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Ukase

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Everything posted by Ukase

  1. I guess I should have been considering the source of my data. I'm always looking for a bargain on hardware, and rarely find them. But that may be why I keep seeing the cry of doom from folks who seem to believe that once the support stops, bad things will happen to everyone who doesn't switch over. The idea of free win 11 is appealing, but to upgrade negates the value, because I don't think the upgrade will really improve my system's performance by much, if at all. After all, the more memory you have, the more windows likes to use. And everything is going to bottleneck somewhere, usually the isp or the system cache. In any event, I'll keep with malware bytes, and figure out which av program to use before the doomsday. Thanks.
  2. Ukase

    Fire/Cold

    All valid suggestions, and logic, Thanks! Worked some things around. Since I do have a fancy acc/threat/rec d-sync lying around, I might as well use it. Element Shift - Corruptor (Fire Blast - Cold Domination).mbd
  3. Someone may have asked about this, but if so, I haven't seen it. My understanding is Windows 10, which I never really wanted is going to stop being supported by MS this coming October. Or maybe it was last October and I'm a year behind. What I'm curious about are these questions: How long will HC be able to run on Windows 10? When will Win 11 be required if I want to play?
  4. Ukase

    Fire/Cold

    I've done Fire/natty, like many folks. I really like it. I've also done ice/cold, also like many others. I like that, too. Oddly, or maybe I'm just trying to fix something that's not broken, other than my rut of figuring out what to make next. So, it's my intent to make an ice/natty and a fire/cold. Here's my first run at the fire/cold...but then I see I've forgotten hasten. It's not the end of the world. The recharge could stand to be higher. I could use red fortune instead of the Shield walls, I suppose. I could also just steal a few slots and make use of a six slotted Power transfer for more recharge there. I'm not horned in to Scorpion Shield. I'd thought about Ice Mastery. I use it on my ice/cold, and it's useful, with the extra build up, and the self heal is nice too, with Hoarfrost, although I hardly use it. Just figured I'd post this, see if anyone could see any glaring issues. The MS event is going on, so I won't be soloing much, probably just the Maria Jenkins arc, and by then, any end issues would be resolved by set bonuses and heat loss. Possibly incarnate powers, too, depending on when I get around to doing the arc. I should just ignore the MS and play organically, but I actually like the MS event. Might as well ride the wave while it's going on. But that's another topic. Anyone see something obvious I've neglected? Element Shift - Corruptor (Fire Blast - Cold Domination).mbd
  5. So, I didn't look at your build. But figured I would share my fire/natty build. Now, I mainly use this in hami raids, msrs, itrials. This character is probably going to be struggling a bit solo if you level it up organically. But it's tough, survivable. I make no claims that it's the best or uber, but it works for me. The build is a couple of years old, so there may be some room for the new cupid's crush set, in lieu of the artillery set. Corruptor_-_Fire_Blast_-_Nature_Affinity.mbd
  6. Obviously, there are many different ways to do this. This is what I'm currently doing. My characters that are leveling up will belong to a certain SG. That SG has 9 salvage racks. Each rack has 96 salvage, 8 of each of the 12 types for the specific tiers. level 10-24, level 25-39, level 40-50. So, this way, when my lowbie gets some recipe that it lacks the salvage for, I just pluck it from the rack, craft, convert, and off I go. In the 10'th rack, I stash my prismatics, catalysts and boosters in a rack, too, but that gets cleaned out by a specific character that holds them all until needed by another character. When they ding 50, I put them in a different SG, and they just craft when they get the salvage to do so.
  7. Corruptor/Sonic/Trick Arrow I'm really not sure how this wins, lol. Guess I'll have to see what I can slap together in mids. And it didn't take me long to see while TA is an interesting secondary, the cones and the damage of Sonic...it's just not good. I mean, I don't even think it's fair. This doesn't sound fun at all for a guy that solos. I suppose I could try to team the entire duration after the MS event. Yeah, I think that's what I'll do. I'll wait until after the event ends. I'll look in the corruptor forums for sonic primary, but I am not gonna hold my breath.
  8. You're absolutely correct, and I can only blame my inadequate answer on insufficient caffeine at the early hour. Well done!
