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srmalloy

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Everything posted by srmalloy

  1. The turrets in the covered walkway leading to the exploration badge by the captured Devoured in Agincourt in Nerva are still hostile to the Longbow stationed there; when you go down to get the badge, they'll attack the Longbow until the Longbow, fighting back, destroy them. This bug has been present for a long time.
  2. Pfft. Go to Ouroboros, go to the pedestal where the base of the gnomon running up to the pylon at the top of the building is, jump up on top of the gnomon, run to the top, and jump up onto the pylon; you'll get the exploration badge, and can either run back down the gnomon or jump down the back in stages so you don't take damage. No powers or temporary powers needed.
  3. As an example of how even huge coincidences can happen, some years ago when I was donating blood, I was asked if I'd ever used another social security number. I told them 'no', and asked why. Apparently there was someone with the same first and last name as mine, as well as my birthdate -- not just month and day, but year -- who was working at the same place I was. I confirmed that when I went back to work the next day, but never got a chance to meet him before he transferred out.
  4. I ran into something odd while doing Harvey Maylor's "Upon the Psychic Plane" story arc; he'd given me a mission to get clues to Vanessa de Vore's location by defeating 20 Carnies; as a Vigilante, I took the easy route of going to St. Martial to find them. Upon defeating the 20th, I immediately received the follow-on mission "Defeat Vanessa de Vore and her servants"... in Sharkhead. I thought this was odd, but assumed that the game picked a zone in the same set as the one I was in when I completed the mission, and flew to the ferry, picking Sharkhead as my destination. Upon exiting the ferry in Sharkhead, the mission changed to "Defeat Vanessa de Vore and her servants"... in Talos. Once I was in Talos, the mission didn't change again.
  5. Can the length of time that a defeated mob ragdolls be reduced some? I've been noticing what seems like excessively long ragdolling on defeated mobs, most recently with my Ice/Ice Tanker running Heather Townsend's arc through Ouro; in the second mission, she had gathered and defeated a spawn of the Knives of Vengeance, and was able to step away from them and watch the pile of bodies sticking random limbs into the air for more than five seconds (in some cases, ten seconds after the mob had been defeated). It reminded me of Amilyn's death scene and appearance in the end credits of the 1992 Buffy the Vampire Slayer movie.
  6. You need to change your buffsettings values -- you can change what icons get displayed for the status and group windows. See the forum thread: For myself, I have a little spreadsheet that allows me to tag the buffsettings value to customize my buff icons display; I normally use the command /optionset buffsettings 1316112 This value sets the following flags: Status bar numeric stacking, group window hide autopowers, group window no blinking, group window numeric stacking, pet window no blinking, and pet window numeric stacking. This cleans up the buff icon rows for teams significantly -- I used to see some characters whose buff icon row ran halfway across my screen from all of the stacked P2W and augmentation station buffs they were running, and with the '1316112' buffsettings value, the vast majority of them went away. Of course, with the 'no blinking' flag for the group window, if you're relying on the icons blinking to know when to reapply buffs, you'll want to use '1315068' instead of '1316112' to retain blinking icons in the group window.
  7. It was back on Live, I believe, when it was discovered that the location of the Kronos spawn was tied to the location of the team leader when the team exited the mission that has the ambush after mission completion. If the team leader exits the mission early (via supergroup portal, Ouro portal, or some other method), they can go to virtually any other zone (I think AP and Mercy are immune to player-spawned GM invasions) and have the Kronos spawn there; this was, I believe, how a pair of Kronos titans were spawned into the middle of a Hamidon raid (to the severe annoyance of the raid participants).
  8. And you run into oddities like in the second mission of Heather Townsend's arc, where you enter an office building with several dozen stories, and take the elevators up several floors. It bothered me for a bit that the final floor of the mission had standing water in it; I would have thought that, with the elevator shaft doors not being watertight, that the water would have drained down the shafts into the basement. But I decided to ignore it in the interests of immersion. So to speak.
  9. If I did, all I would do is send them a single private message thanking them for their work as part of the team that created a game that I enjoyed for years and have been lucky enough to continue to enjoy even after its official shutdown. Maybe; I don't know how many messages they would get, and I wouldn't want to be part of flooding their in-basket.
  10. Народная Армия had some care for the public perception of its members, but Красный Угроза would likely welcome them with open arms...
  11. I can see in my mind how it might be done, but it's hugely dependent on the internal architecture of the game as to how it would need to be implemented. Now that I'm retired, though, I have the time to be able to download the game sources and go digging into them to see where they could be changed for various additions, and once I'm more familiar with them, look at volunteering as a programmer for the Homecoming team.
  12. I have the same experience with my Elec/Elec sentinel; I was taking her around one of the office buildings in Kallisti Wharf during the last Halloween event, and getting the odd EB popping out of a door wasn't any more difficult than the other mobs -- they went to zero end just as readily, it just took longer to bring them down. And she's been able to take some GMs to zero End -- Babbage and Adamastor are the best examples; she can get a Kronos to zero End, but they're usually close enough to going down by then it's not much different -- so the concept is viable, it just requires a different approach to building out a character.
  13. I know what you are going through, and I sympathize completely; I was hospitalized from early January to mid March for surgery to drain a subdural hematoma, then opened back up to drain an infection at the surgical site. Being able to access the forums from my tablet was no substitute for being able to play.
