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Heraclea

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Everything posted by Heraclea

  1. I took the corresponding set on the scrapper - a willpower scrapper. I'd recommend it.
  2. I took it and use it frequently as my alpha strike. It's also available at levels before you get Quills. You want all the PBAoEs.
  3. Heraclea

    Speedster build

    When I wanted to try to make a speedster, I went with Kinetic Combat and Radiation Armor on a scrapper. The SFX from Kinetic work well with the concept, but most of the 'speedster' aspects of the build proved counterproductive: there are too many narrow sewer doors, catwalks, and caves that making your character move fast can be unhelpful.
  4. Carl Douglas - Kung Fu Fighting
  5. Having taken Bio/Spines to 50+. I can recommend it highly, Bio is the recovery oriented armor. Gives you what you need to keep Quills up. Bio is a resist set that relies on a number of click powers for survivability. Spines is not much cursed by animation lag: one of your biggest attacks just needs to be toggled on. With a damage aura in the primary and one in the secondary, all you need to do is to show up and mobs die. As Catrina says, ca tamalli ("it's the tamales.")
  6. My next level 50 tanker is probably going to be a Shield/Fire. Concentrating on the primary and secondary powers like I usually do, this is going to turn into an AoE queen. No control at all; took AirSup to fill the gap. Looking forward to seeing what the tanker changes will do for her.
  7. Ladytron - Burning Up
  8. Jefferson Airplane - Bear Melt
  9. The super boosters were former monetization schemes, things you could buy from the studio that unlocked features, costume parts, and so forth. Everything they offered ought to be free on Homecoming. It's just that changes to height, body type, or gender need to be made at an ingame PC at one of the Icons or Facemakers; the versions available in bases can't do that.
  10. Any unit of currency is a divisor. That is, the actual purchasing power of any unit of currency can be expressed as V=G/U, where V equals the purchasing power ("actual value") of a unit of currency, G the goods available for purchase, and U the number of units of currency chasing them. The problem with the old game was that for years currency accumulated with nowhere to go, and throughout its history currency kept accumulating and chased a very small number of goods. This is why I always preferred buying everything with merits, even when everything cost a lot more merits back then. Your own drops were too precious to be traded for the dross of inf. You worked the system for lucky recipe drops, saved even the lesser ones, and bought the salvage you needed with AE tickets. I still do that to a great extent, and it's a lot easier thanks to the converter minigame. I think the long term trend is still inflationary. But where the old game pegged the value of inf to SOs that were obsolete as of Issue 9, today we have floors in the conversion of inf to merits, and the seeding of salvage on the AH.
  11. You can adjust scales at a regular Facemaker or Icon NPC. What you can't do is to change your body type or gender. That needs the Cosmetic Surgeon.
  12. I eventually redid the entrance to my main base so that the vista I wanted to present to anyone entering faced south.
  13. Brian Jonestown Massacre - 13
  14. I currently have three level 50 scrappers on Homecoming: Kinetic/Rad is currently my favorite. Was originally made as a speedster concept, which really doesn't work well in game. Works well at all levels. Fast recharging AoE and solid ST damage. Brings a lot of utility to teams - this is my healing scrapper. Titan Weapons/Willpower. First scrapper I rolled n HC. Quite fun at level 50, but a pain to get there. Does not exemp down well. Talk of nerfing Titan Weapons has somewhat discouraged my interest in this character; no point in putting a lot of work into her if she's only going to be stripped and discarded. Fire/Regen, Recreation of an old live character. Slowly unlocking her incarnates, but her real purpose is farming lower level task forces. Frankenslotted with random stuff. Not tough enough for endgame content. Plays like a dream on Synapse, though.
  15. The only thing from old live that I bought and paid for and want back is my full complement of eight AE mission slots. To publish new material I have to pull a current one and lose the ratings. I asked a GM for more but whoever I reached apparently didn't understand how it worked.
  16. For some zones like New Dark Astoria, you have to run at +1 to +3 to get baseline white minions. This depends on the state of your incarnates. I will usually be on a tanker joining PUGs, and tend not to mind what they do.
  17. I rolled a TW/WP scrapper fairly early. I lost interest in the character for a while because I found her rather frustrating to play while levelling. You'd queue up the big AoE and by the time it fired those mobs would be mostly dead and the team moved on to the next spawn. Playing the set as a tanker would be even more frustrating. As a tanker, you sometimes need to be able to quickly switch targets. Animation lockouts keep you from reacting. Also, as a tanker, you're taking it as a secondary, which means that the levelling process will be even slower. Finally, there's talk of nerfing the set, which of course means that the character will get stripped and banished. This was my first scrapper, but my scrapper main is now Kinetic/Rad. Titan Weapons plays fine at 50, but this is definitely an endgame attack set and not a whole-game attack set. I have another level 50 scrapper, fire/regen, built specifically to farm exemped content. This is how I'd recommend you build a tanker generally, to play the whole game rather than concentrate on level 50 material. You're a team support character and you want to be able to do the job at any level. Titan Weapons isn't much good for that.
  18. There is a separate system that limits AE ticket gains on very large maps.
  19. The suicidal hostages are the worst. Not only do they require you to drop stealth, they start fights with any mob they see. Having a doorsitter with Assemble the Team is a good idea.
  20. Gong - Oily Way / Outer / Inner Temple
  21. Heraclea was an Inv/SS tanker in the old official game. Her re-creation is as Inv/Dark Melee. Officially the explanation is that she spent several years in the Underworld and visiting Hyboria and other, even stranger places. These travels changed her. Some say that in the process she merged with Omphale, who was an Inv/DM tanker in the old game. I learned how effective that combination could be, and that character became my go-to for master runs and so forth.
  22. Gottfried Stölzel - Concerto for Four Choirs in D Major
  23. Portishead - Glory Box
  24. The Stooges - Down On the Street
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