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Oubliette_Red

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Everything posted by Oubliette_Red

  1. Sounds Location and file names | Pt. I CATEGORY DESC FOLDER FILE NAME FILE NAME FILE NAME FILE NAME Base FX Entrance Portal V_Base EntrancePortal1_loop Base FX Inspiration Collector Powers glow7_loop Base FX Inspiration Collector Tech zapperM_loop Base FX Inspiration Collector Tech & V_Base compAmb2_loop Computerx7_loop electricityhum4_loop Base FX Overall Hum Warehouse WarehouseAmb2_loop --------- Emote Angry yell (toon gender specific) Player Female_Rage Male_Rage1 Emote BoomBox BoomBox Propaganda1 Propaganda1_loop TrackX_loop (X = 1-25) Emote Hero Police Scanner Weapons PPD1_loop Emote 'Rarr' Yell in Tough, Integration and Tarzan Player Taunt4 (female) Taunt5 (male) Taunt1 (huge)
  2. Silencing/Modifying specific game sounds | Pt. III When silencing a sound understand that sounds get re-used. In addition, more than one sound can be made simultaneously. For example miasma_lopp.ogg is one of the looping sounds heard when running a dark armor. It is also made by the FX of enemies under the influence of other various powers. One can't be selective in this regard. Any object or action coded to make a sound does it by playing the related sound file. If you have silenced that sound it will be silent for everything that is coded to play that file. Also worth noting is the same sound may be used in different files. If you hear a sound you know you silenced it is most likely a different file being played. You will need to silence that file too if you don't want to hear it. Example of some of the Sound Information provided in the thread: Description: Hasten activation Folder name: powers File name: hasten.ogg, hasten2.ogg Description: Targeting Drone loop Folder name: weapons File name: targetdrone_loop.ogg Description: Prestige Power Slide loop Folder name: enemies File name: Green_loop.ogg Description: while flying or hovering Folder name: powers File names: air_loop.ogg, Flight1.ogg, Flight_loop.ogg, Flight1_loop.ogg, Flight2_loop.ogg, Flight3_loop.ogg, Groupfly_loop.ogg, Hover_loop.ogg Description: Super Speed activation Folder name: powers File name: Run5.ogg Description: Super Speed loop Folder name: powers File name: ForceField5_loop.ogg Description: Fortitude loop Folder name: powers File name: intel_loop.ogg, Intel2_loop.ogg Description: Dark Armor loop Folder name: powers File name: miasma_lopp.ogg, obsidian_loop.ogg Description: Ice Armor loop Folder name: powers File name: IceArmor_loop.ogg, IceArmor2_loop.ogg Description: made when using (or queuing) a power that hasn't recharged yet Folder name: frontend File name: Recharge.ogg Description: Shadow Cloak loop Folder name: enemies File name: Blue_loop.ogg Sounds listings The sounds listed in the next few posts are from a link to a spreadsheet by yet another player in the archived thread. I combed the thread for additional posted sound info and included those here as well. The original spreadsheet organized everything into Folders, then Sub-folders. I am 99% sure that the 'Folder' column has been used for organizational purposes only and are not required in the actual file folder structure. What is listed in the 'Sub-folder' column is what is used in the data/ogg/ file structure. If someone wants to host the file, I will happily provide it. I prefer to see all the entries listed within the thread, but tables within the forums are less than optimal. 😕
  3. Silencing/Modifying specific game sounds | Pt. II It would take quite a lot of time to list "everything" in one post. Besides, I don't know them "all" and frankly I'd rather spend the time playing. I'm sure most players feel the same way. For an example on how difficult it can be to identify the correct folder and file name look at Prestige Power Slide below. My hope is that with time this thread will contain the most common sounds players wish to silence. Posting requests for folder and file names. Search this thread first before requesting sound file names and locations. If you don't do a search first then do not be surprised if your request goes unanswered if that information already exists. An easy way to search only this thread is to click "(show all)" near the top right of the thread. Then press CTRL+F to get your browser to pop-up a find window. Please keep in mind everything that is involved in responding to requests [see the next section]. Understand why there may be delays in responding. Identifying and providing this information is done as a courtesy so please respect that. Limit yourself to the sounds that significantly detract from your play experience. The sounds that give you a head-ache. Ones that you go out of your way to avoid. Not significant: "It would be nice if I didn't have to listen to