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Vic Raiden

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Everything posted by Vic Raiden

  1. Full panoramic views of Port Oakes and Cap au Diable, achieved through modifying the skybox's fog settings and applying /vis_scale 20.
  2. I'm not the type to do that. I see something bad happening or hear a citizen calling for help, I stop in my tracks and go help. Nevermind that I won't get any XP from the Hellion or Skull or Outcast hooligans I just put in reformatory/jail, I'm satisfied with just the kind words from the citizen I saved and the feeling of having done the right thing. ... unless it's actually a battle spawn and the victim "thanks" me by joining his or her oppressors in trying to kill me.
  3. Hard not to spoil it when he's always been dead since the introduction of the story where he dies. MMORPG worlds just be like that.
  4. Shard: Everlasting Map: Tech Standard Set - Small - 03 Coordinates: [-18.6 512.4 -42.7] Description: Opened door clips through its frame.
  5. Hellions are a big yes for me. I can easily imagine their actual highest leader actually showing up, having struck a pact with some particularly powerful demon lord which gave him and his henchmen power far beyond what the common blood brothers have. And if the climax involves going to Hell itself to put said demon lord to rest, all the better. Skulls, Skulls... Ideally, a TF concerning them should tie up loose ends from the Kings Row arc. What if their leaders indeed broke out of the Zig and found some way to grow even more powerful? Dunno about the Outcasts, considering their leader is either dead or good now... But who's to say some particularly ambitious fellow wouldn't try to take his place? Freakshow are another great yes. Their entire motif just gives so many possibilities of their development... Also, you mentioned Warriors twice. Was that intentional?
  6. Hear me out now: Nemesis Strike Force. I don't mean Mender Silos, but the current, present-day Nemesis. After all this uncovering and foiling of Nemesis plots, actively instigating one could be a nice change of pace. Imagine kidnapping some key figure and replacing them with an automaton, or raiding some major stronghold in the Etoiles to prove that Nemesis is the superior supervillain. How cool would THAT be?
  7. I'd be all for doing a Strike Force for one of the Fifth Column leaders, most likely Requiem himself, where you help them reclaim Striga Isle from the Council or otherwise regain the foothold they once had.
  8. Realistically speaking, a hypothetical CoH2 would be more likely to be a straight-up reboot than a continuation of the original game's story, so that newcomers aren't put off by the sheer volume of the lore baggage. But when it comes to what I personally would want to see: A more open and lively Paragon City, with no giant walls around every single district and with more signs of common people actually going about their lives. Ditto for the Rogue Isles. Adding to that, it'd be cool to see the various random enemies throughout the overworld actually do something instead of being stuck in endlessly looped poses until aggro'd. Maybe even add more significance to street sweeping, like by giving the players a chance to unlock tip(?) missions related to the particular group's activity, or by having PPD officers or Longbowmen or Legacy Chain warriors or whatever react to criminal spawns by trying to fight them outside of this one preset stand-off animation. Enemy AI rework. Make them actually follow the same limitations as players do, with their endurance level (if it's even going to remain) actually affecting what they can do, and let each group just generally act more in character for what they are, whether it's street thugs or a rogue military organization or clockwork-precise robots. Removal of rooting. It may work for sniper powers, but otherwise it's just dumb to be always frozen in place until the attack animation is over. Streamline the more cumbersome combat mechanics. Generally streamline the various reward and currency systems. Give more importance to the player characters' given origin, whether in the form of more origin-specific scenarios or by having NPCs react differently depending on one's origin. Let players actually feel like superpowered beings by having various parts of the environment react to their powers. For example, a Super Strength toon could break through (certain) walls or pick up and throw vehicles and other heavy objects, while a Fire toon could potentially set scenery or fire while having their powers weakened when in contact with water. Give player villains more opportunities to be evil in their own ways instead of just following orders from the contacts. More map variety would always be nice. Why must it always be nondescript warehouses, caves, office buildings or tech labs, and why must they always have identical interior decorations? Expand on the Mission Architect system and give players more freedom in creating mission maps. Possibly related, but add a variant of the Nemesis system (sorry, not THAT Nemesis) from Champions Online, letting players throw some of their toons as randomly-encountered major opponents for their other toons and vice versa.
