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hakurr

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Everything posted by hakurr

  1. i have tried martial art a few times i just can not get in to it. ya i had a Titan Weapon toon when it first came out it was awesome. they ruined Titan Weapon in my mind i mean they have done a lot of great things here but they really killed Titan Weapon. i know i have decided on Radiation Armor for sure either tank or brute now to settle on what my offensive ability will be?
  2. You could do rad/ ??? And call it Radiant Defender
  3. I really like and enjoy running the S and L Farmer you have developed here. Thank you for sharing it with us. for those who like it as well i have done a second build on mine so that i can switch between farming and normal content here it is hope everyone likes it if there are any improvements just let me know i am not by any means the best at the builds. This Hero build was built using Mids Reborn 3.4.6 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! ooh look at me i'm mr tankypants: Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Martial Arts Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Hero Profile: Level 1: Alpha Barrier (A) Unbreakable Guard - Resistance (5) Unbreakable Guard - Resistance/Endurance (5) Unbreakable Guard - RechargeTime/Resistance (7) Unbreakable Guard - Resistance/Endurance/RechargeTime (7) Gladiator's Armor - TP Protection +3% Def (All) Level 1: Thunder Kick (A) Crushing Impact - Damage/Endurance/Recharge (34) Crushing Impact - Accuracy/Damage/Endurance (34) Crushing Impact - Accuracy/Damage (37) Crushing Impact - Damage/Endurance (37) Crushing Impact - Damage/Recharge Level 2: Proton Armor (A) Unbreakable Guard - Resistance (9) Unbreakable Guard - Resistance/Endurance (9) Unbreakable Guard - RechargeTime/Resistance (11) Unbreakable Guard - Resistance/Endurance/RechargeTime (11) Steadfast Protection - Resistance/+Def 3% Level 4: Storm Kick (A) Touch of Death - Chance of Damage(Negative) (37) Touch of Death - Accuracy/Damage/Endurance (40) Touch of Death - Damage/Endurance/Recharge (42) Touch of Death - Accuracy/Damage (42) Touch of Death - Damage/Endurance (42) Touch of Death - Damage/Recharge Level 6: Fallout Shelter (A) Unbreakable Guard - Resistance (17) Unbreakable Guard - Resistance/Endurance (23) Unbreakable Guard - RechargeTime/Resistance (25) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 8: Radiation Therapy (A) Theft of Essence - Chance for +Endurance (13) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb (13) Touch of the Nictus - Accuracy/Endurance/Recharge (15) Touch of the Nictus - Accuracy/Healing/Absorb Level 10: Boxing (A) Empty Level 12: Beta Decay (A) Achilles' Heel - Chance for Res Debuff Level 14: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (15) Kismet - Accuracy +6% (17) Reactive Defenses - Scaling Resist Damage Level 16: Super Jump (A) Winter's Gift - Slow Resistance (20%) Level 18: Particle Shielding (A) Preventive Medicine - Chance for +Absorb (19) Preventive Medicine - Heal/RechargeTime/Endurance (19) Preventive Medicine - Heal/RechargeTime (21) Preventive Medicine - Endurance/RechargeTime (21) Preventive Medicine - Heal/Endurance (23) Preventive Medicine - Heal Level 20: Warrior's Provocation (A) Perfect Zinger - Chance for Psi Damage (25) Perfect Zinger - Threat/Placate/Range (27) Perfect Zinger - Threat/Placate (27) Perfect Zinger - Threat/Placate/Recharge (33) Perfect Zinger - Threat/Placate/Recharge/Range (34) Perfect Zinger - Accuracy/Recharge Level 22: Dragon's Tail (A) Superior Gauntleted Fist - RechargeTime/+Absorb (39) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (39) Superior Gauntleted Fist - Accuracy/Damage (39) Superior Gauntleted Fist - Damage/RechargeTime (40) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (40) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 24: Tough (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (43) Unbreakable Guard - Resistance (43) Unbreakable Guard - Resistance/Endurance (43) Unbreakable Guard - +Max HP Level 26: Ground Zero (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (31) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (31) Superior Might of the Tanker - Accuracy/Damage (33) Superior Might of the Tanker - Damage/Recharge (33) Superior Might of the Tanker - Accuracy/Damage/Recharge (46) Superior Might of the Tanker - Damage/Endurance/Recharge Level 28: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Shield Wall - +Res (Teleportation), +5% Res (All) (29) Shield Wall - Defense (31) Shield Wall - Defense/Endurance Level 30: Focus Chi (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 32: Gamma Boost (A) Doctored Wounds - Heal (48) Doctored Wounds - Heal/Endurance (48) Doctored Wounds - Heal/Recharge (50) Doctored Wounds - Heal/Endurance/Recharge Level 35: Crippling Axe Kick (A) Superior Blistering Cold - Accuracy/Damage (36) Superior Blistering Cold - Damage/Endurance (36) Superior Blistering Cold - Accuracy/Damage/Endurance (36) Superior Blistering Cold - Accuracy/Damage/Recharge Level 38: Eagles Claw (A) Hecatomb - Chance of Damage(Negative) (45) Hecatomb - Damage/Endurance (45) Hecatomb - Damage (45) Hecatomb - Damage/Recharge (46) Hecatomb - Damage/Recharge/Accuracy (46) Hecatomb - Recharge/Accuracy Level 41: Meltdown (A) Unbreakable Guard - Endurance/RechargeTime (48) Unbreakable Guard - RechargeTime/Resistance (50) Unbreakable Guard - Resistance/Endurance Level 44: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 47: Tactics (A) Adjusted Targeting - To Hit Buff Level 49: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Gauntlet Level 1: Brawl
  4. ok thanks i figured they would have things in place to prevent it but felt i had to ask it is most likely a good thing that it works this way.
  5. can macros them self be set as the auto power or are they not considered a power per say
  6. can a macro be created that would auto activate a power and upon completion of that power activate another power? example: auto active burn and on completion activate foot stomp
  7. Fire melee is on my list i already have a Fire/Axe tanker and a Shield / Axe tanker love them both the new axe is alot of fun. my only concern with fire is like that big crunching feel whin i hit stuff with powers like axe but what a different power than axe/mace/sword so not sure what to choose
  8. i want to thank everyone for the feed back i am not sure what my next brute will be i was leaning toward Martial Arts / Fire but i may do ???/Rad just have not figured it out yet. i tend to lean toward a more tank style brute and i like a lot of aoe attacks just not sure what will fit my play style yet.
  9. here is a build i messed with i am not sure if i will make this but the build looks solid to me. This Hero build was built using Mids Reborn 3.4.6 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Super Strength Secondary Power Set: Fiery Aura Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Concealment Ancillary Pool: Energy Mastery Hero Profile: Level 1: Jab (A) Superior Brute's Fury - Recharge/Fury Bonus (5) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (19) Superior Brute's Fury - Accuracy/Damage (39) Superior Brute's Fury - Damage/Recharge (42) Superior Brute's Fury - Accuracy/Damage/Recharge (45) Superior Brute's Fury - Damage/Endurance/RechargeTime Level 1: Fire Shield (A) Unbreakable Guard - +Max HP (3) Unbreakable Guard - Resistance (3) Unbreakable Guard - Resistance/Endurance (9) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 2: Haymaker (A) Hecatomb - Chance of Damage(Negative) (5) Hecatomb - Damage/Endurance (25) Hecatomb - Damage/Recharge (39) Hecatomb - Damage/Recharge/Accuracy (42) Hecatomb - Recharge/Accuracy (43) Hecatomb - Damage Level 4: Boxing (A) Crushing Impact - Accuracy/Damage/Recharge Level 6: Healing Flames (A) Preventive Medicine - Chance for +Absorb (7) Preventive Medicine - Heal/RechargeTime/Endurance (7) Preventive Medicine - Heal (9) Preventive Medicine - Heal/Endurance (27) Preventive Medicine - Endurance/RechargeTime (50) Preventive Medicine - Heal/RechargeTime Level 8: Blazing Aura (A) Superior Unrelenting Fury - RechargeTime/+Regen/+End (36) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (37) Superior Unrelenting Fury - Accuracy/Damage (39) Superior Unrelenting Fury - Damage/RechargeTime (42) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (46) Superior Unrelenting Fury - Damage/Endurance/RechargeTime Level 10: Temperature Protection (A) Steadfast Protection - Resistance/+Def 3% (11) Gladiator's Armor - End/Resist (11) Gladiator's Armor - TP Protection +3% Def (All) Level 12: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (13) Reactive Defenses - Scaling Resist Damage (13) Reactive Defenses - Defense/Endurance Level 14: Tough (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (15) Unbreakable Guard - Resistance (15) Unbreakable Guard - Resistance/Endurance (23) Unbreakable Guard - RechargeTime/Resistance Level 16: Plasma Shield (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (17) Unbreakable Guard - Resistance (17) Unbreakable Guard - Resistance/Endurance (46) Unbreakable Guard - Endurance/RechargeTime Level 18: Rage (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge Level 20: Consume (A) Synapse's Shock - EndMod/Increased Run Speed (21) Synapse's Shock - Damage/Accuracy/Endurance (21) Synapse's Shock - EndMod (23) Synapse's Shock - Damage/Rechage (25) Synapse's Shock - Damage/Recharge/Accuracy (37) Synapse's Shock - EndMod/Recharge Level 22: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Shield Wall - +Res (Teleportation), +5% Res (All) (34) Shield Wall - Defense (34) Shield Wall - Defense/Endurance (34) Shield Wall - Defense/Recharge Level 24: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 26: Hasten (A) Recharge Reduction IO (27) Recharge Reduction IO Level 28: Knockout Blow (A) Superior Blistering Cold - Recharge/Chance for Hold (29) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (29) Superior Blistering Cold - Accuracy/Damage (40) Superior Blistering Cold - Damage/Endurance (40) Superior Blistering Cold - Accuracy/Damage/Endurance (43) Superior Blistering Cold - Accuracy/Damage/Recharge Level 30: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Luck of the Gambler - Defense (31) Luck of the Gambler - Defense/Endurance (31) Luck of the Gambler - Defense/Endurance/Recharge (45) Luck of the Gambler - Endurance/Recharge Level 32: Foot Stomp (A) Armageddon - Chance for Fire Damage (33) Armageddon - Damage/Endurance (33) Armageddon - Recharge/Accuracy (40) Armageddon - Damage/Recharge (43) Armageddon - Damage/Recharge/Accuracy (48) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 35: Burn (A) Superior Avalanche - Recharge/Chance for Knockdown (36) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (36) Superior Avalanche - Accuracy/Damage (37) Superior Avalanche - Damage/Endurance (45) Superior Avalanche - Accuracy/Damage/Endurance Level 38: Superior Conditioning (A) Performance Shifter - EndMod Level 41: Focused Accuracy (A) Adjusted Targeting - To Hit Buff/Endurance (46) Adjusted Targeting - To Hit Buff (48) Adjusted Targeting - Endurance/Recharge Level 44: Fiery Embrace (A) Recharge Reduction IO Level 47: Physical Perfection (A) Performance Shifter - EndMod Level 49: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 1: Fury Level 1: Brawl Brute - Super Strength - Fiery Aura.mxd
  10. i have been going back and forth trying to figure out what i want to make next. i narrowed it down to a brute and i know i want to do Fire Armor. i think i have it down to Martial Arts or Titan Weapon. i have attached both builds so you can see the potential of both and see what you guys think. Brute - Martial Arts - Fiery Aura.mxd Brute - Titan Weapon - Fiery Aura.mxd
  11. been messing around with this build think i have it as good as i can get it. would welcome any thought for improving it. This Hero build was built using Mids Reborn 3.4.6 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Martial Arts Secondary Power Set: Fiery Aura Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Storm Kick (A) Touch of Death - Chance of Damage(Negative) (5) Touch of Death - Damage/Endurance/Recharge (19) Touch of Death - Accuracy/Damage (39) Touch of Death - Damage/Endurance (42) Touch of Death - Damage/Recharge (45) Touch of Death - Accuracy/Damage/Endurance Level 1: Fire Shield (A) Unbreakable Guard - +Max HP (3) Unbreakable Guard - Resistance (3) Unbreakable Guard - Resistance/Endurance (9) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 2: Cobra Strike (A) Gladiator's Strike - Chance for Smashing Damage (5) Gladiator's Strike - Accuracy/Damage/End/Rech (25) Gladiator's Strike - Accuracy/Damage (39) Gladiator's Strike - Damage/Recharge (42) Gladiator's Strike - Damage/Endurance/Recharge (45) Gladiator's Strike - Accuracy/Endurance/Recharge Level 4: Boxing (A) Crushing Impact - Accuracy/Damage/Recharge Level 6: Healing Flames (A) Preventive Medicine - Chance for +Absorb (7) Preventive Medicine - Heal/RechargeTime/Endurance (7) Preventive Medicine - Heal (9) Preventive Medicine - Heal/Endurance (27) Preventive Medicine - Endurance/RechargeTime (50) Preventive Medicine - Heal/RechargeTime Level 8: Blazing Aura (A) Superior Unrelenting Fury - RechargeTime/+Regen/+End (36) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (37) Superior Unrelenting Fury - Accuracy/Damage (39) Superior Unrelenting Fury - Damage/RechargeTime (42) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (46) Superior Unrelenting Fury - Damage/Endurance/RechargeTime Level 10: Temperature Protection (A) Steadfast Protection - Knockback Protection (11) Steadfast Protection - Resistance/+Def 3% (11) Gladiator's Armor - TP Protection +3% Def (All) Level 12: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (13) Reactive Defenses - Scaling Resist Damage (13) Reactive Defenses - Defense/Endurance Level 14: Tough (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (15) Unbreakable Guard - Resistance (15) Unbreakable Guard - Resistance/Endurance (23) Unbreakable Guard - RechargeTime/Resistance Level 16: Plasma Shield (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (17) Unbreakable Guard - Resistance (17) Unbreakable Guard - Resistance/Endurance (23) Unbreakable Guard - RechargeTime/Resistance Level 18: Crippling Axe Kick (A) Superior Blistering Cold - Recharge/Chance for Hold (19) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (25) Superior Blistering Cold - Accuracy/Damage (40) Superior Blistering Cold - Damage/Endurance (43) Superior Blistering Cold - Accuracy/Damage/Endurance (46) Superior Blistering Cold - Accuracy/Damage/Recharge Level 20: Consume (A) Mocking Beratement - Threat/Placate/Range (21) Mocking Beratement - Threat/Placate/Recharge/Range (21) Mocking Beratement - Accuracy/Recharge (37) Mocking Beratement - Recharge Level 22: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Shield Wall - +Res (Teleportation), +5% Res (All) (34) Shield Wall - Defense (34) Shield Wall - Defense/Endurance (34) Shield Wall - Defense/Recharge Level 24: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 26: Hasten (A) Recharge Reduction IO (27) Recharge Reduction IO Level 28: Dragon's Tail (A) Superior Brute's Fury - Recharge/Fury Bonus (29) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (29) Superior Brute's Fury - Accuracy/Damage (40) Superior Brute's Fury - Damage/Recharge (43) Superior Brute's Fury - Accuracy/Damage/Recharge (46) Superior Brute's Fury - Damage/Endurance/RechargeTime Level 30: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Kismet - Accuracy +6% (31) Kismet - Defense/Endurance (31) Kismet - Defense/Recharge Level 32: Eagles Claw (A) Hecatomb - Chance of Damage(Negative) (33) Hecatomb - Damage/Endurance (33) Hecatomb - Damage (40) Hecatomb - Damage/Recharge (43) Hecatomb - Damage/Recharge/Accuracy (48) Hecatomb - Recharge/Accuracy Level 35: Burn (A) Superior Avalanche - Recharge/Chance for Knockdown (36) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (36) Superior Avalanche - Accuracy/Damage (37) Superior Avalanche - Damage/Endurance (45) Superior Avalanche - Accuracy/Damage/Endurance (48) Superior Avalanche - Accuracy/Damage/Recharge Level 38: Superior Conditioning (A) Performance Shifter - Chance for +End Level 41: Focus Chi (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 44: Fiery Embrace (A) Recharge Reduction IO Level 47: Assault (A) Endurance Reduction IO Level 49: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 1: Brawl (A) Empty Level 1: Fury Level 1: Sprint
  12. hakurr

    Newbie Help

    i think your best choices would be Willpower / Invulnerability these are very simple to run powers after these i would look at electric it as well is a simple to run power but does have click powers to restore your end and health as far as secondary power Dark Melee would complement willpower and Invulnerability very nicely due to the added heal attack and endurance refill and + to damage and to hit
  13. i don't run stone but i do run an Ice/Ice tanker i run with the ATO for added res in Icicles and i do often have a double stack of the proc.
