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Ukase

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Everything posted by Ukase

  1. If I could count the number of times I've done things that "wasted my time", a bulk of that time was spent logging in and playing and visiting these forums and trying to figure out why some players are so opposed to ideas that aren't theirs. Most of the 50's I've deleted were dormant for 800 days or so. It's more fun to remake the character and play it again, reusing some of the old enhancements than to just let the character collect dust. Eventually, I suppose you'll be proven right. Like the addition of the 10 prismatics and the 5 badges the HC devs added to Halloween. If they do something like that again, I'll probably be kicking myself. But, I got to replay a certain name with a new concept, or the same concept with the same name, just different powersets.
  2. Yes and no. I've to a lot of characters that are dormant. I haven't played them in literally years. I log in - look at their builds, and I honestly wonder how they got through Maria Jenkin's arc. I'm seeing things that ....well, they boggle the mind. Case in point below: I mean, it's totally beside the point of my post, but this is my first 50 on HC. A sentinel. I played this, had fun with it, got to t-4 in multiple Destinies ...all BEFORE the number crunchers burst my bubble to tell me how poor the damage was. I guess it had been so long since I played, I never noticed. That, and I'm prone to be obtuse. But look at that crappy build! Bad enough I've got attuned and non-attuned, some IOs aren't even 50, and I'm using full sets when I could get a lot more into this build by slotting it with a more experienced eye for frankenslotting. A lot has changed in this game. Heck, I don't even have the aforementioned Miracle unique in this build. And I'm not looking for build advice; this character will get it's due attention in about 4 months when I'm ready to work on it. But I do miss the days when I could respec, get all the IOs out, list them for 1.7M and get 2 to 3M for most, if not all of the "trash IOs". And I'd save the PvP and Very Rares, ATOs and Winters for another character. But I have dozens of characters like this that have like..5 pieces of Adjusted Targeting that are going to require a lot of converting...if I deem it worthwhile at the time - to get any kind of value from them. As of late, I'm just stashing all these IOs in a 3rd SG base. In the mornings when I know I won't crowd the server with 2 accounts, I'll transfer them to the alt that has the SG and unload them. Most of my revenue is coming from influence from defeats in the labyrinth, and the few recipes I do craft that I know I can make an acceptable profit on. I am not sure what I do when that sg fills with 1800 IOs of value between 1 inf and 1.5M inf. Maybe I'll just give them away to low levels in Atlas. I'll worry about it when that time comes.
  3. I have begun to rethink my "identity" as a marketer in this game. I am in the process of somewhat of a challenge character, who can accept no help from any of my alts, or anyone else, and has to make its way to Billion, while outfitting the build with the usual PvP uniques, the ATOs, the new Universal Damage set which I quite like the bonuses on, and whatever else I might deem appropriate. I do this routinely to help me keep an eye on the market, as lately I've not been logging in and buying a lot of recipes just to craft, convert and sell. And..it could be my experiences as of late are why. Numina Regen/recovery....this normally gets about 2.5-3M. The population has dropped about 10% for whatever reason on the usual peak times. Now, that could be just normalizing after an influx of newer players - which I'm still seeing, and Summer being over. I have no control over that, so I can't worry about it. Yet, I've a number of these that typically sell over night, and it's been two nights, they've not sold. So, someone is undercutting my listing price and/or demand for them has dropped. Even the perf shifter +end that used to go for 3m guaranteed, are now just getting 2.5-2.6. So, things are definitely cheaper. Which means I'm even richer, as I have more buying power. But, I am missing that little endorphin rush of seeing something that I invested in (crafting cost + opportunity cost of salvage & converters) give me a nice ROI. The investments for me are on average 1.5M, and the return is generally 3-4M. But I'm not seeing that lately. The ones that used to sell for 3 now sell for 2.5. The ones that used to sell for 2 are selling for 1.5. Is it that much competition in the space? The volume of crafting these days to generate inf of any decent sized stack is a lot more than it used to be. I'm glad I made my inf years ago. It's much harder now to earn that billion than it used to be. Mind you, with the cheaper prices, I think if you bought 1B of items last year, this year, you'd only need 800m. (discounting the provocation D-Sync). Curious as to what you folks are seeing.
  4. So, right now, as far as Macros go, we can only just redo the macro. There is another way, but it's terribly hard to explain how to duplicate this. And, anecdotally, even if you do get it right, it's a bit fidgety. I'm talking about Custom Windows. Simply put, a custom window.
  5. Not going to debate the pylon test. But, aren't those all level 50s? What about how they do at level 20, 30, and 40? Shouldn't leveling ease/difficulty enter into this mix? A lot of players PL to 50, and then begin to play. But a lot of players do things the opposite and stop when they reach 50, or even earlier. I'm not saying they should all be equal or anything, but my guess is when you have rage x2...well, of course it does well.
