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Everything posted by srmalloy
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You can start Montague's arc at 10, I believe, and without XP boosters and running straight through the arc, you can finish it before hitting 15, long before you get any of the missions that lead through the Rikti having the virus and wanting to spread it around, and before you can get the RWZ mission to rescue B'nadek (which gets you a talk with Dark Watcher)
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It's mildly amusing to see the 'fountain' of BP Lore pets appear over the league and then slide to the edges of the group when the Incan goes off after Con calls for Lore summons; I watched it happen again in today's Hami run in the Abyss.
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Spamming chat with what you are listening to.
srmalloy replied to Thorny Devil's topic in General Discussion
Don't forget I have a Panda Fetish , and Want Everyone Else to Know About It Player .... -
I can say with authority that it affects BP, Longbow, and Polar Lights Lore pets, as well as the indeterminate variety of Lore pets getting teleported back up to the monsters after clearing the buds (almost entirely BP and Longbow, so that may not be adding additional data).
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It affects Lore pets, too; in the Hami raids that Confusion? runs on Excelsior in the afternoon, I've taken to waiting until after the Incan that comes right after Con calls for Lore summons to summon my Lore pets, just because I don't like them getting ported randomly across the league group.
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Not just common (white) salvage, but yellow (uncommon) as well for some buffs. For example, the lowest-tier Grant Invisibility buff requires a Simple Chemical (white), an Ancient Artifact (white), and a Heavy Water (yellow). I keep a salvage rack stocked to craft that buff to speed up Mender Ramiel's arc — stealth to Trapdoor and defeat him, get the mission from Lady Grey, go back to Mender Ramiel and autocomplete, then stealth the final mission to the minotaur.
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The problem that I have with Incandescence is that, because of a design flaw, its use is inherently griefing unless you are set to 'accept'. Why? It's simple — all your pets automatically accept the teleport, regardless of the character's setting. One Incandescence in the middle of combat, and your character is standing there facing opponents without their pets, at best with a confirmation prompt they may be able to click on fast enough not to die.
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Doesn't stop customization; it just makes the default power appearance linked thematically.
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Snarky badge text about Adamastor for getting defeat credit for him 100, 1000, and 10000 times.
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As I read it, your intention is to take a game where, since launch, it has been possible to make a team out of whatever ATs show up and, aside from the artifically-cranked high-difficulty content, play through the content successfully, and rip that out to force the game into the same role-based team makeup that characterizes MMOs mindlessly aping WoW's fixation on the 'holy trinity'? If I'm reading this correctly, then I have to set a solid /jranger as my reaction; I have no interest in seeing CoH converted into an MMO where variations on "r u healzorz" are part of forming a team; there's already enough of that with the four-star Aeon SF's "essential: must have T4 Barrier" because people found 'this way works', and decided that it was the only way to do it, and don't seem interested in trying to find other ways.
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What amusing thing in game elicits a real life cacke?
srmalloy replied to FFFF's topic in General Discussion
It will never compare to the glory that was Power Thrust six-slotted for KB and augmented by Power Boost, back before ED when Power Boost still boosted KB... Going to AP and punting Hellions across the zone was endlessly entertaining. -
Well, I suppose that it's theoretically possible to play CoH for seven and a half years and never once even see the fire announcement in chat, by removing Hero-zone event messages from your chat windows, but then you'd lose all the other announcements, too. But apparently believing such an outrageously hyperbolic statement...
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And even lets you use absurd strategies — as a "does this even work?" check, I successfully 'killed' a fire with my DP/EM Blaster using Cryo ammo. It was tedious and painful, and you can't take down fires that way fast enough to save the building, but it does work.
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You shouldn't entice people like that —you know they come after your ass now for putting Tocks in Proggles.
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Check your character's alignment. Outleveled contacts will tell you "you should be talking to [other contact]", and if your character is a Rogue, that would be a contact redside. Odd that he'd be referring you back; blueside contacts should say something loosely like the "Perhaps if you were more like me" spiel redside contacts give to Vigilantes.
