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Ukase

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Everything posted by Ukase

  1. For use of Ouro, it's level 14. Level 15 to actually do any ouro arcs. To get the portal (and progress on the day badge) on HC servers, it's level 1. On live, you could try to get to ouro via Echo:Galaxy as a sub level 14, and it would port you back to Atlas within a few seconds. As for increasing traffic in the zones, let's keep in mind what they are: relics of the past. Echo:DA does see a fair share of traffic for Adamastor. It could be that Echo:RWZ could stand to have a drop ship or Ukon Gr`ai make an appearance from time to time. Echo:Galaxy could stand to have some gigantic Shivan plague the area. Echo:Atlas...honestly, it makes no sense to me why Echo:Atlas even exists...dunno what you'd put there. It's only slightly different from the regular Atlas. Maybe I missed that bit of lore.
  2. Reality: Volunteer development staff. Priorities: Functionality & maintenance & server stability Truth is, next to nobody uses Siren's call. Except maybe to hunt boss Warriors for the defeat badge, or get the explorations. I say this because when I'm there getting these things done, nobody is there. Ever. Never. Obviously, I'm not there all the time, so it could be that a few folks go there for actual pvp, but I highly doubt it. Despite how easy HC has made it to have an exemp build, a max-boosted build and a pvp build, rarely anybody uses the pvp zones we have, except maybe on indom. The only reason folks go to bloody bay is for Shivans, and explorations, and maybe to kill shivans instead of doing that ouro arc that's got nothing but shivans in it. Warburg and RV may see an occasional fight here and there, but most of the time it's a pvp-er getting excited about seeing a badge hound in there and they pounce. Given the chatter, it's rarely any kind of contest for the pvp-er and next to no fun for the badge hound. IF we saw that 10% of the player base was routinely using the pvp zones we have for non-badge activity (sorry folks, pill boxes are a badge effort, and not pvp) I could get behind it. But CoH is not a game that has an high pvp player base, because pvp in CoH is stupid. Diminished returns are stupid. Having to make a special build to participate is not making folks any more eager to participate. Feeling you have to have a special powerset combo for a given AT isn't helpful either. I don't know what the solution to pvp is for CoH - but it's not more zones.
  3. So, I came here to suggest that there should be a badge for completing the cape & aura missions...but thought I'd go one further for the folks that are just beginning their hero/villain careers and lack big stacks of inf. Free costume change for completing a mission for Serge, or the Facemaker (whomever that is).
  4. Um...how do you know he/she was making a joke? No offense to Trauma, but how would I know? I've seen some crazy questions!
  5. Blackmarket and Wentworth are one and the same. Wentworths is "hero" and black market is Villain. AH accesses the appropriate one for your alignment - and the inventory that's for sale is shared across all shards and factions.
  6. Yes, they do. I don't know what the limit is, but it's reasonable. There are still some super groups - Cosmic Council being one of them. They do pretty good work and have helped my alts get some of the more challenging badges. I think they're also the SG that put out the first "open" transport hub for anyone to use. Like others have stated, I have my own base, and use it to go from zone to zone, to craft, or to buff (empowerment buff stations) as much as I do to stash salvage or inspirations. While I'm not really adverse to joining an SG...I have no idea how I'd manage without a ton of room to stash salvage and inspirations I'd want to use with an alt. I could afford to buy what I needed, but when you just toss influence around like that, over time, the pile of inf you have becomes a smaller pile. Can't have that! I have one character in an sg that's not a solo group. But the character's already 50, and t-4'd out. So, no real need to stash stuff. Still annoys me that I have to log in a 2nd account to hand off catalysts, but them's the breaks.
  7. Well, other examples would be Harvey Meylor's arc, Tina Mac, Maria Jenkin's to name a few. But, in my post, if I didn't make the point, I feel stupid, because that was the point. While doing Ouro arcs - you're stuck finishing the darn thing, even if an opportunity for MoKeyes with a proven leader pops up that you'd like to participate in, unless you just quit the arc and lose all progress. Granted, this can happen on a short arc, but I'm okay redoing a few missions, but I don't want to redo 7 or 8.
  8. So...I've got this character that has been going through all the ouro arcs. I would say about 75% - the Praetorian and the lower level Redside arcs are about the right length. 3-5 missions, mostly. We all know that when you start an arc, if you're solo, that's it - can't invite anyone else. Which is fine, I know that going in. But I think it would be nice if an arc like Sister Psyche's TF, or Posi's old school tf were cut in half for half the merits. My reason is because I can't tell you how many times I was in an ouro arc this week and there was an opportunity to go for some difficult badge. So, each time, I'd quit, lose progress and have to restart it at a later time. Crazy badges. Anyway, that's my suggestion. Just the ones that are more than 8 missions.
