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Everything posted by Marshal_General
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issue 27 Focused Feedback: Sonic Attack Revamp
Marshal_General replied to The Curator's topic in [Open Beta] Focused Feedback
I would love to see the 12% bumped up to 20 seconds and the 8% bumped to 10% seconds so defenders will have enough tine to use their primary. -
A TA/sonic defender should be pretty good with the newest changes to sonic on test. I have a low level corrupter version of this.
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There has been another change to sonic blast that looks better on paper. A single defender should be able to stack 60% -res if I remember right. It will need some testing, but I think it may be a happy medium.
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issue 27 Focused Feedback: Sonic Attack Revamp
Marshal_General replied to The Curator's topic in [Open Beta] Focused Feedback
Just curious, under patch v2, who has the best version of sonic? I have only been playing around with the sentinel version on test. -
issue 27 Issue 27, Page 4: General Feedback
Marshal_General replied to The Curator's topic in [Open Beta] Focused Feedback
The main reason for being able to steamroll missions is that the game was designed for SOs and never adjusted for an IO/incarnate play style. -
issue 27 Focused Feedback: Custom Weapon Expansion
Marshal_General replied to The Curator's topic in [Open Beta] Focused Feedback
Also the darker the color, the better you can see the lightning effect. -
issue 27 Focused Feedback: City Zone Adjustments
Marshal_General replied to The Curator's topic in [Open Beta] Focused Feedback
Speaking of what new players might not know, I have always thought it strange that the Twinshot and Graves missions start at level 5 and have you do things that the player would alread know like talk to the trainer. These missions would be better at level 1. -
issue 27 Issue 27, Page 4: General Feedback
Marshal_General replied to The Curator's topic in [Open Beta] Focused Feedback
Players since Homecoming started: The game is too easy. Certain ATs are not needed endgame due to steamrolling and incarnate powers. Devs start addressing the problems Players: WTF!!!! This makes the game harder! -
I have a rad/stone tank that has a toggle that tends to drop during the arena part of the SBB. Since I am a tank, I know I am not getting mezzed especially since I started watching when I noticed it happening. Maybe I do according to the server for a micro second, but never shows on my character. I shouldn't have to wait 8 seconds for one toggle to come back. It should be 2 seconds per toggle after the first with a 8 second cap.
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issue 27 Focused Feedback: Sonic Attack Revamp
Marshal_General replied to The Curator's topic in [Open Beta] Focused Feedback
Does the normal -5% get succeeded by the -20% from vulnerability or does that stack? I created a sonic sent on beta right before the patch was announced, so yeah, I don't know much about it. I have run around doing radio missions at level 22, which is what I tend to test characters at since that is when I slot generic level 25 IOs. If things go well, I then look at bumping it up to 50 for testing. -
issue 27 Focused Feedback: Sonic Attack Revamp
Marshal_General replied to The Curator's topic in [Open Beta] Focused Feedback
What I want to know is do the T1 and T2 stack with each other? -
issue 27 Focused Feedback: Sonic Attack Revamp
Marshal_General replied to The Curator's topic in [Open Beta] Focused Feedback
I just wanted to make sure the changes didn't further screw over sentinels since the T1 and T2 -res don't stack. I am not sure how to test this. -
issue 27 Focused Feedback: Sonic Attack Revamp
Marshal_General replied to The Curator's topic in [Open Beta] Focused Feedback
What about the -20 res that the Sentinel's T1 and T2 attacks do? Do they stack? If that no longer stacks when it did before, that would just be another kick in the quad. -
issue 27 Focused Feedback: Enemy Aggro Revamp
Marshal_General replied to The Curator's topic in [Open Beta] Focused Feedback
Not the way the game rolls. It seems like a 5% chance to hit means you get hit 20% of the time . Also don't forget the streak breaker -
issue 27 Focused Feedback: Enemy Aggro Revamp
Marshal_General replied to The Curator's topic in [Open Beta] Focused Feedback
That should only happen around 20% of the time. -
issue 27 Focused Feedback: Symphony Control
Marshal_General replied to The Curator's topic in [Open Beta] Focused Feedback
Do any sets make sound during creation? If so, then I have never heard it. -
Basically with the new sonic blast, you personally will do more damage, but the team will do less damage than with the old sonic blast.