Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

shortguy on indom

Members
  • Posts

    681
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by shortguy on indom

  1. 2 INFLUENCE WORTH of SUGGESTIONS ONLY: PLEASE CONSIDER IMPLEMENTING A HWID CHECK ON EVERY GAME LOGON. PLEASE CONSIDER THAT THERE MAY BE NON-ADULTS READING/PLAYING.
  2. NOONE AT THE COMPANY THOUGHT IT MAY BE A GOOD IDEA TO BACKUP THEIR DATABASE SOMEWHERE? DAILY MAYBE?
  3. give me a one sentence summary of the homecoming forum please. The Homecoming Forum explores themes of family secrets, motherhood, and identity through a multigenerational mystery that unfolds across decades, ultimately revealing long-buried truths and emotional reckonings
  4. AI IS NOT AMUSED.
  5. Yes, AI can assist in generating code for games like City of Heroes using languages such as C++, Lua, and SCAR. However, there are a few important considerations to keep in mind: 1. C++ for Core Development C++ is often used for game engines and performance-critical systems. AI can help by: Writing or optimizing algorithms for game mechanics. Creating modular systems for physics, rendering, or AI behavior. Debugging and improving existing code. 2. Lua for Scripting Lua is widely used for scripting game behaviors, especially for NPCs or events. AI can: Generate Lua scripts for AI behaviors, quests, or in-game events. Help with debugging or refactoring Lua scripts for better performance. Provide templates for common game scripting tasks. 3. SCAR for Automation SCAR (Shaiya Client Automation Resource) is often used for automation tasks. AI can: Write scripts for repetitive tasks or testing. Automate gameplay scenarios for debugging or quality assurance. Ensure scripts are efficient and error-free. 4. Ethical and Legal Considerations When using AI-generated content, ensure compliance with the game's terms of service and modding guidelines. For example: Avoid using copyrighted assets or violating intellectual property rights. Follow community rules, especially if distributing mods or scripts. 5. Practical Use AI tools can assist in generating code snippets, debugging, or providing suggestions, but human oversight is crucial to ensure the code aligns with your goals and adheres to best practices. If you're planning to create mods or scripts for City of Heroes, ensure you have the necessary permissions and respect the community's guidelines to avoid any issues.
  6. AI WILL PROLLY TAKE OVER MOST CODING GIGS IN THE NEAR FUTURE. WHAT DEV TIME?
  7. MATHEMATIC PROOF... I EARNED IT, NOONE IS GOING TO TAKE IT AWAY FROM ME! USUALLY STACK AND HODL A 1000 OR SO IN MY 'VAULT.' HOW DARE YOU!
  8. THAT VILLIAN OR ROGUE(?) ARC "MISSION 22" OR WHATEVER IT WAS CALLED, IN THAT DARK REACTOR MULTI-MULTI LEVEL ROOM WAS THE PITS. TRYING TO FIND THOSE INVISIBLE ENEMY IN THOSE KILL-ALLS WAS INTERSTING. UNTOLD HOURS SPENT. MY LEAST FAVORITE ARC IN THE GAME. COMPLETING ALL THE CONTENT IS A MISSION OF PATIENCE.
