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Riverdusk

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Everything posted by Riverdusk

  1. Well, to be fair, shadow maul is now a 120 degree arc (non-tanker version). Sands of Mu is still the 45 degree arc that shadow maul used to be back in the old days. I find it super easy to hit multiples with shadow maul now. As to the ones he's trying with, Cross punch is a measly 50 degree arc so that is going to just be a tough one to hit more than one with, eviscerate is 90 so a bit easier. @Bill Z Bubbahas a point that using big cones is easy enough to be worth trying to leverage them against multiples. Whereas a lot of times the small arc ones are more like single target with the occasional bonus of hitting something extra. Best example of that is Katana's Golden Dragonfly with its whopping 20 degree arc. I almost never bother treating that as anything more than just a single target attack. If something just happens to line up perfectly and I actually hit 2 things with it, I go "wow, neato!" For narrow arc melee cones that is the attitude I take.
  2. From teams I've been a part I hardly ever see people use them. Myself, I tend to see that "inspirations full" message and immediately use 3 or 4 of my non-purple ones whether I need them or not. So, I tend to have some going most of the time. I always do try to have some purple ones saved (which I find by far the most powerful when you get in trouble). Rinse and repeat. Oh, and my squishes will also save some break frees. The only ones I ever grab from email are rezzes. I also always just turn off rez inspirations from dropping as I find them a pain to deal with since you can't just click on them to use and clear them from your tray (have to rt click and then delete). When I want to stock up on rez inspirations I just buy them from AH (and go for the more powerful ones), and put them in mail.
  3. The one different macro I'll set up is to split a few of my pets between defensive follow and attack aggressive. You can still get a lot of mitigation from even a few pets in bodyguard mode. This prevents the great annoyance to me of the pets suddenly all stopping their attacks with an enemy or two still having a bit of health left because the enemy hasn't attacked recently enough. Then you get this fun staring contest. This is a bigger problem when you have a secondary with a lot of slows (like time, cold, etc.). Keeping some in aggressive also helps start things off as the bodyguard pets also respond if any other pets get attacked. It just makes things smoother to me without having to issue as many commands and allows me to almost go on auto pilot while still being safe. If you are in a tougher situation of course, you can quickly go full bodyguard. As to dying, probably one of the biggest dangers when I play a MM? Bank missions. For some reason my pets like to stand around doing nothing for a while when you first enter the bank door. The same time that you often have a big boss or even an AV waiting for you.
  4. For controlling my MM's I only use the keys available that you can drag down from the pet command window. I then edit those keys though to do what I want, not leave them to the default. So basically I make custom macros from the MM macros the game already gives you. Same as Flea does it sounds like. I do use binds to actually summon and upgrade the pets (using powexeclocation) so that I can quickly get all the pets out or quickly resummon at the quick press of a few keys. For me that is a quick easy numpad 1, 2, and 3 for the summons, and numpad 4 and 5 for the upgrades. Not hard to remember. I can definitely see the issue coming from a strong brute if that was the recent comparison. I consider MM's a support AT (their secondary is support). More fair to compare them to trying to solo a defender/corruptor/controller who also have support as their primary/secondary. Using those AT's as the comparison, they solo very well.
  5. This is still an issue. Having it happen to me just now on a couple of different contact missions. Level 30 Geode enemies spawning level 35 shards after defeat.
  6. Did plant/dark/psi to 50 and it was an easy ride and amazingly tanky. Trying plant/cold/ice (bit more offensive a combo) now and so far also fantastic. Looking forward to roots + creepers + sleet + ice storm to melt things. And you have benumb to take out AV/GM's. As others have said, plant/anything should work well. Plant almost doesn't even need a secondary to be good.
  7. If it fits your theme at all (or if you can make it fit or don't care), arcane bolt in the sorcery pool is actually a pretty good attack now. So, between your single target immobilize, your hold, and an arcane bolt you can get a pretty decent attack chain right there by level 4 if you want. If you have a secondary that gives you +tohit or -defense you can also reliably use temp powers to attack with. There is the old blackwand and nemesis staff that you get for free and are unlimited. Their damage scales up automatically and while not fantastic, their dpa isn't horrible, especially whichever one you use that gets the "bonus damage". For AoE, charges of plasmatic taser that you can get at the P2W vendor for 5,000 inf for 24 charges (kind of ridiculously cheap imo), are amazing. Basically like getting the power "energy torrent" for virtually free. Most controllers are in great position to use it as their aoe immobilize can control its knockback. All this is one of the reasons why /cold is probably my favorite controller secondary. You start with infrigidate which can be heavily procced into another attack on its own, but it also lowers defense so temp attacks can be used. Sleet then hits everyone with massive -def so you can freely fire off plasmatic tasers. You also get virtually unlimited endurance (temps can be a bit endurance heavy too). Controllers seem extremely easy to start throwing out damage with now a days if you use all the tools. Not to sound like an old man, but I remember the days before all the temps, the days before containment damage, and the days where there were no good pool attacks. Now, THAT was slow going trying to solo a controller.