  9. The question is it worth it depends on a number of things. As for how it works, our lovely players have chosen to tell us here, on the HC Wiki. If you're on a phone or can't be bothered, the formula is Resistance % = (-0.1 x Health %) + 12.9 Essentially, the lower your health% is, the more resistance you'll have. Back to is it worth it. Opinions will very because many of us simply HAVE to use the full set. It's the only way our brains can function. Certainly some minor completion mental disorder. Other folks think of it like they thought of the MOG moments back on retail. If you're doing that badly you need to use MOG, then MOG is probably not going to save you. Myself, I try to use the full set for the recharge value. Sure, I can get the 7.5% from the lotg with one slot. And if I'm really desperate, I can use red fortune in the other 5 for 12.5% instead of the paltry 8.75% Reactive Defenses offers. But the set has other set bonuses that I like, so I tend to use the full set. Some characters don't use it at all. Hypothetically, if I only have room for one defensive IO slot, the first one that goes in is usually the lotg 7.5. After that is the Shield Wall 5%, followed by the kismet 6% ToHit. The reactive defenses, for me, is never used by itself, unless I just need 3% to reach the hard cap on resists. My tanks might use it, but that's about it. While it is true the marginal gains can add up, aside from specific characters like my badger who is often forced into challenging content for a badge, it's just not that important to eke out every possible point of resistance. I'd rather have defense. If you're on a blaster, I think it's probably a waste unless you just really like the other bonuses in the set.
  10. Back when I was farming routinely, I'd get these about once every couple of days. Maybe every 3 days. Oddly, I got purples far more often. My guess is the reason there aren't many on the AH is folks aren't farming nearly as much as they were before the mapserver event, and well, probably before then, too. I'm sure there are still the hard core farmers who do so for cathartic or therapeutic reasons, or even nostalgia. But I suspect most of the folks that did so for the inf have probably discovered the Labyrinth and while it's running, the Mapserver do a better job generating inf, even if they're not as consistently run as a farm. Just conjecture on my part, I could certainly be wrong.
  11. So, at first, I would do nothing. I would think carefully, which tends to hurt my brain. Assuming the implementation of these ideas were within my ability, and wouldn't break anything else, or take more than 4 hours of coding to implement: I would try to find a way to trade a power for another at the trainer without doing a respec. As an example, leveling up a Beam/marine corruptor. I foolishly chose shifting tides, a power that had an icon that looked like a marine version of build-up, a standard click. But no, it's a targeted ranged power. So, I have to either make a macro or use my mouse to use it. I'd rather not have to do either. I think it should work the same way any other attack or buff does. Target acquired - fire. If I'm buffing, target the ally, press the corresponding icon, boom. Same if I'm debuffing. I might now do a respec, because even though the power itself is a good one, the implementation of it is not suitable to my current power tray set up. Second thing: I would start with 3 enhancement slots at level 27. Every build I have is 3 slots short! Third thing: I wouldn't limit power pools. If someone want's speed for hasten, leaping for combat jump, teleport for fold space, leadership for maneuvers, tactics and vengeance, and they want fight pool for tough and weave, let 'em have it. Fourth thing: Patron pool unlocks would go the way of the dodo. Fifth thing: Every zone would be a co-op zone. No alignment changes would be necessary, aside from merits, badges or that alignments temp power. (Force of Justice, for example) Sixth thing: I'd like to find a way to make AE a compelling place to visit for new content. Some of our players are pretty good at making missions, but there's currently no incentives to do them. No merits. 1/2 XP. I'm not at all sure how to remedy this, but if there was a way to monitor a mission or arc before it got published to see if it were afk-farmable, I'd try to create incentives to those maps that are far less likely to have predictable success afk-farming. Seventh thing: MSRs would remain the same, but have the flyer that routinely gets taken down be a lot more offensive, with the equivalent of bullet sprays, and toxic gas, so the league actually has to work at it. Eighth thing: No training while you have debt. If you have leveled and have debt, you should have to work that off before you can train. And that's terribly easy with patrol xp. Ninth thing: Zero second timers and zero second activation and instant recharge on all teleport powers purchased from START vendor. I see no reason why they have any. Last thing: A costume overhaul for Manticore. People hate Manticore for more than just because he's arrogant. His costume is just plain hideous. At least, on my screen it is. Give the dude some kind of color variation. I've no idea if any or all of these would break the game, nor how hard or long it would take to implement them. Or if they're even possible. Each suggestion assumes the change wouldn't break some other part of the game, and wouldn't be too hard to implement.
