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Dacy

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Everything posted by Dacy

  1. Just wanted to say, I hope that people have been touring these bases. Not just the winners; I wish we could have awarded so many more awards, because there were so many awesome bases! I was amazed at how many truly talented builders were out there that I had never even met. I had never even met over half of the people who won! I want to remind builders of the resources that are out there for you: there's the Builder's Discord, which has an incredible wealth of resources and wonderful people. We are here to help you learn and grow; we love sharing our discoveries, because we all grow when we learn from each other. It's a great community. And of course, there is the Base Building channel in game, the info on the forums, and my video tutorials. My hope is that no one feels like they have to go it alone. Anyway, I enjoyed touring all the awesome bases and seeing the creative concepts. I hope everyone is going to different shards and looking at what is out there.
  2. I've made tour hubs. They contain all the passcodes (with the exception of at least one that's been deactivated for privacy), and a macro that will let you hop from base to base without leaving each base. The hubs are: Everlasting: TOUR-33691 Excelsior: TOUR-30788 Indomitable: TOUR-11167 Reunion: TOUR-9105 Torchbearer: TOUR-14480 Victory: TOUR-893
  3. Custom, created, or combined objects are objects created from items that don't necessarily bear any resemblance to what it is you've created, things you've made because you can't find something suitable in the editor. Such as: or We're builders. This is a higher level skill, but it's one nearly everyone comes to at some point, because our imaginations exceed the editor's offerings. 🙂
  4. There are a lot of awesome bases, even high scoring bases, that did not win an award. If you're looking at your score in dismay, please remember, first of all, the rubric was never meant to be a ruler by which a base must measure up, it was meant to assess all the possible ways builders could go when building, and so, no base will ever score perfectly. And clearly, you can have an excellent base without having the top base in that category. And low scores are disappointing, I know, but with the rubric, you can clearly see what areas can be improved upon. Theoretically, the most a base could score was 81 points per judge. No base scored more than in the high 80th percentile. Only about 21 bases got more than 63% of the points technically available. That's because, again, it's not a ruler, it's a tool so we're all looking at the same things, and it covers possibilities. We like being transparent, but we don't like people feeling badly because some number is making them feel like their base isn't wonderful. I saw a lot of AMAZING bases, and I think everyone who stepped out of their comfort zone into the competition has good reason to be very proud, and there is no base that didn't take some effort to make. Judging was as fair as we could make it; it is difficult to compare the beauty of a gorgeous landscape with a space station with a castle with a fantasy land, but having a rubric gives us structure and makes sure everyone is comparing the same things, at least. Unfortunately, competition being what it is, and being FIERCE, we will only have a few winners. And the judges, wow, they had to go through over 100 bases, and I know that people didn't get the tours we'd all hoped would happen, but the amount of time and energy the judging team had already put into judging was already huge, and just know that at least, all the bases were evaluated on the same basis and all were given whatever time it took to make sure all of it was seen. The novice evaluations that my team and I did will hopefully give some feedback to builders; we chose the novices because some novices were just starting out and really wanted feedback more than anything, and we wanted to work up an evaluation that worked well. The one we had for this was okay, but Easter Bunny and I've reworked it even more, with an eye for being able to have a structure in place to evaluate a base when someone asks for feedback, and perhaps, if the Council approves it, be able to offer recognition awards based on builder skill, not just for those with the highest score in a category. It would still be something you'd have to work to earn, and have the skills to earn, but the skills can be taught and there are lots of resources to teach you about them.
  5. You basically just did. 🙂 I'll let EB know, if he's not already seen this.
  6. I'm late to the party, sorry! I just wanted to note that Novice bases actually got a separate evaluation from the judging scorecard. I will be sending those out, they are not scored, but each has two different advanced builders commenting on different aspects of the base, from the technical to how you used the space to some of the artistic. I will be sending those out to all who registered as a Novice base; if you want your judging evaluation scorecard, you need to request that.
  7. I’m not sure what about it is not reliable? Placement can be tricky if the grab point is too close to the halfway point, but my spaceship is definitely a testament to the fact that you can build and they stay, because both the front and the back of that ship was built using that technique.
  8. Erm, I suppose I will likely message builders and ask what category they might like to move to. Maybe I'll change "novice" to "Hubs". Every shard seems to have a bunch of those! The black void is the surface tile (col) tinted darkest black (the black on the trio black/grey/white, not the gradient black).
  9. That is, the code should be SLUDGEPVP.
  10. PvP. That font has a weird v. And the contest bases are red 😊. Hopefully your load time is better, at one point I was updating bases, but all done now. That could have caused a problem, possibly. Because the tour bases are quite simple.
  11. The HC Base Contest is officially underway, all bases submitting and all bases ready for judging and viewing! And we have some AMAZING bases of super high quality! See them all; check out the TOUR hubs, where the contest bases are listed in red in the various categories, along with helpful macros to help you hop from base to base quickly. Everlasting: TOUR-33691 Excelsior: TOUR-30788 Indomitable: TOUR-11167 Reunion: TOUR-9105 Torchbearer: TOUR-14480 Victory: TOUR-893 Who will win each category? This is already a TOUGH CONTEST!
