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hakurr

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Everything posted by hakurr

  1. Claws / Willpower and use aura's in costume design
  2. thank you that helps
  3. i have been trying to look up and see what Energy Focus actually does for you in Energy Melee and on now?
  4. So I was just wondering how well does Energy Malee perform on a scrapper?
  5. Jedi master cool concept i would do Duel Blades / Energy Aura i feel that the energy aura is more like the force that you are using to protect your self.
  6. when i am at full health i sit 50% S&L 48% F&C and 49% E&NE but when i get over whelmed in a fight and my health drops to about 30% they are all at 90%. and normally my health then stops dropping. i solo 90% of the time and normally run all missions at +2X8
  7. i thought you use to be able to change the name of a supergroup does anyone know how to do that?
  8. Here is another option or take on the build but it may be a little more expensive. and these numbers are before incarnates Brute - Street Justice - Super Reflexes.mbd
  9. Looking for Feedback i have tried to optimize yet get as much as i can out of this build am i missing anything or should i look at more recharge and damage and less resist? Hero Brute Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Battle AxeSecondary powerset: Super ReflexesPool powerset (#1): LeapingPool powerset (#2): SpeedPool powerset (#3): FightingPool powerset (#4): FlightEpic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Beheader A: Superior Brute's Fury: Recharge/Fury Bonus3: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge3: Superior Brute's Fury: Accuracy/Damage5: Superior Brute's Fury: Damage/Recharge5: Superior Brute's Fury: Accuracy/Damage/Recharge7: Superior Brute's Fury: Damage/Endurance/RechargeTime Level 1: Focused Fighting A: Reactive Defenses: Scaling Resist Damage7: Reactive Defenses: Defense/Endurance/RechargeTime9: Reactive Defenses: Defense9: Reactive Defenses: Defense/Endurance11: Reactive Defenses: Endurance/RechargeTime11: Reactive Defenses: Defense/RechargeTime Level 2: Focused Senses A: Luck of the Gambler: Defense/Endurance13: Reactive Defenses: Defense/Endurance/RechargeTime13: Reactive Defenses: Defense15: Reactive Defenses: Defense/Endurance15: Reactive Defenses: Endurance/RechargeTime17: Reactive Defenses: Defense/RechargeTime Level 4: Agile A: Shield Wall: Defense/Endurance17: Shield Wall: Defense/Recharge19: Shield Wall: Defense19: Shield Wall: Defense/Endurance/Recharge Level 6: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 8: Pendulum A: Superior Unrelenting Fury: RechargeTime/+Regen/+End21: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime25: Superior Unrelenting Fury: Accuracy/Damage27: Superior Unrelenting Fury: Damage/RechargeTime27: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime42: Superior Unrelenting Fury: Damage/Endurance/RechargeTime Level 10: Practiced Brawler A: Invention: Recharge Reduction Level 12: Gash A: Superior Blistering Cold: Recharge/Chance for Hold33: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime43: Superior Blistering Cold: Accuracy/Damage43: Superior Blistering Cold: Damage/Endurance43: Superior Blistering Cold: Accuracy/Damage/Endurance48: Superior Blistering Cold: Accuracy/Damage/Recharge Level 14: Hasten A: Invention: Recharge Reduction21: Invention: Recharge Reduction Level 16: Dodge A: Shield Wall: Defense/Endurance31: Shield Wall: Defense/Recharge31: Shield Wall: Defense31: Shield Wall: Defense/Endurance/Recharge Level 18: Swoop A: Hecatomb: Chance of Damage(Negative)29: Hecatomb: Damage/Endurance40: Hecatomb: Damage45: Hecatomb: Damage/Recharge46: Hecatomb: Damage/Recharge/Accuracy Level 20: Evasion A: Luck of the Gambler: Defense/Endurance23: Reactive Defenses: Defense/Endurance/RechargeTime23: Reactive