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Ukase

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Everything posted by Ukase

  1. The prevailing wisdom as I remember it was that if you needed to use the t-9, you were just putting off the inevitable, so forgo the pick and get something that will be more helpful so you won't need the t-9.
  2. I knew you used the same mission, but I didn't see anything about you using judgement of any kind. Yet, I look at it now, and there it is. Sorry about that. One thing - maybe gather more than 7 if you can. Another thing..when you find a power is doing too much dps to let the avs regen, you have options - which you hinted at using a second build, but you can also simply unslot a given power's enhancements, and leave 'em in your tray for when you're done. As you've no doubt discovered, if you dish out too much dps, the AV's die. While I can't say there are no better methods, when I look through the badge forum, this seems to be the one most people use for farming damage. If you get it done in 111 hours, that's like 5-6 days. Which is fine. Just play on your alt account in the meantime. We get to have 3 accounts, may as well enjoy the game while the primary account does the grunt work.
  3. The "View your future memory" - the first alpha unlock mission from Mender Remiel is a good way to go. I think the issue is you're using the wrong power to dish out the damage. Use Judgement. What I did with my blaster, was blast each AV with ice blast, and do my best to get them to follow me, and group them. I was able to get most of them to the entrance of the building, and just put judgement on Auto. It really didn't take that long compared to the damage taken badges.
  4. If their enjoyment of the game is to play their character in such a way to as prevent the completion of the task force, then I will certainly point out that their method doesn't work. In context, from my original post - I tried it the leader's way, even though I knew it was wrong. Thus my reasoning for the initial post - when do you step in and suggest corrective action. And I never said that you'd say you would quit. "I play to entertain myself. If I'm not being entertained, no amount of arguing with the person causing that lack of enjoyment will make it more entertining." You are responsible for making your words understood, if you want to deliver a clear message. The way I read it, it was clear that if someone isn't leading the tf/trial in a way that's fun for you, you won't argue because it's not going to make things more entertaining, you'll just bail. Perhaps I was wrong. A lot gets missed in textual commentary. What is clear is you think I was telling someone how to play. I wasn't. I was telling someone the mechanics of the trial. They can use their attacks anyway they see fit. But there's a time and a place for the attacks.
  5. That may be true, but I don't want to make work for the HC team. If it's something in place, like our character's rename tokens, or server transfers, that's something else entirely. But, given the number of people I've run into who I'd make a base for, it could be a hassle for them.
  6. That would seem to be the case. Fine with me, too. Just don't team with anyone for a tf or trial if you're that nonchalant about the commitment.
  7. If I had a nickel for every player I ran into who didn't belong to an SG, but seemed to be at a loss as to where to stash enhancements, but didn't want to take the time to build an SG base...I'd have at least a dollar, I'm sure. But- if SG's could be renamed, I could build them and just give them away. Nothing fancy, just a base with TP beacons to all zones, tailor, trainer, workbench, insp storage, enhancement storage bin and empowerment buff stations.
  8. For a time, I would level a character of to 50+3, t-4, and then start again. While in the hive, a friend who led the raid would explain his very minor annoyance in having no idea this new tank in the hive had tanked Hami repeatedly before, but he hadn't bothered to check the global. So, I opted to start making some of my characters more recognizable: Ukase Fire Ukase Max Ukase Frost etc, you get the idea. Ukase is an old Russian term, an edict from the government or a king. I stole it from Doctor Doom in the Secret Wars series. (Doom to Ultron 5 "Ukase Rex!") An alt account does the same thing, name stolen from a race horse an old girlfriend owns. Apache Fog Apache Mist Apache Fire I'll still look for names that are a bit silly - like Zombo, my ill/rad controller, or Patmos Pete, a dual blade/invuln scrapper. In my head, I see a civilian exclaiming, "Look, it's (hero name here)!" And if the name I come up with doesn't sound right, I don't use it. It's annoying that we can't use "The" as part of a character's name, but it is what it is. So, if you're global is fairly unique, you can simply add a word to take some of the burden off the naming difficulty.
  9. There's not much that irks me more than being in a battle and not having enough end to execute an attack. I monitor end recovery and end usage, and aim for a net of 3. I don't always get it, but it's what I'm aiming for. About the only time I run out of end is in the underground iTrial and someone gets confused and drains my end. Sappers barely make a dent, Mu are ineffective and I don't even notice Freaks and clocks with their minor sapping attacks. Because of this - 95% of all my 50's will go Agility, and half of them get Ageless. Some will get the other destinies as well, but Ageless is usually made first. While leveling, I tend to be sure I've got the end mod IOs & procs slotted before I go too toggle heavy with fight and leadership.