  12. The contest bases look amazing, whatever base that wins each category will be absolutely amazing, given who all they have to beat!! Good luck to all! Check out all the bases through the hubs: Everlasting: TOUR-33691 Excelsior: TOUR-30788 Indomitable: TOUR-11167 Reunion: TOUR-9105 Torchbearer: TOUR-14480 Victory: TOUR-893
  13. @Arisara, the rule here says, up to 5, including yourself, but you list 5 and not also yourself. If we include you, which generally I do, because you submitted it, that would be 6 globals. Which global do you want omitted?
  14. The choice of the category is really up to you, but I think it’s helpful if why you chose that category is apparent when you view the base. I usually recommend mixed bases go into “other”, but if they are mixed because it’s Science Fiction or arcane/magical, then that makes sense too. As an example, you might check out dryad-20249 on everlasting. Obviously, this base could be entered under nature, or other; but it’s magical, and so arcane fits. “Other” is there when you’re really not sure where to put it, too. 😊
  15. Bases can't be in two categories, and these are two different categories. 🙂 So I will enter it in Novice. Given the interest in the Novice category, we may need to expand it at some point! But today is not the day.
  16. The bases in Novice are not expected to be as polished, but will be judged with the same rubric. The difference will be in who you are competing with. More experienced base builders, some have spent literally years polishing their bases, learning new techniques, etc; so expect that the winners of the other categories would be at a high level of refinement and polish. I encourage you to enter the novice, this is where novices will compete against other novices, so it does not matter what the standard is for the other categories. Some novices will catch on more quickly than others, so some bases will have a higher degree of sophistication than others, but all are people who have not dedicated lots of time to perfecting their building skills as of this contest. Regardless of what category you enter, people will see your build, and you can get feedback about it. Now, feedback will likely be a bit different for a novice, who might not know what and how to do things, vs. a veteran, who has had the time and experience to learn what and how to do things. But each category is judged only against the rubric, and only competes against others in that same category. So...if I were you and wanted to see where I had the best chance (remembering there is only one winner per category), I'd go to the TOUR hubs and see the bases that I'd be competing against. (You'll have to go to the other shards to get them all.) If you happen to be in a light category, maybe, sure, go with that, but otherwise I'd advise Novice.
  17. You can't fill the doorway, but, you can build over it, if above, and in it, if within the base bounds, of course. I have experienced doors that have disappeared upon applying a filled spot to the base, so, if the door is gone, see if it's invisible, or actually needs to be replaced. I actually have not run into a situation where the door was invisible but still functionally there. But this is the editor. I will never say never to something that could be funky. 🙂 If you have a door that you wish to be a wall, I'd suggest removing the door, which will then fill with a wall, or use editor pieces to create a wall; a good option if you still wish to be able to use it as a doorway, because of course then you can also create a passage.
  18. Check out the help section, pinned here, for a guide to which light sources actually give light. I find ceiling spot 2 is usually my go-to, because it's somewhat directional and works very well once buried, which is how I usually use it. Fluorescent lights, usually the smaller bar one, is also great for thinner hiding spaces, especially for letters. As Forager pointed out, the flood lights are also very useful because of their light source that's out away from the visible light object, which again, is useful when you bury it in something, which is how I usually light things. Note on the things that give light: you have to be using indoor lighting to be able to get light from any light source, of course. On the Outdoor light setting, no lights actually brighten.
  19. You can click and drag floor sections, which can also be walls and ceilings, up or down. If you are grabbing an item and you move it and you see a red outline on what you're doing, stop where you are and hit escape. Don't let go before you hit escape, escape will do that for you; then it's like it never happened. Escape lets you let go of whatever it is you have. Works great with storage, as you cannot undo a move you make for storage, and they have large and "sticky" grab areas, so they are overly easy to interact with. Here's a quick guide to help if you raise a section and don't know how to get it back down: And check my signature to come on over to the Builder's Discord, lots of people on all hours of the day and night, who can answer questions! Plus, lots of resources to help.
  20. The correct code for this, for everyone who is visiting, is Victrix001-3323.
  21. Well, in my humble opinion, pictures never do bases justice. This is a base in the contest, and so I hope that everyone will visit it and other contest bases, as well as other bases they may see listed: Past winners, works that are coming in the future, whatever looks interesting! 🙂
  22. Hopefully it's entered in the Directory! The Directory has a guest book where you can put your rave review for all to see! Also, please visit the TOUR hubs, they have all the contestants for the current base contest, and there are some super amazing builds. And visit other servers! We have an amazing and creative crew. (If you like floating islands, please visit the Pagoda, on Everlasting, GHOST-1471; every area is accessible without flight. It is one of the contest winners, all of which are denoted in the TOUR hubs, and all of which are incredible bases.) Everlasting: TOUR-33691 Excelsior: TOUR-30788 Indomitable: TOUR-11167 Reunion: TOUR-9105 Torchbearer: TOUR-14480 Victory: TOUR-893
  23. Please correct your entry information, this is not the sg listed for the code listed, and the code is invalid. Thank you!
  24. The only items that you can walk through but not see through, are: hanging vines (thoroughly tintable), agapanthus 1-4, large bush 1&2, reeds, and leaves of trees such as trees 1-12 and willows. Hanging vines are typically used more than any other item, as it is the best combo of tintable, thick, and has no parts with any collision. Now, there is one more thing that has no collision that you cannot see through, but it can take a lot of manipulation (remember to hit F3) to get it positioned in such a way as to be able to use it, but: the Recluse Globe statue (which is huge), the cape has no collision. Happy Building!
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