  9. Granted, it's not on a challenge character, or I might be persuaded to take the time. But, imo, the time of buying the requisite lower level salvage (when dealing with a lot of recipes) it becomes tedious. I do have an alt that only crafts/converts level 10 PvP recipes, and only keeps that salvage in inventory, simply repurchasing it in lots of 5 before they're needed. (I place the low-ball bid for 5 of everything, then proceed to use what's on hand, which was acquired through previous low-ball bids.) I suppose I could do that with a farmer that was doing tickets only....but, nah...I'm gonna stay out of the 30's. No sense stepping on someone else's hustle. For now, my methods have worked very well for me.
  10. The difference seems to be which edition of the ATOs you get. With each AT, there are two ATO sets. One came out a year earlier than the other, if memory serves. With brutes, there's Brute's Fury, and Unrelenting Fury. The former comes from the hero/villain packs, the ones you got, the latter comes from the vig/rogue packs.
  11. I know it's an old thread - but did we forget the OP was doing them with no temps, "master of" fashion? I came here because I was on a team doing the MoLGTF last night, and we only had one Dom, who apparently got hami-hammered and died on us. Made me think about soloing it...and did a search for ideas, found this post. I'm thinking my fire/fire/mace would have to do a respec to accomplish this, because he's got zero holds. But -- wanted to pose this question: Before mission, fill up on Super reds and EoE. Gobble EoE, shoot out Blues. Gobble EoE when needed, use melee attacks on yellows. Gobble EoE, cap damage with supers, and one shot the blue with my out of combat snipe. I took half of one's hp last night with build-up and no reds...thought, just maybe.,..if I'd had the supers, I could just one shot 'em, kill 'em before the others can heal it. Seems plausible in theory...just don't know if it will work yet.
  12. Sounds to me like a "Self-exemplar" by speaking with a notoriety contact could be the way to go. WIth the tiny bubble in our chat box, it makes them all but useless anyway, this might give them added purpose. It would be like taking an ouro mission, only at the notoriety contact in that zone. You go to Perez Park, they make you level 9 (or 10?) You go to the hollows, and they make you level 8 or 10, or whatever it would be. Or you could simply tell the contact what level to exemp you to. That said, I don't think I'd ever use it. Killing 1000 of anything...I think I want to be 50 and them to be level 8. If I had to actually work for those...not sure I would!
  13. There's a mission in Tina Mac's arc, where you have to rescue Dr. ...Todd? Calvin? ...Anyway, I just make a target macro: /macro FIND targetcustomnext Dr. Calvin Then, as I stealth-speed around the map, I tap the macro button..doesn't take long. I right click and edit the same macro to target Chasers in LRSF, Demolitions in Underground Trial, Sorcerers when I'm hunting for them in Talos, and many other npcs.
  14. Tempus Fugitive (hero)/ Destroyer of Worlds (Villain) is the name of a badge supposedly given for taking over enough pillboxes to earn 1000 "temporal points" for whatever side you're on in Recluse's Victory. I know I've done this at least three times, but I don't see the badge in the pvp subsection. It's an issue 25 badge, meaning HC brought it on, and I know I've gotten this badge on another character in the past year, so I don't think it's glitched. Yet, I don't have the badge, OR, I'm looking in PvP and it's an accolade or an achievement. OR - since my character is a praetorian, it has a different name. But I have looked through my list of pvp badges and they all are for something else. Anyone have any insight?
  15. While the nav bar points to the wrong door - your map should reflect the accurate location. Threw me off for a minute too, but I remember this glitch from before the shut down. Just stretch out your map, and go to the way point there. (if you click on it, it will still point to the wrong door - just point your green arrow avatar on the map and proceed to the red star/asterisk location on the map. )
  16. There's a lot I am not getting about the pvp zones. My defense drops over 27%, just entering a pvp zone. I use a luck - supposed to increase my defense - if it does, I can't tell. I got one of the Super lucks, and my defense doesn't move from the measly 20% I had before I took it. Is there no way to make the pvp zone behave like it does in pve when dealing with npcs? I get there was an attempt to do some kind of half-baked balancing between the ATs - but what's the point of inspirations if they provide no value?
  17. I feel the need to add to this. It's not so much that there are more potatoes making them cheaper - it's that the new potato vendors are driving the price of potatoes downward because if they don't have some other competitive advantage, they won't sell any potatoes, as the people would have no reason to stop buying the potatoes from the vendors they already bought from. They call it competition, and it's good for a healthy economy. At least - that's what "they" say.
  18. I agree completely with this. I have found the same price ranges myself. One thing that I found interesting (yes, I digress), the number of LotG 7.5% on the AH has dropped from 900-1100 to about 300-600. There is one or more players gobbling these up at the 5m price point and relisting them for a higher price. It can't be that much higher, or they're being very patient with all the competition...I saw them over the course of the past two days fluctuate from 4.8m to 8m. Obviously, it's a bit of speculation in my part that players are trying to drive the price point up with scarcity, but it will only ever work in the very short run, as too many people have access to converters.
