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shortguy on indom

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Everything posted by shortguy on indom

  1. What is a leacher?... just someone who refuses to join your league? Is it a "leacher" that is hiding buds around the zone.... for sure? Or is it merely powers with knockback causing this? Never heard of this 'hiding buds' thing before. (Usually had some volunteers scan the bowl after a round to make sure all clear).
  2. Think there was a nerf lvl lowering change made to enemy groups in PI, but maybe was just in the Portal Parking Lot...? Liked it better before, used to be able to 'farm' lvl 50 tips missions in the parking lot. Does not work anymore if you are a lvl 50. bummer.
  3. repluse/repel: had no idea of the level of confusion this has caused over the years... sentiment appears to dictate this needs attention. change it all. change it all.
  4. re-naming an error is still an error. let's put an end to this re-naming creep. leave what has been wrong for 20 years alone.
  5. How about a new story arc collaboration?
  6. If I explain any more about this power pool Bop will nerf it. 3 must haves: Injection - stacking mez protection teammates or up to (-)57% ToHitDebuff enemies, -12.5% Rech., -18% Dam. . +procability. Field Medic - long recharge, but the +25% HealDebuff Resistence is worth it for me. Aid Self - +48% Stun Resistance... (and 5% End Ticks if you run Field Medic). Only take if taking Field Medic. Pass: Aid Other Resuscitate
  7. Agree that the interrupts this set has can be aggravating while in the melee range, but to be expected imho if you care to venture in there. Field Medic's secondary power is an important one for me, would not agree to make any changes to it for that reason. The set varies in power with AT, kinda like 'leadership pool,' so unless you are a support toon you may not benefit as much from this pool power. I have always ran this pool power set (defender) and its uses are very evident especially when slotted up well. The secondary power effects are more important than the primaries to me.
  8. Same thing.... Schedule "A" and "B" mix within a single enhancement. Maybe, but not sure if this can be done?
  9. The ones above in "red" are a mix of Schedule "A" and Schedule "B" enhancements. Not sure the game can do this?
  10. what to do about this bottom half of chat-box thing? happens every few months. lol.
  11. So sort of a Hamio idea, but with set-bonuses? Would be cheaper, than the 'specialty' kind... or maybe drive the price down on them possibly?
  12. friendly fire in this case.
  13. my 2 influence on the matter based on: QoL arguments and also some historical points I looked up. my opinion: QoL: like extra slices of birthday cake when i'm full, and I would like more... but cannot eat it. historical sake from paragon wiki, this was advertised as a 'temp power buff' and it's duration was advertised as 15 minutes (60 minutes actual), with timer starting immediately upon crafting... as compared to currently advertised duration of 60 minutes (90 minutes actual). so, this has already been boosted whether for QoL reasons or not, I do not know. To note, both the historical and current versions of the empowerment buffs, they cease to work after a player defeat, though the timer continues to persist. boosting this through stacking/buying multiple recipes worth or possibly other methods; would imho opinion turn this into a 8 hour power and change it's classification into the realm of a 'daily power buff.' For these reasons, do not agree w/this proposal.
  14. Point of Contention (for both sides): once you have one, you can't make it again until the previous one expires. Please keep convincing me. Trying to visualize the opposing isle's points here, but still having a difficult time seeing the QoL improvement point of view here. QoL improvement(s): (respectfully, plz correct if in error). traveling time savings. warping to the corner store to get 8 packs of cigarettes instead of one.
  15. Having a difficult time following what is going on in this thread.... Made a 1/2 ass chart: Not sure if this is correct or not.... but I am confused as all get out at this point. Nothing has completely been resolved in any form. Help me out here. Summary So Far? ...first 5 pages. QoL vs NOT QoL QoL vs PowerCreep QoL vs NOT PowerCreep PowerCreep vs NOT QoL PowerCreep vs NOT PowerCreep sub-debate: PowerCreep vs PowerCreep misunderstanding/resolution PowerCreep side splintererd PowerCreep Side vs QoL Idea vs Personal QoL vs Personal Idea vs QoL RewardCreep (power) vs RewardCreep (time) RewardCreep vs PowerCreep QoL vs RewardCreep Smith vs Jones Smith Memories vs Jones Memories Smith #2 vs Jones QoL vs Negativity
  16. This is the point which is being rebutted, and the view which I agree with.
  17. That is not the point which CD5 is rebutting....
  18. Agree with this rebuttal.
  19. other than the bugs..... very fun arc imho.
  20. So, can only reply to the 2nd part of the question: inspiration: just to have fun additional inspiration: leaders do not always do the correct thing, blunders are ok (we all make mistakes). the friendly fire power is envisioned for the variety of these particular types: arrogant/egotistical/narcissistic those who fail to realize that the game is supposed to be fun and enjoyable Attempt at part #1: For me: some of the most awful PuG teams which I have led or been a part of became some of my fondest (and most fun) memories of the game. when i'm on a "good" team, i consider it as such: are typing jokes/razzing each-other/ and lol'ing.
  21. If I laugh at this this does this mean that I agree?
  22. Yes exactly, everyone in game already 'has/or can get' access to them. But it does not mean you are required to use them, right?
  23. Sorry about the vivid similarities to a particular experience which this idea has brought up. Not my intention whatsoever.
  24. similar to wild kingdom: it could be a simple as tranquilizer dart that causes "tiny birds to encircle around the 'leaders' head." each teammate gets one shot available to them to "add another tiny bird" so up to 7 tiny birds flying around leaders head. would be good fun.
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