis - Resistance (36) Aegis - Resistance/Endurance (36) Aegis - Resistance/Recharge (36) Aegis - Endurance/Recharge (37) Aegis - Resistance/Endurance/Recharge Level 26: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (37) Shield Wall - Defense (37) Shield Wall - Defense/Endurance (39) Shield Wall - Defense/Endurance/Recharge (39) Shield Wall - Endurance/Recharge Level 28: Fiery Embrace (A) Recharge Reduction IO Level 30: Rage (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 32: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Shield Wall - Defense (40) Shield Wall - Defense/Endurance (40) Shield Wall - Endurance/Recharge (40) Shield Wall - Defense/Endurance/Recharge Level 35: Haymaker (A) Pulverizing Fisticuffs - Accuracy/Damage (42) Pulverizing Fisticuffs - Accuracy/Damage/Recharge (43) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge (43) Gladiator's Strike - Chance for Smashing Damage (43) Gladiator's Strike - Damage/Endurance/Recharge (46) Sudden Acceleration - Knockback to Knockdown Level 38: Foot Stomp (A) Armageddon - Chance for Fire Damage (45) Armageddon - Damage/Endurance (45) Armageddon - Damage (45) Armageddon - Damage/Recharge (46) Armageddon - Accuracy/Damage/Recharge (46) Sudden Acceleration - Knockback to Knockdown Level 41: Conserve Power (A) Recharge Reduction IO Level 44: Physical Perfection (A) Performance Shifter - Chance for +End (50) Performance Shifter - EndMod Level 47: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 49: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 1: Gauntlet Level 1: Brawl
  16. Bio/Spines would be a good place to start. Bio performs very well at the lower levels also at higher levels but some primaries are late bloomers and you can switch between defensive stance and efficiency stance if needed to help with endurance. you will eventually have 3 auras going so that will help to maintain aggro on top of your taunt witch can be used more for pulling a stray off the squishy guy.
  17. is there 1 combination that seems to do better than the rest as far as tanker primary/secondary and has anyone looked to see if there is a difference between tank and brute for ability to complete a run. does tank do better than brute or does brutes damage out put help?
  18. so i am looking at the different tank primaries was thinking about Bio but have no idea really how to build it. does anyone have a good Bio tank that they can share a build for me to check out i am planning on pairing it with SS at least that is what i am thinking so far.
  19. i know you already did a respec but here is my version of this build see what you think. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Mutation Tanker Primary Power Set: Radiation Armor Secondary Power Set: Ice Melee Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Hero Profile: Level 1: Alpha Barrier (A) Unbreakable Guard - +Max HP (3) Unbreakable Guard - Resistance/Endurance/RechargeTime (3) Unbreakable Guard - Resistance (5) Unbreakable Guard - Resistance/Endurance (5) Unbreakable Guard - Endurance/RechargeTime Level 1: Frozen Fists (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (42) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (43) Superior Might of the Tanker - Accuracy/Damage (43) Superior Might of the Tanker - Damage/Recharge (43) Superior Might of the Tanker - Accuracy/Damage/Recharge (45) Superior Might of the Tanker - Damage/Endurance/Recharge Level 2: Gamma Boost (A) Panacea - +Hit Points/Endurance (7) Panacea - Heal (7) Panacea - Heal/Endurance (9) Panacea - Endurance/Recharge (9) Panacea - Heal/Recharge (11) Panacea - Heal/Endurance/Recharge Level 4: Frost (A) Superior Gauntleted