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SwitchFade
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Everything posted by SwitchFade
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Ranged and Melee Damage -- What good is the distinction?
SwitchFade replied to Completist's topic in Suggestions & Feedback
Stand in melee and all your ranged attacks are melee. Blapper do it all the time. -
I'm sorry, that's not how economics works. The determinates of supply and demand do not operate in isolation, as you are implying. Price fluctuation is not solely driven by one determinate.
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Pot, meet kettle.
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No, you thumbs downing every single post you can, regardless of what it is about, from people you don't like, is farming. Amusing thumb farming. Where's @Troo?
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Yes but... Will bill wake up from his coma? And does Betty know June had a child with the milkman, who is secretly Bret's uncle? When will the colonel be back from Montana and how will this affect the wedding between bret and panelipe? ALL this and more, on next week's SOAP!
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Heh, I have an image of a cartoon bridge troll in my head... "Can't pass lest ye pay the toll, my lovelies!"
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issue 27 Focused Feedback: Attack Typing Adjustments
SwitchFade replied to The Curator's topic in [Open Beta] Focused Feedback
Also, I fully expect, after this goes live, that there will be a commensurate adjustment to typed exotic defenses in various ways that will be a small buff. I would wager that io sets and defense powers that are exotic types to be increased in various ways, thereby increasing build diversity and allowing for balance. Until a codebasher chimes in we cannot know, but this is my educated wildforkingguessing. Weeeeeee. 🥧 -
Did you thumb your nose at them?
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You did what to people?
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I hear AE is the best place to farm Tab and Jolt.
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Well at least you're kind enough to reciprocate. Some people are so selfish, they won't give a good thumb, even after you buy them a Shasta. 🤪😂🤣😱
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Sigh JC on a stick. As I SAID, that is one build I have that is an outlier. The follow up post was because someone asked for MORE DATA. So I said sure, and then tested and posted more builds I have, specifically SO BALANCE POINTS. I mean really, read all of it before you jump off cliffs to conclusions.
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Lies! You thumbed me first!
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Nerf Regen?
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AE Vet Levels -or- Empyrean to Reward Merits
SwitchFade replied to Troo's topic in Suggestions & Feedback
You should make a poll to find out! -
Focused Feedback: Reward Merits
SwitchFade replied to Booper's topic in [Open Beta] Focused Feedback
The premise is sound. That picture shows activity within a specific time only and only one IO. What is necessary to reduce sampling bias is a data point like this at set intervals thought the day, say 6am, 10am, 3pm, 6pm, 9pm and midnight, then every day of the week, for 30 days on all IO. Those could then be tabulated and we would have enough to run a regression analysis. By the way, I didn't say farming is bad, I specifically said it is no different than any other mode of play, it's just a specific type of play where the most efficient return for the time invested is occuring. I have no opinion or data on botting, as I haven't researched, but botting is automation and automation of currency generation will magnify the deleterious effect that outlying activities like AE already possess; this is what automation does, it increases efficiency. We could discuss supply chain and production process if you like 😅 I did say that there should be boundaries so that there is no outlier like AE, and all content is equal within a set standard deviation about the median. This includes story content. So yes, farming is great... Rampant inflation is not. The reason you don't see it is the devs stepped in early and it helped. It's creeping again. -
issue 27 Focused Feedback: Attack Typing Adjustments
SwitchFade replied to The Curator's topic in [Open Beta] Focused Feedback
*Gasp*, logic?! -
Troo, what have you done?! Oh and, I thought I had you all beat for hate, because of the obligatory "I'm sorry, that's not how economics works," that I text bomb. Sadly, it appears I can't even touch @arcane @MoonSheep also, I haven't a clue how to attach or imbed pics, and I only post from my phone. Also, I like pie
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Sure. SO builds that I have with additional data points for comparison Live stun to run is recharge+animation Beta to compare to all below is stun recovery average at 2s + 5s lockout = 7.5s -darkest night with no recharge SO, recharges in 10 seconds + 3.4s animation = 13.4s -darkest night with 1 rech SO, recharges in 7.5 seconds + 3.4s animation = 10.9s -darkest night with no rech SO with hasten, recharges in 6s + 3.4s animation = 9.4s -Rad infection with no rech SO, recharges in 8 seconds + 3.3s animation = 11.3s -rad infection with 1 rech SO, recharges in 6 seconds + animation of 3.3s = 9.3s -rad infection withbno rech SO with hasten, recharges in 4.7s + 3.3s animation = 8s -enervating field with no rech SO, recharges in 8s + animation time of 1.7s = 9.7s -enervating field with 1 rech SO, recharges in 6 seconds + animation of 1.7s = 7.7s -enervating field with no rech SO with hasten, recharges in 4.7s + animation of 1.7s = 6.4s -hurricane with no rech SO, recharges in 10s + animation time of 1.7s = 11.7s -hurricane with 1 rech SO, recharges in 7.5s + animation time of 2.2s = 9.7s -hurricane with no rech SO with hasten, recharges in 6s + animation time of 2.2s = 8.2s -beta decay with no rech SO, recharges