  19. So...what's wrong with using League? Everyone in the league can see it. Whether they choose to read it, and filter out the non-instruction commentary...that's a different story altogether.
  20. Well...seeing as HC's "Good sellers" are generally Defense, resist, end mods and heals, at that 25-29 level range, they'd convert into a category with a lot of options for it to convert to that are uncommon and not good sellers. Like in the resist category, there's the steadfast that we want...and converting from a low level resist IO can hit the jackpot, or hit any of the others several times before you get the good stuff. At level 50, the resist can be Aegis or Unbreakable from the uncommon one, Titanium Coating. Doctored Wounds can become Numina or Preventative Medicine. The Perf Shifters should have gone up in price with the introduction of the two new sets...cuz it's now that much harder to get one. But, the chance to heal sells pretty good, too. So, I'll stick to level 50 silver rolls - which will be one out of every 6 maps. The other 5 will be standard drops to generate the salvage to craft the silver roll recipes.
  21. So...I had a thought...and it's probably something many of you were already doing. But I guess I'm slow on the uptake. I think I must be quite obtuse..as I just thought of this, and I suspect I've been doing it wrong all this time. For a time, I would set my farmers in the #125 map, afk. Come back, reset. When salvage was close to full, I'd craft, convert, sell. If you don't know, the 125 map is a 5 mission arc of the same thing. It's small. Takes 2 minutes if I actually paid attention and played the character as designed. AFK, will clear the map in about 10-15 minutes, awaiting patrols. I always did these for standard rewards, never tickets. This way, I never pay for salvage. If I lack the rare to craft a drop, I just don't craft it. Sooner or later, the rares will drop. I've never run out of inventory room, as salvage stacks faster than recipes. I never craft the common recipes, I just sell them to the AE vendor. But - each mission of the 5 mission arc - I sometimes get a purple. Not usually, just sometimes. Maybe 1-2 a day if I'm going afk-farm all day. Then I thought...what if I went tickets? Not even clearing the map, 60 seconds will earn max tickets. 1500 tickets, 75 tickets per uncommon. That's 20 uncommon recipes per round, 100 per arc. It will easily burn 200 converters, just to get them to rares, (unless it's those bloody Targeted AoEs, Snipes, or PBAoE, or End Mod) 20 uncommons versus maybe (maybe not) a rare, a couple uncommons, or just 3-6 uncommons. Or maybe 6 uncommons and a pvp. Or a purple, too. Never know. There's a lot of variance. If the salvage were already organized in my base (alphabetically) I think it would make more inf. than going standard rewards. The one hitch is the time it takes to pluck the salvage from base inventory. With 80 recipes, that would take some time that I wouldn't have to take going the standard reward route. Maybe just do this when character salvage inventory is close to full?
  22. I can understand that - but for me, it's like laundry. I HATE doing laundry. But I hate doing LOTS of laundry more than a load every couple of days. I'd sooner craft the dozen or so decent dropped recipes (vendor the commons), and convert and stash or sell them 2x a day than do that to 200 recipes. I've got a 2nd badger working on creating inventions - so with my farmers on the other two accounts, this poor badge character has had to craft and convert about 60 recipes just in the past 3 hours. It's a chore. But, I make a lot of inf from it, so it's not that awful. Wish I could make money doing my laundry...
  23. I have ...I really don't know, maybe 25-30 level 50+3, all t-4'd. I can't stake my life on it - but odds are, many of them I'll never play again. But deleting them? I don't need the inf, nor the IOs within. Almost all of them are vet levels 12-18. I see no value in deleting them, when I could simply "Vet-PL" them for the emp merits to pass on to alts. But that's really not much fun. At least, not to me. I do think - why not delete them? I've little interest in playing the ice sentinel again. Nor the water/time corruptor. Both are sturdy, and somewhat enjoyable to play. But neither are going to gain any attention for DPS. I solo 95% of the time, and DPS is important. The buffs from the corr. pretty much only come into play during iTrials, when I team. I've got tanks that have handled recluse with ease. Yet, I don't play them because tanking is dull and boring to me. Even with the changes, my tanks can't beat Siege as an EB, even with vast amounts of rage inspirations. But they're great for hami raids. It's about all they are good for. So, I'll keep 'em around. I think often of how I would choose to reduce my characters, which ones I would delete... but I've got 1000 slots! I'll wait until I use 'em all up!
  24. After preventing a prison break, in the FF safeguard map, when I exit the Police Station, I fall in some mysterious depths below Founders - I can look up and see certain textures, and I take 1799 damage for my troubles. It happened to me yesterday, didn't think much of it - but it happened again today, so figured I'd tell about it. Since I'm in pursuit of badges, figured I'd see if this error would repeat - and it does.
  25. Yeah, but what that kiosk doesn't show is the inf! That's the metric by which any ebil marketer is measured, isn't it? I vendor salvage mostly. I just let 100's of inf blow away in the wind. It's the millions I chase.
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