Fist - RechargeTime/+Absorb (45) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (45) Superior Gauntleted Fist - Accuracy/Damage (46) Superior Gauntleted Fist - Damage/RechargeTime (46) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (46) Superior Gauntleted Fist - Damage/Endurance/RechargeTime Level 6: Proton Armor (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (11) Unbreakable Guard - Resistance (13) Unbreakable Guard - Resistance/Endurance (13) Unbreakable Guard - Endurance/RechargeTime (15) Unbreakable Guard - RechargeTime/Resistance Level 8: Fallout Shelter (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (15) Unbreakable Guard - Resistance (17) Unbreakable Guard - Resistance/Endurance (17) Unbreakable Guard - RechargeTime/Resistance Level 10: Taunt (A) Perfect Zinger - Chance for Psi Damage Level 12: Radiation Therapy (A) Doctored Wounds - Recharge (48) Doctored Wounds - Heal (48) Doctored Wounds - Heal/Endurance (48) Doctored Wounds - Endurance/Recharge (50) Doctored Wounds - Heal/Recharge (50) Doctored Wounds - Heal/Endurance/Recharge Level 14: Beta Decay (A) Analyze Weakness - Chance for +ToHit (19) Analyze Weakness - Accuracy/Endurance/Recharge (19) Analyze Weakness - Defense Debuff (21) Analyze Weakness - Defense Debuff/Endurance/Recharge Level 16: Boxing (A) Empty Level 18: Tough (A) Steadfast Protection - Resistance/+Def 3% (21) Gladiator's Armor - TP Protection +3% Def (All) (23) Impervium Armor - Psionic Resistance (23) Aegis - Psionic/Status Resistance Level 20: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Shield Wall - +Res (Teleportation), +5% Res (All) (25) Reactive Defenses - Scaling Resist Damage (27) Kismet - Accuracy +6% Level 22: Particle Shielding (A) Preventive Medicine - Chance for +Absorb (27) Preventive Medicine - Heal (29) Preventive Medicine - Heal/RechargeTime/Endurance Level 24: Combat Jumping (A) Shield Wall - Defense (29) Shield Wall - Defense/Endurance (31) Shield Wall - Defense/Recharge (31) Shield Wall - Defense/Endurance/Recharge Level 26: Ground Zero (A) Obliteration - Chance for Smashing Damage (31) Eradication - Chance for Energy Damage (33) Scirocco's Dervish - Chance of Damage(Lethal) (33) Touch of Lady Grey - Chance for Negative Damage (33) Perfect Zinger - Chance for Psi Damage (34) Analyze Weakness - Chance for +ToHit Level 28: Freezing Touch (A) Hecatomb - Chance of Damage(Negative) (34) Hecatomb - Damage/Endurance (34) Hecatomb - Damage/Recharge (36) Hecatomb - Damage (36) Hecatomb - Accuracy/Damage/Recharge (36) Hecatomb - Accuracy/Recharge Level 30: Hasten (A) Recharge Reduction IO (37) Recharge Reduction IO Level 32: Ice Patch (A) Recharge Reduction Level 35: Ice Sword (A) Superior Blistering Cold - Recharge/Chance for Hold (37) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (37) Superior Blistering Cold - Accuracy/Damage (39) Superior Blistering Cold - Damage/Endurance (39) Superior Blistering Cold - Accuracy/Damage/Recharge (39) Superior Blistering Cold - Accuracy/Damage/Endurance Level 38: Frozen Aura (A) Armageddon - Chance for Fire Damage (40) Armageddon - Damage/Endurance (40) Armageddon - Damage (40) Armageddon - Damage/Recharge (42) Armageddon - Accuracy/Damage/Recharge (42) Armageddon - Accuracy/Recharge Level 41: Meltdown (A) Impervium Armor - Psionic Resistance Level 44: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense/Endurance Level 47: Super Speed (A) Quickfoot - Endurance/RunSpeed Level 49: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 1: Gauntlet Level 1: Brawl
  20. thank you for the feed back i have never ran a shield as well and i am not the greatest when it comes to knowing what to put where.
