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Everything posted by srmalloy
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A secret Nemesis infiltraton of the RWZ, yes.
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As a gedanken-experiment, I'd like to throw out a suggestion that the functionality of the Halloween event be expanded to Dark Astoria, with trick-or-treat spawns either locked at 50, or scaling from 50-54 for more challenge. However, a more significant aspect of opening Dark Astoria up to ToT is the fact that there is a 'murder motel' in zone at [4247.6 -41.9 2937.3] -- which could draw some of the population away from the similar location in Peregrine Island, reducing the lag in the zone.
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Which ignores the "without upsetting existing builds" phrase in the text I quoted; changing the pools to make the resist/defense toggle selectable from the start means that the people who did take the T1 solely to get to the toggle either have to retain a now 'wasted' power pick or burn a respec per build to remove it and replace it with something more desirable.
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...at least, if you ignore the people who took the T1 power in a pool to be able to choose the T2 defense/resist toggle, and as a result have this possibly unwanted power taking up space in their build that they would have been able to use elsewhere if the described proposal had been available.
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There are times when I've thought that the original version of Faultline was created by the Cryptic devs to demonstrate how screwed you could be with just Super Speed as a travel power; either Fly or Super Jump made that zone enormously easier to get around. Edit: Or at least less painful.
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I've personally seen Nemesis runs derailed, forcing the team to exit and restart, because the team leader didn't select the mission in advance and someone else entered the mission first, with their instance of the wedding mission becoming the active one instead of the team leader's.
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In the blueside vigilante tip mission "Malta Gunslinger Action Figure, there is a bit of NPC dialog that seems out of place. Running the mission with my Fire/Energy Sentinel Feuerkraft, the optional mission goal being to rescue Blast Furnace, I see the following bit of dialog: [NPC] Sapper: Copy that Charlie team, confirm reports of Frostfire on the premises, over. Frostfire is a known hero at this point, but is not in the mission in any way. It seems to me that this dialog should have the character name, not Frostfire's.
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can we fix the AH overflow tell spam?
srmalloy replied to Ridiculous Girl's topic in Suggestions & Feedback
The problem can start happening with as few as 22 items claimed at once. It appears to be a problem with the interface between the game client and the database module that manages the AH. The problem existed back on Live, so I suspect that it's not a simple fix, or it would have already been corrected. -
The power 'Depression' as used by the Banished Pantheon has a power description that is an inadequately edited version of the description for the Radiation Emission 'Radiation Infection' power: The last sentence of the description implies that it's a power under your control, not that of the BP mob using it.
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At least they got forced to be a bit more subtle about it after the Marvel suit; I got tired of seeing what felt like half the characters you pass by being Claws/Regen Scrappers named "xXxWolverinexXx" or some minor variation thereof.
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lvl 28 resistance praetorian with hero contact TP weirdness
srmalloy replied to Ridiculous Girl's topic in Bug Reports
Rather than simply forcing these to be dismissable, a hero (villain) Valentine tip that sends you to the Rogue Isles (Paragon City) should be forced into the "board transit" type of mission that takes you to a small instanced map where the recipient happens to be located, like the "From Mynx" tip that has you board transit to go to Arbiter Sands' other hidden base. And similarly for still-Praetorian characters getting Valentine tips that send them to a recipient on Primal Earth. -
Amusingly, it was the Romans themselves who created that etymology. Pliny suggested that the word salarium (salary) came from salarius (salt), and said this was because in the old days soldiers were paid in salt. But he, writing in the middle first century, was referring to a nonspecific and hazily remembered distant past, not to a documentable practice ("Even in the very honours, too, that are bestowed upon successful warfare, salt plays its part, and from it, our word "salarium" is derived." -- Pliny the Elder, The Natural History, Book 31, Chapter 41 ). The Roman writer Suetonius also wrote about soldiers being paid in salt in his "Lives of the Caesars".
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And wars over salt -- the earliest recorded war over access to a supply of salt was over a salt lake in China in 3000 BC. There were others, in 1304, 1482, 1540, 1556, 1680, and 1877, among others.