  6. From what I gather, Michiyo had a lot of problems with "bot scraping"? or something to do with bots. I have to click a check box. It only slows me down about 10 seconds, so for free information, organized in a manner in which I can find, I'm not gonna complain. (And I say that assuming you're referring to the HC Wiki as the unofficial wiki.)
  7. The name is familiar to me. Recognized as a better than average player, depending on the data set. I want to say they played a scrapper.
  8. As you mentioned about context, the 30 item limit refers to the limit to how many sold item stacks of inf you can collect. For whatever reason, the AH won't let you grab more than 30 at a time without a "time out" where the AH is too busy to process your request at that time. But you can certainly list 2000 items for sale, assuming you have 200 slots available, 200*10 = 2000. All at the same time. This isn't really a big deal to me, except when I've let things pile up and haven't listed items as quickly as I crafted and converted them. When that happens, I have to click "collect" on individual items until the number is 30 or less. It might even be 31, but I cap it at 30.
  9. It was after reading this post and making a character I discovered this was an option. I'd never paid any real attention to it before. It's not like I'm any good at making costumes, and even if I were, I'm zoomed so far out, I really can't make it out anyway. So, I have been doing this on my characters when I think about it, as a courtesy. The only time I see a costume is in these forums, and occasionally during a mission when the camera happens to be in such a position where a wall or something prevents me from being zoomed out, and I see it from 8 feet away instead of 150 feet away. Imagine my surprise to see my water/plant blaster use something from the plant secondary, and after 19 levels I see green thorns protruding from the body. I'm not real clear what the devs were thinking when this look was implemented. It's not a good look. Kind of gross, actually. And it brought me back to retail, around issue 3 when I made a stone tank or scrapper; probably a tank. Not sure if scrappers had stone armor in issue 3. The tank put the armor on, and it looked like a troll took a crap on them. Literally. Brown and ugly. I logged that character off, and never played it again. The more I play, the more I seem to be coming around to the way some of you think about costumes. <smh> Never say never, I guess.
  10. Your loss. I loved it. I've adapted to the way things are, but I'd love to have it back.
  11. I come in game to play a character, and try to make it easy to play. Sometimes, that involves making it withstand a lot of punishment, and sometimes it's making it dish out a lot of damage. Story? I don't come here for that. I might create my own story while playing. But read the content? Once I've done it once, I don't read it again usually. But I am painfully aware this is my view. Others may not share my perspective. I get a much bigger kick out of seeing a character jump in the air, and come down with a large sword and leave the npc essentially lifeless than reading the story. You folks can say "arrested" all you want. I killed that freak! Twice! That said, while I have no issue getting behind some revisions of the longer TFs, I don't think we need to model everything after Yin. Sometimes, I do Sister Psyche through Ouro because it offers more merits, and certainly more opportunity for XP, if I'm interested in getting that next power sooner than later.
  12. Yeah, I completely get that - before the raid starts, I might see that over my own character's head. But I'm seeing it as we're buffing to attack Hamidon. I don't really see it in MSR very often. And the labyrinth does have it's own "move or get ported back to the lobby" thing, although I wish it were on a shorter timer. I would be willing to tab back in sooner if it would stop folks from taking advantage of everyone else. And yes, I know in some cases, something can happen - crying kid, someone at the door, you think you'll be 45 seconds, but it's closer to 15 minutes, if you come back before everything is wrapped up. But as much as I can get distracted by tinkering in mids, if I get logged out, I get logged out. It would be worth it to keep the afk-ers from getting the free ride.
  13. Short version: AFK timer in MSRs, Hami-Raids and Labyrinth reduced to 5 minutes and then auto-logged. Longer version:
  14. And now I want a Reese's Peanut Butter Cup.
  15. The character in question is water/plant. I appreciate the additional info.
  16. So he's old news? lol, I have mentioned in previous threads I'm inclined to be obtuse. My first time seeing him. And that's no on "fisher folks".
  17. As someone who struggles from time to time to come up with a decent name, I appreciate this gesture. Even if I never chose the one you gave up, each of us has the chance to get it, and I think that's great! As for the guy who makes a character to squat on a name until they can flesh out the character...I just hope it's a short term squat, like 1-2 months, not 1-2 years.
  18. A picture says it best, I guess. Toxins, the plant secondary version of Build-up. Looking in the detailed info, there's nothing about doing extra damage, yet the description says extra toxic damage. Is it DoT? How much? How many ticks? Or does it not do any damage? If not, why does it say it does? Or do I put this under typos or bugs?
