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Everything posted by Yomo Kimyata
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Sigh...this is why we can't have nice things.
Yomo Kimyata replied to Skyhawke's topic in General Discussion
I am very compassionate towards letting people play how they want to play, but I do see a small inconsistency here. If the level 7 knows enough that they are looking to buy salvage on the /AH, don't they also know enough that they can sell their salvage on the market as well? In that case, as mentioned earlier, selling two unneeded pieces of salvage should be more than enough to buy the one piece they do need. On a bit of a segue, every once in a while I play a character completely organically without using the /AH at all, and salvage is the main stumbling block. If you are looking for a specific piece, especially if it's orange, it can be a drag to start farming arcane/tech enemies in the hope that your specific piece will drop. This is one case where running AE missions for tickets is very useful. You can trade in tickets for salvage by tiers, so if you want, for example, a luck charm, you swap 8 tickets for a common low arcane salvage and have a 1/6 chance of getting your luck charm. Thanks to math, doing this 4 times gives you roughly a 50-50 shot of getting what you need, and doing it 25 times gives you about a 99% chance. 200 tickets don't take very long to earn at all. -
I think they are pretty different, actually. Dark is more geared towards using control effects as mitigation. Cloak of Fear gives terrify as well as -to hit, and Oppressive Gloom gives low mag stun which neuters minions (or higher if you can stack magnitude). Dark is also VERY endurance intensive, and stacked with Broadsword your endurance is always going to be a concern. Parry is great because it helps sew up your defenses, and your resistances and heals from Dark Armor will be nice. I would definitely work in some -res procs wherever you can. Rad is a more modern set, and covers all the standard bases of defense/resist/heal (although it is also relatively weak on the defense, so parry is good here too). Beta Decay with an Achilles Heel will cover much of your -res needs (remember that proc doesn't stack). Meltdown is probably the most powerful T9 in the armors, but you won't need to slot it for resist thanks to the 75% caps. You also get two AoEs that you can proc out in interesting ways. Rad will be a more "meta" experience, but dark will also be fun.
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+4x8
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Sigh...this is why we can't have nice things.
Yomo Kimyata replied to Skyhawke's topic in General Discussion
Clearly, you are using a hypothetical case! psst, it's 100mm now. -
Sigh...this is why we can't have nice things.
Yomo Kimyata replied to Skyhawke's topic in General Discussion
Or, you could be level 7 and be able to sell some unneeded salvage for higher than "normal" prices, and be able to afford SOs or whatever other salvage or recipes you want. High salvage prices aren't hurting the low level player; they help them since they can now sell it to others at higher prices. Inflation hurts most those who already have the most money in storage, and it benefits those who are earning at market rates. -
Look upon your alts and despair; there is no cure.
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I am very much into character immersion and try to match things, including size, with my conception of the character. Unfortunately, this is a case where practicalities get in the way. Very small characters very much annoy me with their field of vision. Very large characters very much annoy me when I do the Faultline arc and I wear the arachnos costume and suddenly block the entire screen. So in general nowadays I'm just going with the standard height in the costume creator.
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Sigh...this is why we can't have nice things.
Yomo Kimyata replied to Skyhawke's topic in General Discussion
I haven't checked this recently, but it should still hold. There are people with outstanding offers on common salvage over 10,000; on uncommon salvage over 100,000; and on rare salvage over 1mm. Those offers will stay there until either the seeded amounts get bought, the offers get taken down, or the accounts get deleted. -
Sigh...this is why we can't have nice things.
Yomo Kimyata replied to Skyhawke's topic in General Discussion
You blinded me! -
Sigh...this is why we can't have nice things.
Yomo Kimyata replied to Skyhawke's topic in General Discussion
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Sigh...this is why we can't have nice things.
Yomo Kimyata replied to Skyhawke's topic in General Discussion
Sorry Snarky, it doesn’t work like that. -
Sigh...this is why we can't have nice things.
Yomo Kimyata replied to Skyhawke's topic in General Discussion
I'm not sure what the dick move is here. Is it that someone else bid 10,000 for 5 or more common salvage, or is it that someone else didn't post common salvage when you wanted it at or under your price point? -
Sigh...this is why we can't have nice things.
