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srmalloy

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Everything posted by srmalloy

  1. It sounds as if what you're asking for is a subforum for discussion about creating particular effects with the costume creator — like the 'post your best costume' thread except that it's not just a showcase, but talking about how to use the different pieces and patterns to get specific results that doesn't have to involve the whole outfit.
  2. All of the 'rescue the law firm from the Devouring Earth' missions (I think from Ginger Yates on the east side of FF) always leave me conflicted — on the one hand, you've got unprincipled, vicious monsters, and on the other hand, you've got the Devouring Earth...
  3. As long as you can get the colors and arrangement to work for you, SG mode can up to double the number of 'costume slots' you have, with no time restrictions on switching in and out of SG mode. Of course, the colors are unlikely to work with all your characters and all their costume slots, so YMMV.
  4. Is that in the grassy area west of exploration badge 7, 'Left Behind'? If so, they were doing that back on Live, too.
  5. When the programming doesn't stray far from the script: [NPC] Zeus Class Titan: If anyone gets through, your career is over. [NPC] Operation Officer: If anyone gets through, your career is over. [NPC] Hercules Class Titan: If anyone gets through, your career is over. And in a subsequent spawn: [NPC] Zeus Class Titan: We must maintain a strong perimeter. [NPC] Hercules Class Titan: We must maintain a strong perimeter. [NPC] Hercules Class Titan: We must maintain a strong perimeter.
  6. In 2023, the winter solstice date is Thursday, December 21.
  7. You just need to wait for the kinetics to start hanging out at the tops of the runs passing out SB and IR...
  8. Google Translate has some significant corner cases where it falls down, particularly when it encounters colloquialisms. For example, the Russian phrase "Тебя не ебут, ты не подмахивай", a vulgarity that translates, very freely, as 'mind your own business' (I don't want to put the literal translation in a public message on the forums, but it shares the same evocative color associated with many Russian vulgarities), translates poorly in Google Translate.
  9. If it's the first mission from Tina McIntyre, I can confirm that the mobs in that mission belong to the 'Psychic Clockwork' villain group, not the 'Clockwork' villain group; the regular Clockwork cap out at level 20 — I remember Positron specifically responding on the live forums in response to someone asking why the Clockwork disappeared after level 20 (except for ambushes); he presented the same argument that has popped up several times in response to questions asking why, say, the Hellions can't be extended to higher level spawns: that they were designed as lower-level mobs, and their powers don't scale and diversify with increasing level the way mobs designed for higher levels do, and that it would take a significant amount of time and work to diversify them to be competitive at higher levels. I think you can force Clockwork to spawn higher than 20 through upping the difficulty of a mission at the limit of the Clockwork level range, but I don't think you can get them to spawn higher than 25 (level 20 mission, +4 difficulty, and the random ±1 level of spawns in a mission). If the mission level is higher than that, you're getting a different group that won't count towards Gearsmasher.
  10. IIRC, the Gunslinger in SWTOR has an ability like this — 'hunker down', which sets up a defensive force field for the character to take cover behind; a loosely-similar visual effect should be doable in CoH, with whatever game effects are determined to be appropriate. There are already a number of powers that create an effect rising up from the ground; a mostly-static revetment should not tax art resources too heavily, with the existing 'stack of sandbags' objects in game.
  11. Echo: Dark Astoria, or Echo: Faultline?
  12. Either join a Synapse TF or do both Posi 1 and 2; the latter is almost certain to get you Gearsmasher, while Synapse will for certain.
  13. The Procs per Minute Information Guide is a good place to start.
  14. May he go forth in the sunrise boat May he come to port in the sunset boat May he go among the imperishable stars May he journey in the Boat of a Million Years
  15. That change was what drove me to recycle a level 47 Katana/Regen Scrapper; between the way the entire play of the set changed, and the devs' assertion that their internal testing showed that a Claws/Regen Scrapper could solo +8/x8 content (yes, that's an eight-level bump to opponents), despite bullshit calls from the players (and this was before IOs), leading them to go ahead with all the changes, and only afterwards coming out and admitting that the internal test server they'd used to make this determination didn't have the 'purple patch' incorporated, meaning that their test scrapper was doing roughly 10x the damage and taking 1/10th of the damage that it would on the live servers... but the testing was not redone on a server with the purple patch, and the changes were kept despite the faulty testing.
  16. McWhorter's assertion was that, given the relative difficulty of adults picking up new languages, that the Norse invaders would have acquired a degree of facility in bad Old English, picking it up solely by ear, with the grammatical constructs that paralleled their own language readily acquired while the ones that didn't make sense got dropped, and their kids grew up hearing bad Old English, spreading it further. McWhorter has one of his pieces about English online — "English is Not Normal" — where he covers this and other oddities of English, and where they may have come from.
  17. Please detail how "simplified languages that develop as a means of communication between two or more groups that do not have a language in common" fails to fit. Or is it only a pidgin when one of the cultures involved is significantly less advanced than the other?
  18. John McWhorter, in his book Our Magnificent Bastard Tongue: The Untold Story of English, contends that English grammar is the result of a pidgin between Old English and the language spoken by the Norse invaders, who acquired enough of Old English to conduct day-to-day business, with the grammatical structures and tenses that survived being the ones that had cognates in the invaders' language; they continued to use the ones they were already familiar with, and elided the tenses and constructs that didn't fit their existing notions of grammar.
  19. 'Epicaricacy' would like to take exception to your declaration. It’s recorded in several old works, including Nathan Bailey’s An Universal Etymological English Dictionary of 1721, though in the spelling epicharikaky. It is recorded even earlier in the original Greek spelling in Robert Burton’s The Anatomy of Melancholy of 1621.
  20. Backpfeifengesicht. Much more evocative.
  21. And because the last-spawn marker refreshes at odd intervals, and doesn't always remove the old marker(s) when it updates, you can get two, three, or more markers that were correct at the time the marker was created, but which the mobs have since wandered away from.
  22. IIRC, if you can slot damage enhancements in the power, or it's one of the small number of powers that have unenhanceable damage in the power description, it's a 'damaging power'.
  23. It's inconvenient for the Peregrine-to-Independence run, because it's well to the south in Peregrine and in the far NW corner of IP where Lusca spawns. But it is there if you want to use it.
  24. If I'm remembering the specifics correctly, the wide grey caves end chamber with the crossed 'bridges', and one pool on the beach on the west side of Grandville are the two places in the game where you can get underwater.
  25. The Champions computer game, from the Games That Weren't website. And Hero Games is still selling the Hero Designer program (and the source code).
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