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Omega-202
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Everything posted by Omega-202
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I did herd those maps you're talking about, mostly WarWolves in the graveyard and it was barely more complicated than AFK farming. Just had to hop around, Taunt each group, grab some aggro with Blazing Aura and kite as many as you could back to the entrance for the door sitters to help nuke, if they could. Once they were herded up, it was literally AFK farming. I used to do it while watching TV and could PL 3-4 characters (you needed bridges back then, so 7 if you count the bridge mentors) at a time with literally no effort. And that's not to mention the literal portal AFK farms that absolutely existed. Your memory seems to be the faulty one.
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https://archive.paragonwiki.com/wiki/Lorenzo_DiCosta#Story_Arc 1. No 2. Lorenzo DiCosta is one of the potential contacts 3. Have any character lvl15+ go to a Pillar of Ice and Fire in Ouroboros (or SG base) and pick the right arc from the list. 4. ! 5. The NPC almost definitely predates your Controller...so that makes you the impersonator.
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I use the Devastation proc in any APP or PPP hold I take, along with 3 damage procs, and Acc/Dam and Acc/Dam/Rech from Devastation. It works great for locking down bosses in one use 90% of the time, with pretty ridiculous damage when all 3 procs also trigger (also capped at 90% each).
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From a recent post of yours. I thought you were against changes that would put the onus on those who are happy with the way things are? Seems like a pretty big change for no other reason than a "want".
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You can exemplar down to any level you'd like to using Ouroboros. For example, if you want rewards for hunting Skulls in Perez Park (lvl 7-14), then you can just use Ouro to take a Story Arc in that level range (I believe Flux/Frostfire puts you at 9, Bonefire puts you at 14). I don't think it makes sense to have all zones as universal content. It doesn't make sense for Superman to be threatened by a thug with a knife, which is what a lvl50 incarnate vs a Skull would be.
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Agreed. Most Stalkers can be both. The point was to refute the idea that "single target leaning Stalkers are only useful in AV fights and useless in all the trash leading to it".
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Most reasonable people disagree with you on the basic facts. The whole Tank thread has basically shown you lost that argument and you're wrong here as well. Refute my points. I have provided evidence that you are wrong about the uselessness of single-target focused Stalkers, and instead of refuting them, you have decided to just stomp off because I pointed out that you are constantly wrong?
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Fine, the majority of comments in those threads are generally for some sort of option. Better? I did not give my opinion on the matter, just reported the facts. This idea has been beaten into the ground, generally people who comment are for it every time it comes up and it hasn't happened yet. EDIT: and for someone who gives their opinion in a lot of threads, you are really down on anyone else's opinion being given any weight.
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Please list endgame scenarios where this is true. I listed the most commonly run endgame content and outlined that a solid amount of it is pretty evenly split between single target burns and trash clearing.
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God, you just can't stop being wrong, can you? Every thread. So lets ignore the fact that there are solid, to very good AoE builds on Stalkers (Electric, Spines, Claws), or that there's solid options in the APPs and PPPs for extra AoE (Fireball, Ball Lightning). Hell, my Stalkers has 4 AoEs and can nuke down a full 54 spawn to just bosses and badly hurt Lts in 3 clicks. Let's instead refute your point by looking at what the current endgame is made of: - ITF : Mission 1 is AoE heavy, so not great for Stalkers. Mission 2 is great for Stalkers, burn down the crystals and let the team handle the adds; if you're speed running, screw the adds, just hit the crystal and bail. Mission 3, the EB generals are single target objectives and there's just the two that you need to clear the spawn for; computer>single target; 2 AVs>single target, you dont need to kill anything else, Judgements mop up adds. Final mission is just a single target AV fight and a victory lap mop up. Stalkers are great in all but the first, easiest mission. -Tin Mage: Mission 1 is War Walkers and Director 11, all single targets, everything else is ignorable. Mission 2 is a mop up of Warworks, Stalkers are useful for finishing off the super tough Victorias that will not be AoEd to death; end of Mission 2 is Super WarWalker single target, the courtyard adds always get nuked by 3 Ions that inevitably get fired at once. Final mission: Neuron, Bobcat, 2 super Walkers, all single target AVs. -Apex: Mission 1, street sweep isn't great for Stalkers, but the Pylons are single target objectives and the adds are always ignored and the police station fight is mostly burning EB walkers. Battle Maiden isn't ideal for any melee ATs, but Stalkers do better than most because they can burn her down faster than Scappers or Brutes due to their burst damage. -Liberty and Recluse TFs: AVs, AVs, more AVs and some more AVs. -Basically all of the Incarnate trials are AV and single target heavy. Sure Stalkers are pretty terrible at certain parts (tower defense portion of hospital), but ever AT is bad at something. I can keep going, but suffice to say, you are wrong yet again on basic gameplay principles. Tell us again how Invulnerability on Tanks doesn't have a taunt aura.