in 9 seconds + animation time of 1s = 10s -beta decay with 1 rech SO, recharges in 7s + animation of 1s = 8s -beta decay with no SO with hasten, recharges in 5.5s + animation of 1s = 6.5s For all builds noted above, typical SO slotting never includes a recharge SO in a toggle, this was posted for data comparison only Hasten is up only 120s of 265s, less than 50% of the time, so all above hasten builds will be half of the time with hasten half with no SO and no hasten. This is why no SO and no hasten was included as a data point. These are real toons I have. Comparing every single build variation live to beta, in all cases, every build here is a net buff on beta. SO builds are the balance point for all changes as I have mentioned before. I chose an extreme outlier with 170% recharge and the longest recharge toggle as a comparison of an outlier. And AGAIN, as I said I prefer a further adjustment to the lockout to 4s, but as it 5s is a net buff for builds noted above from controllers, defender and tankers. An 8s toggle on a toon with 170% global recharge is an outlier and cannot be the median balance point. This doesn't even take into account 2 and 3 toggle builds on SOs or even IOs, as the build permutations are vast. I assumed everyone would be thorough and proactive enough to math and test this before dogpiling, MY BAD, I guess I had to do the text wall for you. This is a net buff for most builds, as I have said. It still needs to be 4s, but I did mention 5s is a good place to test and tweak from. I'm typing all this on a phone, for those of you machine gunning replies without patience to wait for a response 😊
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I think you're missing current toggle recharge in that equation. As I laid out, I have hotfeet down to 6 second recharge from base 20. Once stunned, the toggl drops and the recharge begins, then break free 2.5s later. I still have to wait 3.5s more, the remainder of the toggle recharge, PLUS the 1.7s animation. That's 5.2 seconds from the time I break free from stun to retoggle and go. Toggles do not instantly come back up when you break free, they have a recharge you have to wait for. Beta is 5 seconds from break free to auto up, no retoggle required. Live: 7.7 seconds stun to run, retoggle required. This is incontrovertible, because the recharge is 6 seconds and the Retoggle is 1.7 seconds. Beta: 7.5 seconds stun to run, NO retoggle required. This is incontrovertible, because the lockout is 5 seconds and the stun was 2.5. That's not a nerf. It does pass the math and play test.
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Focused Feedback: Reward Merits
SwitchFade replied to Booper's topic in [Open Beta] Focused Feedback
The last 4 I have sold all went for between 7 and 8 million million, I listed them at 6. Granted this was in June, but that is pretty recent. Haven't played new toons since then, always on 50s looking for exemp lowbies to help, so no marketing since then. -
Focused Feedback: Reward Merits
SwitchFade replied to Booper's topic in [Open Beta] Focused Feedback
economics a general increase in prices and fall in the purchasing value of money: That's the literal definition, where simple Price increases over time are not necessarily inflation, they may have many causes, such as demand increase of a articular good, even in a deflating economy. Price increases here are largely driven by the devaluation of each unit of currency, as more units are being created, be ause the units of currency are not fixed, they must be balanced between creation and destruction. A person stockpiling vast amounts of currency, if they are the only one, is not the issue, it's that everyone can do that, creating so much that it rapidly causes hyperinflation if the rate of creation is too high. Such is the case with emp conversion to merits. This happened before here on HC. For example, LoTG 7.5s were climbing from 4mill to 10-11mill. The inf faucet was shut off post 50, and it reduced and stabilized at 7mill for a time. It's now creeping up again. Why? That creation of wealth continues at a rate that is too high vs destruction. Equilibrium price is climbing. The difference between creation and destruction is still too high, though not as high as before the post 50 change, and it took a bit of time to shift equilibrium prices up again. This change will bring the ratio to a more reasonable level. That said I don't think removing emp to merit conversion is best; best would be a lockout timer, 1 emp every 48 hour limit, or maybe even longer. -
I posted math and various situations that speak to your query. Basically, let's say you get stunned... Offensive toggles drop... You notice it and hit a break free, let's say 2-3 seconds elapsed from stun to break free, this is a really solid reaction time from a lot of play testing. Now, on live, your toggles have been recharging since they dropped at time zero. Let's use a fire/kin controller with hot feet, 20 second base recharge, reduced to 6 seconds on my build with 170% total recharge So, of that 6 seconds from time zero, 2-3s have elapsed during your stun to BF. You now have to wait 3-4 more seconds for the power to come up. Now you have to retoggle, 1.7 seconds more. Averages: 2.5+3.5+1.7 = 7.7 seconds from stun to run, on LIVE currently. During that 7.7 seconds for a one toggle build, there's a tiny window to do one action, such as fire an attack, or use an insp. After that, you're retoggling so no attacking, no insps, no running... Nothing but retoggle. Beta: You get stunned, you notice it, you but BF. Same math as before, you are free in 2.5 seconds. But NOW, your powers will auto retoggle in 5 seconds. Total time from stun to run, 7.5-8 seconds. Exactly the same as live, but NOW you do not have to retoggle and can fire other powers during the 5 seconds between BF and autoUP. You can attack 1-2 times, or 1 attack and an insp, or toggle up a travel and jump back and insp. That's a 1 toggle build. 2+ toggle builds get a buff. So, this reduction from 8 seconds to 5 is now changed from a nerf to a net buff for all and QoL as well. I personally would like 4, but 5 is solid.