  8. What I did with mine, which is a beast/cold, but slotting for pets should be pretty similar no matter what secondary I'd think except /storm which has an extra spot for pet sets. Split up the MM sets a bit to get the extra recharge bonuses, but fit in all 6 special pet procs, good overall enhancement values for everything, and even fit a couple of damage procs in (which tend to be very effective on pets). Note that this is more of a level 50 slotting though as I used some purples as well as boosting some to 50+5 to get the enhancement values I wanted. Someone could probably tweak it to be even better of course. Wolves Slot 1 SoulBound Dam +5 Slot 2 Sov Right A/D/E +5 Slot 3 Sov Right A +5 Slot 4 Sov Right +res Proc Slot 5 Call Arms +def Proc Slot 6 Touch Ldy Grey Proc Lions Slot 1 Command A/D Slot 2 Command A/D/R Slot 3 Command A/D/E/R Slot 4 Command R/Aoe Def Slot 5 Mark E/Res Slot 6 Mark D/E Dire Wolf Slot 1 Mark A/D/E Slot 2 Mark A/D Slot 3 Soulbound D/E +5 Slot 4 Exp Reinf +res Proc Slot 5 Edict Master + def Slot 6 Ice Mistral Cold Proc
  9. I know it is perception bias, but the one I get annoyed by is missing that killing blow when an enemy has only a tiny sliver of hp's left, and it seems to happen so often. Especially when that enemy with 1 hp left then whacks you hard. Yellow inspirations I still find useful though...for the +perception when you get blinded (and don't have tactics, etc. running).
  10. Probably my most popular epic pick, at least on my scrappers. It is a nice one pick wonder. Most of the other epic pools it feels like I need to go at least 2 powers into them to get the "good stuff". So, for only one pick into an epic pool you get pretty much free extra damage, a knockup (and not knockback like tornado), a minor stun, and a nice defense debuff. So, extra offense, extra defense (through control), and a nice debuff for when you fight hard to hit things. You get a lot out of one power. Most of my scrappers have a taunt aura so I don't notice too much running from it and often enemies are too busy getting knocked down to run much anyway. Bit tougher choice on my controllers/doms as they are more likely to need to go for a defense shield in the epic and I also just feel like there are a lot of good epic choices for those AT's. Scrappers don't get something as amazing as sleet for a choice.
  11. Not sure if it has changed, but the most annoying part of group invis to me was always that when you recast it, even before it expires, it makes you visible again for a second. Just long enough that you get seen. So, you basically have to go hide in a corner somewhere before you can recast it if you care about being seen. As to the numbers, group invis provides 60 feet of stealth pve which is "full invisibility" on its own. Superior invis provides 200 feet, but I think the only time that much comes into play is with the few sniper mobs there are or maybe in PvP (of which I know pretty much nothing about). Some mobs see through stealth no matter how much you have. Looks like neither suppress their stealth when you attack (just like shadowfall, steamy mist, and arctic fog). You can monitor that with "stealth radius PvE" in combat attributes and see that it doesn't go away when you attack, unlike a lot of other stealth powers. The group you attack will still "see you", but it makes it very nice in helping to avoid aggro of a second unconnected group. Not even stalker's hide power has that feature (wish it did). Clicking a glowie will still fully suppress it though.
  12. Kat/Ninja scrapper is a nice one as mentioned (and thematic). The melee defense of divine avalanche matches nicely as noted (instead of only stacking lethal). Also, probably the main weakness of ninja is its lackluster DDR. So, being able to overcap melee defense is nice when you get hit with those defense debuffs. I do tend to prefer katana on a scrapper in general due to the natural extra bonus crit chance golden dragonfly gets. I don't think any other AT gets anything extra. But not a big enough deal that other AT's wouldn't do fine with it. Stone armor is an interesting idea as well with the buffs it got and being able to add some non-lethal damage into the mix. Also had good luck with willpower if you want a pure "natural" character.
  13. Thanks, it worked! Didn't even know there was such a thing as clubs here, thought people meant some third party site I had to join. 😄
  14. Anyone have an idea what filename it is to silence Soul Drain? It isn't that it is a bad sound necessarily, it is just another one of those ones that if you hit multiple targets it amplifies the volume to an insane degree. It ends up MUCH louder than any other dark melee sound. It bursts my eardrums every time I use it in a crowd. Kind of the same issue as the necro zoning upgrade sounds (which I did fix a long while ago thanks to @Solarverse help.) I tried the Rosetta Stone link but it says it is removed. People are saying you need to "join the club" to get it, but I'm not seeing any info on how to do that. Maybe I'm just being dumb.