Defenses: Defense33: Reactive Defenses: Defense/Endurance46: Reactive Defenses: Endurance/RechargeTime50: Reactive Defenses: Defense/RechargeTime Level 22: Build Up A: Adjusted Targeting: Recharge25: Adjusted Targeting: To Hit Buff/Endurance40: Adjusted Targeting: To Hit Buff42: Adjusted Targeting: To Hit Buff/Recharge48: Adjusted Targeting: To Hit Buff/Endurance/Recharge Level 24: Boxing (Empty) Level 26: Tough A: Gladiator's Armor: TP Protection +3% Def (All)29: Steadfast Protection: Resistance/+Def 3%40: Unbreakable Guard: +Max HP42: Unbreakable Guard: Resistance/Endurance Level 28: Lucky A: Shield Wall: Defense/Endurance39: Shield Wall: Defense/Recharge39: Shield Wall: Defense39: Shield Wall: Defense/Endurance/Recharge Level 30: Weave A: Shield Wall: Defense/Endurance33: Shield Wall: Defense/Recharge34: Shield Wall: Endurance/Recharge34: Shield Wall: Defense/Endurance/Recharge34: Shield Wall: Defense37: Shield Wall: +Res (Teleportation), +5% Res (All) Level 32: Cleave A: Multi-Strike: Damage/Endurance/Recharge36: Multi-Strike: Accuracy/Damage/Endurance36: Multi-Strike: Accuracy/Damage37: Multi-Strike: Damage/Endurance37: Multi-Strike: Damage/Recharge36: Multi-Strike: Accuracy/Endurance Level 35: Quickness A: Invention: Run Speed Level 38: Superior Conditioning A: Performance Shifter: Chance for +End Level 41: Physical Perfection A: Performance Shifter: Chance for +End Level 44: Axe Cyclone A: Armageddon: Chance for Fire Damage45: Armageddon: Damage/Endurance46: Armageddon: Damage48: Armageddon: Damage/Recharge45: Armageddon: Damage/Recharge/Accuracy Level 47: Focused Accuracy A: Adjusted Targeting: To Hit Buff/Endurance50: Adjusted Targeting: Endurance/Recharge50: Adjusted Targeting: To Hit Buff Level 49: Super Speed A: Thrust: Endurance/Running ────────────────────────────── Inherents: Level 1: Fury Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Panacea: +Hit Points/Endurance Level 1: Stamina A: Performance Shifter: Chance for +End Level 49: Speed Phase Level 4: Athletic Run ────────────────────────────── Incarnates: Reactive Total Core ConversionAgility Total Core RevampAssault Partial Radial Graft ────────────────────────────── Stats Breakdown: - Defense - Smashing: 27.52%Lethal: 27.52%Fire: 20.02%Cold: 20.02%Energy: 14.08%Negative: 14.08%Toxic: 14.08%Psionic: 14.08%Melee: 56.67%Ranged: 45%AoE: 49.5% - Resistance - Smashing: 90%Lethal: 90%Fire: 90%Cold: 90%Energy: 90%Negative: 90%Toxic: 11.75%Psionic: 11.75% - HP & Endurance - Regeneration: 236%Max HP: 1875.69 | End Recovery: 2.69/sEnd Use: 1.27/s End. (Net gain: 1.42/s)Max End: 105 - Movement - Run Speed: 28.59 mphJump Speed: 39.85 mphJump Height: 21.5 ftFly Speed: 0 mph - Stealth & Perception - Stealth (PvE): 0 ftStealth (PvP): 0 ftPerception: 1100 ft - Misc - Haste: 241.25%ToHit: 38.57%Accuracy: 59%Damage: 334.5%End Rdx: 20.4%Threat: 400 - Status Protection - Held: 10.38Stunned: 10.38Sleep: 10.38Immobilized: 20.76Knockback: 10Repel: 0Confused: 10.38Terrorized: 0Taunt: 4Placate: 0Teleport: 0 - Status Resistance - Held: 147.5%Stunned: 147.5%Sleep: 208.05%Immobilized: 208.05%Knockback: 10000%Repel: 0%Confused: 147.5%Terrorized: 147.5%Taunt: 0%Placate: 0%Teleport: 200% - Debuff Resistance - Defense: 95%Endurance: 0%Recovery: 0%PerceptionRadius: 100%ToHit: 69.2%RechargeTime: 55%SpeedRunning: 55%Regeneration: 0% ────────────────────────────── Set Effects Breakdown Superior Brute's Fury (Beheader) 44.98 HP (3%) HitPoints5% Defense(Smashing,Lethal), 2.5% Defense(Melee)4% DamageBuff(All)+10% Enhancement(RechargeTime)6% Resistance(Smashing,Lethal), 10% Status Resistance Reactive Defenses (Focused Fighting) 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance28.11 HP (1.88%) HitPoints3% Resistance(Fire,Cold), 5% Status Resistance3.75% Enhancement(EnduranceDiscount)+8.75% Enhancement(RechargeTime)3% Resistance(All) Reactive Defenses (Focused Senses) 