Ok, so back in the day I remember reading this lengthy guide that explained defense in City of Heroes. It was considered the definitive text on the subject and multiple forum posts referenced it. This document had formulas and everything; I had to print it out, study it carefully for like 2 days and use highlighters. I even got help from a friend at the time who majored in math.
So... It's 2019 and I think I remember the important stuff, but I wanted confirm a few things to make sure I remember correctly.
1. Soft-Cap for any defense value, regardless of damage type or position, is %45, correct?
2. Any defense value above %45 does not actually offer more protection in a fight, because mobs always have at least a minimum chance of %5 to hit you, correct?
3. Any defense value above %45 simply offers a buffer against -Defense Debuffs, correct?
4. Ideally, you want to focus on the three positional defense values (AoE, Ranged and Melee), because they offer protection regardless of damage type, correct?
5. +To Hit bonuses are preferred over Accuracy bonuses, because they affect a defense value directly, whereas Accuracy are part of the formula, correct?
Thanks in advance for your time.