  12. I think it's just a hold over from when pvp was more popular. Most folks who are aiming for a particular build might use the inf for a few micros to boost to 53 because it does boost the endurance as well as the other attributes. In pvp, it was done quite a lot. And they don't just fall from the sky, either. They drop a little more often than the acc/threat/recharge D-syncs, but they still drop infrequently. At least, that's my anecdotal perception. I tend to just put them in my tanks or brutes, as my squishier characters tend to use the sets for the bonuses. And even then, I slap a boosted quickfoot end/run to use until my low ball bid comes through.
  13. That's actually a good idea. I believe the character would likely still have that up arrow where the level number is displayed, and they'd still hit like a 50, not a level 49. But they'd look like level 49 to anyone else seeing the character, I think. Still, good outside of the box thinking.
  14. Holy smokes. This is just what I was looking for, but my search fu was too weak to find it. This will take quite some time for this guy to absorb. I've done some early, easy programming stuff in java, so this shouldn't be too much harder, but my brain isn't getting any sharper. Still, I am appreciative that someone took the time to type all that stuff out. It's really insane that someone just voluntarily shared their extensive knowledge in this fashion.
  15. I forgot one thing that I'd love to see. And it ties in with https://cityofheroes.fandom.com/wiki/Demo_Recording#How_To_Record_A_Demo. Years ago, Bobbo, or Bobby or someone made this video. Even though the song is catchy, I think it's a great way to tell a story. And while I know how to record action in game, I don't know how to make a given character do anything. How to load my character into a file and have it interact with another character could help me tell some pretty goofy stories that AE just doesn't have the ability to display.
  16. @AboveTheChemist I've said it before, but in case you don't hear it enough - your contributions to the pop menu, and https://n15g.github.io/badger/homecoming have just made the game so much more pleasant for me, and I can't say it often enough, thank you!
  17. Regarding shards - once you have the t-4 you want, you can convert them into threads as often as you like 10 for 5, for free. Then, take those threads, buy Ultimates, super reds, or whatever you like and sell them for 1 inf. Or, just let the threads tally up to 10K and you'll never have to worry about them again. It's that simple. Anecdotally, I can tell you this much. Often I'll think I have all the t-4's I want. On my primary, Ukase - the number of times I've run with specific groups for specific tasks and have been requested to get certain interfaces or destinies, and sometimes specific judgements (usually Pyronic for the instant burst damage). I even ran with a group that wanted me to have the confuse interface..or was that the hybrid? I dunno. One of them gave a 75% chance to confuse, so I used the parts I had on hand to make them. Most of my 50's just can't make whatever, whenever, because they're mostly around vet level 20 or so, and haven't accumulated all that extra loot to make that stuff. You might think it's okay to burn that stuff, but sooner or later, there will be some new content that comes out, and the lore pet flavor of the month will change, and you'll want to have the parts to make it. So, having a large stash of those on hand isn't really a negative. Better to have them and not need them, then need them and not have them.
  18. What I'd like to see may be in there already, but the way it's organized, it's not readily apparent to me. And some of that has to do with the way I play the game only sometimes, for various challenges. There was a time when a Hellion would drop an arcane type of enhancement. Usually a dual-origin, magic/* or */magic. The problem I am having is for drop-challenge characters that can only kit themselves with drops, not being allowed to spend the precious inf at the store, a vendor or the AH. I know from experience which npcs usually drop what, but if there were a clear list of that, I'd like to see it. Another thing I'd like to see is, in list format, how many merits each mission or story arc, (including SSAs and TF/SFs) award. I think someone came up with that list here on the forums, and while the wiki will show you if you look up the specific story arc, there's no list from most merits to least merits, as far as I know. Given how the CoH economy is driven by reward merits, I think that would be useful.
  19. I knew there was something I didn't think about. And you're absolutely correct. It can't be auto, because it's not perma out of the box. Shame on me for even making the suggestion. Thanks!
  20. Surely a bot would use capitalization and avoid horrific typos, no? As for balance - let's just get some teeter-totters in game, and work on that balance. I put my blaster on one side, you put your character on the other and see if we can't find the proper balance.
