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Riverdusk

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Everything posted by Riverdusk

  1. Willpower I think would be better as it doesn't otherwise have a heal, just regen, so it could come in handy sometimes. It also has some defense to work with.
  2. Ended up going beast/dark on mine and can attest that is also a very good combo. Their personal defenses combined with all the dark tohit debuffs make them tough to hit and shadowfall adds in some resistances they are missing (gets them into the 50-60% res range to all but fire and toxic once you also add in the pet IO's and assuming they don't run off of course). I hardly use fortify (and not sure they are really any safer when I do as then they take longer to kill things). Only bothered slotting it with a LoTG and called it a day. Beasts do work pretty well with almost anything with the natural defense and resistances they have. Considering they are almost always in melee, appropriate that they should naturally be tougher than most sets from the get go. Kind of the same reason I think necro grave knights should get some base s/l resistance.
  3. A hellion spawning inside city hall I've seen many many times even on live build. So, probably something to be posted in the bug forum as it isn't specific to the changes on test. Speculation I've seen is that it has something to do with one of the early contact missions spawning it inside the hall. Not anyone trying to grief.
  4. Nevermind, think I'm done arguing the targetted thing. Spinning strike is 16 second recharge, I could see touch moving closer to that, maybe even 12 seconds so as to not get it too out of whack for those that want to still use it more as a debuff.
  5. I could see that. I'd also vote for a bit longer recharge and appropriate damage scale.
  6. As usual, an amazing update! Don't agree with every single change (that'd be an almost impossibility for anyone I think), but overall love it! Great job. 👏
  7. To me (and I think to Vanden) it is simple and very objective. If it benefits from range enhancements it should be TAoE. If it doesn't it should be PBAoE. By the way I argued the same back when the stalker version of Frost didn't take range enhancements (before it was fixed). I literally posted that if it didn't take range, it should be changed to take PBAoE and not TAoE. Otherwise they needed to fix it to be affected by range enhancement. They fixed it and now it makes sense to be TAoE.
  8. That it can actually use the range enhancements as part of its slotting literally makes it different. I can do the same. No.
  9. Yes, it works great on my dm/sr and has saved me many times. And not a very good single target attack? It has a base 60 dpa, that isn't bad at all. I love siphon life.
  10. Just pointing out that makes it completely different imho, and that one makes sense to be TAoE as it benefits from the range that TAoE sets offer.
  11. Frost has a 10 foot range and benefits from range enhancements. (which then turns it into an amazing power by the way).
  12. With as many alts as I start, all for making the early levels smoother (and be able to more easily skip DFB).
  13. Think we'll just have to agree to disagree on this one, think we both made our points. 😄
  14. A taget which is at MELEE range. And it still isn't affected by range enhancements, which makes slotting TAoE sets in (many of which have "range" as part of the enhancement) waste a lot of their affect.
  15. Oh, and maybe you missed " Only the main target will be affected by the Fear and ToHit debuff
  16. So, range enhancements affect it in some way then? That's the only logical reason it should be TAoE. If not, a bunch of IO enhancement sets have wasted range enhancements you end up slotting in a power.
  17. Interesting and kind of amazing for stalkers. In the time it'd take to fear one target I could just as easily just kill the thing on my stalker. From my dm/sr stalker experience anyway.
  18. It was a power that I bet 90% of people skipped (would love to see the actual stats though). Yes, it did need to be fixed. Not sure your point about shadow maul, only the target cap was reduced, not the cone width. If it was almost impossible to hit 5 with it, then what does it matter that the cap was reduced to 5?
  19. Which would leave out stalkers, where it is already a much less popular (and arguably weaker) set.
  20. Yep, seems weird. It is melee and you can't slot range enhancements in it, so it doesn't make sense from a technical perspective to take targeted aoe instead of pbaoe. Putting in a positron blast damage/range enhance IO also didn't seem to make a range difference (nothing on the tooltip after slotting it at least, and hard to test such a small range increase). So, you end up with IO sets that don't fully affect the power. Love, love, love that they made the change to touch of fear though instead of the original plan to buff dark consumption which would have left out stalkers. Dark melee was already a bit of unpopular choice for stalkers, so this change doesn't put the stalker version even further behind. Thank you!!
  21. Per the old wiki it is just faster tics. You get larger tics through +hp powers (like dull pain), so that may be the other part of it (assuming the wiki is correct, nothing something I've ever tried to test). https://archive.paragonwiki.com/wiki/Health_Regeneration
  22. My dream is they instead buff touch of fear into a chaining fear power with some damage (kind of like electric melee chain induction). Would be so cool, would make that power actually useful, and give the set a bit more aoe that they said they want to give it. Most importantly, would not leave out stalkers that way.
  23. Exactly, it'd still have the recharge if I'm reading the OP right, so not even close to permadom at level 1. Not until you built up to the 125%+ global recharge needed (or about 75% + hasten).
  24. Sort of the same in the end, I've made the suggestion before of getting rid of the dom bar entirely. I'd rather they just do away with the 2-step process of it and get rid of the whole "build up the bar" bit, leave the recharge the same. Then, like you suggested, the AT is no longer perma dom or bust as being a few seconds off perma then wouldn't be a PITA. No dom bar at all would also be more friendly to those like me that sometimes have to go afk for family or other reasons.
  25. Check the combat log as well, it may just be a display issue of the "crit" message not flashing on screen. Ice melee stalker had the same issue until it was fixed recently.
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