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance28.11 HP (1.88%) HitPoints3% Resistance(Fire,Cold), 5% Status Resistance3.75% Enhancement(EnduranceDiscount) Shield Wall (Agile) 10% (0.62 HP/sec) Regeneration33.73 HP (2.25%) HitPoints4.5% Resistance(Energy,Negative), 7.5% Status Resistance Luck of the Gambler (Combat Jumping) +7.5% Enhancement(RechargeTime) Superior Unrelenting Fury (Pendulum) 4% DamageBuff(All)16% (1 HP/sec) Regeneration4% (0.07 End/sec) Recovery5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)6% Resistance(Energy,Negative), 10% Status Resistance, 6% Resistance(Smashing,Lethal), 6% Resistance(Fire,Cold) Superior Blistering Cold (Gash) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)4% (0.07 End/sec) Recovery6% Resistance(Fire,Cold), 10% Status Resistance5% Defense(Smashing,Lethal), 2.5% Defense(Melee)5% Defense(Fire,Cold), 2.5% Defense(AoE) Shield Wall (Dodge) 10% (0.62 HP/sec) Regeneration33.73 HP (2.25%) HitPoints4.5% Resistance(Energy,Negative), 7.5% Status Resistance Hecatomb (Swoop) 4% (0.07 End/sec) Recovery6% Resistance(Fire,Cold), 10% Status Resistance+15% Enhancement(Accuracy)+10% Enhancement(RechargeTime) Reactive Defenses (Evasion) 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance28.11 HP (1.88%) HitPoints3% Resistance(Fire,Cold), 5% Status Resistance3.75% Enhancement(EnduranceDiscount) Adjusted Targeting (Build Up) 2% DamageBuff(All)3% Resistance(Energy,Negative), 5% Status Resistance+9% Enhancement(Accuracy)+5% Enhancement(RechargeTime) Gladiator's Armor (Tough) 3% Defense(All), 100% MezResist(Teleport) (20% chance) Steadfast Protection (Tough) 3% Defense(All) Unbreakable Guard (Tough) 2.5% Enhancement(EnduranceDiscount)112.4 HP (7.5%) HitPoints Shield Wall (Lucky) 10% (0.62 HP/sec) Regeneration33.73 HP (2.25%) HitPoints4.5% Resistance(Energy,Negative), 7.5% Status Resistance Shield Wall (Weave) 10% (0.62 HP/sec) Regeneration33.73 HP (2.25%) HitPoints4.5% Resistance(Energy,Negative), 7.5% Status Resistance2.5% DamageBuff(All)3.75% Resistance(Toxic,Psionic), 6.25% Status Resistance5% Resistance(All), 100% MezResist(Teleport) (20% chance) Multi-Strike (Cleave) 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance1.5% Resistance(Fire,Cold), 2.5% Status Resistance2.25% Resistance(Energy,Negative), 3.75% Status Resistance1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing) Armageddon (Axe Cyclone) 4% (0.07 End/sec) Recovery6% Resistance(Fire,Cold), 10% Status Resistance+15% Enhancement(Accuracy)+10% Enhancement(RechargeTime) Adjusted Targeting (Focused Accuracy) 2% DamageBuff(All)3% Resistance(Energy,Negative), 5% Status Resistance ────────────────────────────── Set Buffs Totals Damage(All) (14.5% Total)+4% Damage(All) (From Superior Brute's Fury in Beheader)+4% Damage(All) (From Superior Unrelenting Fury in Pendulum)+2.5% Damage(All) (From Shield Wall in Weave)+2% Damage(All) (From Adjusted Targeting in Build Up)+2% Damage(All) (From Adjusted Targeting in Focused Accuracy) S/L Defense (19.44% Total)+5% S/L Defense (From Superior Brute's Fury in Beheader)+5% S/L Defense (From Superior Blistering Cold in Gash)+3% S/L Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% S/L Defense (From Steadfast Protection: Resistance/+Def 3% in Tough)+2.5% S/L Defense (From Superior Unrelenting Fury in Pendulum)+0.94% S/L Defense (From Multi-Strike in Cleave) Fire/Cold Defense (11.94% Total)+5% Fire/Cold Defense (From Superior Blistering Cold in Gash)+3% Fire/Cold Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Fire/Cold Defense (From Steadfast Protection: Resistance/+Def 3% in Tough)+0.94% Fire/Cold Defense (From Multi-Strike in Cleave) Energy/Negative Defense (6% Total)+3% Energy/Negative Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Energy/Negative Defense (From Steadfast Protection: Resistance/+Def 3% in Tough) Defense (Toxic) (6% Total)+3% Defense(Toxic) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Defense(Toxic) (From Steadfast Protection: Resistance/+Def 3% in Tough) Defense (Psionic) (6% Total)+3% Defense(Psionic) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Defense(Psionic) (From Steadfast Protection: Resistance/+Def 3% in Tough) Defense (Melee) (17.88% Total)+5% Defense(Melee) (From Superior Unrelenting Fury in Pendulum)+3% Defense(Melee) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Defense(Melee) (From Steadfast Protection: Resistance/+Def 3% in Tough)+2.5% Defense(Melee) (From Superior Brute's Fury in Beheader)+2.5% Defense(Melee) (From Superior Blistering Cold in Gash)+1.88% Defense(Melee) (From Multi-Strike in Cleave) Defense (Ranged) (6% Total)+3% Defense(Ranged) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Defense(Ranged) (From Steadfast Protection: Resistance/+Def 3% in Tough) Defense (AoE) (10.38% Total)+3% Defense(AoE) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Defense(AoE) (From Steadfast Protection: Resistance/+Def 3% in Tough)+2.5% Defense(AoE) (From Superior Blistering Cold in Gash)+1.88% Defense(AoE) (From Multi-Strike in Cleave) Enhancement (Accuracy) (39% Total)+15% Enhancement(Accuracy) (From Hecatomb in Swoop)+15% Enhancement(Accuracy) (From Armageddon in Axe Cyclone)+9% Enhancement(Accuracy) (From Adjusted Targeting in Build Up) Enhancement (EnduranceDiscount) (13.75% Total)+3.75% Enhancement(EnduranceDiscount) (From Reactive Defenses in Focused Fighting)+3.75% Enhancement(EnduranceDiscount) (From Reactive Defenses in Focused Senses)+3.75% Enhancement(EnduranceDiscount) (From Reactive Defenses in Evasion)+2.5% Enhancement(EnduranceDiscount) (From Unbreakable Guard in Tough) Enhancement (RechargeTime) (51.25% Total)+10% Enhancement(RechargeTime) (From Superior Brute's Fury in Beheader)+10% Enhancement(RechargeTime) (From Hecatomb in Swoop)+10% Enhancement(RechargeTime) (From Armageddon in Axe Cyclone)+8.75% Enhancement(RechargeTime) (From Reactive Defenses in Focused Fighting)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Combat Jumping)+5% Enhancement(RechargeTime) (From Adjusted Targeting in Build Up) HitPoints (376.69 HP Total / 25.13% of Base HP)+112.4 HP (7.5%) HitPoints (From Unbreakable Guard: +Max HP in Tough)+44.98 HP (3%) HitPoints (From Superior Brute's Fury in Beheader)+33.73 HP (2.25%) HitPoints (From Shield Wall in Agile)+33.73 HP (2.25%) HitPoints (From Shield Wall in Dodge)+33.73 HP (2.25%) HitPoints (From Shield Wall in Lucky)+33.73 HP (2.25%) HitPoints (From Shield Wall in Weave)+28.11 HP (1.88%) HitPoints (From Reactive Defenses in Focused Fighting)+28.11 HP (1.88%) HitPoints (From Reactive Defenses in Focused Senses)+28.11 HP (1.88%) HitPoints (From Reactive Defenses in Evasion) MezResist(All) (147.5% Total)+10% MezResist(All) (From Superior Brute's Fury in Beheader)+10% MezResist(All) (From Armageddon in Axe Cyclone)+10% MezResist(All) (From Superior Blistering Cold in Gash)+10% MezResist(All) (From Superior Unrelenting Fury in Pendulum)+10% MezResist(All) (From Superior Unrelenting Fury in Pendulum)+10% MezResist(All) (From Superior Unrelenting Fury in Pendulum)+10% MezResist(All) (From Hecatomb in Swoop)+7.5% MezResist(All) (From Shield Wall in Dodge)+7.5% MezResist(All) (From Shield Wall in Lucky)+7.5% MezResist(All) (From Shield Wall in Weave)+7.5% MezResist(All) (From Shield Wall in Agile)+6.25% MezResist(All) (From Shield Wall in Weave)+5% MezResist(All) (From Reactive Defenses in Focused Senses)+5% MezResist(All) (From Reactive Defenses in Focused Fighting)+5% MezResist(All) (From Reactive Defenses in Evasion)+5% MezResist(All) (From Adjusted Targeting in Build Up)+5% MezResist(All) (From Adjusted Targeting in Focused Accuracy)+3.75% MezResist(All) (From Multi-Strike in Cleave)+2.5% MezResist(All) (From Reactive Defenses in Focused Senses)+2.5% MezResist(All) (From Reactive Defenses