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Posts posted by Jacke
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18 hours ago, OverkillEngine said:
Rage would at least be easier to balance without making the rest of the SS set sucking butt in its absence if it were treated and tweaked to be a mid-point choice between Build Up and Unleashed Might.
Or in other words:- Build up - highest magnitude buff, least duration, moderate recharge (stacking not really possible)
- Rage - moderate magnitude buff, moderate duration, long recharge (basically makes multi-stacking improbable if not outright impossible)
- Unleashed Might - lowest magnitude buff, permanent duration while toggled
At that point there would also be no need for a crash which introduces a whole extra layer of balance fuckery to complicate things. And makes them easier to proliferate to other sets - a set with slow animating but high damaging attacks might want Rage or UM instead of Build up to maximize the number of attacks within the buff window. Characters without access to mezz protection toggles are likely to prefer Build Up or Rage to Unleashed Might. Like Blasters or certain Kheldian builds or (shudder) non-perma Dominators.I completely agree.
I had an Inv/SS Tanker. To better understand Super Strength, I talked it over with another Repeat Offender. Who said Super Strength was balanced around having Rage, had tried to run Super Strength without Rage, felt it sub-par, and had gone back to using Rage. And was really looking forward to Unleashed Might and the other Super Strength changes, as was I.
I decided to reroll the Inv/SS Tanker as a SS/Shield Brute. I know how to work around the Rage crash. I just didn't want to do that at all. Worrying about one more thing when driving a Toon. So I took a build that could work best without Rage.
The Powers of Super Strength need rebalancing, because they are weak because Rage is strong. And a Power like Unleashed Might is needed too, as an alternative to Rage.
Something will have to be done about Rage. But Unleashed Might is desperately needed too, even before the other changes to Super Strength.
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I mostly agree with you, @ShardWarrior, but I'm a bit more pessimistic.
Live Theatre remains as large as it is because it helps trains actors for film and television.
As well, Live Theatre, Ballet, and Opera remain because they've always depended on strong patronage from rich supporters.
But the entertainments of the Common People.... How many Musical Halls are still in business, year-round and not supported by tourism? In similar ways has gone the other Lower Class Entertainment.
I worked a job where I had to go out in the late 1990's to a cinema to fix some equipment and I saw how things ran then with the projectors:
- The films were received in several cans of film reels, much as they have for a 100 years.
- Those reels were linked together on a massive flat disk, like a massive 8-track.
- Like an 8-track, the film was drawn from the centre through the projector and back onto the outside of the spool.
- No need to rewind, just stop at the starting point.
- Where the lead-in ads and trailers were attached to the film and could be changed more often.
That worked then on the last generation of analogue films, though in some theatres they still worked as they did before, with 2 projectors handing off the showing of the reels one after another. Some of that hardware may still be in place in specialty theatres.
But I imagine most switched to digital projects and digital distribution of the films as they are today.
That's a lot of technical plant for any of the last 100 years of cinema technology. When even the best fall too far from leading edge--which is streaming--spare parts will be hard to find and eventually many will go the way of the Music Halls.
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I missed reading @Rudra's comment above that mentions that a completed arc can be run Flashback even if the Toon is under Level 20.
The Goldside arc that has Helix as a contact is as any alignment for Flashback: Level 20 to 24, Fresh Faces (Neutropolis Crusader, Ch. 2), Arc ID 18.46.
@Doc Hornet, try to see if you can find that Arc in the Pillar of Ice and Flame. If you can't now, you should be able to find it when L20.
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@Doc Hornet, here's two guides to Praetoria that any Completionist needs to read prior to running a Goldside Toon. With certain arc decisions removing certain Contacts, it's very easy to clobber oneself. Can usually fix it with Flashback misson, but need to be L20 for that.
I've modelled a slightly different version of Redlynne's Choose-Resistance-in-Tutorial Path, making sure I don't remove a Contact before running their missions.
