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Everything posted by Shenanigunner
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and as /em batlookout, should you want to intimidate citizens.
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Thanks for the info... and nope, I haven't played squidside since Live. I can't argue that the extra/popup tray is a bad idea, just that for most alts it will only have one or two powers that CAN be dragged elsewhere and are often better left out of the tray (auto/status unimportant, like Jaunt) or can be bound to keys or macros for more efficient use. So make my suggestion a double-ended one: either make it easier and more straightforward to block the tray popup, or add the ability to control it a bit better so that it can be set to appear only when any power in it is active. As it is, sort of half-auto, half-insistent, buried user option... it could be better.
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Huh. Haven't seen any changes/faults on my setups and I am frequently fiddling with/experimenting with them. Maybe the defaults changed on I27 and I just didn't notice. But worth noting, thanks. Maybe those of us who did have them /saved just /reloaded them without every noticing?
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Before General, there were a number of user-created chat channels that divided the chat population. For good or bad, General replaced them all. If you want to concentrate on your game/team/toon/RP, General doesn't add a useful thing. If you want to hang with other players and can tolerate, say, Koz's endless dad joke postings, it bumps up the "neighborhood bar" vibe a lot.
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Just to make this thread useful: Creating several organized chat windows really helps. As with so many things, the default arrangement/assignments are... outdated. You can save your window layout with /wdw_save. Open any optimized alt, save, open any other alt, /wdw_load. Great for starting up new toons without all the fussing around. You can save your chat configuration (window assignments, channels, defaults) with /chat_save. Same deal, go to any alt you've set up the way you like it, save the chat config, now load it into every other/new alt with /chat_load. Moving on. *deep breath*
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Thanks, all. Was just bitching; appreciate the feedback. Some general notes: Excelsior. No real names were used; that was not a clip from a chat log. Beginning to wonder if as few as one dick user is at the root of all these incidents, or at least a very small group. Ignore, ignore, ignore. I enjoy General most of the time; it's like Discording with a big team of friends who sometimes exasperate you. I hate to drop Help; for every time there's an hour about exactly what to do with Incarnate Threads (and I have some suggestions), there's five or six serious newb/journeyman questions that get good answers, and I can often chime in on those. I've been online for... ever. Probably longer than many participants here have been around. Wouldn't have even gotten irritated except for my high regard for the community quality and a wish to keep this pocket universe a pleasant escape from the Hell That Is 2020. Back to it.
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Misleading messages from trainer on level-up
Shenanigunner replied to thunderforce's topic in Bug Reports
On the other hand, RL is full of old data and lost practices. Maybe this makes the game more realistic? 🙂 -
A lot is said about the incredible quality of the CoX community, and session after session, year after year, I remain awed at just how damned good, pleasant and helpful this player base is. We've all hung out in other games where the majority of player interaction is abrasive, if not toxic. And recognize that this community sets a high, high standard. That said, am I the only one seeing a huge rise in dickishness in the chats, especially Help, lately? Not abuse, exactly... it rarely rises to the level worth a /petition or GM involvement, but a... petty nastiness about things being discussed. Four times now in less than two weeks, I've had something like the following encounter: NEWB: Can someone explain Combat Teleport? ME: Fast, short-range TP, can be executed repeatedly. BIGGUS DICKUS: Well, yes, three times. Hardly "repeatedly." You should learn something about the game before spreading misinformation. (Lengthy copy of exact power description from somewhere) [and on it goes, through multiple exchanges, no backing down, no sense at all that most Help answers are short and not exhaustively complete, etc.] Until... ignore. Just... pointless, aspie-like latching onto a point and *not* *giving* *up* no matter how many other players ring in with calming words or agreement that my answer was short and reasonably correct. I didn't hit the one point that he sees as absolutely crucial, so [Rain of Arrows] it is. Ruins the session for me. Sometimes the day. I may have to drop Help, and I do feel like I "give something back" there. All because CoX is an escape from the petty sh*t of everything else, as I suspect it is for many of us, and I don't want to log in with all my armor up, if you know what I mean. Sigh.
