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Yomo Kimyata

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Everything posted by Yomo Kimyata

  1. TOs no longer drop, which means that DOs and SOs are dropping instead, which are worth much more to the vendors. Sell the enhancements you get and buy the ones you need. It's not rocket surgery.
  2. I've got two tribute characters for my cats, one of which passed away two years ago. 590mm should be able to get you most of whatever you want, but if not, let me know via DM and I can probably help you out. Cats are cool. (So are dogs.)
  3. "Yomo," people ask me, "what enhancements do you personally find indispensible?"* Any new character will buy the following, all attuned (because I like the look, although it does make a difference for some enhancements) and in this order: Panacea proc (to go in Health as soon as level 7) Kismet proc (to go in a defense power, probably Combat Jumping, as soon as level 7) Shield Wall proc (to go in a defense power, probably Combat Jumping, as soon as level 7) Steadfast Protection proc (to go in a resist damage power, probably Tough, as soon as level 7 but if Tough at 14) Performance Shifter proc (to go in Stamina at level 17) Reactive Defenses proc (to go in a defense power, probably Combat Jumping, as soon as level 17) Usually both sets of ATOs. I don't always use them, depending on AT, and I generally start to slot them somewhere in my 20s. It is difficult for me to imagine ever building a character that didn't have all of these enhancements. * In fact, no one has ever asked me this. Consider it poetic license.
  4. Cytos are great! I use 2x lvl 53 and attuned Lotg recharge on every power like Weave when I’m 50. But it’s costly and I get better endurance reduction my way. Unless I get my to hit debuffed ive already got plenty to hit. I vastly prefer to get Gaussian proc n demand, so I’ll put it in a build up like power. Lacking that, however, random proc of that is better than a stick in the eye.
  5. Cytoskeletons are Hami-origin enhancements (HO). they enhance defense/to-hit/endurance reduction. Focused Accuracy is mostly helpful for the to hit debuff resistance, so when I take it I slot it with 2x lvl 50+5 endurance reduction IOs.
  6. Both are great. Both have “shovel” as a skin.
  7. KB and KD are the same dynamic, and it's just a matter of magnitude. Footstomp is 0.67 base, which will be knockdown for any foe your level or higher, so you shouldn't be knocking back unless they are below your level, are vulnerable to knockback (like clockwork), or there is another source of knockdown which gets the total mag over 0.75 or so.
  8. Ugh, don't get me started! The new battle axe is so overpowered! I'll have to dig up my rant on one of your old posts, but yes, battle axe/ninja makes a ridiculous hover blaster. thanks for reminding me -- I had to find mine, which is currently around lvl 30. Some comments: I'm not there yet. and I actually anticipate this being endurance hungry. Currently looking at Body mastery. Yes, but you don't really need that many FF procs, in my opinion. In my standard play, I just put one in Pendulum and one in Axe Cyclone. I find that since the proc has a chance to proc on each hit, and since I'm knee deep in enemies, it will generally proc. I also only take 5 attacks from Axe: Chop, Pendulum, Swoop, Axe Cyclone, Cleave. Absolutely agree.
  9. I recently updated Mids and currently the API doesn't fit on my screen. Specifically the Epic/Patron pool section gets cut off after the title and the first two power selections, which means I cannot select any others. There used to be a slider that enabled you to scroll down, but that seems to have been removed for both all the pool powers, but also for primary and secondary powers. Sadly, this makes the app unusable for me and so I'm returning to pencil and paper. I have tried changing the font sizes in Configuration but that only affects the font size and not the box size that has been allocated to each of the pools.
  10. I'd say an Oregon Pinot Noir.
  11. I thought that German has masculine, feminine, and huge?
  12. I never mentioned black holes. You are using black holes as a strawman argument, because as the NYT noted, straws and vampires both suck.
