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Ukase

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Everything posted by Ukase

  1. I really need to take my time reading. I've posted in here twice - and then had to remove/edit/hide the post because no sooner did I hit submit reply did I realize someone else summed up what I was going to say better than I did. I need to make it a policy to remember to check post count. I know there are good players that lurk from time to time, rarely if ever posting. And I know that there are new players who are still trying to get the lay of the land before they post, if they ever will. But..I think we're being trolled with this take here: Get back under the bridge!
  2. I'll call this a typo. For my vigilante character, level 32, have two Mercedes Sheldon in my contact list. Both say she's in midnighter club - but the one dressed in red is in Pocket D.
  3. So, you've gotten some good answers to this, but I'll add my specific usages of it. 1. Spelunker. Avoid the ambush, zip in, kill the mage and whatever cronies are also there - ensure she's following, then immediately, you're back at the entrance (or wherever you put the mark) Mission complete. 2. Virgil Tarikoss SF: Mission 4, where you have to lead the tech to the portal computer. You can set the mark at the computer, go rescue the tech, and when you're sure he's following you - recall back to the computer, mission complete. 3. Silver Mantis SF: Mission 1: You have to escort the two tattoo artists to the front. Every time I do this one artist is upstairs in the back room, and the 2nd artist is immediately below the first. Rescue the first (use inspirations, cuz you're doing it solo), hop down, rescue the other, and ensure both are following you, hit your mark and back to the front. 4. Operative Renault SF: Mission 1: Set the mark at the portal you need to escort Barracuda to. Rescue her, ensure she's on you, hit your recall to the portal. As mentioned, this works for KHTF, both for rescuing Amy in mission 2, and rescuing Katie in the final mission. I would imagine it would also work for those talkative twits Glacia and Infernia in LGTF if you were inclined to use it in there. Haven't tested that myself. It certainly works with Dr. Todd. It works with Fusionette in Jim Temblor's arc (you'll be exemped, but you'll keep the accolade thankfully) It is without question the best accolade in the game.
  4. These teams offer nothing aside from the XP, and perhaps a temp power from a safeguard/mayhem. No merits. I don't think you'd get a prismatic, as I've not done any of these since the prismatics came out. The beauty of the TF is that every player gets paid, not just the team lead. I think if the easiest thing to do is nothing. Perhaps add a 20 reward merit bonus just for folks suffering through it, or alternatively, chop it half and have a Synapse 1 and 2.
  5. I think you'd have to come up with the costume, save it to file, and share the file. That way everyone would be uniformly goblin. I promise you...other than the Green Goblin of Spider-man fame, I've no idea what a goblin actually looks like.
  6. I wanted to barge in and say something about stuns. For melee characters, the stun might be amusing to watch, with the cartoonish circles rotating over the npc heads, but when they stagger away from me...I think I'd rather have them hit me than make me use the F key to get back within range to finish them off. So before anyone considers the stuns as a positive feature for melee, please rethink that position.
  7. I like the cupid set. Fortunately, I had a couple of bins full of OFs before the Cupids were introduced. The thing about the set is every set bonus in it is good. It's without question in my mind the best designed set in game. Hands down. The fact that it has a recharge buff as high as it does is crazy to me. I can only slot 5 sets with 10%. This lets me squeeze out another 8.5%. At lower levels, when I can't slot those 10% sets, that's pretty huge.
  8. Being naturally obtuse, I enjoyed your thinking and sadly, am not math savvy enough to know if some of the suggestions are too much or too little, with regards to the Veats suggested recovery/regen buff. I know at least one of these players with the spreadsheet. I don't know what their position on this would be. But since while I do have the spreadsheets - they track inf and merits...not dps and proc odds. I don't have OCD. So, yeah, making things straightforward would be a good thing. I haven't played a scrapper in a long time because of my own internal pressure to get the most out of the ATOs. Looking at other players suggested attack chains is always helpful, until you realize you're solo and are never going to have the recharge buffs they get from their kin teammates. I finally just said to heck with it and made one anyway. The dps is poor up to 25, then suddenly things are a lot better. Must be something to do with Total Focus. But that's neither here nor there.