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Ah! But... REALLY glad it can be done. WISH it was a little more... documented and accessible. PUZZLED that there's zero info/help/doc to explain this or note that the tray is/can be disabled. So if the code and hooks are already there, could they be made... more intuitive/obvious? Maybe a line in the Info? Maybe a settable option? (I realize stuffing things into Null's task list is probably the easiest way to integrate oddball features, buuu-uuut...)
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The new power tray that pops up, when one of the pool travel powers is activated, to give access to Jaunt or Translocation... could an option be added to disable that pop-up? That fourth tray never contains anything but the "teleport" power, can't be used for anything else and, frankly m'dear, messes up my UI layout. Since a slash command was added to access that tray, could just a /setoption be added to manage its appearance?
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I can see the advantage, but I'd maintain that a left double-click is just as fast and not as likely to be triggered by accident if you're dragging your finger on the right when you go to select or target something. I like mousechord +up a lot. Aids with one-handed travel of all kinds.
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2x used to be big. On a 4K screen, though, it could be "just big enough,." I can see why giving generous scaling for high-rez monitors was a good move, especially when UI Scaling can effectively reduce the window scale quite a bit. Even so, 5x is... probably good for the next 20 years. 😄 (Thanks for the good words, too!)
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Well... as it's exclusive and End-positive, I think we can leave that one aside. 🙂
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WELL, then. Humph. 🙂 (has anyone else noticed that if you type a smiley, further editing of that paragraph gets borked?)
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Mean b*stard no matter what alt and power set I come at him with. Took a 40 scrapper and my 40 tank about four defeats to finally corner him, take out his healer and drop him. And a whole party-size bag of skittles. Base settings with celshader enabled, i think. It is a 4K screen at 100% resolution. I keep meaning to investigate all the tweakage the cel shader settings have grown, but I am happy with what I am pretty sure is the base settings, so...
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The only objective I see is "Gather in meeting room." Nothing changes that until I find (and click on) the back door. The only clue of what to do is semi-hidden in Gloom's one line of NPC chat. (Also, once you enter the meeting room, you can't go back to the warehouse, which is anomalous in gameplay and mission design.) Mission needs overhaul. Post filed over in Rug Beports.
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Writers/writing is not incidental to game/mission design. Mastery of the mission editor... ain't enough. 😛
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Some of these missions with non-defeat endings have the boss or other foe already beaten down. This may not be a bug.
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Window scaling was long .65 to 2.0, but has been up to 5.0 since at least I25. Also note that window scaling and the relatively new UI scaling interact quite a bit. EDIT: I've only skimmed this page, but much of it seems wrong or outdated. Besides the window scaling range, the discussion of 2D vs 3D scaling seems... confused. I just spent quite a bit of time messing with window scaling and UI save/load, and my experience doesn't match a lot of what this topic says. Verb. sap. And I believe the list of windows in the Guide (along with their descriptions and control features) is currently the most accurate and complete. I reviewed all other resources and then tested every name and option set. 🙂
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And just an update to an update... the absolutely massive, end to end, thorough, exhausting update for 2021 and all that is I27 is now available! The City of Heroes/City of Villains Technical Guide... v3.00 Completely rewritten and updated, moved to a more sophisticated editing platform, with many completely new sections. Now 125 pages (up from 97). All of the tables and lists are completely updated and checked for accuracy - slash commands, windows, keynames, emotes, option codes and more. Much *ahem* better organized and updated than, well, other sources. (Check it and see.) And a vast expansion of the basics, the tricks, the how-to and the don't-do. Merry Paragon City Christmas, all. It's Miller time.
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I always have an escape key: /bind U "powexeclocation up:max Teleport" /bind U "powexectoggleon Fly$$up 1" I have several 'up' keys (Space, MouseChord) that can cancel the up-ping on the last.
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The secondary teleport powers (Jaunt, Translocation etc.) have much greater range, similar to TP itself, about 300 feet. But otherwise they fire as fast as Combat Teleport and have a fairly quick recharge time. As noted, these powers have the End cost of any toggled power, which is greater than CTP's net cost.