in Focused Fighting)+2.5% MezResist(All) (From Reactive Defenses in Evasion)+2.5% MezResist(All) (From Multi-Strike in Cleave)+2.5% MezResist(All) (From Multi-Strike in Cleave) MezResist (Teleport) (200% Total)+100% MezResist(Teleport) (20% chance) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+100% MezResist(Teleport) (20% chance) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Weave) Recovery (16% Total)+4% (0.07 End/sec) Recovery (From Superior Unrelenting Fury in Pendulum)+4% (0.07 End/sec) Recovery (From Superior Blistering Cold in Gash)+4% (0.07 End/sec) Recovery (From Hecatomb in Swoop)+4% (0.07 End/sec) Recovery (From Armageddon in Axe Cyclone) Regeneration (56% Total / 18.44 HP/s)+16% (1 HP/sec) Regeneration (From Superior Unrelenting Fury in Pendulum)+10% (0.62 HP/sec) Regeneration (From Shield Wall in Agile)+10% (0.62 HP/sec) Regeneration (From Shield Wall in Dodge)+10% (0.62 HP/sec) Regeneration (From Shield Wall in Lucky)+10% (0.62 HP/sec) Regeneration (From Shield Wall in Weave) ResEffect (SpeedFlying) (15% Total)+15% ResEffect(SpeedFlying) (From Superior Blistering Cold in Gash) ResEffect (RechargeTime) (15% Total)+15% ResEffect(RechargeTime) (From Superior Blistering Cold in Gash) ResEffect (SpeedRunning) (15% Total)+15% ResEffect(SpeedRunning) (From Superior Blistering Cold in Gash) S/L Resistance (26% Total)+6% S/L Resistance (From Superior Brute's Fury in Beheader)+6% S/L Resistance (From Superior Unrelenting Fury in Pendulum)+5% S/L Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Weave)+3% S/L Resistance (From Reactive Defenses: Scaling Resist Damage in Focused Fighting)+1.5% S/L Resistance (From Reactive Defenses in Focused Fighting)+1.5% S/L Resistance (From Reactive Defenses in Focused Senses)+1.5% S/L Resistance (From Reactive Defenses in Evasion)+1.5% S/L Resistance (From Multi-Strike in Cleave) Fire/Cold Resistance (42.5% Total)+6% Fire/Cold Resistance (From Superior Unrelenting Fury in Pendulum)+6% Fire/Cold Resistance (From Superior Blistering Cold in Gash)+6% Fire/Cold Resistance (From Hecatomb in Swoop)+6% Fire/Cold Resistance (From Armageddon in Axe Cyclone)+5% Fire/Cold Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Weave)+3% Fire/Cold Resistance (From Reactive Defenses in Focused Fighting)+3% Fire/Cold Resistance (From Reactive Defenses: Scaling Resist Damage in Focused Fighting)+3% Fire/Cold Resistance (From Reactive Defenses in Focused Senses)+3% Fire/Cold Resistance (From Reactive Defenses in Evasion)+1.5% Fire/Cold Resistance (From Multi-Strike in Cleave) Energy/Negative Resistance (40.25% Total)+6% Energy/Negative Resistance (From Superior Unrelenting Fury in Pendulum)+5% Energy/Negative Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Weave)+4.5% Energy/Negative Resistance (From Shield Wall in Agile)+4.5% Energy/Negative Resistance (From Shield Wall in Dodge)+4.5% Energy/Negative Resistance (From Shield Wall in Lucky)+4.5% Energy/Negative Resistance (From Shield Wall in Weave)+3% Energy/Negative Resistance (From Reactive Defenses: Scaling Resist Damage in Focused Fighting)+3% Energy/Negative Resistance (From Adjusted Targeting in Build Up)+3% Energy/Negative Resistance (From Adjusted Targeting in Focused Accuracy)+2.25% Energy/Negative Resistance (From Multi-Strike in Cleave) Resistance (Toxic) (11.75% Total)+5% Resistance(Toxic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Weave)+3.75% Resistance(Toxic) (From Shield Wall in Weave)+3% Resistance(Toxic) (From Reactive Defenses: Scaling Resist Damage in Focused Fighting) Resistance (Psionic) (11.75% Total)+5% Resistance(Psionic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Weave)+3.75% Resistance(Psionic) (From Shield Wall in Weave)+3% Resistance(Psionic) (From Reactive Defenses: Scaling Resist Damage in Focused Fighting) Brute - Battle Axe - Super Reflexes.mbd
  10. hakurr

    Personal Space!