  14. You could make the argument -- although I'm not sure how this would be implemented -- that Fly should apply to a Mastermind's henchmen as well; that would make Group Fly an equal choice for all ATs, removing the need to spend an extra power. I don't know whether it should apply to Mystic Flight as well; it seems to me that giving MMs henchmen flight is a way to further distinguish Fly from Mystic Flight, with Mystic Flight getting another minor advantage in a different direction.
  15. Something that I've wanted to see since back on Live was another skin type for the mission maps that would fit better to the style of the Nemesis villain group -- polished wood, leather, and brass, with a variant set of more 'steampunk' hardware, larger and full of pipework, so that Nemesis bases could look more like something that would fit Nemesis' style. Now, I'm not suggesting something like the Crossness Pumping Station: However, massive brass and iron machinery with piping and handwheels, jets of steam, and other 'archaic' visuals would create an ambience quite different from just another sterile modern lab with widely scattered high-tech equipment in it, and one more in keeping with the 'Nemesis esthetic'. Then, once all of the textures and objects have been created and debugged, they could be translated into a new set of styles and objects for base building, and we could have bases with items looking more like this:
  16. It seems a bit odd that, once fast snipes were put into the game, that we have the Experienced Marksman: Rng/Fast Snipe IO to make all snipes fast, and but there's no set with, say, Rng/Slow Snipe to force snipes to always have the 'out of combat' range and damage. It seems reasonable that giving players more options would be a good thing. I remember, back before quick snipes were a thing, doing the "don't pay attention to me" dance with my AR/EM Blaster to get enough time to get off a snipe in the middle of combat against a target at the far side of a fight.
  17. I was part of a group to take down the Goliath War Walker in Boomtown today: And I was struck by the thought "The Council still needs some work on the GWW; it has to wear an electric diaper."
  18. In Harvey Maylor's "Upon the Psychic Plane" arc, you retrieve the Bands of Shu, then do two missions to prepare them before he sends you to Penelope Yin to charge them. When you talk to her, she has this dialog: Shu is, unfortunately, male, the brother and spouse of the goddess Tefnut, although he did have the duty of holding the sky and earth apart -- the Egyptians believed that if Shu did not hold Nut (sky) and Geb (Earth) apart there would be no way for physically-manifest life to exist (Nut was the daughter of Shu and Tefnut; the Greek pantheon had nothing on the Egyptian one for... close... relations between deities). The dialog text should properly be updated to reference Shu's correct gender.
  19. It's not properly a bug, but it's possible for one character to prevent another from using objects like a crafting table without the second character knowing that they're there. I had a character in Pocket D that had flown up to the crafting tables and attempted to click on one to open the crafting window, but was getting no response, even when moving to another table. I finally turned my character 90° and saw that there was another character behind mine, who had been completely unseen because of being 'behind' the camera position, but who had 'grabbed' my mouse pointer focus. After turning my character, I was able to get the 'interaction hand' mouse pointer change and craft the IOs. I've noticed this happening on occasion in other situations, where attempting to click on something in front of you will instead target/act on something that is not only behind you, but behind the camera position so that it is completely outside your field of view. Is there some way to tweak the way the game decides what your mouse pointer is targeting so that objects that are not actually displayed in your client's game window cannot be targeted, so things behind you won't interfere with targeting the thing in front of you that you actually wanted to click on?
  20. This would seem to be system-wide across all missions with full-body-replacement 'costumes' -- the 'Infiltrate the Hellion Safehouse' mission from Matthew Habashy in Atlas Park does the same thing -- you enter the mission, and if female become a 'Girlfriend from Hell', but you retain your character's tail if you had one.
  21. I've found that when I'm sniping from ranges that require Boost Range to bring them within the power range, often the first snipe will just leave the rest of the spawn standing around (perhaps thinking "Frank fell down. What happened?"); it generally isn't until the second snipe that the spawn panics, and may or may not aggro on me, depending on the mob type. However, I have noted that, out past about 200 feet, defeating a mob won't increment the defeat count for that mob for badges. It seems to be a defect in the game -- you see the "You have defeated X" message when they go down, but the badge counter doesn't move. I noticed this while whacking War Walkers for the badge, hitting them from >240 feet, but after a full round of the Council base the badge count for the 'War Torn' badge hadn't changed.
  22. Back on Live, I had an AR/EM Blaster that exploited Boost Range for that. I determined experimentally that she could hit Boost Range, Build Up, then fire off Full Auto and Flamethrower to pretty reliably take out a same-level spawn of Nemesis grunts, while losing about half her HP to return fire, then Rest to recover her HP, and by the time she'd found another suitable spawn, FA would have recharged. Dancing with the RNG, because too many lieutenants could frag her survivability, but it was a steady stream of XP.
  23. I've noticed an oddity with the monitored stats window on a couple of my characters, where the first stat monitored appears on the second line of the window, leaving the first line blank: It's happened with two characters, and appears to be persistent across a logout/login; I need to test it against longer logged-out periods to be sure of how persistent it is.
  24. I do that unless the character doesn't have the badge for that GM (Babbage, Kronos, Kraken, Eochai, etc.) and I don't think I can make up enough damage solo to earn the badge. Otherwise, there's no real benefit to joining a league or team, and putting a flashback on hold to LRT to another zone to help take down a GM wouldn't let me join their team/league anyway.
  25. Full Auto would like to raise an objection to your characterization.
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