  13. Since Energy Absorption is a click power, those procs will only have a chance to activate upon the use of the power. On the one hand, this would generally mean you would get the effects on demand when you activate it, since I would expect the overall probability of activation to be at least 90%. On the other hand, you might get more overall health and endurance by putting those procs in a passive power, like Stamina. On the gripping hand, you're probably not going to be struggling for endurance on an Ice Armor brute, but maybe the heal could be incrementally useful . As far as overall slotting, I emphasize recharge over endurance modification over defense, but I slot all of them. I think my Yomo(tm) "standard" is lvl 50+5 Shield Wall Defense and D/R, 2x lvl 53 DSO Conduit (End Mod/R), and an Energy Manipulator % to stun. I usually don't need a LotG +rech or any other defense proc in there since it usually goes elsewhere, but you may get good value there.. People sometimes question the stun proc, but I'm pretty happy with an 8 second mag 2 (minions) stun on command. You could put the Triumphant Insult stun proc in there as well, but it's only an additional +1 mag for 2 seconds.
  14. Oh, I am very aware of things that suck.
  15. I have plenty of homages but I will refrain from mentioning any of them in case someone has a heavy hand with the generic button. I remember the good old days when devs used to generic things when people reported them rather than when the devs screened the forums looking for names.
  16. When they finally get around to making the City of Heroes musical, I fully expect "Accidentally All AVs" to make the soundtrack.
  17. Apologies for the necro, but I'd rather bring this back than start a functionally identical post. I've been using this pool more and more on my army of scrappers, and thought maybe Id share. Adrenal Booster is the prize of the set. A 60 second power with a 600 second cooldown; for me that means that I can have it active about 1/4 to 1/3 of the time. +34.6% damage boost, which is always nice. +34.6% recharge speed, which is also very nice. Looks like control effects last 34.6% longer, but I've never really paid attention to that. None of this is enhanceable. +34.6% to hit boost, which is a LOT, and which is also enhanceable. I've been three slotting it with 3 lvl 53 Membrane HOs (which gets you deeply into the red ED zone on recharge time and to hit buffs), but functionally you should be fine with 2x lvl 50+5 recharge IOs since the base to hit is probably sufficient for my purposes. If you don't have a build-up type power, the Gaussians proc is a good add and will have max proc chances. My two "pre-req" pool picks are generally Speed of Sound and Experimental Injection, and I will stick with the base slot on each (where I will put the Winter's Gift Slow Resistance and the Preventative Medicine chance for absorb respectively). the PM proc will trigger no matter where it is in your build, so that's just a useful mule and I don't think I've ever actually used it on an ally, because I'm short-sighted and selfish like that. More PM pieces would give some nice set bonuses. I've tried Toxic Dart in the past, but like most pool attacks, it's not powerful. Personally I would not use it (or most pool attacks) as part of an attack chain but would use it as a ranged attack to pull if I didn't have one elsewhere. Corrosive Vial isn't a bad power at all, but it doesn't often make the cut. It summons a pseudo-pet on the target and affects foes in an 8 foot radius. That's small but as a scrapper in melee range I'm generally going to max out and hit the max of five enemies. It does not take direct accuracy enhancements, so procs that require to hit rolls (I think just damage procs) are going to have a tough time hitting unless you use set IOs that have accuracy. The power takes defense debuff sets, ranged AoE sets, and universal damage sets. A no-brainer for me is an Achilles Heel proc and an Annihilation proc (although I've never bothered to check the combat logs on how often or even if they trigger.) If I have a ton of free slots, I'll two slot Ragnarok with the A/R and the knockdown proc and/or two slot Frozen Blast for the slow resist.
  18. He wasn't killed off at all. It was a dream sequence and he was in the shower the entire time.
  19. I am considering a Demons/Pain MM with this theme. The demons have been extracted from innocent victims and are obligated to serve.
  20. Ah, if it were originally posted in scrapper, my mistake. I thought it was a general AT thread that got moved to scrapper for some unknown reason.
  21. You can't stop me from aiding myself!
  22. Nice try. I cannot, I will not, be interrupted!
  23. Those ideas both suck. Go to Supergroup and hit settings. Hit accept to move to the second page, then turn on "Hide Supergroup Emblem."
  24. I'm curious as to why this thread, which clearly is asking for AT suggestions, has been moved to the Scrapper subforum. Is this because the powers-that-be have decided that the only possible answer is scrapper? Don't get me wrong, that's generally how I feel about just about everything, but just wanted to see if I had missed something.
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