    for what you are wanting the best i can think is Titan Weapon / Fire Armor in Titan Weapon you get 3 cone attacks 1 AOE and 1 PBAOE and with Fire Armor you get 3 PBAOE's you could also use Electric Melee with 1 Cone and 3 PBAOE's (Lightening Clap if you proc it out can do damage Power Level Effect Defensive Sweep 1 Melee(Cone), Light DMG(Smash), Self +DEF(Melee, Smash) Crushing Blow 1 Melee, High DMG(Smash), -DEF Titan Sweep 2 Melee (Cone), High DMG(Smash), Foe Knockdown Build Momentum 6 Self +DMG, +To Hit, +Momentum Follow Through 8 Melee, Superior DMG(Smash), Foe Knockdown, Stun, Requires Momentum Taunt 12 Ranged (Targeted AoE), Foe Taunt Rend Armor 18 Melee, Extreme DMG(Smash), Foe -Def(All), -Res(All) Whirling Smash 22 PBAoE Melee, Moderate DMG(Smash), Knockdown, Requires Momentum Arc of Destruction 26 Melee (Cone), Superior DMG(Smash), Foe Knockback Power Level Effect Fire Shield 1 Toggle: Self +Res(Smash, Lethal, Fire, Cold, Disorient) Blazing Aura 1 Toggle: PBAoE, Minor DoT(Fire) Healing Flames 4 Self Heal, +Res(Toxic) Temperature Protection 10 Auto: Self +Res(Fire, Cold, Slow, Knockback), +Regen Plasma Shield 16 Toggle: Self +Res(Fire, Energy, Neg, Hold, Sleep) Consume 20 PBAoE, Minor DMG(Fire), Self +End Burn 24 Location (PBAoE), Moderate DoT(Fire), Self +Res(Immob) Fiery Embrace 28 Self +DMG Phoenix Rising 30 Self Rez, Special Power Level Effect Charged Brawl 1 Melee, Minor DMG(Smash/Energy), Foe Sleep, -End Havoc Punch 1 Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End Jacobs Ladder 2 Melee (Cone), High DMG(Energy), Foe Sleep, -End Build Up 6 Self +DMG, +To-Hit Thunder Strike 8 PBAoE, High DMG(Smash/Energy), Foe Disorient, Knockback, -End Taunt 12 Ranged (Targeted AoE), Foe Taunt Chain Induction 18 Melee, Moderate DMG(Smash/Energy), Foe -End, +Special Lightning Clap 22 PBAoE, Foe Disorient, Knockback Lightning Rod 26 PBAoE, Superior DMG(Energy), Foe Knockback, Self Teleport
  11. i could be wrong but scrappers do not generate agro like brutes and tanks you will have a lot of mobs running around. not say it can't be done but farming with a brute would be faster due to mobs would be centered on the brute instead of running off and returning. not sure if i am wording this correctly or not. but hopefully you can understand what i am trying to say.
  12. thank you all for the suggestions i think i will try Ice/Savage
  13. i mainly play Brutes, Scrappers, and Tanks i have never tried a Dominator but was thinking of trying 1 what power combo do you think might be good for me to start off with being i am used to playing melee toons.
  14. are you saying it wont prevent the knock back? the only reason i ask is i have used it in game and it defiantly made a difference
  15. hakurr

    is it possible

    ok i am looking for something new to play and looking for suggestions is it possible to create a character that can solo and when doing missions @ level 50 in all content run at +4 x 8. i was thinking maybe savage or spines primary or is there better option and maybe electric or radiation for secondary and once again is there a better option.
  16. this can easily be converted to Katana Dura Cell - Tanker - Electric Armor - Katana.mxd
  17. here is another option you can look at this is more tank but still will do decent damage. This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Dura Cell: Level 50 Natural Tanker Primary Power Set: Electric Armor Secondary Power Set: Super Strength Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Charged Armor (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (3) Unbreakable Guard - Resistance (3) Unbreakable Guard - Resistance/Endurance (5) Unbreakable Guard - RechargeTime/Resistance Level 1: Jab (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (5) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (7) Superior Might of the Tanker - Accuracy/Damage (7) Superior Might of the Tanker - Damage/Recharge (9) Superior Might of the Tanker - Accuracy/Damage/Recharge (9) Superior Might of the Tanker - Damage/Endurance/Recharge Level 2: Lightning Field (A) Superior Gauntleted Fist - RechargeTime/+Absorb (11) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (11) Superior Gauntleted Fist - Accuracy/Damage (13) Superior Gauntleted Fist - Damage/RechargeTime (13) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (15) Superior Gauntleted Fist - Damage/Endurance/RechargeTime Level 4: Haymaker (A) Hecatomb - Chance of Damage(Negative) (15) Hecatomb - Damage/Endurance (17) Hecatomb - Damage (17) Hecatomb - Damage/Recharge (19) Hecatomb - Damage/Recharge/Accuracy (19) Sudden Acceleration - Knockback to Knockdown Level 6: Conductive Shield (A) Unbreakable Guard - +Max HP (21) Unbreakable Guard - Resistance/Endurance/RechargeTime (21) Unbreakable Guard - Resistance (23) Unbreakable Guard - Resistance/Endurance (23) Unbreakable Guard - Endurance/RechargeTime (25) Unbreakable