  10. You do know that when you start a trial or task force, that although you can quit, you shouldn't, right? When you start something, you finish it, and there's no exceptions to this when it comes to task forces or trials. You don't just quit because someone isn't playing your way, even if it's wrong. At least, I don't. If you do - well, that's not my problem. Just don't team with me - like, ever. When you're on the task force in question, yes, you make a note to not team with them again if they're obtuse, dense, or just a jerk. But - it's too late when you're on the trial or task force. You're committed. There definitely is a cost to failure. Lost time. Can't get that back, ever. Not even in ouroboros. Granted, things in real life happen - elderly parent or small child takes a bad fall, an urgent phone call, etc. But in the literally hundreds of task forces I've done since I started playing CoH, I've only had 2 people beg off because of something out of their control.
  11. I like part of this idea. How about making it only available once you have all badges available in game? (not counting bug hunter - if a lot of folks had that, the game would have to be seriously infested). And, only by character, not account. This way - nobody's doing a Master of TF or PvP for badges - they're doing it for fun/challenge and wouldn't likely use it as an exploit. Granted, this raises the bar for a lot of folks who aren't into badging...
  12. I think there's still room for some disclosure, but I haven't read the NDA, nor do I understand the reason behind having one for these "talks". For now, I'm just going to take the stance that it's none of my business. If it were, I wouldn't see the harm in saying "We met today for a few minutes and only have a few more obstacles to overcome"
  13. It's an indication of something, but it's certainly not proof of NCSoft negotiating. I don't know anymore that we need proof, although I don't see the harm in coverage of the process. To this point, as far as I can tell, HC has been transparent in every area, except this one - which is probably due to reasons I know next to nothing about. Still, what's the harm in saying, "We spoke to NCSoft Rep. Joe Blowhard, and he said, "Blah, blah" So, we have to do X and Y, then see where we're at." I just see no reason, other than an aversion to typing why we're not seeing it. Perhaps it's none of my business. I'd just like to know.
  14. I'd love to make the SoA without the backpack, but apparently, that can't be done either.
  15. Anecdotally, you can ignore the ambushes from the destruction of the cysts. They're too slow to do much. And, even if they did catch up, all you need is a luck or barrier, while you clobber the next cyst.
  16. I don't know if I can ask this without sounding like a spoiled brat, but I'll try. The first thing I read in the original post of this thread spoke of the discussions with NCSoft...but then proceeded to not say anything about the discussions with NCSoft. Is there a time line? Are you seeking an operator's license or IP rights? Or just a "leave us alone and we'll stop sending you capes" kind of deal? Or something else entirely?
  17. Update: Apparently, when you reach the 1000 points, you have to remain in the zone for full 5 minutes and maintain those 1000 points. There was no one in the zone to take them from me, but previously, I just left. I stuck around for the full countdown and got the badge. So perhaps a note should be added that in addition to earning the 1000 points, you have to maintain "control" of the zone for 5 minutes.
  18. After reviewing this guide again, I think an adjustment can be made with perhaps, some time saved. The original post stated doing an additional arc with Siege in the third mission. You could do that...or you could simply complete the arc Maria Jenkin's gives you, and then ask her for another mission. There are more than a few that she'll give you - which you can simply abandon without penalty, and ask for another mission. Sometimes, they are the same mission, and sometimes, they are not. Eventually, maybe after 10 to 15 times of accepting/abandoning them you will get a single mission to defeat Siege. Additionally, if you can wait until level 50, there's always a BAF iTrial.
  19. Truth be told, I made my mind/psi after seeing you literally dominate in MoTPN. In fairness to the AT and the powersets, there are a number of non-dom AT's and powersets I've tried that had certain nuances that discourage my forward progress. Like in Super Reflexes, the status protection for my stalker was a click, not a toggle. Fine if you struggle with endurance, but with a perf shifter +end, Panacea +hp/recovery, Numina +hp/recovery, Miracle +end ...not to mention ageless and agility...was never a problem and would never be a problem. In Shield Defense, same thing with Active Defense. Certainly a minor issue, but they tend to point me towards paths where I'm not so click happy. Dual Swords with that silly set of combo attacks - which would make sense if they did more damage and the next attack was always recharged and ready to go.. And Bio armor with having (or getting) to choose which armor to go with...some think that's fantastic..I don't want to think about that. I just want to mash a toggle and forget about it. Probably why I like invuln a bit more than rad armor and Will power. But these comments are a bit off-topic, just wanted to illustrate that it's not only the Dom AT and mind/psi that I found less than ideal for my style of play.
