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Posts posted by Jacke
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Sometimes you get Contacts a Level early. Others have been extended a Level or two. When running a Completist Toon, I always work on the listed Level range. Sometimes, you get a bit more.
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11 minutes ago, Snarky said:
i am admin on the comp. i still cannot find the folder. i hacked out what i could , then used a fresh MiDs to "delete MiDs" uninstall then installed, and it still says there is a camel already in the comp. (in that path, which is not on my file explorer...) and it works but throws odd messages still
Right-click on the link to launch MRB and select "Open file location". Also search on the computer for "MidsReborn.exe", which is the MRB executable and is located at the top of each MRB install folder.
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16 minutes ago, Rudra said:
There are missions where mobs can spawn at -1. However, like the missions where they can spawn even lower than that, I believe that situation is for specific missions rather than an every mission possibility.
Ah, yes, forgot about them. Like Rikti Monkeys.
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1 hour ago, srmalloy said:
In missions, the mobs that are spawned can be ±1 to the mission level adjusted for difficulty....
I believe its only on-Level and +1 spawns at most. Task Forces are special because some are set to the highest Level they can run at.
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1 hour ago, srmalloy said:
By the mission spawn algorithm, you'll see level 53-55 critters. It's always been ±1 to the difficulty-adjusted mission level.
I believe its only on-Level and +1 spawns at most. Task Forces are special because some are set to the highest Level they can run at.
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My experience is a macro with "powexeclocation target <Power name>" works all the time.
However, a macro with "powexeclocation cursor <Power name>" is often unreliable. It's something to do with the ground in some zones in some places.
A click-bind to a mouse click, even with modification keys added in, works every time,.
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18 minutes ago, srmalloy said:
Not always. Skyway City always had north and south on the same line, as I recall, and Independence Port only had the one station at the north end of the zone, so that it was often faster to get to the south end by taking the tram to Brickstown and taking the road exit west to south IP. North Steel, Talos, and Founders were all on the 'high level' tram. The south IP tram station was added after the two tram loops were merged as a convenience for characters with missions and contacts in the south end of the zone.
You're right about Independence Port only having its North Tram Station and the quick way to get to South IP back in the day. However, @Rudra is correct about Skyway City and Steel Canyon. South Steel and North Skyway were on the Green Line, along with other lower Level Zones. While North Steel and South Skyway were on the Yellow Line, along with the other higher Level Zones. Moving between the Old Yellow and Green Lines was by running in either Steel or Skyway. See this Wiki article for more info.
https://archive.paragonwiki.com/wiki/Paragon_City_Monorail
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I've avoided the Armor T9s with crashes. I've also avoided Rage due to its crash; I know how to work around it, but I just don't want to.
However, I see many skilled players who make use of the current T9s not appreciating the changes to 30s duration. There's Moment of Glory, which was changed in the past to a good power with a 15s duration, which was used to take an alpha strike. But the other T9s when used were used differently.
I like the provision of Obscure Sustenance as an alternative to Dark Regeneration and intend to use it for all ATs. Not sure how bad this nerf of it will make things.
I like that Unleashed Might is being provided as an alternative to Rage.
I do have a Kinetic Melee/Ninjitsu Scrapper. Not sure about the changes, so I'll have to see how they go.
But yet, the Armor T9 changes have a lot of players dismayed. Players who I know are knowledgeable about City.
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Notoriety set to -1 not giving mobs who are Levels -1 and 0, but 0 and +1, is a bug and has been reported. It was missed during both Closed Beta and Open Beta.
It will be fixed.
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9 hours ago, tidge said:
This problem (specific to Robotics MMs) has existed for years.
In my experience, this weapon issue in the Costume Editor covers a number of ATs. Some weapons you can save a Costume with a Particular Weapon, but on reloading the Costume file, if the weapon is anything but the default, loading the file causes an error and you have to force the weapon back to default to get the rest of the Costume. Then after loading, you can fix the weapon manually to what you want.
I've found that on Assault Rifle Blasters, my Robotics Mastermind, and some other ATs which I can't remember at the moment. And like other things, the Costume System is rather complex and fixing the issue is very non-trivial.
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Heather Townsend is in Dark Astoria, which means Incarnate content. The mobs will be tougher.