  9. Shard: Everlasting Zone: Cap au Diable Coordinates: [-674.4 106.1 -1677.8] Description: a rooftop tile on the building directly east of the Langston Corp Gold Brick factory in the New Haven neighborhood is misaligned, conflicing with neighboring tiles as a result.
  10. I never paid much attention to scanner missions, but I agree that it's kind of dumb to see the game mechanics invalidate Aaron Thiery's work. I'd rather decide for myself whether I care about crime in a given district than have the game arbitrarily declare that I don't care about what's going on in zones I outleveled. There was this one recent suggestion thread proposing a rework of the scanner system so that players can get level-appropriate missions no matter the zone they're in, and I wholeheartedly support it.
  11. Are you thinking recoding these feet as a type of shoes? I think that could work quite well.
  12. Praetorian Blue Steel real More seriously, I got a "final boss" armor for my redside main, Axel Shade.
  13. And now, for the Flying Ziggurat.
  14. I'd be all for any kind of faction-specific base styles. Arachnos, Longbow, 5th Column, Circle of Thorns, you name it.
  15. Deka Barbatos has embraced her demonic nature, growing into the lustful, beastly Infernal Duchess Decima. While still following her desire for good, she is now far more vain and seductive, in need of love and attention - particularly to her body - from everyone around her. And woe be to one Decima expresses "special liking" for, as he will become her plaything, doomed to endure her depraved plays of pain, lust and pleasure until he's drained of all power - or until she gets bored, whichever comes first.
  16. Been goofing around in the Mission Architect, resulting in these wallpaper-grade views of Grandville's main gate and courtyard.
  17. I made an alternate, beastly costume for one of my toons, and found myself disappointed by how relatively lacking the Monstrous lower body options are. Here's the two things I'd like to see added most to remedy that: More legwear options that aren't tight-fit on the model. I'd love to be able to give my toon a skirt without having to cheat by using the Black Knight or Gundlinger 3 belt. It's not just a matter of skirts or kilts, either: what about baggy or otherwise loose pants? Pattern options for the monstrous feet. Right now, it's all just 'No Selection Available', which doesn't allow for much. I'd like to be able to apply some tattoos or jewelry or wraps or toeless socks to the lower legs. Feel free to discuss!
  18. I'd very much like it if we could pair monstrous legs with just about any kind of legwear *other* than tight-fitting pants or bare fur/scales. Skirts and kilts are what first comes to mind. And while we're at it, the option to add patterns over monstrous feet. Anklets, stirrups, bandages, tattoos, the works.
  19. If I may ask... What advice do you have on spreading the knowledge of my organization? I can hardly find any fellow redsiders anywhere, so just telling them stories is going to be hard. But I guess uploading my custom enemy group to the forums for fellow players to use however they see fit could help.
  20. To further it, I'm working on an AE arc where the players can get to infiltrate one of his fortresses and bust his evil plan. Unlikely that Shade himself would be present in the base, though, he'd rather leave it to one of his top generals.
  21. Here I can say that Axel Shade, the villain in question, has indeed been laying low because he considers wanton terrorism practiced by so many other villains to be a waste of resources unless it can serve a higher goal. He's just building up forces for his grand plan. Sure, he could have been outsourcing some of his technology to factions like Nemesis or the Council, but again, he doesn't really think wreaking havoc in the city is worth it yet. I went for Breakout as that character's tutorial, so I can handwave it as him having lost access to much of his organization after he was busted and put in the Zig.
  22. This was an interesting read. With all of it in consideration, I have a question to ask. I have a redside toon who would normally be the leader of a large organized evil organization comparable to Arachnos or the Council in terms of resources. Minions and other relevant assets would be confined to AE material for obvious reasons, but what I want to know is how to roleplay such an "evil overlord" character without violating points 5 (respect to canon material) and 9 (respect to others' headcanons) too hard?
  23. I'd be up for more 5th Column/Council content: wall pieces, banners, maybe even the Giant Mech Man. And while we're at it, just faction-specific banners in general. And maybe even faction-specific base room styles.
  24. That's a very sweet ship right here.
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