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Everything posted by Dacy
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Base Editor Changes: Things We'd All Like to See
Dacy replied to Dacy's topic in Suggestions & Feedback
So, on the copy/paste, I had a thought, if a straight copy/paste isn't workable, maybe a workaround that I know already exists, might be? Here's the thing: if I have an item already out, let's say it has a floor attachment, and I then go to another item with a floor attachment and I change its attachment to "surface", and then go back to the first item that had a "floor" attachment, that item will switch to "surface". Try it if you don't believe me. You can actually get the entry portal to attach via surface in this manner, even tho if you try to manually change the attachment for that item, it will tell you that that item's attachment can't be changed. So my idea/workaround would be, a "Style" like assignment, such as you find in Word or Office: any traits that can be assigned which you did to an object, you can then designate to be assigned to other objects. So, it'd be a lot LIKE copy/paste, in that, instead of having to tilt and color and lift something over and over again, you'd just style it, and it'd take on whatever characteristics you did to the first one. As I mentioned...clearly, this is already present in the editor in some capacity, although I am not sure at all that it was ever intentional. If it could be figured out what coding is doing this, perhaps it could be formalized as a style feature. -Dacy -
You don't need a power source, the entry/exit should work from the very start. It could be a rare bug from the last patch. We know the patch affected some items; if you are still having problems, I will be happy to come by and see what I can see. I'm going to suggest, if you haven't already tried it, to log out, let the base sit for at least 6 minutes (minimum reset time) and see if the bug persists. Message me in game @Dacy to have me come see what's going on. -Dacy
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Base Editor Changes: Things We'd All Like to See
Dacy replied to Dacy's topic in Suggestions & Feedback
Not sure what happened there. I invite you to come into my Everlasting base, Overkill, where I have a deep lake with a sea base you can see at the bottom, yet you can swim wherever you want. π (I'll meet you in game if you'd like whenever you're free). I'm also happy to come into your base and see if I can figure out what is wrong. -Dacy -
Base Editor Changes: Things We'd All Like to See
Dacy replied to Dacy's topic in Suggestions & Feedback
Place glass floors under the water so that you're at the height you'd like to be at, then your characters can swim. You won't be able to see the glass, because calm water kills fx, and glass floors are in that category. -Dacy -
Base Editor Changes: Things We'd All Like to See
Dacy replied to Dacy's topic in Suggestions & Feedback
Be sure you are finding the things on the poll most dear to you and voting for them. Dev time is very limited, and our requests and desires, nearly endless, so if we want progress, we need focused direction. Teleport points and texture mapping (for things like sand, lava, snow, wood, metal, etc) are on the polls. π We looked at the things most requested/needed to come up with what we put there; too many choices and it gets overwhelming really fast. I'm truly sorry if some of your favorites are not there (and in trying to get the items posted, I had deleted two categories that I was unable to add back), but we felt that the most asked for items should be the focus. I'm hoping that, if the devs realize how many of us prioritize base improvements, more of said improvements will be worked on, so eventually more of the items not currently on the list will be able to be addressed. -Dacy -
Poll: Items We'd Like to See Added To Base Editor
Dacy replied to Dacy's topic in Suggestions & Feedback
I'm hoping/understanding that the texture mapping would cover things like sand and snow, at least, that's the reason I keep hearing for why they don't just grab some beach front from Talos and some snow from the Ski Lodge slopes. However, I have zero info on what progress, if any, they have made towards texture mapping. And I probably won't until items actually start to appear. π And this is part of why I wanted to raise our voices, so they know that the project is worth their precious and limited time! π -Dacy -
Poll: Items We'd Like to See Added To Base Editor
Dacy replied to Dacy's topic in Suggestions & Feedback
There are several methods. Join my Discord for answers to questions like these and others! π https://discord.gg/8pMP3qbxXB But honestly, the different ways involve using items that generate the "slipping" pose when you go over them, just in a focused way that directs the slide repetitively. Objects used: Letters, heart in a jar, brains in jars, barrels (from landscaping). I'm going to do a video on it at some point. Just can't get to my work station right now for any length of time to do it. π And that's what advanced base building is like: taking the objects they've given to us, and finding really creative workarounds for the things we wish we had! π But that means it's very difficult for people who aren't advanced base builders. Heck, it's very difficult for those of us who ARE. -Dacy -