  9. DID NOT MAKE IT A POINT TO READ THESE NEW ARCS, SO NO IDEA. JUST CLICKED ON THE CHOICES UNTIL MISSION COMPLETED. NOT KEEN ON SOME OF THE HYPE, JUST NOTICED THEY WERE VERY LONG ARCS WHEN RUNNING SOLO IN OURO. AFTER THE PROGRESS BAR IFS FULL, STILL 3 MORE MISHES. OTHER THAN THAT, THE NEW ENEMIES WERE FUN IMHO.
  10. SO, I GAVE UP HAMI RAIDS IN THE ABYSS YEARS AGO 2020ISH (BEING BURNT OUT ON THEM). DO NOT KNOW WHAT GOES ON OF LATE REGARDING THEM. YEARS AGO, WE MANAGED TO DEFEAT HAMI ABOUT 8 TO 10 OR MORE TIMES IN AN HOUR AND A HALF. AT THAT TIME HAMI WAS PUSSIED DOWN. BEFORE THAT HAMI WAS ZAPPING FOLKS WHEN GROUPED UP ON THE ROCKS IF YOU WERE IN A CLEAR LINE OF SIGHT. THEN IT CHANGED. DO NOT REALLY HAVE AN OPINION ABOUT THE 75 PERSON SUGGESTION, BUT THE DIFFICULTY MAY NEED ADJUST WHEN 25 MORE FOLKS (50% MORE) ARE IN THERE FOR A RUN? THOUGHTS? JUST SEEN THAT AN 8-PERSON TEAM DEFEATED HAMI, SO DOUBT THAT HAMI IS AS TURNED UP?...OR MAYBE JUST A SKILL RUN? DISREGARD IF NOT THE CURRENT META.
  11. BRAVO UNIFORM CHARLIE KILO SIERRA NOVEMBER OSCAR TANGO.
  12. ...IN THE MIDDLE OF ONE OF THE NEW ARCS ATM, BUT AM GOING TO THIS NEXT. TY FOR THE INFO!
  13. SO TRUE... ONLY DURING SNS BABBAGEFEST IN THE DANCE PIT HAVE I SEEN BLUE, EVER. 400%
  14. HEYA TROO. CANNOT WRITE ANYTHING HERE BECAUSE IT WILL SOMEHOW LEAD TO THREAD GETTING SHUT DOWN, SINCE EVERYTHING BEING SAID AND ALL.
  15. SO, IF ANYONE RUNS ADDITIONAL "CHANNEL TABS" ON THE LOWER HALF OF THE CHAT POP-UP SCREEN, AND THIS HAPPENS, ONE CANNOT EVEN SEE WHAT THEY ARE TYPING BECAUSE IT IS OVERLAID WITH THESE "CHANNEL TABS." NO ARROW, OPTIONS/GRAPHICS RESET OR WHATEVER FIXES THIS. LOGGING COMPLETELY OFF AND ON DOES NOT FIX IT, (SOMETIMES IT DOES IF YOU WAIT 30 SECONDS). THE ONLY FIX I KNOW IS TO CLICK ON A "CHANNEL TAB" ON THE LOWER 1/2 AND DRAG IT IN THE UP DIRECTION. USUALLY THIS RESTORES THE CHAT WINDOW. ...THIS IS DIFFICULT TO DO AT TIMES WHEN ACTUALLY PLAYING, AND AGGRIVATING TO DO AT OTHER TIMES.
  16. THINK IT EVOLVED INTO DAMAGE PER POWER CYCLE KINDA THING AND STILL GOING. VERY EXPENSIVE, BUT IF ENOUGH TIME AND MONEY IS THROWN AT THE ISSUE IT WILL BE RESOLVED.
  17. ISSUE: CHAT BOX LOWER HALF GETS STUCK CLOSED SHOWING ONLY A SINGLE LINE OF TEXT. SUGGEST PUTTING A "LOCK" ON THE CHAT BOX SIMILAR TO THE "LOCK" ON THE 'POWERS' WHERE AN ERRANT CLICK CANNOT MESS IT UP. CURRENT FIXES SUCK WHEN TRYING TO APPLY THEM WHEN LEADING A TEAM/LEAGUE OR JUST HAVING A NORMAL CONVERSATION.
  18. RechargeTime = BaseRechargeTime / ( 100% + Buffs - Debuffs ) "NEW" RechargeTime = BaseRechargeTime /(1 + Buffs - Debuffs ) 60 sec/1 = 60 sec 60 sec./(1+1.0) = 30 sec 60 sec./(1+2.0) = 20 sec 60 sec./(1+3.0) = 15 sec "new" recharge time is not linear, but how it actually works is.
  19. OUT OF CURIOSITY, WHAT COMMON METRIC(S) IS CURRENTLY BEING USED? "As long as the enemy groups do not have too much variance, and similar characters are used each run, the test results should show usable deltas." AGREE WITH THAT STATEMENT WHOLEHEARTEDLY, FROM A DIFF THREAD.
  20. AGREE... WoC ON A DARK MAP CAN GET A BIT JIGGY. "MY EYES!"
  21. GOLDEN MEAN FALLACY. ...CANNOT ELABORATE FOR OBVIOUS REASONS.
  22. HOMOGENATION FOR PLAYERS = NO HOMOGENATION OF ENEMIES = YES, PROBABLY.
×
×
  • Create New...