  21. I suspect they made accounts on those platforms to "reserve" the names should they decide they need to use them in the future. As for Bluesky, this forum is the ONLY place I've ever seen it mentioned. I had to google it to see what you were referring to.
  22. I know right off the top that some players dislike the idea that most other players take hasten. They see this as some sort of anathema for reasons of their own. Some folks think hasten should be relegated to characters whose AT, powersets, back story make sense to have it. I'm not one of those people. What's fun is different for all of us. I have thought briefly of any kind of circumstance when I had hasten and would prefer not to see the effects. The only thing I come up with is maybe roleplay, or a costume contest. So, just an add-on thought. Make Hasten auto-fire. Give the option in the tailor for hasten to have no visual effects. The advantages would be Dominators could put Domination on auto-fire instead of rigging up some crazy file bind system. Other ATs could also take advantage in some way, I'm sure. I do grasp that some ne'er-do-wells might use such a thing for ill-gotten gain, like AFK-farmers being able to use their AoE power that much more quickly. (That's probably splitting hairs on ill-gotten gain. Those farmers did earn the enhancements, and took the time to figure out how to rig their characters to do such things. And if it weren't fun for them, they wouldn't do it) Still, it was a thought, figured I'd suggest it. I'm certain the same folks that hate every other suggestion will chime in as to why. Sometimes, I see their points. Sometimes, I don't. Fair enough. I'm still waiting for a day when we can choose if we want a toggle to be automatic, instead of having to toggle it on/off every time. I suppose that shows how lazy I really am. I just can't be bothered to mash one more button.
  23. While I appreciate the tip, for this guy, that's taking things way too far. It's just too convoluted for me to wrap my head around. If the character were the only character I played, I could see taking the trouble. But, I tend to level them up, and then park them, and start on something new. For several months, I'd even thought of playing just a few characters, and did delete almost 70 level 50 characters, but man, that was tedious work. I fully understand why we can't auto-fire more than one power. Although, it would be nice if Hasten were just a built-in auto power in the first place.
  24. I'm at level 21 with a Beam Marine now - and it's been fun. Granted, I've brought this thread back from a recent death, but folks may want to know the two work well enough together to suit me. It's still early yet, but so far, it's fun. And, I was doing it as a drop challenge. But I felt discouraged because I wasn't getting the right salvage to utilize some good recipes I got (like a kismet and a glad armor). I was getting the converters, but old habits die hard. I'd thought about burning merits for random salvage as a bit of a cheat, and still use the drop challenge rules, but when I got 8 of 12 Symbiotic Armors...I said screw it. That's enough wasted merits. Now that I've decked it out in the better enhancements, it's more fun. But, if anyone else is crazy, the marine secondary is fantastic for drop challenge efforts. But you will want to do the dfb for the recovery boost.
  25. Candidly, most folks play the game for fun, right? I would hope that's the case. Now, fun is subjective, of course. If we were to survey people on if it was more fun to win a fight, or lose one, well, I think most folks would rather win. So, it does stand to reason folks are going to fit as much recharge in their builds as they can afford. And, by afford, I mean not just the influence cost, but the opportunity cost. If we pursue recharge, often that comes at the expense of defense and other worthy combat attributes. But sometimes, the best defense is a smoking hot offense. Kill them before they kill you kind of mentality. For all of us, there's a balance. Some lean towards chaos (more recharge) and some lean towards order (more defense/resistance). I am not real clear why people using 5 lotg's would "depress" you. I usually only use 4, because that's usually all I can fit into my builds. Combat Jump Maneuvers Weave Epic armor if it's defensive, and the AT allows for one. On my blasters, there's seldom an option for a 5th one, unless I wanted to forgo hasten and the speed pool and opt for the flight or invis pools. And I'm not likely to ever do that because flight is comparatively less fun and not really that fast in my opinion. (which is rarely typical, so take that with many grains of salt) But it just makes sense to grab as much recharge as you can fit. I can't think of any reason to not do so. I can kind of see folks avoiding hasten - maybe they hate the fx, or the sound, or just don't like choosing the same power pools on every character. But, if you can get that kind of recharge with one slot - that's not anything to be depressed about. That's something worth being overjoyed about. I could make a case for doing a respec at level 50 and doing away with some, as there are enough attacks at that level where you don't need that much recharge, but in the early levels, you want all the recharge your endurance can support. But that's just my 2 influence.
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