  15. Illusion/dark controller You literally have 3 invincible tanks (with actual taunt) with you on demand. That's when you even need them for protection (rather than damage), which most of the time in this combo you don't. Because controller version of dark is pretty insane. A boatload of defense and resistances for yourself with shadowfall and fade (and an epic shield). Fade even has DDR. Then on top of that another boatload of tohit debuffs (and a healthy amount of damage debuffing) with spectral terror, darkest night, and dark servant. Also, an amazing heal, big -regen, and almost endless endurance with soul absorption.
  16. I find infiltration amazing. It is faster base speed/jump than the free P2W ones, and unlike them you can slot it if you want more speed/jump. To me it is much easier to use than super speed when trying to go vertical. Even with the "buff" SS got in that area, I find SS clunky to use still myself. Infiltration has the same stealth as SS and easy full invis with the +stealth IO, just like SS. So, to me it is actually better/easier to use than SS, and then on top of it, has one HUGE advantage over SS. You can slot a LoTG in it. I take it on the majority of my characters now. Although ones that already have a built in stealth power (like steamy mist, shadowfall, etc.) I still tend to stick with super leap. Oh, and I wouldn't be against it being able to stack with stealth, but also don't really see it as a big deal. Unless you are trying to play without IO's or maybe PvPing? Otherwise as said, the +stealth IO + infiltration is all you need. Most of the time I take infiltration without even taking stealth anyway. It isn't a prerequisite.
  17. Another one can be found here that just lowers it instead of silencing it (if it doesn't link directly go to page 3 of the thread and find the July 4, 2020 post): It is really very easy at least for this one as you just create a new folder where needed and drop the already provided file in and you are done. It still lowers things enough that twilight grasp is pretty much silence (at least the wind-up part, you still hear a healing sound effect from the friendly targets hit). It isn't bad at all imho.
  18. Well, to be fair there are already freakshow and council that I'd say don't really scale. As in I believe they are the same at level 20 as they are at level 50 power selection wise. Not sure the whole power scaling thing is as big of an issue as some make it out to be. But I agree (and I think OP acknowledges) his suggestion is unlikely. I do know Hellions funnily enough do have some scaling now as some of them get a nasty burn patch when you meet them at or near their highest max level (something I especially notice on my MM's as they wreck them unless you are quick on the "move-to" commands). Not sure if that was added more recently or was always there and didn't notice it before. Main issue with Ouro still is that you can not invite more teammates mid-arc. It usually ends up being mostly a solo oriented experience. Not that it is bad, but it isn't quite a complete "fix" as it is more limited. If they fixed that issue, which I think most would love to see, then yes this idea would definitely be moot.
  19. As mentioned, if they changed it to a toggle it'd probably be made into a copy of one of the endurance eating knockback toggles for balance reasons, no thanks. Now that it is much faster casting ice patch is amazing as is. The point of frozen aura now is the damage. It is an attack that happens to have a sleep component. Also rather not see that turned into a toggle. Main issues with ice melee are that frozen fists and greater ice sword are both very underwhelming. So, I'd say you are aiming at the wrong powers to change...
  20. I always pick up a bunch of charges of plasmatic taser from the P2W now as well. 5,000 inf for 24 charges. It is basically a clone of the power "energy torrent" and is a great early aoe attack power at low level when a lot of characters otherwise have no aoe. Quick casting and good damage and should hit well early on thanks to the bonus +tohit you get at low levels. There is a grenade aoe one as well, but I tend to like plasmatic taser better as it is quicker. Anyway, cheap way to make the early levels go much faster, especially if you are trying to solo them.
  21. Can't remember exactly when, but Jack Frost was buffed pretty nicely. Most importantly an added built in 25 defense to all. Not hard to soft cap him now a days, especially if you also throw in the two pet +5 def IO's. I remember his squishy days.
  22. There are always the infamous "prevent <name> from escaping" as well. I never believed the stories people would tell of the escapee literally going through walls to escape sometimes until I saw it for myself. Also almost impossible on some maps even if they don't "cheat" depending on the map layout if the map has two very divergent branches and you choose poorly.
  23. I'm with you there on tankers. Idea does sound fun though. Another way to go would be a EM/DA/Leviathan scrapper. Leviathan for water spout for stun, and the fun of tossing them in the air too. Leviathan is always one of my favorite scrapper epics to take anyway, water spout a strong easy one pick wonder, leaving you with more room for other powers.
  24. Well, despite your stern disapproval and that you think my opinion is such a major problem, I'll continue to have my own opinion about the AT's in a make believe superhero game. Thanks for sharing your opinion though. Edit: Oh and I think we've gotten off topic anyway really.
  25. Even when stalkers are using their ATO procs as well? Not in my experience although I suppose there are some outside cases I'm not aware of or I'm just not min/maxing things well enough. And I never said stalkers are hugely less durable than scrappers. The other person wanted to make scrappers less durable and more damage, which means making scrappers less durable and more damage than stalkers. That seems like it'd overlap the purpose of stalkers imo.
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