@Apparition's Complete Guide to Praetoria
https://homecoming.wiki/wiki/Apparition's_Complete_Guide_to_Praetoria
@Redlynne's Loyalist <-> Resistance ... switching alignments EVERY TIME for Praetorians
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8 hours ago, Curveball said:
Whenever a Power gets an Enhancement slotted, it gets turned on if possible (Green Dot lite). Most common source of turning on Powers that distort the most common state of a Toon.
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I salute @GM_GooglyMoogly on overseeing this topic.
In these days, such a takeover is steeped in politics of all sorts. It's so complicated, I've decided not to bother following it at all.
What is likely is enshittification. Next to nothing will be to the benefit of those who want to watch Warner Brothers contents. And there will be other, more political, consequences.
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3 hours ago, Player-1 said:
Hello everyone,
Pulling this version of Super Strength back was my call as the feedback highlighted some deeper design issues with the kit and its interactions with non-set powers.
I want to take a bit more time to really highlight the feeling of being Super Strong and shore up the shortcomings of the existing powers in a way that is not frustrating to play.
This will be coming back on the next cycle, which should be here much sooner thanks to taking it off of the current patch.
@Player-1, I've not been keeping up with all the discussion in this topic. Just not up to reading that much.
I would STRONGLY suggest you not pull this change to Super Strength, but instead adjust and release it.
Because I think Unleashed Might is the change that Super Strength has needed for a long time. I and others were looking forward to it a lot.
All the features of Unleashed Might I think are good.
As for the other changes, putting in a -Res aspect to the Rage crash seems to be the feature that most are objecting to.
So maybe leave Rage unchanged. But please, give us Unleashed Might.
EDIT: There can be other changes done to Super Strength once it's seen how these changes impact things.
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9 hours ago, JCServant said:
Now, that point got me to look up info on how many side missions there are for each bank dealie (as I said, I'm not the main target audience here). They range from 2-5... so 1 merit per side mission may be the way to go there...maybe even with a daily limit 😄
Atlas Mayhem Mission only has 1 Side Mission.
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12 hours ago, RandoHero said:
Is it possible to target by rank so that highest ranking mob in a group can quickly be identified?
Not at the moment. That may come in the future.
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13 hours ago, Rudra said:
Because doing that will inhibit players' ability to play what they want. And in the case of badgers, put them in a position like the Minds of Mayhem trial where they just need 1 more specific enemy but can't get it because it randomly keeps not appearing.
Minds of Mayhem has a Badge (part of its Mastery challenge) to defeat all Nightmares in the first battle. 3 Nightmares show up in a single Trial from a list of 16. It was a pain getting all 16 Defeats on a single Toon for a long time.
In i28 Page 2, the M.o.M. iTrial was changed to make the 3 Nightmares who show up be from those the Toons on the iTrial are missing for the Badge. 2 more Nightmares were added to make it 18, but it's a lot easier to get now.
https://homecoming.wiki/wiki/Dreamwalker_Badge
Devs are Badges too and this was pushed by a Dev to make it easier for us all.
Added more randomness, especially when it means there's 2 Trials that can start, one with 1 Badge, the other with 2, would be adding more pain.
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The benefit to this method is that it's not one single command line that has a upper length of 254 (or 255?)) characters.
It uses a side effect of loading a bind file. The first part is added to a created bind, the standard operation (not having that bit causes the error message). And the rest of the line is handled too, the side effect that moves the targeting.
As many lines as wanted can be used. The last one that effectively moves the target is the one that takes effect. It works similar to the way the different parts of one line work between the "$$". But its nature means it can be longer.
I limit myself to that bound to TAB and a simple bind on TILDE, as well as T bound to "targetenemynear", to do the targeting. It's very easy to make things too complex.
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If you've ever read The Long Dark Teatime of the Soul (1988), you'd know that, besides sometimes the Owls are not what they seem, sometimes the Panhandlers are not what they seem either.