Guard - RechargeTime/Resistance Level 8: Static Shield (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (25) Unbreakable Guard - Resistance (27) Unbreakable Guard - Resistance/Endurance (27) Unbreakable Guard - RechargeTime/Resistance Level 10: Boxing (A) Empty Level 12: Taunt (A) Perfect Zinger - Threat/Placate/Range Level 14: Grounded (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (33) Unbreakable Guard - Resistance (33) Unbreakable Guard - Resistance/Endurance (33) Unbreakable Guard - RechargeTime/Resistance Level 16: Energize (A) Miracle - +Recovery (34) Miracle - Heal (34) Miracle - Heal/Endurance (34) Miracle - Heal/Recharge Level 18: Lightning Reflexes (A) Run Speed IO (36) Run Speed IO Level 20: Knockout Blow (A) Force Feedback - Chance for +Recharge (43) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (43) Superior Blistering Cold - Accuracy/Damage (43) Superior Blistering Cold - Damage/Endurance (45) Superior Blistering Cold - Accuracy/Damage/Endurance (45) Superior Blistering Cold - Accuracy/Damage/Recharge Level 22: Punch (A) Touch of Death - Chance of Damage(Negative) (29) Touch of Death - Damage/Endurance/Recharge (29) Touch of Death - Accuracy/Damage (31) Touch of Death - Damage/Endurance (31) Touch of Death - Damage/Recharge (31) Sudden Acceleration - Knockback to Knockdown Level 24: Tough (A) Steadfast Protection - Resistance/+Def 3% (36) Gladiator's Armor - TP Protection +3% Def (All) (36) Impervium Armor - Psionic Resistance (37) Impervious Skin - Status Resistance/Regeneration Level 26: Weave (A) Shield Wall - Defense (37) Shield Wall - Defense/Endurance (37) Shield Wall - Defense/Recharge (39) Shield Wall - Defense/Endurance/Recharge Level 28: Power Sink (A) Performance Shifter - Chance for +End (39) Performance Shifter - EndMod/Accuracy (39) Performance Shifter - EndMod (40) Performance Shifter - EndMod/Recharge (42) Performance Shifter - EndMod/Accuracy/Recharge Level 30: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Shield Wall - +Res (Teleportation), +5% Res (All) (40) Reactive Defenses - Scaling Resist Damage (42) Kismet - Accuracy +6% Level 32: Hasten (A) Recharge Reduction IO (42) Recharge Reduction IO Level 35: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 38: Foot Stomp (A) Armageddon - Chance for Fire Damage (45) Armageddon - Damage/Endurance (46) Armageddon - Damage (46) Armageddon - Damage/Recharge (46) Armageddon - Damage/Recharge/Accuracy (48) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 41: Focused Accuracy (A) Rectified Reticle - Increased Perception Level 44: Physical Perfection (A) Numina's Convalesence - +Regeneration/+Recovery (48) Numina's Convalesence - Heal (48) Numina's Convalesence - Heal/Endurance (50) Numina's Convalesence - Endurance/Recharge (50) Numina's Convalesence - Heal/Recharge (50) Numina's Convalesence - Heal/Endurance/Recharge Level 47: Rage (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 49: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 1: Gauntlet Level 1: Brawl
  18. It really depends on what you prefer i my self don't like struggling with endurance so i would go with Electric / Savage but this gives you an idea of what each would look like at 50 with no incarnates. Both sets are good in there own rite but you have to figure out what fits with what you want. DA/Savage Electric Armor / Savage Tanker - Dark Armor - Savage Melee.mxd Dura Cell - Tanker - Electric Armor - Savage.mxd
  19. here is how i would go with MA/Electric This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Dura Cell: Level 50 Natural Brute Primary Power Set: Martial Arts Secondary Power Set: Electric Armor Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Concealment Ancillary Pool: Energy Mastery Hero Profile: Level 1: Storm Kick (A) Superior Blistering Cold - Accuracy/Damage/Recharge (3) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (3) Superior Blistering Cold - Accuracy/Damage (5) Superior Blistering Cold - Damage/Endurance (5) Superior Blistering Cold - Accuracy/Damage/Endurance (7) Superior Blistering Cold - Recharge/Chance for Hold Level 1: Charged Armor (A) Aegis - Resistance (7) Aegis - Resistance/Endurance (9) Aegis - Resistance/Recharge (9) Aegis - Endurance/Recharge (31) Aegis - Resistance/Endurance/Recharge Level 2: Lightning Field (A) Superior Unrelenting Fury - RechargeTime/+Regen/+End (11) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (11) Superior Unrelenting Fury - Accuracy/Damage (13) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (13) Superior Unrelenting Fury - Damage/RechargeTime (15) Superior Unrelenting Fury - Damage/Endurance/RechargeTime Level 4: Cobra Strike (A) Superior Brute's Fury - Recharge/Fury Bonus (15) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (17) Superior Brute's Fury - Accuracy/Damage (17) Superior Brute's Fury - Damage/Recharge (19) Superior Brute's Fury - Accuracy/Damage/Recharge (19) Superior Brute's Fury - Damage/Endurance/RechargeTime Level 6: Conductive Shield (A) Unbreakable Guard - Resistance (21) Unbreakable Guard - Resistance/Endurance (21) Unbreakable Guard - RechargeTime/Resistance (23) Unbreakable Guard - Endurance/RechargeTime Level 8: Hasten (A) Recharge Reduction IO (23) Recharge Reduction IO Level 10: Static Shield (A) Unbreakable Guard - Resistance (29) Unbreakable Guard - Resistance/Endurance (29) Unbreakable Guard - Endurance/RechargeTime (31) Unbreakable Guard - RechargeTime/Resistance Level 12: Focus Chi (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 14: Kick (A) Empty Level 16: Tough (A) Steadfast Protection - Resistance/+Def 3% (33) Gladiator's Armor - TP Protection +3% Def (All) (33) Unbreakable Guard - +Max HP (34) Unbreakable Guard - Resistance/Endurance (34) Impervium Armor - Psionic Resistance (34) Aegis - Psionic/Status Resistance Level 18: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Reactive Defenses - Defense (36) Reactive Defenses - Defense/Endurance (36) Reactive Defenses - Endurance/RechargeTime (36) Reactive Defenses - Defense/RechargeTime Level 20: Grounded (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (37) Unbreakable Guard - Resistance (37) Unbreakable Guard - Resistance/Endurance (37) Unbreakable Guard - Endurance/RechargeTime (39) Unbreakable Guard - RechargeTime/Resistance Level 22: Lightning Reflexes (A) Run Speed IO Level 24: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Reactive Defenses - Defense/RechargeTime (25) Reactive Defenses - Defense/Endurance/RechargeTime (39) Reactive Defenses - Defense (39) Reactive Defenses - Defense/Endurance Level 26: Crippling Axe Kick (A) Hecatomb - Chance of Damage(Negative) (27) Hecatomb - Damage/Endurance (27) Hecatomb - Damage (40) Hecatomb - Damage/Recharge (40) Hecatomb - Damage/Recharge/Accuracy (40) Hecatomb - Recharge/Accuracy Level 28: Energize (A) Preventive Medicine - Chance for +Absorb (43) Preventive Medicine - Heal (43) Preventive Medicine - Heal/RechargeTime/Endurance (45) Preventive Medicine - Heal/RechargeTime Level 30: Dragon's Tail (A) Superior Avalanche - Accuracy/Damage/Recharge (33) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (42) Superior Avalanche - Accuracy/Damage (42) Superior Avalanche - Damage/Endurance (42) Superior Avalanche - Accuracy/Damage/Endurance (43) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 32: Eagles Claw (A) Gladiator's Strike - Chance for Smashing Damage (45) Gladiator's Strike - Accuracy/Damage/End/Rech (46) Gladiator's Strike - Accuracy/Damage (46) Gladiator's Strike - Damage/Recharge (46) Gladiator's Strike - Damage/Endurance/Recharge (48) Gladiator's Strike - Accuracy/Endurance/Recharge Level 35: Power Sink (A) Performance Shifter - Chance for +End (48) Performance Shifter - EndMod (48) Performance Shifter - EndMod/Recharge (50) Performance Shifter - EndMod/Accuracy/Recharge Level 38: Superior Conditioning (A) Performance Shifter - EndMod Level 41: Physical Perfection (A) Miracle - +Recovery Level 44: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Kismet - Accuracy +6% (50) Shield Wall - +Res (Teleportation), +5% Res (All) (50) Reactive Defenses - Scaling Resist Damage Level 47: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 49: Focused Accuracy (A) Endurance Reduction IO Level 1: Fury Level 1: Brawl
  20. not saying it does not work i created this MA/Rad farmer and tried it out it really is a lot of work and a struggle to farm with and keep alive. some of that my be just me not running it properly but i decided to go a different rout. i use a Rad/Fire/Mu fire farmer and did a second build to S&L farmer it works very well just maybe not as fast as some people would like. here is the build maybe people can tweak it to serve there needs. Brute - Radiation Melee - Firey Aura - S-L Farmer.mxd
  21. here is something to look at if you want have not run Will Power in years so i am not by any means saying this is a great build but this is how i would go with it Brute - Dark Melee - Willpower.mxd
  22. i stand corrected i did not look at the run speed it does change
  23. cool concept not the way i would go but it is about what you want to play only thing you might want to look at is Lightening Reflexes you have to run speeds in it i would take 1 out if you look at your numbers you get the exact same bonus from it with 1 slot as you do 2 that gives you a slot to put somewhere else.
  24. i know on my Fire/Axe Tank i hit axe cyclone and it pulls everything to me and knocks them down set off burn then cleave and pendulum witch both know just about everything down then it is a rinse and repeat it really is fun to pull them in burn them and knock them on there butts. i tried it on a brute was good don't get me wrong but the tank version hits a lot more enemies.
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