  14. Travel powers to be free (not taking up a slot) but you get them at 14 and can only choose from 1 power set this would keep people from taking all of them
  15. I was just wondering I know it is not like they just flip a switch. And I do believe they have done a wonderful job so far of adding to the game and keeping everything running.
  16. so just a question is there any planes to introduce the rest of the incarnates there were 4 more in incarnates to unlock in the works before shut down.
  17. I have been sitting back watching everyone go on this huge tangent really it was just a suggestion did not realize it would get so many peoples panties in a bunch!!!
  18. I run a fire/axe tanker my build has S/L/F/E/N res at 90% S/L/M/R def at 45% with the buffs I really have no concerns about me taking damage now as a fire tank I have burn as axe melee I have whirling axe PBAOE and it draws enemies to me in side the burn I have pendulum that is and targeted aoe and cleave that is a cone and cleave hits pretty hard not monster damage but pretty good damage
  19. not sure but i happen to notice that my burn damage is not changing when i use fiery embrace. is there a bug or am i just seeing things?
  20. influence is not the issue i have it coming out my ears and yes i have a sg base and all the storage is full of enhancements three of those are just purple sets i do have a farmer and yes i can have a toon to 50 in about 3 hours i have 16 level 50's on my account and 10 of them i have ran 1 to 50 just on missions some of them ya i should have started over after lvl 25 but i was hoping they would improve and get more enjoyable after i hit 50 i was thinking it would add some nice thing that people could keep in there back pockets for that 1 chance to not have to reroll the character and as far as people wanting more they all ready do want more of everything this would just be a bone. i love this game played live from day 1 till it shut down nothing is going to discourage me from playing but it would be a nice little thing to do at least once.
  21. Have you ever ran a character up to 50 found it does not meet you expectations i me it was doing ok and you just thought well it will get there when i hit 50. well it didn't now you are frustrated and put him on the shelf and either start all over with a new character or take a break from playing all together. this is were a complete do over could save your frustration at least some of it. i would like to see a complete do over option this can be a 1 time thing account wide that every one gets or it can be tied to a chain of missions that when completed you get i like the 1 time account wide that way it is a very cautious thing to use but if it was tied to mission ark i guess you would get a lot of people doing that ark. ok now what the complete do over is just a super respec it would get you the ability in your arch type to choose what primary and secondary pool you get all over so if you was a willpower/staff tanker at level 50 you would have to still be a tanker but you could now be a shield/electric at level 50 i would also make the requirement that lvl 50 is needed to use this (this way you at least gave it a try to get the character up in levels and enjoy it.