  9. I've had scenarios like this with a number of characters. I made a dark/dark tank and was so focused on making him resist as much as possible...it couldn't even beat trap door. Mainly because I missed that soul absorption deal that boosts the accuracy and damage. 4 or 5 of those arachnos goons preceding Trapdoor, and somehow, I missed all of them because of a debuff, I guess. It was rather humiliating. I haven't played the tank since. Now it just holds all the emp merits and hero merits for that account. Sure, I could revisit the build, try something different...but no. There's probably nothing wrong with the character; it's the player that reeks in my case. So, I get the frustration. I have had tanks struggle with Siege and that heal. The heal always seems to come right before the recharge of my heavier hitting attacks. So, yeah, I used super reds from my base. That's what they're for.
  10. So many opinions. None of you are right, and none of you are wrong. My own opinion is that most of the melee t-1 through t-3 attacks are pretty lame. It takes time for these characters to flesh out, so to speak. And some sets take longer than others. So, if it is true that with slotting the same that Boxing out-damages jab...is that a problem, per se? I don't think so, and here's why: They have the option of taking the fight pool, and not even using Jab. The only real question here is: Should a t-1, t-2, or t-3 do more damage than a pool power t-1? This is where the question has different answers for different reasons. If the power is buffed, Rage does come into play, because the set has rage, and the crash is so meaningless, it's relevant to consider. Sure, 10 seconds without damage. But we forget about procs, and the powers like sands of mu which aren't impacted by the crash. So, with rage, or potentially double rage running...is there really a need to buff these first three powers? My own meaningless opinion is that the first three of most sets should have a slight buff in damage until level 19, kind of like how we have beginner's luck with the ToHit buff. There are plenty of reasons to do this, and plenty of reasons not to do this. It's just a question of where your thoughts are about the game.
  11. I like and despise various challenges. Right now I'm playing an EM/EA scrapper who's only real challenge is no 2xp, and has to earn their way to a billion starting with nothing. And that, folks...the hard part is not using 2xp. Very strange being able to finish the first 2 arcs of Faultline, doing another arc until 20, then finishing the other 2 faultline arcs, then starting the 2 striga arcs, having to find another arc to do to get to 25, finishing the striga arcs, and then starting the 2 croatoa arcs, and waiting until 30 to finish the other 2. It's very strange. Not hard at all - but strange. When encountering an idea like this, Yomo, it's not a secret that some of us like a challenge and can do hard things. But..is this really going to be fun? Or just interesting? The character you choose is going to be critical. You'll definitely want something with some kind of self buff, I would think. For me, I'd probably go with a dark/natty corr, or maybe dark/marine corr. I would think dark/rad, but the debuffs on rad have annoying activation times. It can be a challenge just to get them all running before you're dead against some of the harder npcs. Sometimes, unconventional slotting - like slotting a damage attack for tohit debuff - is in order. But you have to take the feedback your character gives you in battle. If I were you, I'd give myself an out and limit the challenge in scope. I get that there's not a lot you haven't done in game, but this seems a bit much.
  12. Short Version: My suggestion is that pets get the same level shifts as their owner in the labyrinth. Longer version: What I know about pets might fill a thimble for someone with tiny fingers. I was in the Font of Malevolence this afternoon, and someone more observant than me asked why their Animate Stone was only +1. So, on my controller, a 50+3 Plant/natty, I checked my Fly Trap (Kudzu) Not sure why I haven't gotten around to naming the Longbow Lore Pets, but that aside...Kudzu is 50+2. Now, for most content, that's fine. And even in the labyrinth, it's okay, I guess...but shouldn't the pet get the same level shifts as the owner?
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  13. It is tedious, as you know. And then, of course, being generous, I shared what I do, and now these foolish students (or others) have chosen to drive the price of pvp recipes to almost 2x what they used to be. Ain't greed grand?
  14. I have my profanity filter on. Not sure what's going on here, a couple of farmers going at it, I suppose. I blurred the names out because that's not the point of my post. I'm curious why "dick" gets through, but not whatever the "xxxxx" cavity doesn't. (Not curious about the cavity, my imagination is probably worse than reality.) Is there some additional setting I need to use or is it simply a nickname for Richard in the profanity glossary? Either way, might be good for a chuckle, if nothing else.
  15. I think this is a good idea. And, additionally, it's painful for a gold sider to use merits to fund their characters because there's not many merits to earn, compared to blue or red. Vig or rogue can grab quick easy explorations for merits in a lot of different zones: Atlas, Mercy, Sewer Network, Kings Row, Steel, Skyway, Cap, Port Oakes, Faultline, Plus the ones in Praetoria, all before they hit level 20 relatively safely. (some zones might be tough without some kind of stealth) Let's do away with all these silly zone restrictions.
  16. Ukase