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https://tvtropes.org/pmwiki/pmwiki.php/Main/SarcasmBlind
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Recipe not appearing in vendor "My Inventory" listing
srmalloy replied to Techwright's topic in Bug Reports
IIRC, neither PvP nor Very Rare recipes are able to be sold to a vendor, which prevents you from accidentally selling a recipe that is worth several orders of magnitude more than what a vendor would pay. -
No... Despite having played CoH from May 8, 2004 to shutdown, then Homecoming since I discovered its existence, I have never once seen a burning building or any of the announcements of fires in the hero events channel. Мудак. And, yes, there is justification needed; existing cold and water powers do their damage to building fires. The OP wants to have a damage effect against "fires" (generically) added to a power that does no damage, and without consideration of all the other powers in the game -- as Luminara iterated -- that have as good or better a claim to being able to damage building fires...
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And then justify why it affects some fires and not others. Or are you okay with the rain in Storm Cell reduce the damage of all fire attacks in its area of effect, and possibly put out an ignited Oil Slick?
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Multiple Auto-click when ready
srmalloy replied to Rock_Flash_Guardian's topic in Suggestions & Feedback
This breaks to a degree when people do the league teleport to the GMs, because pets automatically accept the teleport regardless of the MM's teleport settings, so they'd get teleported to the GM, then if they weren't one of the sets that had a teleport to close with the MM if they got too far away, they'd run back from the port aggroing everything in their path. More annoying is the ball of robots in Group Flight in the middle of the courtyard with the MM idling. -
And watching other characters at a CC, the 'Talk Pool' emote has part of the animation standing holding a pool cue with its butt on the ground, so it may be possible to strip out part of that animation for the pose.
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Already exists. Create a new character, give it no help at all from your alts, no games with the AH for extra info, just what you get from drops, and delete the character on defeat. @BEGIN(rant) But this isn't what you want, is it? That's just a competition with yourself, for your own satisfaction; nobody knows that you're playing hardcore. You want something to shove in other people's faces to say "Look at me! I'm playing this character hardcore!", because it's not enough for you to be 'special', everyone else has to acknowledge it. @END(rant) Now that I've got that out of my system... I believe that there have been other requests for a 'hard mode' added to the game, with features like automatically deleting your character on defeat, and it was all things that you can already choose to do while playing your character, and they all had some sort of visual indicator to tell other players that you were hardcore with that character, even though the only real effect it would have on play is that they'd quit out of a team if defeated and not rezzed by a teammate. It wasn't enough to play hardcore; they wanted to be seen to be playing hardcore.
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Sloppily done, if that was the intention. Go to an SG base vendor like the Vanguard Quartermaster, and if your character is low enough level, he'll happily offer to sell TOs.
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At today's costume contest, it saw a couple of characters with the Staff Fighting powerset activate a power just to draw their weapon... and then stood there holding it in both hands, bobbing gently in idle stance with one end of their staff in the face of the character next to them. It seemed to me that what was needed is a pose that lets a character show off their staff without waving it around. It wouldn't be much use for non Staff Fighting characters, although you could have a generic wooden staff default, but an idle pose of the character standing, holding their weapon vertically with its butt on the ground, would let them show off their staff as part of their costume: Similar drawn-weapon idle poses could be defined, possibly wrapped up together as one 'pose_weapon_drawn' idle pose, for the other weapon-based powersets to show off a character's weapons without having to keep activating a power against an invalid target.
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It depends on the power. Virtually all set IOs boost two or more aspects of a power, so if you have, say, an auto-power that grants you Resistance, then you lose on pure enhancement value slotting set IOs, and three common Resistance IOs gives you more bang for your slots. Sometimes frankenslotting -- using IOs from two or more sets to maximize enhancement value for powers with small numbers of slots.