  19. Just so you know - deleting characters is time consuming. And...sometimes, selling the enhancements can be problematic, as they have very little value. So, you're left with storing them somewhere - but why - they have little utility, they'd just take up space. So, that leaves converting. When I craft/convert, I tend to do this with IOs that have levels. Attuned IOs, which are most of the lower valued IOs on a build, they sometimes burn more converters trying to get something decent or useful than they're worth. I have about 30 IOs that are boosted to +5 for a character I opted to get rid of. And the character was ancient; hadn't been played in about 800 days. For some reason, I had 2 Crushing Impacts +5, for frankenslotting, and a number of Glad Javelin +5'd. Now, they sit in my base, waiting to be used. Maybe some day. It takes a long time for some the less popular IOs to sell. So, that is my reason for tending to not delete characters I've little interest in actively playing. (to be fair, the characters in the abyss, I'd play anywhere - the rest, not so much.)
  20. I have 4 accounts. @ukase, @ukase2 @ukase3 and @ukase? Each account has a character that holds a mission with AM and Siege, or Multi-dimensional and Shrouded (or AM and Shrouded, and Multi-Dimensional and Siege) Each account has a character next to Schweinzer for the Invader accolade. I've got a couple of characters that have maps filled with Paragon Protectors. I've got one character with the mission filled with Croatoan Ghosts. I've got one character that stands on an Island in Ouroboros that does nothing but market. I've also got several characters in Echo: DA for Adamastor, but none of them see regular action, unless I happen to see the courtesy message in LFG letting me know when he's able to be summoned. I used to have one character standing by in one SG base in case an alt that wasn't in that SG needed some loot, but since the evenings were encroaching on the 1100 "No dual boxing" threshold, I just made the characters switch sgs to the base that has the salvage they needed to craft. I have two tanks on two different accounts that stand next to moonfire to grind through the first two missions for my alts. I have two fire blasters that sit in Cap and Port Oakes, respectively to quickly dispatch with Spiders and Family for those defeat badges. I have a couple of characters next to the Detective for the Safeguard maps in Steel for those badges. I have 6 characters parked in the Abyss for Hami raids. These are either fire/natty or ice/natty. Each has Radial Support Hybrid and Radial Rebirth (t-4 in both) and Longbow t-4 core, because that seemed to be what the league leader (Goddess Laucianne) wanted. The whole idea was to set things up so I don't have to wait on anyone. (aside from the Hami characters) Even in Cosmic Council, back in the heyday, we'd do accolade runs once a week, but because there'd be newer or less-experienced players, the process would take about 40 minutes longer than if I just did it myself. And while I enjoy teaming with some players, some players are just weird different than what I'd expect. I'm okay with roleplay, but when you're roleplaying an idiot, or some other character that just repeats the same thing over and over again, it's not fun for me. So, it's just faster, and often times easier to do these things myself. Certainly less annoying.
  21. I don't think this is affiliated with the pirate event, but because of the pirate AV spawning in Kallisti, I swapped out to my 50, and after getting one shot in on the gm before it was clobbered, I saw this: Now, you can see that hole in the rock - in there is a door - but I couldn't enter. I suspect this is part of some future content. Looks interesting.
  22. A million years ago, back on retail, there was this add-on thing called Blinkie Finder. It used the demo record to scan the map, and not only did it highlight where the glowies were as well as where the mobs were. It was pretty interesting, but there's almost no reference to it on the web that leads to anything (that I can find). I have personally never had any real trouble finding any glowie - but when I do, I just turn up my system sound and find it fairly easily - although that council pool map can throw me off.
  23. 15 months later, and the jokes are still somewhat amusing. But, if I can be serious for a moment, KB can certainly have an impact, both positive and negative on team play. And I generally recommend players that have KB in their powers try to position themselves so that KB works in their favor. The very thought of suggesting ANYONE use anything other than the Overwhelming Force Damage/Chance to Knockdown/Knockback to Knockdown strikes me as being a bit selfish. If you're in the SG with them, and team with them often, I would like to think the group can come up with a strategy to deal with it, either the Scrapper hits the F key, or the player with KB finds a better way to position themselves, or alternatively, promises to dispatch of the mobs they KB away. The latter is probably the best solution. If you're in a pug and you have to deal with it - sure, it's no fun. I'm coming from a labyrinth, and someone KB'd a Fog from the top of the Arachnos map about 150 feet lower. Once, a PB KB'd a safe fog into unsafe territory. I just leave them to deal with their mess. But, at the same time, slots are hard to come by, particularly for a PB/WS. I'm never going to tell them to slot the Sudden Avalanche or the OF. Not unless they ask me without prompting me. I have no business telling anyone what to slot, or where to attack from - unless I'm team lead, and I'm trying for a specific strategy, or they ask me. Otherwise - I will say nothing and deal with what I choose to deal with. If you're someone that finds dealing with KB is too much for you, then you need to be sure you're the team lead so you can look through the builds of each prospective teammate and kindly explain to them your blood pressure (or whatever) makes you unwilling to deal with it. There really is no other reason to ever bring KB up again, unless it's an option at Null, or within our individual UI options.
  24. I immediately thought of Snarky and assumed the punch line was "When he's not asking for donations".
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