Yomo Kimyata replied to Skyhawke's topic in General Discussion
10,000 is the cap. I'd be willing to bet that there common salvage offered significantly lower than that. 10,000 is just what someone paid for the last five. -
Your supposition is correct. I like to play scrappers with layered mitigation. My top secondaries to play are Bio and Rad Armor for a whole lot of reasons. I rarely play a character with soft cap defenses, but I'm usually 35%+ on melee. The one I'm spending a lot of time on right now and the one I'd use for Barracuda is my Ice/Rad.
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Hmm, that's a horse of a different color. I guess I can just try to solo it on a scrapper (or stalker) then, but it might just be too much for one scrapper to handle. But now this has me wondering about what I would most want from a passive support (one power on auto, toggles, a prebuff/debuff/summons) character of any AT.
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I made the Passive Aggressor as a Dark/Rad tanker. The premise was a character that never used an active offensive power. There’s a write up in the tanker forum a number of pages back. I was considering making a scrapper under the same premise now that you can get damage auras at lvl 1
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I’m not willing to parse attacks to figure this out statistically, but it shouldn’t be too hard. outcome 1: attack misses (proc is irrelevant) outcome 2: attack hits, proc hits, proc activates outcome 3: attack hits, proc misses (proc activation irrelevant) outcome 4: attack hits, proc activates outcome 5: attack hits, proc does not activate 2 and 3 are irrelevant if there is no hidden to hit, and you should be able to calculate the probability of everything else. I say you because I ain’t doing it!
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Icicles leaps to mind.
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It really makes more sense, but I was trying to think outside the (dual) box! I did indeed forget to add this in, as well as Shield Wall proc and Kismet proc. Normally they all go in Combat Jumping for me. Good catch! Again, not a power I'm used to. I was going for the set melee defense bonus rather than for any real type of damage expectations from the pet. I'll have to check it out! This is here mainly because this build would be a real stinker in terms of endurance burn, and I could see for a long fight swapping away from the scrapper to the defender to reapply things like AM and LR (and Misdirection for 15 seconds of -dam res!) and maybe needing Power Sink to recharge. The mag is only good for minions, it is true, and I seem to recall reading that when they added hidden accuracy checks to procs they only did it for damage procs. All good thoughts, thank you!
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Is Market Inefficiency Causing Salvage Price Spiral?
Yomo Kimyata replied to Herotu's topic in The Market
There’s another old saying I’ve used more than I care to admit: “We’re losing money on every trade, but we’re making it up in volume!” -
Leadership is good for values and some status resistance, but I don't need much help on my base scrappers. I haven't figured out a way to post Mids builds nowadays, but you should get the gist from this: unseen is two slotted health (Panacea and Miracle) and two slotted stamina (Perf shifter proc + end mod). Stealth is not toggled since I haven't figured out how to get the interrupted values to represent. Considering Grant Invisibility rather than Infiltration. and the order is simply how I mashed it together this time.
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Well, I have to get the defender to 50 somehow so I'd like to have the ability to play organically, but for this specific purpose, I really only anticipate using a handful of powers. Lots of mules. Elec is mainly for Voltaic Sentinel. Mu is for an endurance help in Conserve Power. maybe Power Sink, maybe Summon Adept. The build I'm currently planning has Kick 6-slotted and brawl 5-slotted! Pools are Concealment, Sorcery, Fighting. It's a fun intellectual exercise!
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This was my thinking. For an AV fight, the prebuff would be more of a predebuff. Lay down RI, EN, LR (reapply when needed) and put either RA or AM on auto (or reapply AM when I reapply LR) and have VS out as a bonus. Maybe Summon Adept from Mu as well. Honestly, I think I would only need the pocket for the AV fight in this case. My scrappers are pretty tight.
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6 slot health and stamina? Pros/Cons
Yomo Kimyata replied to shortguy on indom's topic in General Discussion
Exactly. I almost always look at Health and Stamina as blue bar fillers rather than green bar fillers. I vastly prefer active heals rather than passive ones! Although I'm going to rethink some things. It seems to me that defense-based builds are more popular in general than resistance-based builds, and I see a bunch of reasons for that. It's easier to soft-cap defense, you can get away with 3-slotting defense powers but not so much for resistance powers, scrappers and stalkers bump up against the 75% cap, and resistance-based sets don't generally have defense debuff resistance baked in. But high regeneration works far better with resistance builds than defense builds, since the damage coming in is is smaller chunks and easier to passively heal. As always, it's nice to rethink some of my assumptions!