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Just now, Echo Night said:
One emailed box would be faster.
You are effectively trivializing what it takes to make that "box".
Do you know in City:
- The current code implementation of the Game Internal Email System.
- What other Game Systems it interacts with.
- A potential code implementation of a more complex Email System allowing more complex attachments.
- A scheme to go from the current to the new Email System.
- How much Dev time and Tester time to both initially make the new parts and ensure they are operable, fit for purpose, and haven't cause any other bugs.
I can at least appreciate the nature and scale of each of those points. And how hard it would be to effectively and completely put in a big change to the Game Email System.
I explained to you a System you can make now with:
- 1 email address to make a new HC Forums and then a Game Account for that 2nd Account.
- 1 new Toon on that 2nd Account.
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A Supergroup with an SG Base.
- Although this could be replaced with a meetup anywhere.
That's a system that solves your problem now. Whenever you have the time.
Not in a year or more.
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11 hours ago, Echo Night said:
I don't know, but, I was thinking in terms of transferring char to char.
Another problem solved by a 2nd Account and its Toons.
I have 3 Toons on my 2nd Account:
- An Anchor Toon (DM/Inv Scrapper) who will always stay put
- A Farmer (Spines/Fiery Aura Brute)
- A Kinetics Defender (Kin/Elec Defender)
I use the Farmer as my Loot Storage and Marketer. Has gotten to the point where that Toon has all Auction House Badges, so the Marketing went to the Anchor Toon.
To transfer whatever, if it's more that a few ingame emails:
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Log in the Main Account Source Toon and the 2nd Account Transfer Toon.
- Have them both go to my SG Base (still got all in 1 SG so far).
- Have them trade from Source to Transfer Toon.
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Log out Source Toon, log in Main Account Destination Toon.
- Destination Toon goes to my SG Base.
- Have them trade from Transfer Toon to Destination Toon.
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13 hours ago, ZemX said:
90% to cold.
70% to SLNPT.
30% to fire/energy.
Although "Wintery Aegis" caps all that when it's active.
As City of Data 2 hasn't been updated since June, that has to be the original Lord Winter from the original Lord Winter's Realm LFG Trial, prior to it being updated and released this month.
Would need someone with the Power Analyzer Temp Power (from S.T.A.R.T.) to check Lord Winter out. When there's a Guardian active, they give Lord Winter more buffs. If Winter Essence hits 100%, Lord Winter will be invulnerable until it's brought down to under 25%.
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I suspect Lord Winter won't get a lot of grief from Cold Damage.
Will still have a problem with...shrinkage.
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What is more likely that replacing City's Game Engine (which as @Rudra points out would be a massive job needing a lot of Dev and Testing time) is doing what can be done with the current Game Engine and if possible replace or upgrade components of it. Many systems are complex near-separate blocks that should receive their own revision. What springs to mind is the Auction House. Even doing that will require very careful work. Which for many reasons will take a long time. While it's not every Dev who can do all jobs, it's not like the changes can be massively parallel. Serious plumbing changes will need careful planning, scheduling, and execution.
City will continue to evolve. Slowly. We want it to work and not be broken.
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5 hours ago, tidge said:
Very new/Live nostalgia is a stage where visits to vendors are common to 'gear up' with enhancements, or the "Upgrade" button looks so very tempting.
I was very careful and figured out that using the Upgrade button is most often more expensive than getting individual SOs from a vendor and doing it manually.
The only case where I think it would be cheaper to use the Upgrade button would be moving from slotting SOs of Level 5N-1 to 5N, e.g. going from L9 SOs to L10 SOs, ie. going from the Toon L6 to L7. (What, you don't spend the Inf to keep a Levelling Toon slotted with SOs at Level+3 to get the best out of them?) That's because you'd pay for a full L10 SO as opposed to the difference between L9 and L10, increased for the convenience.