    Energy Melee

    That will likely be tomorrow. And even then, it'll need at least a couple of slots to give it any chance of being impressive. I like the looks of the npcs when they're stunned. I just don't like the idea of slotting a stun in lieu of a damage, acc or recharge. Stuns are just mitigation, but really, the character shouldn't need much mitigation. So far, at level 25, my plant controller was clearing 0/8 more safely than this guy clears +1/1. Soon, though, Whirling hands needs a few more slots.
  17. Ukase

    Energy Melee

    Yeah, I last looked at Barrage coming out of the Costume Creator into Outbreak. And I apparently forgot about the term "energy focus". This seems like an interesting powerset - but so far, I can't tell if I like it or not. But, I'll keep playing it at least until 40, see how it goes.
  18. I can't disagree with you. But in my defense, it had been my first power pick. Quite some time had passed. Like a week, maybe.
  19. This is always possible. My searches or "search-fu" has always been fairly weak. I'm looking here. I do appreciate your taking the time to explain it. There must be some other page you're looking at, because I didn't see anything like that. I just saw the same power descriptions as there are in game.
  20. Ukase

    Energy Melee

    Energy Focus? What is it? Using TF gives me a white circle around Barrage. So what? Energy released? So what? I don't see Barrage doing more damage by using TF first. I don't notice anything special other than the red words flashing on my screen. What is Energy Focus? Why is it good? Or is it bad? HC Wiki has nothing about this that I could find. Maybe I missed it.
  21. Energy Aura. If I've played this powerset before, I've forgotten about it, and the character is in the back pages. Hopefully, I'll continue to sift through those characters and delete the ones I'll likely never play again. But, for now, I'm on an energy/energy scrapper. Initially, while it feels every bit as fragile as a controller does in the early levels, things are fairly straightforward. Then, I get to level 22 and have to option to slot Total Focus. I was in a rush, asked Help chat briefly, and just ended up taking it, despite really not grasping what "double Energy Focus" is. I've level 25, and I still await something in game to tell me what this is. I look at the HC Wiki for energy melee, and there's the same description, but no information. Just unparsed data. Anecdotally, I use it, and a white circle goes around Barrage. So, I think...is this that lame combo system? I use it. No extra damage. Why the circle? I do see the words "Energy Released" in blood red letters...but so what? It didn't do anything extra or special as far as I could tell. So, before I go to the scrapper section and ask for help, I thought - I can't be the only one who wants to know what this actually means. Look at all the blank space beneath the description. Surely they could have filled that in with information that would be useful, so I wouldn't have to tab out, visit the forums and ask. Right? So, my suggestion: explain what energy focus is, what it does, and if I should wait until it builds up more before I use Barrage, or should I use it as soon as I can? What if I never use it?
  22. Well, the CoC uses the term "logged in". So, just having the account logged in, even though you haven't selected a character to play yet, whether it's a new one you're making or an established one, this counts as you being logged in. At least, without being an attorney, that's what the words mean to me.
  23. I see this a lot, and to me, it's a clever ploy by the npc. Some of us may not notice, but what they are doing usually, is a "pull". Take note of where they're running to. Anecdotally, there's usually another cluster of mobs within 70 feet or so; they run there and hope you chase them so they'll have help in tackling you. Of course, there's always the times where they run because they're "scared", and this is much akin to another blaster strategy seen predictably in missions in The Hollows in the early issues. Run in, fight as hard as you can, and when you realize you're not going to win, you run as far away as you have to so you can maybe rest and regroup. I see the former a lot more than the latter.
  24. Despite my objections to visiting the tailor, it occurred to me this would be some way to use the countless tailor tokens I have - which I would love to give away, but cannot - so I minimized the two shields and frostwork - which can't be minimized, but I made them white, which is the only thing I could think of to do. So, I laboriously logged in the 11 characters I have and burned through 11 tailor tokens. I only have another 200 or so to go. This took me more than a half hour because the tailor is a sloppy mess to deal with for me, and there's nothing intuitive about it. I would prefer never to encounter the tailor after creation. That's what the nifty prismatics and monstrous aethers are for. To hide my complete inability to make a suitable costume.
  25. So, that necro'd thread with the title "BRB - They can do this now"...I only clicked on it to see if someone was upset about ill-timed bio breaks. I missed that one the first time around. I think I already said I think kb is fine and it's damage mitigation. I get that it can be annoying. But so are stuns and other combat mechanics. Think I like having my blizzard fall on an empty space because someone used fold space? If they take away KB, they have to take away fold space, don't they? lol. Some of you will think I'm serious.
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