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IMPORTANT: The MRB staff are aware of ALL issues I mention here and should eventually fix them. (They also added a new dev too.)
It is tough running a volunteer project, because you need people with skills and free time.
Anyhoo, as I discovered while doing tests to get a process for @Snarky
- Latest MRB download on their website is for App v3.7.11.2.
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Due to issues, the current active MRB Devs can't:
- Update the website main page.
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Fix some more issues with updating.
- The MRB Discord is a good place to get help.
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Here's the current Discord invite link to it for players already on Discord:
https://discord.gg/mids-reborn-593336669004890113
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With the current update, updating broke yet again (sigh).
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If you're on the next-to-latest MRB App version (including fixing the Bootstrapper):
- You may be able to just update in MRB via HELP > CHECK FOR UPDATES....
- I know this because it worked for me before my tests....
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If you're on the next-to-latest MRB App version (including fixing the Bootstrapper):
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Everyone else, there's a process I list below.
- It works because after my tests, it's how I reinstalled MRB to the latest.
- But it's not simple and needs to be understood.
That process below is what I had to do to get MRB reinstalled and up-to-date after all my testing.
So updating is unreliable, again. If it succeeds, it's good, but it will often fail. Prior to the last update, there was a 2-update process where the first update says it failed but it did update partly, then the second update fixes the Bootstrapper and then finished updating. But that broke, again.
Right now, in very brief form, this is how to install MRB to the most current. If you don't understand what's happening here, DON'T DO IT.
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IMPORTANT: Safety check that your build files aren't being stored in the MRB application folder tree.
- I have no idea how it gets set up, because the install defaults are safe and separate.
- A step below is deleting all the contents of that MRB application folder tree.
- Which if the builds are somehow in the application folder tree, BUILDS GET DELETED.
- If you don't understand how to check this, I can explain it simply, but that'll take a while to do.
- If you're not sure of this, DON'T FOLLOW THE REST HERE.
- I've seen too many players get burned by this.
- How they got there, who knows?
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Download the latest MRB installer from the MRB website, or the direct link second
https://midsreborn.com/
https://github.com/LoadedCamel/MidsReborn/releases/latest/download/MRB_Setup.exe -
Download a zip file of MRB App v3.7.15.1 and HCDB v2025.11.1232 from here:
https://updates.midsreborn.com/full_updates/mids_3.7.15.1%2Bdb_25.11.1232.zip- This one isn't on the MRB website because the current working devs can't change the website main page.
- Make sure you have both downloads okay before continuing.
- Uninstall whatever MRB is install on your computer.
- DANGER HERE, BE SURE IT'S SAFE: Go to the install folder for MRB and delete all contents.
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Install the latest MRB install (for App v3.7.11.2 at the time of posting).
- Launch MRB to make sure it runs okay but decline any updates as they will fail solid.
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Check the App and HCDB versions via HELP > ABOUT....
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If that lists newer versions (larger numbers) that the zip, the installer was updated, hurrah!
- Just check for updates with HELP > CHECK FOR UPDATES and click UPDATE
- AND STOP!
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If that lists newer versions (larger numbers) that the zip, the installer was updated, hurrah!
- Go to the install folder for MRB and delete all contents again.
- Open the .zip for MRB v3.7.15.1 HCDB 25.11.1232.
- Copy the contents of the .zip to the MRB install folder.
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Launch the current MRB to check it runs okay.
- Only if there's a newer update will an update be offered.
- Configure MRB how you like it.
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Close the MRB window to store those config changes.
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Only if all MRB windows are
storedclosed do config changes stick.
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Only if all MRB windows are
- Carry on using MRB.
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My highlight.
6 hours ago, Snarky said:Windows 10 (Old comp I keep to the side for Wiki, Discord, MRB, etc...)
MRB 3.7.11 rev 2
I do not know how to check HCDB, isnt that just Homecoming, which I keep updated to newest?
The HCDB version is in the MRB Window Title Bar, the one that starts "2025....".
Both versions are in the About Window, which you can bring up via the Help Menu:
- Help > About....
That App version should be able to update to the new release today..
- Help > Check for Updates > Click the Update button
If that doesn't work, it'll take a while for me to write a good install script for you.