  22. thank you i really did not know about that
  23. ok here is 1 of my builds i have tinkered with i am not sure how it would play but it is getting more damage / recharge / regen / and i think even recovery it does not have conserve power like yours does. take a look see what you think maybe it will help This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Science Tanker Primary Power Set: Shield Defense Secondary Power Set: Broad Sword Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Deflection (A) Unbreakable Guard - Resistance (3) Unbreakable Guard - Endurance/RechargeTime (5) Unbreakable Guard - Resistance/Endurance (13) Unbreakable Guard - RechargeTime/Resistance (17) Unbreakable Guard - Resistance/Endurance/RechargeTime (19) Impervium Armor - Psionic Resistance Level 1: Hack (A) Superior Blistering Cold - Accuracy/Damage (7) Superior Blistering Cold - Damage/Endurance (25) Superior Blistering Cold - Accuracy/Damage/Endurance (25) Superior Blistering Cold - Accuracy/Damage/Recharge (33) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (33) Superior Blistering Cold - Recharge/Chance for Hold Level 2: Battle Agility (A) Shield Wall - +Res (Teleportation), +5% Res (All) (3) Shield Wall - Defense (9) Shield Wall - Defense/Endurance (15) Shield Wall - Defense/Endurance/Recharge (33) Shield Wall - Defense/Recharge (34) Shield Wall - Endurance/Recharge Level 4: True Grit (A) Unbreakable Guard - Resistance (7) Unbreakable Guard - Resistance/Endurance (9) Unbreakable Guard - Resistance/Endurance/RechargeTime (11) Unbreakable Guard - +Max HP (11) Unbreakable Guard - RechargeTime/Resistance (37) Impervium Armor - Psionic Resistance Level 6: Slice (A) Superior Gauntleted Fist - Accuracy/Damage (13) Superior Gauntleted Fist - Damage/RechargeTime (45) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (46) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (46) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (48) Superior Gauntleted Fist - RechargeTime/+Absorb Level 8: Active Defense (A) Recharge Reduction IO Level 10: Combat Jumping (A) Reactive Defenses - Scaling Resist Damage (43) Reactive Defenses - Defense/Endurance Level 12: Against All Odds (A) Endurance Reduction IO Level 14: Hasten (A) Recharge Reduction IO (15) Recharge Reduction IO Level 16: Parry (A) Hecatomb - Chance of Damage(Negative) (17) Hecatomb - Damage/Endurance (21) Hecatomb - Damage (21) Hecatomb - Damage/Recharge (23) Hecatomb - Damage/Recharge/Accuracy (23) Hecatomb - Recharge/Accuracy Level 18: Phalanx Fighting (A) Shield Wall - Defense (19) Shield Wall - Defense/Endurance (43) Shield Wall - Defense/Recharge (45) Shield Wall - Defense/Endurance/Recharge Level 20: Grant Cover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 22: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (31) Gaussian's Synchronized Fire-Control - To Hit Buff (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance Level 24: Kick (A) Force Feedback - Chance for +Recharge Level 26: Shield Charge (A) Superior Avalanche - Damage/Endurance (27) Superior Avalanche - Accuracy/Damage (27) Superior Avalanche - Accuracy/Damage/Endurance (29) Superior Avalanche - Accuracy/Damage/Recharge (29) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (31) Force Feedback - Chance for +Recharge Level 28: Whirling Sword (A) Superior Might of the Tanker - Accuracy/Damage (40) Superior Might of the Tanker - Damage/Recharge (42) Superior Might of the Tanker - Accuracy/Damage/Recharge (42) Superior Might of the Tanker - Damage/Endurance/Recharge (43) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (45) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 30: Tough (A) Unbreakable Guard - Resistance (34) Unbreakable Guard - Resistance/Endurance (36) Unbreakable Guard - Resistance/Endurance/RechargeTime (36) Unbreakable Guard - RechargeTime/Resistance (37) Impervium Armor - Psionic Resistance Level 32: Weave (A) Shield Wall - Defense/Endurance (34) Shield Wall - Defense/Recharge (46) Shield Wall - Endurance/Recharge (48) Shield Wall - Defense/Endurance/Recharge (48) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 35: Focused Accuracy (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 38: Head Splitter (A) Armageddon - Damage/Endurance (39) Armageddon - Damage/Recharge (39) Armageddon - Damage (40) Armageddon - Damage/Recharge/Accuracy (40) Armageddon - Chance for Fire Damage (42) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 41: Assault (A) Endurance Reduction IO (50) Endurance Reduction IO Level 44: Physical Perfection (A) Performance Shifter - Chance for +End Level 47: Taunt (A) Perfect Zinger - Chance for Psi Damage Level 49: Super Speed (A) Quickfoot - Endurance/RunSpeed Level 1: Gauntlet Level 1: Brawl
