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Riverdusk
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Everything posted by Riverdusk
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With as many alts as I start, all for making the early levels smoother (and be able to more easily skip DFB).
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Focused Feedback: Other Powers Changes
Riverdusk replied to Jimmy's topic in [Open Beta] Focused Feedback
Think we'll just have to agree to disagree on this one, think we both made our points. 😄 -
Focused Feedback: Other Powers Changes
Riverdusk replied to Jimmy's topic in [Open Beta] Focused Feedback
A taget which is at MELEE range. And it still isn't affected by range enhancements, which makes slotting TAoE sets in (many of which have "range" as part of the enhancement) waste a lot of their affect. -
Focused Feedback: Other Powers Changes
Riverdusk replied to Jimmy's topic in [Open Beta] Focused Feedback
Oh, and maybe you missed " Only the main target will be affected by the Fear and ToHit debuff -
Focused Feedback: Other Powers Changes
Riverdusk replied to Jimmy's topic in [Open Beta] Focused Feedback
So, range enhancements affect it in some way then? That's the only logical reason it should be TAoE. If not, a bunch of IO enhancement sets have wasted range enhancements you end up slotting in a power. -
Focused Feedback: Other Powers Changes
Riverdusk replied to Jimmy's topic in [Open Beta] Focused Feedback
Interesting and kind of amazing for stalkers. In the time it'd take to fear one target I could just as easily just kill the thing on my stalker. From my dm/sr stalker experience anyway. -
Focused Feedback: Other Powers Changes
Riverdusk replied to Jimmy's topic in [Open Beta] Focused Feedback
It was a power that I bet 90% of people skipped (would love to see the actual stats though). Yes, it did need to be fixed. Not sure your point about shadow maul, only the target cap was reduced, not the cone width. If it was almost impossible to hit 5 with it, then what does it matter that the cap was reduced to 5? -
Focused Feedback: Other Powers Changes
Riverdusk replied to Jimmy's topic in [Open Beta] Focused Feedback
Which would leave out stalkers, where it is already a much less popular (and arguably weaker) set. -
Focused Feedback: Other Powers Changes
Riverdusk replied to Jimmy's topic in [Open Beta] Focused Feedback
Yep, seems weird. It is melee and you can't slot range enhancements in it, so it doesn't make sense from a technical perspective to take targeted aoe instead of pbaoe. Putting in a positron blast damage/range enhance IO also didn't seem to make a range difference (nothing on the tooltip after slotting it at least, and hard to test such a small range increase). So, you end up with IO sets that don't fully affect the power. Love, love, love that they made the change to touch of fear though instead of the original plan to buff dark consumption which would have left out stalkers. Dark melee was already a bit of unpopular choice for stalkers, so this change doesn't put the stalker version even further behind. Thank you!! -
Per the old wiki it is just faster tics. You get larger tics through +hp powers (like dull pain), so that may be the other part of it (assuming the wiki is correct, nothing something I've ever tried to test). https://archive.paragonwiki.com/wiki/Health_Regeneration
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My dream is they instead buff touch of fear into a chaining fear power with some damage (kind of like electric melee chain induction). Would be so cool, would make that power actually useful, and give the set a bit more aoe that they said they want to give it. Most importantly, would not leave out stalkers that way.
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Exactly, it'd still have the recharge if I'm reading the OP right, so not even close to permadom at level 1. Not until you built up to the 125%+ global recharge needed (or about 75% + hasten).
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Sort of the same in the end, I've made the suggestion before of getting rid of the dom bar entirely. I'd rather they just do away with the 2-step process of it and get rid of the whole "build up the bar" bit, leave the recharge the same. Then, like you suggested, the AT is no longer perma dom or bust as being a few seconds off perma then wouldn't be a PITA. No dom bar at all would also be more friendly to those like me that sometimes have to go afk for family or other reasons.
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Check the combat log as well, it may just be a display issue of the "crit" message not flashing on screen. Ice melee stalker had the same issue until it was fixed recently.
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Failing to fully train up is something I've heard of over and over from others that leads to to failed respecs. I suppose it could be just a coincidence that a lot of people have experienced, but I always fully train prior to trying one after hearing of a lot of other people's issues.
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Honestly, 35% is all you need (if you are talking base) if you do go barrier (+5 min) and have the inf to burn on P2W buff (another +5). Some people seem to have an aversion to using temp powers, but unless you are doing a master run, or are running low on inf, I'm all in to using temps to my advantage. Heck, you can also get +13 s/l defense and 22.5% energy resistance with a P2W kinetic shield temp (hour at a time) to also shore those up if needed. On the recharge side, the +35 recharge you can get from a SG base buff and the P2W vendor is also a staple when I run my doms (and most of my characters).
