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victusfate

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Everything posted by victusfate

  1. At first I thought it was just me, but then I tested it vs various other powers (like the nemesis staff at 2.43sec) and noticed it was slower. Can anyone else verify Impale is mega slow and not the listed 1.43seconds it states.
  2. Ugh, yeah tried it when I got out of bed. Also procs were hitting for a small fraction of their damage, is that a chain logic thing (odd that aoe procs hit for full damage right?)
  3. Excited about the increased speed that jolting chain and synaptic are receiving. These feel more like solo (slow) powers on live, and more geared towards group play on beta although jolting chain will require new slotting. Haven't tried the most recent build yet but will try this morning.
  4. I'm trying to keep an open mind. Working on figuring out new builds for my plant trollers and my new plant/thorns dom to adapt to the changes. Appreciate all those testing more thoroughly than myself (just tried a bit of AE for the initial build and logged off a little disappointed). quick summary: - can still skip spores? - replace damage procs from creepers for a damage set - plant pet is a bit tankier! - take that jack frost you are the weakest link! - vines is weird control/damage now - pull with seeds and tree is ok - spam roots (I like the extra pet spawner in it, fiery orb, or energy font)
  5. quick question about consume psyche and its variant, why a cone for scrappers & stalkers (and maybe even sentinels). My blasters & dominators have made good use out of the pbaoe.
  6. the reactive healing power feels good that way - you take more incoming hits/damage and regen more health without affecting recharge. I really like that design, its like an automatic vs manual transmission.
  7. Got a chance to test out my claws/regen scrapper with second wind and reactive regen and it felt good. If we are still in the tuning phase, a small recharge or other offensive boost might make it perfect. Just noticed MoG gives a small damage boost - awesome! The set still relies on fighting pool and willpower or sorcery to really shine. I haven't tested it without the above. Quick question, whats the intended design for MoG? Is it to serve a similar role as other t9 O.S.B. or as a means for soaking alphas more regularly? I was using it like a long cooldown/stronger version of shadowmeld to help with heavy alphas and to help with recovery.
  8. any chance the proc rate could compute off of the mid target saturation recharge rate? Many control sets have procs, and they should arguably be replaced by moving their slots elsewhere if their new proc rates are < 20% - anyone have the math on pre, post proc rates?
  9. I tested my rad/ss tank out in an asteroid farm, they felt ok but def toned down/much slower clear times. Felt less super.
  10. Just checking is this a 12.5% reduction to current tanker damage (just making sure I understand) *update* heard back from discord folks, this is for self buffs like build up not base damage. ps just finished reading everything, and WOW you folks have been busy I have a lot of respec'ing to do once this goes live. Regen tanks! A smoother regen experience, a little concerned it'll blend too much into willpower's domain, but definitely curious to try it out.
  11. This inspired a seismic/storm corruptor idea, making a note for future chaos...
  12. Human form PB feels most cosmic to me, second nrg/nrg blaster too. Keep exploring but note some of these may take a bit of work to feel right so try the test server.
  13. Highly recommend an ice/ice stalker, very fun and effective. Anything /Cold is great. I have a couple of MMs Bots & Ninjas that work great. I don't have a defender or corruptor with Cold yet but do have an Ice/ blaster that is also very fun (don't have ice manipulation).
  14. It might be out of fashion, but I'm having fun with this build AA_CrackHero_Dominator_EarthEarth.mbd
  15. Was having a blast on one of my tankers earlier (shield/kinetics). They need a bit of work, but I need to get in on tanker tuesday fun!
  16. I'd understand if I couldn't get everything else via casual play (complete IO sets, uniques, incarnates). Earning accolades feels like a holdover from the original game design.
  17. I've been playing off and on since live and only got a single accolade on one character (thanks to a generous in game guide helping us all get one). Why is it so awkward playing the game and achieving these organically?
  18. I recommend creating a farmer in your second account and using it to farm up alts in your primary. Also multi-account farming is the best for gaining inf for expensive IO sets for those alts.
  19. Appreciate the details, love my triform warshade but never got a good feel for changeling. Interesting to see how far it can go in the limit. Wow!
  20. Selected prismatic and monstrous shards but none ever showed up on that character
  21. Making notes for my marine/water defender... Thanks for the info!
  22. I have a blast with my ill/dark, here ya go AA_LegionVictus_IllusionDarkSoul.mbd
  23. My first time without any reading or prompting, I wandered a bit and got bored and left. Second time in I asked more questions and got the hang of it. I dig the idea of a group moving together through the labyrinth and clearing as they go (a KM player at heart). Glad the design allows for it! Thanks again 🙏
  24. I try to save my fighting and other toggles till later. Hot feet I would run, 2 end redux sounds good, and the rest as desired (or an IO set with equivalent end redux) I rely on drain psyche on my /psi doms, and blasters for health and endurance. Martial looks super fun but doesn't have anything like it for health/end regen Assume you have 3 slots for uniques in health, 2 in stamina? Grab the temp power recovery serum too, its fantastic for many of my characters pre ageless or other incarnates
  25. Have a demons/marine in their mid 40s, feels great. most unique def/res IOs in the demon buff, others in the demons, 2 slow dam procs in the t3 I'll attach the build I have for them AA_HellTide_MM_DemonMarineIce.mbd
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