  21. ok trying something different and would like to know how this build looks. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Mutation Brute Primary Power Set: Psionic Melee Secondary Power Set: Shield Defense Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Psi Blade (A) Superior Brute's Fury - Recharge/Fury Bonus (3) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (3) Superior Brute's Fury - Accuracy/Damage (5) Superior Brute's Fury - Damage/Recharge (43) Superior Brute's Fury - Accuracy/Damage/Recharge (46) Superior Brute's Fury - Damage/Endurance/RechargeTime Level 1: Deflection (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (7) Luck of the Gambler - Defense (9) Unbreakable Guard - Resistance/Endurance/RechargeTime (9) Unbreakable Guard - Resistance (11) Unbreakable Guard - Resistance/Endurance (11) Unbreakable Guard - RechargeTime/Resistance Level 2: Telekinetic Blow (A) Superior Unrelenting Fury - RechargeTime/+Regen/+End (13) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (13) Superior Unrelenting Fury - Accuracy/Damage (15) Superior Unrelenting Fury - Damage/RechargeTime (15) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (17) Superior Unrelenting Fury - Damage/Endurance/RechargeTime Level 4: Battle Agility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (5) Luck of the Gambler - Defense/Endurance (7) Luck of the Gambler - Defense/Endurance/Recharge (17) Luck of the Gambler - Defense Level 6: True Grit (A) Preventive Medicine - Chance for +Absorb (21) Miracle - +Recovery (21) Unbreakable Guard - Resistance/Endurance/RechargeTime (23) Unbreakable Guard - Resistance (23) Unbreakable Guard - Resistance/Endurance (25) Unbreakable Guard - +Max HP Level 8: Concentration (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge Level 10: Psi Blade Sweep (A) Superior Avalanche - Recharge/Chance for Knockdown (19) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (19) Superior Avalanche - Accuracy/Damage (29) Superior Avalanche - Damage/Endurance (31) Superior Avalanche - Accuracy/Damage/Endurance (31) Superior Avalanche - Accuracy/Damage/Recharge Level 12: Active Defense (A) Recharge Reduction IO Level 14: Boxing (A) Empty Level 16: Tough (A) Steadfast Protection - Resistance/+Def 3% (33) Gladiator's Armor - TP Protection +3% Def (All) (34) Gladiator's Armor - Recharge/Resist (34) Gladiator's Armor - Recharge/Endurance (34) Gladiator's Armor - Resistance Level 18: Weave (A) Shield Wall - +Res (Teleportation), +5% Res (All) (36) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Kismet - Accuracy +6% Level 20: Against All Odds (A) Endurance Reduction IO Level 22: Phalanx Fighting (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Luck of the Gambler - Defense/Endurance Level 24: Taunt (A) Mocking Beratement - Recharge (25) Mocking Beratement - Taunt (27) Mocking Beratement - Taunt/Recharge (27) Mocking Beratement - Accuracy/Recharge (39) Mocking Beratement - Taunt/Range (39) Mocking Beratement - Taunt/Recharge/Range Level 26: Combat Jumping (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (40) Blessing of the Zephyr - Knockback Reduction (4 points) (40) Gift of the Ancients - Run Speed +7.5% (40) Gift of the Ancients - Defense (42) Gift of the Ancients - Defense/Endurance Level 28: Greater Psi Blade (A) Superior Blistering Cold - Recharge/Chance for Hold (29) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (31) Superior Blistering Cold - Accuracy/Damage (33) Superior Blistering Cold - Damage/Endurance (33) Superior Blistering Cold - Accuracy/Damage/Endurance (42) Superior Blistering Cold - Accuracy/Damage/Recharge Level 30: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 32: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 35: Mass Levitate (A) Armageddon - Chance for Fire Damage (37) Armageddon - Damage/Endurance (37) Armageddon - Damage (37) Armageddon - Damage/Recharge (45) Armageddon - Accuracy/Damage/Recharge (46) Force Feedback - Chance for +Recharge Level 38: Focused Accuracy (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 41: Shield Charge (A) Obliteration - Chance for Smashing Damage (42) Obliteration - Accuracy/Damage/Endurance/Recharge (43) Obliteration - Damage (43) Obliteration - Damage/Recharge (45) Obliteration - Accuracy/Damage/Recharge (46) Force Feedback - Chance for +Recharge Level 44: Physical Perfection (A) Numina's Convalesence - Heal (48) Numina's Convalesence - +Regeneration/+Recovery (48) Numina's Convalesence - Heal/Endurance (48) Numina's Convalesence - Heal/Endurance/Recharge (50) Power Transfer - Chance to Heal Self (50) Numina's Convalesence - Heal/Recharge Level 47: Superior Conditioning (A) Power Transfer - Chance to Heal Self Level 49: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Fury Level 1: Brawl
  22. thanks for the input i think i will do with out stone fist and keep fault it could help my team mates with the knockdown. that still gives me stone mallet / heavy stone mallet / tremor / seismic smash / hurl bolder / shield charge for damage attacks to choose from.
  23. so i am working on a Stone / Shield Brute and wondering what can i give up on stone melee i have to give up 2 powers in the stone melee power set i know i will not take taunt but what else can i give up?
  24. Brygid Tyr here from the Spandex Sisterhood on Liberty Server say hello missed you all!
  25. Hey there this is Brygid from the Spandex Sisterhood reaching out to see if any of my sisters are playing again.
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