5 minutes ago, RandoHero said:Mids? I still can't get HeroStats to work 😔
@ineffablebob, last maintainer of HeroStats, hasn't been on Homecoming since 2024 January. And as I remember it, he last said it wasn't possible to make a HeroStats for current City without an API to get the information from the game client in a robust and stable manner.
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13 hours ago, Ukase said:
How quaint. 😺
Pre-Shutdown, the Auction House without the current QoL changes was a way way WAY differently priced place.
Supplies of stuff was lower. With Invention and SOs being awkward to use and Level-limited, everyone wanted IOs as they Levelled and thus Accuracy IOs. Apparently not enough were playing arcs that had Luck Charms dropped as loot. Because that one piece of Common Salvage was usually priced from a few to Tens of Millions of Inf. Rare Salvage was always in the Tens of Millions and the price went up and down a lot. PvP Recipes were much rarer and sold off-AH for prices in the Billions of Inf.
Seriously, that HO rarity has a know solution: Allow HOs to be Converted. However, I've heard for some internal reasons, there are drawbacks to doing that. Sigh.
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13 hours ago, Ukase said:
I wanted to avoid Super Speed with this character. But, if I did, I'd have to take conceal because I'd rather get missions completed than clear maps.
I want to avoid the Speed Pool all the time.
And I love love LOVE stealth.
Back in the day, I got sick and tired of missions sending me into the higher Level end of a Zone and getting ganked by the Purple-conning mobs there. Learned to run down the exact centre of streets trying to avoid aggro. And Hovering across The Hollows because that Zone used to be brutal.
Back in the day, on my main, Assault Rifle/Devices Blaster, when I was L15, I was on the Old School Posi TF with others. (Back then you never Levelled higher than the max of the TF, so I was L15 throughout. The Team slowly lost members until there was just 3 of us who started the last mission. And those other 2 soon dropped off. Leaving me with a mission set to +0x3 (and back then I didn't know how to reset TF missions). It was brutal, going through that map filled with Circle of Thorns. I remember one hallway with two side bays, each with a full spawn. I couldn't aggro just one, all of them came to beat on me. Clearing that and the rest of the map,. I ran back from the Hospital in Steel Canyon to the door in Perez Park so many times.
But I persevered. And I won! (No AV on the Old Posi TF helped.)
My reward: A L15 Celerity Stealth Proc Recipe, my first.
I've put stealth on every Toon since.
I want to have at least Boss-level stealth, 55ft or more, on every Toon I have.
I have used a stealth Proc in Super Speed to get that stealth (but only in PvE) and it's a pain to control a Super-Speeding Toon on an indoor map.
I always take a L15 Celerity Stealth Proc in Prestige Power Surge (to make the stealth Sprint look different). If there's no stealth Power in the Primary or Secondary Powersets and it's one of the few builds I can't fit in the Concealment Pool (because the build just has to have 4 other Pools) for the Stealth Power, I will use the Celerity Stealth Proc and the Base Buff Grant Invisibility (which is only 30ft), as together they fulfill my need.
Come to the Dark Side! Hide in the shadows. And sneak!Learn how to run past those damn far-sighted mobs or the ones who just ignore stealth. (I take Smoke Grenade on my AR/Dev Blaster at L47 to help deal with them.)
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Welp, @Snarky, no versions from you. I'll just give you the best but briefest instructions.
Alas, brief means a bunch of instructions, but I'll make every one of them simple.
And testing it on my own machine. Which is taking a while because it's being a bit too "baroque". Sigh.
When I get it done, I'll post it here. in a new reply.
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Because of what @Maelwys posted and other things, it's almost impossible to corner items on City's Auction House.
- Large amounts of drops that Players post on the Auction House.
- Many items can be bought for Merits, which puts an upper limit on AH prices.
- Many items are binned together with similar items and can be interconverted within the AH.
- Many items (primarily Invention Salvage) are seeded into the AH at a price, prevent the trading price of those items from going above that seeded price.
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6 hours ago, Snarky said:
I heard it was better. Buf i tried my update button a few times, nothing. I suppose i can uninstall and redownload… again. I am unenthused
@Snarky, due to complexities, several versions of MRB (Mids Reborn) back when you created this post, they couldn't update. I'm sure you're on one of those. So I'm going to walk you through fixing this.
Please reply with a few items of information and I'll give you a simple step-by-step process to fix things.