  24. i don't have a Shield / WM but i do run a Shield / BA easy to convert over i would think but you can look at it see if it helps i managed to get good recharge and damage with 90% resist in S/L after i got my incarnates This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Dark Cleave: Level 50 Natural Tanker Primary Power Set: Shield Defense Secondary Power Set: Battle Axe Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Deflection (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (3) Luck of the Gambler - Endurance/Recharge (3) Luck of the Gambler - Defense/Endurance (5) Unbreakable Guard - Endurance/RechargeTime (5) Unbreakable Guard - Resistance/Endurance (7) Unbreakable Guard - RechargeTime/Resistance Level 1: Beheader (A) Gladiator's Strike - Chance for Smashing Damage (7) Gladiator's Strike - Accuracy/Damage/End/Rech (9) Gladiator's Strike - Accuracy/Damage (9) Gladiator's Strike - Damage/Recharge (11) Gladiator's Strike - Damage/Endurance/Recharge (40) Gladiator's Strike - Accuracy/Endurance/Recharge Level 2: True Grit (A) Unbreakable Guard - Resistance (11) Unbreakable Guard - Resistance/Endurance (13) Unbreakable Guard - +Max HP (13) Panacea - Heal (15) Panacea - Heal/Endurance (15) Panacea - Heal/Recharge Level 4: Gash (A) Gladiator's Strike - Chance for Smashing Damage (21) Gladiator's Strike - Accuracy/Damage/End/Rech (21) Gladiator's Strike - Accuracy/Damage (23) Gladiator's Strike - Damage/Recharge (23) Gladiator's Strike - Damage/Endurance/Recharge (46) Gladiator's Strike - Accuracy/Endurance/Recharge Level 6: Battle Agility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Luck of the Gambler - Defense (25) Luck of the Gambler - Defense/Endurance (27) Luck of the Gambler - Endurance/Recharge (33) Luck of the Gambler - Defense/Endurance/Recharge Level 8: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (27) Luck of the Gambler - Defense/Endurance Level 10: Taunt (A) Perfect Zinger - Chance for Psi Damage Level 12: Phalanx Fighting (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Shield Wall - Defense (29) Shield Wall - Defense/Endurance (33) Shield Wall - Endurance/Recharge (39) Shield Wall - +Res (Teleportation), +5% Res (All) Level 14: Super Speed (A) Winter's Gift - Slow Resistance (20%) Level 16: Hasten (A) Recharge Reduction IO (31) Recharge Reduction IO Level 18: Active Defense (A) Recharge Reduction IO (33) Endurance Reduction IO Level 20: Kick (A) Force Feedback - Chance for +Recharge Level 22: Grant Cover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Luck of the Gambler - Defense/Endurance Level 24: Against All Odds (A) Perfect Zinger - Threat/Placate/Range Level 26: Tough (A) Gladiator's Armor - End/Resist (34) Gladiator's Armor - TP Protection +3% Def (All) (34) Steadfast Protection - Resistance/+Def 3% (34) Impervium Armor - Psionic Resistance (40) Gladiator's Armor - Resistance (46) Gladiator's Armor - Recharge/Endurance Level 28: Whirling Axe (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (31) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (36) Superior Might of the Tanker - Accuracy/Damage (36) Superior Might of the Tanker - Damage/Recharge (36) Superior Might of the Tanker - Accuracy/Damage/Recharge (37) Superior Might of the Tanker - Damage/Endurance/Recharge Level 30: Shield Charge (A) Armageddon - Chance for Fire Damage (37) Armageddon - Damage/Endurance (37) Armageddon - Damage/Recharge (39) Armageddon - Damage/Recharge/Accuracy (39) Armageddon - Recharge/Accuracy (46) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 32: Weave (A) Gift of the Ancients - Defense/Endurance (40) Gift of the Ancients - Defense Level 35: Conserve Power (A) Recharge Reduction IO Level 38: Pendulum (A) Obliteration - Chance for Smashing Damage (42) Obliteration - Accuracy/Damage/Endurance/Recharge (42) Obliteration - Accuracy/Damage/Recharge (42) Obliteration - Accuracy/Recharge (43) Obliteration - Damage/Recharge (43) Force Feedback - Chance for +Recharge Level 41: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance Level 44: Maneuvers (A) Reactive Defenses - Scaling Resist Damage (50) Kismet - Accuracy +6% Level 47: Cleave (A) Superior Gauntleted Fist - RechargeTime/+Absorb (48) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (48) Superior Gauntleted Fist - Accuracy/Damage (48) Superior Gauntleted Fist - Damage/RechargeTime (50) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (50) Superior Gauntleted Fist - Damage/Endurance/RechargeTime Level 49: Focused Accuracy (A) Endurance Reduction IO Level 1: Gauntlet Level 1: Brawl
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