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srmalloy

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Everything posted by srmalloy

  1. I don't recall off the top of my head whether it's been fixed, but you used to get Mercedes as an introduction choice way early from a couple of contacts (I used to pick her, as the other was always Vahz-heavy), then again after you hit 20.
  2. They didn't seal up the ashes for eternal storage, though, since you clearly escaped to post again...
  3. Only after the cremation and entombment.
  4. Only if we can have you cremated and seal your ashes in the plinth of the statue to prevent regeneration.
  5. There are a couple of exceptions; for example, you can target Outcast bosses with "targetcustomname Lead", because all the stock Outcast bosses have 'lead' in their name. But that's a special case. Generically by rank, no.
  6. Another entry for the "Scunthorpe problem" list.
  7. Because in a raid or iTrial, the visuals of the buffs on your character are clearly your primary focus? In the MSRs, iTrials, and events like the Rikti and Nemesis incursions I've been part of, the only time I even notice that my character has an Ice buff on them is if the action slows down enough for my attention to not be occupied by the opponents we're facing; there are enough other special effects going off that the Ice armors are buried under everything else going off. And I'm supporting adding the ability of Null to have your client display minimal FX to you. Also, Uun's observation that this is not analogous to Group Fly is quite true; it's not possible to cast the Ice armors on another character and disable some of their powers, the way Group Fly can with powers that require the character to be on the ground.
  8. I see... it's perfectly acceptable to ask characters with friendly-buff Ice defense powers to go out of their way to change the visuals on their powers because you don't like them, but it's just a horrible ебаный imposition to ask someone to not run Group Fly, telling you that it's your responsibility to go out of your way to have Null the Null disable your being affected by it if you don't like it. Having an option with Null to apply minimal FX to buffs on you in your client puts the same onus on you to address your issues. But I suppose that right-clicking the icon for the buff and selecting "cancel" is too much to handle.
  9. Reading this, I was immediately struck with the idea that Ignite in the Assault Rifle powerset should be renamed and have the animation tweaked to better represent the power effect. Change the name to "Cold Shot", with the animation having the rifle shoot a jet of liquid fuel to the target location, ending with a short burst of fire to ignite the pool of fuel to burn whatever the fuel was sprayed on.
  10. And the Goliath War Walker pet is one of the ones that's a miniature version of the GWW (unlike others, like the Ghost of Scrapyard pet or P.E.A.C.E.keeper pet, which are "bobblehead" versions of the original), there shouldn't be an issue with making the player costume a 'player size' version.
  11. Ouroboros is special; when you accept an arc in Ouroboros, it puts you into Task Force mode, effectively tucking sidelining your other missions and making the Ouro arc the only active mission line you have. Because of this, it ignores the normal limit on the number of open story arcs you can have. Regardless of whether or not you're capped on the number of open regular story arcs, you can always join/start a TF or Ouro arc.
  12. Except for some characters, for which you can get some amusement from them — I have a Rad/Dark tank who, when she got the Sands of Mu temp power from a mission, was able to make a full rotation from Shadow Maul, the START Sands of Mu, and the temp Sands of Mu. Almost made me want to get Flurry just to round out the set.
  13. Unai Kemen's first mission can be farmed easily for the BP masks badge, making it worth doing.
  14. Where do you think Science origin poo tankers come from?
  15. Every time I do the Wheel of Destruction arc on a character, when I'm turning a new piece over to Azuria for 'safekeeping' I always say something like "Azuria? I'd like to have this piece of the Wheel of Destruction stored in the MAGI vaults under 'will call' for the Banished Pantheon."
  16. A simple solution would be changing all occurrences of 'his' in the mission briefings and after-action accounts to 'their' as the indeterminate possessive, so the text works with either male or female bosses.
  17. You can ask the same question about any mission set in a warehouse -- there are lots of other ways to enter a warehouse, but you always go in the 'front' door. Even setting it up as a random chance for you to get a "you open a skylight and slip into the warehouse" entry. Or even -- if you've noticed that many of the 'alcoves' in the warehouse missions are actually the trailers of semis backed up to loading doors -- start in one of those, having convinced a trucker to deliver you to the mission covertly.
  18. Assuming that you haven't already delivered a Rikti monkey to her during the Valentine's event...
  19. Or, carrying it back to the original way things worked, KB along with mezzes detoggle everything -- not just your enemy-affecting toggles, but your friendly-affecting ones like Tactics and Maneuvers... and all your toggle defenses, too, so you can watch your character get mezzed or knocked back and all their defenses drop. Not that I'm seriously suggesting this; the change that made mezzes no longer automatically drop all your toggles was a big step forward. But if you seriously want to be able to turn off toggles with KB, then not only should you be prepared to have that used against you, but mezzes should drop toggles as well.
  20. I think just using a character separator would be fine; the first color is the icon color, second is the text color, so you could have: /macro_color Boop "Red#White" "powexecname Boop" Or, taking advantage of the existing hex color parsing: /macro_color Boop "009900#FFFF00" "powexecname Boop" And have the colors default if missing, so /macro_color Boop "Red" "powexecname Boop" produces a red icon with white text, while /macro_color Boop "#Red" "powexecname Boop" produces a grey icon with red text.
  21. I was thinking more of minimizing the work to implement it, but that rework of the command seems good -- except that I think 'color_macro' or 'macro_color' would be better than trying to complicate parsing of the existing 'macro' command (after all, 'macroimage' requires an icon name), and for the people content with the existing macros, making 'color_macro' or 'macro_color' a separate command that requires a color definition lets everyone keep using all their existing macro files.
  22. I see that there are gender-identity issues even in Paragon City. Mission completion text from radio mission in Peregrine: You have defeated Alicia and his Carnival of Shadows crew. Mission Accomplished Still, it's no skin off my nose if Alicia wants to identify as male...
  23. The one I see most often isn't actually a player power, but one of the ice blasts from the Ravager BP lore pet; having their target die while they're animating their attack can leave an ice spear floating in the air lazily spinning around its axis.
  24. Right now, unless you use macro_image, you get a grey button with white text. What I would like to propose is a small set of macro color options -- red, blue, green, etc. -- that you could use when you set up a macro to color-code macros in your tray: make all attack macros red, all pet macros blue, etc. I don't want to open things up to picking from the color palette, though; that way lies madness, and would be more annoying to code, because it would be a UI change with the updated macro command. Thoughts?
  25. Not just Disintegrate, but Disintegrate Spread...
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