  20. For fun, I'll chime in, as my experience with doms is limited. I've played an elec/elec to 27 before shut down...it was interesting and at least cool to watch with the electricity visuals. I've got a mind/psionic at 49 now, but it's just not fun to play, so I've decided to let it sit. I swore off of them because of the pure misery it was to play that dom. After further review, I was encouraged to try a different powerset, so I went with Earth/earth. Certainly better, but what I'd like to change is this: More HP. The blaster, which is supposed to be the "glass cannon" does the highest dps, although that will always depend on build, powersets & choices and player expertise. Yet it has 200 more hp? That seems out of balance to me. A scaling ability to fill the dom bar. At lower levels, anecdotally, at least, it took me forever to get domination. And when I did, it never seemed to last long enough. I think it should fill slightly faster at lower levels, tapering back to normal as you approach 50. Ease up on the end cost. True, with "perma-dom", endurance isn't an issue as much, but without, it's pretty bad, and I slot with the usual procs, and end reducers before I get IO sets. But if you can't get to domination until the mission's almost over, the entire mission isn't really fun, at least, not for me.
  21. I don't remember this - and I'm no authority about doms, but I thought doms reached domination faster when teaming? As if they got credit for teammates' attacks when building the dom bar. An MM or brute or stalker, no question, they're more solo friendly. But the dom? Nah. They have woefully low hp, with low 1600's as max HP - which I can't imagine how you do that AND go for perma dom. They have to build domination to get to perma. Like controllers, the pets have no idea what to attack beyond what I imagine is "targetcustomnear" somewhere in their code. And that's if you chose one when you got high enough. Not saying it's impossible to solo one, just saying I don't believe for a moment the original devs thought this AT was designed to be a better soloist. If that's what they thought, ...I dunno what that says about my take on the dom. I'm trying to like my earth/earth, and it's certainly better than the mind/psi I have, but soloing with them is quite tedious & slow. I could get behind it if it were methodical. But the dps is marginal (sorry, I play brutes, blasters & scrappers mostly -- so anything else IS marginal) but fortunately, the low hp at least gives it some challenge compared to the other ATs I normally play.
  22. That's clever. I will be honest, since I made my last dom, a Mind/psionic, who's been sitting at level 49 since I decided I just hated playing it, I swore to not play a dom ever again, lumping all the powersets into one trash can. However, @shotty mario gave an honest attempt to share how much different other powersets would be, such as earth/earth, so I've given them another try. I'm not to 50 yet, but it's certainly more enjoyable than the mind/psionic I quit playing. It never occurred to me to make a macro or bind for attacks in such a manner. Love learning things like this, and I thought I already knew most of what there was to learn.
  23. Everyone, including you, if you read this thread, you either know how, or know where to look to discover how to make the macro. I posted how, in one of my previous replies in this thread. That's based on the assumption you read it, of course. As for running about spamming the "find person" button - that may not seem heroic, but it will get the job done. Crude, yet effective, if not efficient.
  24. Here's what I would call a pro-tip: When you have one of these missions, refer to the paragon wiki, er...rather the HC paragon wiki. I think it was simply ported over with folks making changes as we play where things differ. You look for the contact in the wiki, and generally, it provides you with all the dialogue between the contact and the player, and the dialogue within the mission, and tends to give the names of special npcs. One of the rwz contacts gives a mission where this would apply - had to rescue a few folks, and destroy some ritki bombs, but I had no idea who to rescue or where they were. The wiki stated who the npcs were. Since then, I've learned that it's very rare that the wiki doesn't share that info. It's worth a few seconds to do a quick search for the contact and look things up.
  25. I have 30 or so "viable" endgame characters - but I'm speaking of badge opportunities, not any old task force or something. When I see someone who I know is a solid player looking to do a master run and I need the same badge on the character I'm playing...logging out to play some other character doesn't get the character I'm playing the badge. Surely I'm not expected to pursue all 1531 badges with every character, am I? I already question my sanity doing it on a second character after reaching 1531 on the first.
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