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I first saw Rob Reiner 55 years ago. I knew his characters more than who he was. But Rob and Michele seemed the best of people. Now gone forever.
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11 hours ago, skoryy said:
Vampirism is pretty unnatural, honestly. 😉
Have you ever heard what other vampires say about @Snarky?
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34 minutes ago, Snarky said:
You might as well be telling me how to build a working lightsaber with parts and tools from home depot. The results will be the same.
<Snarky>
In Window that Bill Z Bubba has up, push big button with "Repair Associations" in it.
</Snarky>
That fixes the problem that Bill Z Bubba thought was the problem. I'm not sure that's it and suggest following my longer process I posted before.
As for making a Lightsaber:
- Install Star Wars: The Old Republic.
- Create a Jedi Knight or Jedi Consular Character. I'd recommend the Jedi Knight as it is a fun Arc.
- Do the First Part of their Original Arc on Typhon (the long lost ancient Jedi world).
- Get to the end of that, you make your Lightsaber and learn a bit about it.
After City, SWTOR is the game that's drawn me back more times than any other. Have a number of characters across all 8 Classes, but have only taken the very good launch story arcs to that first completion on the Republic Trooper. And they've added a lot after those 8 Arcs. So there's a lot for me to still experience there.
City will always be my main love.
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16 hours ago, Maagic said:
I tried to run it the other day and it was greyed out and I couldn't select it 😕
@snarky is right. To run The Hollows Trial, the contact Karsis needs to be unlocked by running the arc from Talshak the Mystic. In the Pillar of Ice and Flame, it's in the Hero Level Range 10-14 and called "The Heart of the Hollows (The Hollows, Ch. 4)" and have Arc Number 2.04 (Contact added in Issue 2, 4th Arc).
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14 hours ago, Bill Z Bubba said:
Found a way to corrupt my functional Mids' install. I doubleclicked an old format build (.mxd vs new .mdb) and it attempted to launch old Mids' (which I thought I had properly purged to get new Mids' even functional) but that action corrupted new Mids' and now I'm back to being stuck on April's database with the nasty error msg posted earlier when attempting to udpate.
Current MRB properly installed should be the program under the OS File Associations used to run all .mxd and .mdb files. What that means is if you launch a file that isn't a program, those File Associations should be used to find the Program to open those files.
The MRB Options Window (Options > Configuration...) is used to fix this as fixing it was added to MRB itself. Go to the Updates & Paths Tab and look at the middle left pane labelled "File Associations". For @Bill Z Bubba install it says File Associations is valid here, so I think his explanation wasn't quite what happened.
For some reason, something causing things to go wrong. Bill says he's got the HCDB from April. I won't bother walking you through changing File Associations in the OS directly, as I don't think it's that and there are other ways to fix this.
There are sometimes legitimate reasons to keep multiple versions of some programs installed, but it is advanced and needs to be done very carefully. I'd not suggest anyone do so for Mids as it easily gets messy (at least partly due to those File Associations). Whenever a recipe you're following says deinstall MRB, remove all versions of Mids.
With old Mids files, if they can't be loaded by MRB, use a good text editor to open the .mxd file. Besides a data chunk at the end, the rest of the file is a text dump of the build and can be used to remake the build with modern MRB, at least as much as it is possible considering the changes in the game.
See if following my recipe from earlier in this topic helps fixes the install.
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On 12/14/2025 at 3:54 AM, Solarverse said:
It might have helped had I restarted the PC possibly?
This is usually only true if it's a file that the OS has locked or opened yet an update wants to replace the file. It's common for OS updates to do this, sometimes another application can get into this state when its own restart doesn't released a file its updater wants to change.
Restarting usually can't hurt. There's also restarting everything else in a known state that can remove some weird glitches.


The Bard.
in Suggestions & Feedback
Posted
Obviously a Mastermind. A new Primary Powerset, the Playwright.