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PBs not being monsters has nothing to do with their toughness. The problem is that they hit like a wet noodle. I shudder to think what a "perma-Lightform" Scrapper or Stalker could do now that they can drop Temp Invuln and the passives. That's 2 extra net power picks and probably more resists than they'd get otherwise. Plus more defense than a PB could muster. Unstoppable needs a tweeking, but making it Lightform would bust Invuln to no end. I suggest just softening the crash. Setting HP and end to 50%/50% or 50%/25% would be fine, but the recharge should stay as is to prevent perma.
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Interesting... That's worth looking into, especially in view of how good Gaussians is in Tactics on a Crab.
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No, just no. I don't have time to pick this apart right now, but someone please go ahead and do it, starting with explaining to him how Invincibility works. Also, stop pointing to secondaries with defense bonuses. If those secondaries help Rad, they help any primary and you're not comparing apples to apples.
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But then you should be comparing apples to apples. Saying Rad/Kat gives better defense than Inv/SS is a stupid conversation to have.
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Thanks, that is an example I hadn't thought of, but if that's the only niche example, that same Tank would probably also be S/L/N resist capped and shouldn't face any danger in an ITF anyway.
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This whole argument is ridiculous. What Tank build is getting to 59% defense without having DDR in one of it's powers? The whole conversation is pointless because that scenario basically never happens. The only scenario where "59% defense and no DDR" would even matter is a Boosted+Clarioned Time Defender, a trio of VEATs or someone eating enough purple pills to kill a camel. Is it really worth discussing?
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What Combat Attributes do you monitor?
Omega-202 replied to Yomo Kimyata's topic in General Discussion
- Positional or typed defenses (depending on the character) - Damage bonus (so I know whether popping BU/hybrid assault etc is worthwhile at the moment) - Recharge bonus on certain characters - To-hit bonus (just so I can tell if I hit red numbers at a glance so I can pop a yellow) - a token resist, but just 1 so I can see if I'm being debuffed at a glance. -
In average team play, I find it difficult to hit the damage cap with any of the 500% cap ATs, unless there's a Kin on the team or you have perma Soul Drain available. Basic scenario for a Stalker: 100% base 130% from enhancements + Alpha 40% passive from IO sets and Assault Hybrid's "always on" (guesstimate taking the average from a few builds I have) 80% from BU (10 s) 80% from Gaussian's (5 s, 90% proc chance) = 430%, for 5 seconds; 350% for 10 seconds; 270% otherwise. Unless you've got a Kin, a ton of Assaults running or you're running solo and can keep a bunch of red insps flowing via "combine and use" binds, you're going to have plenty of headspace for the damage buff over double hit. The damage cap is rarely going to be the determining factor.
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True, and that's why I very much like Invuln for Stalkers. Its a hybrid set that gives you a solid base of defense to build off of to get you to the soft cap, WITH defense debuff resistance, and has all of the resist bells and whistles. So many poo-poo the set for its lack of end management, but who needs endurance tools in the power set itself when we have so many P2W and IO endurance patches?
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On the other hand, resistance sets can grab 25% defense via CJ, Weave, and IOs, but defensive sets are going to have a tougher time getting 50% resists across the board. I think that both have their merits, and we can all just agree that Regen sucks and also needs to be nerfed again. I think "feel" is subjective. Lightning Rod feels most Stalkery, and the teleport aspect never feels Brute/Tankery to me. Having the option to assassinate a single target or to do a "Surprise!" tele-explosion both feel appropriate for a stealth specialist.
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Electric secondary is very solid, but my personal preference is Invuln (althoigh I'm also partial to Rad and Energy). The main trade off between Invuln and Electric is ~20% typed defense (and def debuff resistance) and a +tohit in Invuln or end management, psi resist and a slight recharge boost in Electric. In the end, the question is: what do you find easier to patch up with IOs and temp powers? End and Recharge or Defense?
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Electric melee on Stalkers is the best version of electric melee. For other ATs, electric is a set notorious for its awesome AoE and bad single target damage, with a complete dud in Lightning Clap. For Stalkers, you drop Clap for AS and get a set with very good (but not amazing) single target damage and probably the best AoE available to a Stalker. For secondaries, they're all pretty solid on Stalkers, minus Regen. Shield gives you more AoE damage, which Stalkers can always use, and a damage buff. Bio for more damage. Rad for more AoE. A well built Invuln can be defense soft capped to all but Psi and resist capped to S/L, with ~50% resist to everything else. Some sets like Invuln and SR are special in that when Hide was ported to the set, it didnt replace a different power, but instead two other powers got combined to make room, making Stalkers more power efficient than other melee sets.
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Thanks for being the second person to point this out in the last 6 hrs in an 11 month old thread. 😒