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Just working on leveling up one of these myself, fun and effective combo so far. Have tried plant on so many things and like the set, but for some reason haven't found a combo to "click" yet. I'm hopeful. Some things: You can get away with two slotting hasten if you boost the IO's to +5. If you exemp a ton though, I can see maybe sticking with 3 slots. Personally I like slotting some damage in roots, it is actually a decent aoe damage addition when you do so. Even on a dom that doesn't need the damage as much as a controller I still find it nice. Then again you went fire epic and maybe have enough aoe there compared to me that went ice epic. Drain Psyche needs some accuracy imho, especially since you don't have a kismet slotted, or tactics, or something like sleet to debuff defenses that I see. Not sure how much in the way of acc set bonus you have, but it'd have to be a LOT for me to skip accuracy entirely. I do NOT want to miss with it when I need to hit that AV for that -regen debuff and sometimes AV's can have some very good defenses. I also of course want to hit as many things in general as I can for the regen. Also, it does not need any endurance mod slotted. It gives an insane amount of recovery even with none slotted and only hitting 1 target (100% which is equal to 4 x unslotted stamina). Speaking of, if you need slots you can also try cutting down the health and stamina slotting. Personally going to try just a panacea proc in health and a perf shifter proc in stamina and that's it. Drain psyche is that good. Carrion Creepers I can't imagine not 6 slotting. So many good procs to put in it along with the usual acc, dam, and recharge to work in. It also looks like you have a sudden acceleration kb to kd in there? I've never seen creepers do knockback, only knockdown (unless maybe you are fighting way under your level or maybe against clockwork). Not seeing the point of invisibility. You can just go with stealth + a celerity Stealth IO in sprint. You don't even need it for a LoTG mule as you are already at 5 as was mentioned. I'm not so negative on going the resistance route instead if you want. Defense is easier to build for, but It is also easier to get defense through team buffs, temp buffs (you can get +13 or so s/l def +5 more def to all from P2W on demand), or even purple inspirations (which are amazing compared to orange res inspirations, something I still think is unbalanced to this day). Good resistances combined with nice regen from drain psyche I could see working (worth a try anyway). I often go with charged armor (+res to s/l/e) on my controllers and I find it works pretty well at keeping them alive compared to the standard ice armor or scorpion shield epic choices.
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Game needs a "new badge+" mode. Once you get them all, you earn a badge and have to start all over again.
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MM's may not be the #1 min/max choice (but what is except maybe specific kinds of brutes? Or a TW/Bio scrapper maybe?), but I still feel they are easy street leveling up compared to a lot of other AT's. My MM's level up easier and faster than my corrupters, defenders, controllers, and dominators at the least. So far from "weakest" in my experience. Seem pretty middle of the road at worst. And actually most of the charts of the population brackets have them...also around the middle, both overall (#6 out of 15) and at level 50 (#7 out of 15) for "played time". I'm not sure where you are getting the "lowest population brackets" from. By the way, you'd be dead wrong about my brute and blaster vs mastermind ratio. I have more controllers than anything, MM's second, stalkers third. Stalkers especially a much less popular class than MM, constantly at the bottom of the popularity lists even. Stalkers must be by far the weakest AT out there except VEATS and HEATS by your criteria.
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Agreed as well. I think they must be talking about that certain playstyle. I could see that belief that they are late blooming if you are one of those that spends their leveling up time jumping on high level teams that a lot of times are running at +4/x8 as Force Redux mentioned. You are then yourself -1 to the team lead and now your pets might be trying to fight +7/+6/+5 enemies depending on tier. Good luck on that one. Once you get to 50 yourself and especially once you get a level shift suddenly those are "only" +5/+4/+3 enemies your pets are battling. HUGE difference. However if you level up solo at a "reasonable" difficulty or on level appropriate teams, it shouldn't be difficult and as others have said, they are actually one of the more forgiving AT's to level. You can even be pretty lazy about playing them unless you push things.
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As to the OP, I think a lot of this can be attributed to Hanlon's Razor, "never attribute to malice that which is adequately explained by stupidity" which is what I think @jubakumbi was getting at. There may be a few actual trolls doing this out there on purpose, but I'd guess it is a very small number and you'd need some evidence they were doing it on purpose (and more than once). It if it just alts you can track their global name instead. If they are rolling in with actual multiple accounts yes that is hard to know for sure, but now I'd have to say they are really putting some effort into it.
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I'd be happy with just making them non-solid so that I and teammates could pass through them and not be blocked by them. The same as was done for MM pets. Unlike MM pets (which was a great change!), a bunch of phantom army pets can still clog up sewer doorways, caves, or small rooms.
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Different terms being used makes it confusing as well and I had this same conversation the other day in help chat. I said LoTG acted as a set bonus and the other person was insisting no, it acted as a "global". It confused me what they even meant by that. To me, it is both. It IS global as in the +7.5% recharge bonus is global because it affects your global recharge of your entire character and not just of one power. I'm guessing they were using the term "global" when they meant proc. And how it exemps basically comes down to just whether it is a set bonus or proc, it has nothing to do with it being "global" in my mind. An easy way to see if something is a set bonus and will act that way is Menu-Personal Info-Powers tab. It will list what active set bonuses you have there. LoTG shows up there as a set bonus.
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Why I think Corruptors are taking a back seat to Defenders
Riverdusk replied to Solarverse's topic in General Discussion
Or solo where vigilance gives defenders the same basic damage as corrupters. Then you add that most defenders also have better damage buffs or -res debuffs and are safer doing it thanks to better defense buffs. So, now you have most defenders doing better both offensively and defensively solo than most corrupters. Procs just make it even more unbalanced. Hence my idea that they need a solo buff moreso than a team buff (just like defenders got). -
Yes, can always go with thunderclap instead (which doesn't work well with hurricane anyway) as another means of control and ditch hurricane. Its stun should stack with tornado's stun. For knockdowns you still have gale, freezing rain, tornado and lightning storm. Probably what I'll try on my next stormy, especially once I get enough personal defense built up and then the tohit debuff of hurricane isn't as important.