Poll: Items We'd Like to See Added To Base Editor
Dacy replied to Dacy's topic in Suggestions & Feedback
This would certainly be easier than the current workaround! π (Yes, we can make slippery surfaces. Check out: The Oasis, Rat City, The WItch's House, and a few other bases for slides!) Ice in any form would be WONDERFUL! I'm hoping that'd be part of texture mapping, as far as plates go, I've lost count of the number of times folks have bemoaned the lack of snow or sand surfaces. -Dacy -
Base Editor Changes: Things We'd All Like to See
Dacy replied to Dacy's topic in Suggestions & Feedback
Hopefully, you found these items on the poll and voted for them. Scaling was brought up. I was told it's just not possible. I don't know why, as we have scaling in the costume creator, but, that's what they said. Would be awesome, tho! One goal I know I heard on NPCs was, to get rid of the library of having different NPCs in different poses, and to have just a couple of NPCs that you could then choose position and clothing for (and hopefully, faces!). Yes, please! π So that is why that's on the list, and in general, why asking for this NPC or that NPC isn't going anywhere. As far as my info indicates, anyway. I think the programming hope is that they want to make fewer items that are more versatile, which I can certainly understand! The library is already huge and overwhelms many people. I can't count the times I've used an item and heard, "Wow, what is that? I've never seen that before..." so having some basic building blocks that can look like many different things would be ideal. So here's hoping! -Dacy -
Base Editor Changes: Things We'd All Like to See
Dacy replied to Dacy's topic in Suggestions & Feedback
I appreciate all of the comments! Please keep them coming. Please keep in mind, the staff here are volunteers, and as such, no one can dedicate the hours towards creating things and programming that someone could if this was their job, so we're keeping our wish list focused. I'd love to hear your reasoning for your top picks, for instance. π As to base shift: that wasn't even on our list, but an unnamed source who knows much more than I do said something that let us know that it MIGHT be possible to fix base shift, and yes, it's exactly because of how the numbers are stored (rounding error, they're put into text fields). Our minds were BLOWN that such a pervasive, annoying, and base-ruining fact of life that we've just been trying our best to work around and live with might be FIXABLE, it quickly became our number one item. I'm quite sure it'd take some effort, and the editor is notoriously poorly coded and touchy, but if it can be done, well, it had to be on the list so maybe they will try. I'm sure it's not a dev first pick for oh, this looks fun, I'll work on THIS, lol. The NPC stuff and the texture mapping were things I'd heard thru the grapevine might be being worked on, or were at one point in time. Hoping to let whomever might have had that project in mind, YES, we'd LOVE THAT. (And we LOVE YOU for ALL YOU DO!! <3) Also, it's possible that it is being worked on, and that more newly created things are waiting on something like texture mapping before they can be added, in which case, let's let them know, YES, PLEASE, that would be AWESOME. π Of course, I'd also take any of the items as tintable only, but I can understand they wouldn't want to do two different sets of the same thing because one can't take texture mapping, if and when it does come out. Just thinking of that level of improvement to the editor completely blows my mind! We have such an AWESOME DEV TEAM! -Dacy -
Okay, many of us complain that there are things we'd like to see in the editor. Many put such requests in the topic here in this category for base editing. I've spoken with several people who are quite knowledgeable about such topics, and it would seem that the base community would benefit from making a little bit more noise about our needs and what would work better for us. So, in an effort to bring more visibility and hopefully thus, more attention and action to the needs we all feel deeply, I'm trying to put together a more focused group plea, rather than the individual requests that have perhaps less exposure in this topic. I've posted a topic in Suggestions and Feedback here, and I would very much like it if all of you went and made SOME visible sign that you came and you care about this topic, and especially, I'd like it if you filled out the poll as to what your preferences are. I know not everything everyone wants will be on the list. I was aiming for a hopefully achievable segment of what was most requested. Feel free to comment, react, and of course, register your preferences on the poll. The single most important thing we need to do is to show the devs that we are a significant population, and, since base building has an impact on the whole game in many ways, an important part of the game that would benefit from development and improvement. But they won't know how important it is unless we SHOW UP and TELL THEM.
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Feel free to comment additionally, but remember, we want to focus our requests so they are able to work on what is most needed.