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Give MM Minions natural super speed?
srmalloy replied to NocturnBear's topic in Suggestions & Feedback
Give the MM pets the same movement power the MM has, so they can keep up with the MM. Full SJ, SS, or Fly. As a side effect, that would return Group Fly to the niche power it was originally, since MMs would no longer have to take it to make their pets (and everyone else who didn't preemptively go to Null to disable it) to fly with them. -
The 'troughs' on the top of the Rikti mothership have low domed 'lights' that would have a surface step running through them, except that there is a semicircular cutout in the step to pass around the light. During an MSR, the Rikti on the hull of the mothership are too stupid to jump, and can hang up on these cutouts, unable to figure out how to jump up onto the higher side to continue following a taunter: If there is an easy solution to the problem, please update the movement logic for the Rikti in an MSR so that they'll at least try to jump over an obstacle the way other mobs will; it's annoying to get taunted mobs stripped away from you because they're too stupid to jump over a knee-high obstacle.
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This was addressed once pottery was developed (appropriately-shaped stone containers were difficult to make until much later) with the invention of "potted meat", where cooked meat is tightly packed into a jar to remove air pockets, then has melted fat poured over the top to solidify and make an airtight seal. Mold on sausage was an accidental discovery from the practice of hanging meat/sausage to dry-cure (often after being smoked for additional preservation), and required careful choice of the environment to store the meat in to encourage the 'right' strains of mold to grow on the meat.
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And virtually every time I've gotten one of those missions -- preventing some Family boss from escaping -- the map seems to be like the last mission of the Synapse TF, with two routes to the back room, and the boss always picks the other one to the one I'm in -- or, in some cases, spawned behind me (where I've seen the boss just appear out of thin air). What I've taken to doing when I get these maps is to fight my way in far enough to get the distant dialog from the boss about having to get out of there, and then immediately back up to 'upstream' of where the two paths to the back room join and wait for him to arrive to be beaten down. And even then, on rare occasions, he'll spawn between where I've set up and the exit, escaping before I notice he's spawned behind me.
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Contact Gordon Stacy Maybe Missed In Contact Changes Pass?
srmalloy replied to Hraefn's topic in Bug Reports
With every character I've done Stacy's missions on, I've always gotten "They call me the Doctor" as the first mission from him. Pro Tip: I've done this with Stacy and the three contacts (Trevor Seaborn, Haley Phillips, and Hugo Redding) that give out the "Rescue the mystic from the Circle of Thorns" mission for the Spelunker badge -- take whatever mission they give you, abandon it, ask for another, and repeat until they give you the mission you want. With the latter three, there are no prerequisite missions, so this will work the first time you talk to them, but Stacy has the "Doctor's Ally" badge mission you have to do before he'll give you any others. Once you complete that, you can cycle through his mission offerings until you get the start of the Revenant Hero arc. -
Can somebody tell me what this effect is on this character?
srmalloy replied to RikOz's topic in General Discussion
The Crey Narcotic, though, displays as the same swirling ring of balls around your character that an Endurance Discount power does, except the balls are a darker blue and the ring moves down instead of up. -
praetorian with hero valentine tip missions
srmalloy replied to Ridiculous Girl's topic in Bug Reports
Equally annoying, Primal Earth characters can get a valentine to be delivered to Belladonna Ventrano, who's in the Resistance Base in Underground Neutropolis -- which they can't access. Fortunately, you can misdeliver the valentine to Praetor Sinclair, who's on top of a building in Imperial City and therefore accessible -
Note that the definition of "indoors or in protected areas" is moderately squirrelly, as Pocket D, Ouroboros, the Vault Reserves, the tram stations (including on top of the tram stations, where you're not protected at all), City Hall, and the Vanguard base or its satellite offices are all 'quick-quit' locations, while other equally-protected areas, like the universities and police stations, are not
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It is a particularly picayune quibble, but the western end of the runway in Neutropolis is marked "01". The standard marking for airfield runways, going back long before the appearance of Marcus Cole, is that they are marked with the first two digits of the heading an aircraft would need to be on to land on that runway. So a runway aligned NW/SE would have "13" at the northwest end and "31" at the southeast end. The runway in Neutropolis is aligned east/west, so the number marked on the western end of the runway should be "09", not "01".
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That's been happening since Peregrine Island was added as a zone back on Live. I just shrug and think of it as a side effect of their working with portals, an occasional side effect being becoming slightly disconnected from our dimension. You can see the same effect if you go downstairs in City Hall in Echo:Atlas Park -- there are NPCs there who will occasionally wander across the corridor in midair, popping out of one wall and disappearing into another. That, too, is from Live, and was there at launch.