- OS version (I'm assuming some version of Windows)
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MRB's App and HCDB versions:
- Via click Help then About...
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@Maelwys, thanks for that info on how you slot MM Henchmen and Illusion Controller Phantom Army.
I've yet to push the Controller to L50, but I will revise the build. Already figured I'd want to give them ED-capped Accuracy. Their attacks all have Base Accuracy of 1.0, so to approach final 95% Change ToHit, I'd need -Def as well. It's an Illusion/Rad Controller, so there's Radiation Infection for that. Adjusting the build to have this in PA:
- Expedient Reinforcements Attuned Acc/RechRed, Acc/Dam, Acc/Dam/RechRed, Dam/EndRed/RechRed
- Soulbound Allegiance L50+ Acc/Dam/RechRed, L50 Chance for BU
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2 hours ago, GM_GooglyMoogly said:
Patience, Padawan. All will be revealed Soontm.
We all know who's plot it likely is.... 🤔
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7 hours ago, ScarySai said:
Procs, insps and bio make it look better than it is. Without procs it's worse than KM.
7 hours ago, Seed22 said:This has been my experience as well.
Welp, that doesn't look good. I find Kinetic Melee passable on a Scrapper as I've learned to properly use Power Siphon (which I think is KM's biggest issue, but not the only one):
- Have all T1, T2, and T3 attacks.
- Fire off Power Siphon
- Using those T1, T2, T3, quickly pump up the Damage Bonus (I track that in Combat Attributes).
- Keep hitting the mobs with a lot of Damage Enhancement.
But the mechanism of Attune is even more different from what Players are used to. That will have to be explained to them.
I don't like heavily using Procs in builds. So I won't be using Sonic Melee in its current form.
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1 hour ago, CoeruleumBlue said:
My scrappers all suck by themselves because they keep dying and my defenders are great by themselves because they don't. There's a joke I've heard, "controllers and defenders get pets starting at level 1, they're called scrappers."
27 minutes ago, CoeruleumBlue said:My scrappers who die at level 1 can't use a bunch of enhancements. All the good ones are locked to at least level 17. Wait, we have another thread about that.
If you have any Toon getting defeated at L1, you're doing something wrong. I always run the Tutorial, the ones with a Badge (different ones for Blueside, Redside, and Goldside) and only start in missions at L2. But it's not that tough, even in tougher-than-usual Goldside.
Blasters have the motto "Blasters! Face-down and PROUD!" because it's so easy to get in over your head when you're shooting AoE attacks and attracting a lot of aggro. Not as bad now with Sustain Powers that give enough net Recovery and Regeneration to keep going. Any Toon can get in over its head once things start getting serious between Levels 5 and 15. So you learn how to avoid that. And have the right Inspirations to deal with emergencies and know what else to do to get out of a jam. Teaming is similar, but then it's the Team which can get in over its head. Or one or two Toons can go off on their own and bite off more than they can chew. Important to learn how to deal with these.
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When I level a Toon, I always want to have an up-to-date build for it at Level 50. I make builds that should Exemplar well (downgrade Combat Level to do Flashback or Task Force content like the W.S.T.'s). They should be good for Leveling. I will tweak builds when I learn more about the Toon and adjust as I'm Leveling. During Leveling, I fill in the particular IOs that are important for things like net Recovery and Mez/KB Protection, even temp slotting alternate IOs to do so.
Besides that, I'm tempted to just use SOs as I have enough Influence earnings to keep them at +3 Levels every Level. Others will slot L25 or L30 Common IOs and only go for L50 IOs when L47 or higher. Because I make Exemplar-friendly builds, many IOs are Attune, so I will usually slot those somewhere between L20 to L30, when they will be as good or better.
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I think my UI is set to 100% and the font size is 12 point. I have the same issue: The "Recipes", "+", and Arrow to change between 1, 2, and 3 trays visible are very close together and it's hard to trigger 1 without hitting the others.
This has been an issue since well before this Open Beta.

Ski Run badges
in General Discussion
Posted
I remember this from getting all 6 Badges pre-Shutdown. The lower sloop Bronze, Silver, and Gold, you can usually get in a few runs. To get them all on the high ski sloop, especially the Gold, it helps to have a Kinetics Toon at the Top giving out Speed Boost. Which is why I have a Kinetics Toon on my 2nd account.