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People of Paragon! This post and the following polls are designed to give a voice to the base building community, and all of those who use and enjoy the bases made possible by you, the developers. We want to call attention to some things that are very important to us (additions that would make base building easier and more accessible for all.) Currently, many people would like a wonderful base, but, there are not many who can spend the time and effort it currently takes to make a wonderful base. However, there are of course awesome bases, and a variety of bases from the personal use bases to the community zone bases, clubs, event bases such as the Witchβs House, and the many created for RP, all of which contribute to the game! From being able to store items and craft and access services from one location for average players, to community events, bases can and do affect the entire game and the entire player base. Making base building better can make the game better for everyone. More people would build if some things were easier. There are many who try, and give up in frustration. Now, base building has improved significantly, in huge ways, since Live, and we appreciate that tremendously! And we certainly appreciate the additions to the library of objects we have to work with. However, we would like to see improvements in functionality in the editor; things that will make editing easier. We have a vast array of miscellaneous items, but few basic building blocks. Iβve seen many people give up building entirely from frustration due to base shift (objects shifting out of position); just getting rid of base shift would be HUGE for so many people. And we have lots of individual items, one example being walls, but these are thick and most are only in large segments, making smaller wall sections and things like the areas above doors and windows very challenging to create. Modular walls that are tint-able and include smaller segments and sections made to fill in over doors or windows would be awesome. These are just a couple of examples of things weβve been asking for, but as individuals. We're trying to consolidate the things most often asked for into a focused message. What follows are two polls: the first is listing things that would require a programming change. (We donβt know if the things we are listing are possible, and if they are straight up impossible, please let us know so we can drop that and move to the more possible.) The second poll is related to items that could be created. Please look at the items and rank them according to your top 3. (Yes, we know we all want ALL the things, but we need focus.) Resources and time limit what we can possibly get, so, letβs see what the majority of us consider to be the most important. Thanks!! -Dacy and Easter Bunny
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People of Paragon! This post and the following polls are designed to give a voice to the base building community, and all of those who use and enjoy the bases made possible by you, the developers. We want to call attention to some things that are very important to us (additions that would make base building easier and more accessible for all.) Currently, many people would like a wonderful base, but, there are not many who can spend the time and effort it currently takes to make a wonderful base. However, there are of course awesome bases, and a variety of bases from the personal use bases to the community zone bases, clubs, event bases such as the Witchβs House, and the many created for RP, all of which contribute to the game! From being able to store items and craft and access services from one location for average players, to community events, bases can and do affect the entire game and the entire player base. Making base building better can make the game better for everyone. More people would build if some things were easier. There are many who try, and give up in frustration. Now, base building has improved significantly, in huge ways, since Live, and we appreciate that tremendously! And we certainly appreciate the additions to the library of objects we have to work with. However, we would like to see improvements in functionality in the editor; things that will make editing easier. We have a vast array of miscellaneous items, but few basic building blocks. Iβve seen many people give up building entirely from frustration due to base shift (objects shifting out of position); just getting rid of base shift would be HUGE for so many people. And we have lots of individual items, one example being walls, but these are thick and most are only in large segments, making smaller wall sections and things like the areas above doors and windows very challenging to create. Modular walls that are tint-able and include smaller segments and sections made to fill in over doors or windows would be awesome. These are just a couple of examples of things weβve been asking for, but as individuals. We're trying to consolidate the things most often asked for into a focused message. What follows are two polls: the first is listing things that would require a programming change. (We donβt know if the things we are listing are possible, and if they are straight up impossible, please let us know so we can drop that and move to the more possible.) The second poll is related to items that could be created. Please look at the items and rank them according to your top 3. (Yes we know we all want ALL the things, but we need focus.) Resources and time limit what we can possibly get, so, letβs see what the majority of us consider to be the most important. Thanks!! -Dacy & Easter Bunny Here is the Editor Program Change poll Here is the Item poll
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Copy/paste, group item (make pieces one cohesive, moveable/placeable object), plus perhaps utilizing more of the f keys so you can directly choose floor, surface, etc instead of tabbing through...so many things that could be done. And who knows, maybe will be done, some day. -Dacy
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Good for you!! Sometimes there are weird bugs, and we just gotta figure them out. -Dacy
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Yes, names can be changed. Petitioning a GM usually does the trick. -Dacy
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That is pretty awesome, tho tedious. But hey, I'm a base builder, tedious is not that big a deal...theoretically. π The base code itself does not help, I need to know whose base it is, sadly. Currently there's no system in place of identifying who owns or who made a base, and I wish there were. -Dacy
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I did actually check with a GM on this. Pretty much a big no, the team does not want to mess with it. I was rather hoping there was a way to at least see what bases HAD been created and who created them, but there does not seem to be a way even to do that. Of course, that's not the only complication to that, so, guess we just have to depend on people who are still around who remember that they have a low number base that's just going to waste. -Dacy
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The "whatever spreadsheet" is the one listed under the pinned topic here, "base code passes", literally this topic. Where is your sheet listed, and how do you update it? I've never updated wiki. I noticed my Witch's House (probably list under entertainment?) BOO-17189 isn't listed... (Neither is one I did for a friend, PEST-2019, but it's not technically finished yet anyway, but it's listed in the google docs referenced.) Feels like we need a better system. Something more accessible and publicized; seems like many people don't or won't come to the forums, and many people refuse to do Discord. Wiki is great if you know it's there, but I wouldn't have thought to look there. Until you just now showed it to me. I believe there are quite a few bases I know of which are not listed there. Some not finished, of course, but still. We need to consolidate! -Dacy
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When I look on the Excelsior pages, all I can see are transit hubs, and not many overall. What happened to the rest of the bases, as I know for sure many more were listed? -Dacy
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Sorry, there is not. Make them and sell or store them. You can, however, store some in the AH, but that's character specific. -Dacy
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I love hearing back on stuff like this! Thank you! -Dacy
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