that." Significant: "As much as I love this game, I can't play it anymore because of that sound." Only describe what causes the sound to be made in-game. Try to be as specific as possible. For example, "the sound Hasten makes" is a little vague because it makes one sound when activated and another sound while it's running. Please don't critique sounds here. You don't need to explain why you don't like a sound. Show consideration for the people who bring the game its depth and immersiveness through sound. If you feel strongly enough about a change that would make things better there are several methods of directly providing that feedback where it will do the most good. This thread isn't one of them. When responding to a request for sound file from another user please use the format provided in the previous post. Example: Description: Glowie/Objective warble Folder name: FrontEnd File name: Objective_loop.ogg How can I find the folder and file name information for myself and/or respond to requests? It is simply trail and error. The key is to have a filename and location or list of multiple filenames/locations to experiment with. What you do with that list is use it to experiment with silencing various sounds until you discover the one that silences the sound you intended. To experiment one silences the sounds you want to test. Then you start up the game and see if you got it. If not, you have to completely exit the game (quit to desktop) and try again. Sometimes you do this over and over and... Sometimes it is straight forward. Take Hasten's activation as an example [see below]. It is a player power called Hasten. Makes sense it is in the "powers" folder and the file is called "hasten.ogg". (I'll explain "hasten2.ogg" in a bit.) Sometimes it is not so straight forward. The Targeting Drone loop is a good example. It is a player power called Targeting Drone. In the "powers" folder are two files called "targeting_loop.ogg" and "targetng2_loop.ogg". But guess what? Those weren't the right ones. The correct one is in the "weapons" folder and it is called "targetdrone_loop.ogg". That wasn't too hard either. Sometimes it seems bizarre. Look at Prestige Power Slide. "enemies" folder? "Green_loop.ogg"?!? It took me a long time to get that one right. One must keep in mind when doing these experiments that the folder and file names were not picked to make doing this easy. They were chosen by the sound designers for reasons that make sense to them. They are the only ones it needs to make sense to. How did I stumble on the right folder and file? I shotguned it. First I look for the obvious names that would match like with Hasten. Two files had "hasten" in their names. I copied and renamed my "silence.ogg" twice to the powers folder I had made. Then I started up CoH and activated Hasten. Bingo! Got it first try. If I had wanted to I could have gone back and disabled one or the other by renaming the file. (I like adding "_" to the front of the name. When sorted by name it shorts up at the top of the list and is easy to rename back to the original name if I need to.) Because it was a very tight shotgun spread I didn't bother. Flight/Hover is another good example. When obvious doesn't work I widen the spread by trying blocks of ten or so files that don't seem to obviously belong to some other power. For example I never tried "IceArmor_loop.ogg" when looking for the Dark Armor loop. For the really tough ones I use a sawed-off shotgun. With Prestige Power Slide I silenced every sound that ended with "_loop" that I hadn't already tried. I checked to see that it was at lest one of a list of about 40 sounds. Then I started splitting the list in halves and trying again until I narrowed it to the one I wanted. As an example of what I mean I'll use a starting list of six fake file names for brevity. 1st game launch for this test: Sound1_loop.ogg Sound2_loop.ogg Sound3_loop.ogg Sound4_loop.ogg Sound5_loop.ogg Sound6_loop.ogg No sound heard. One of them is the file I want. 2nd test run: _Sound1_loop.ogg _Sound2_loop.ogg _Sound3_loop.ogg Sound4_loop.ogg Sound5_loop.ogg Sound6_loop.ogg It made the sound so it must be one of the ones I disabled. We silence sounds by substituting a silent sound file. We disable the substitution by renaming the file or deleting it. 3rd run I have: _Sound1_loop.ogg Sound2_loop.ogg Sound3_loop.ogg The sound is quiet again. I deleted the other 3 files, but if I thought I might be trying them again soon I would just disable them with "_". 4th game launch it looks like: _Sound2_loop.ogg Sound3_loop.ogg It makes the sound. WooHoo! Even though it makes the sound again I know the correct file name now because it has to be the silenced sound file I disabled. 5th and final test (I like to be sure 😞 Sound2_loop.ogg I hope everyone now understands what is involved and what you could be getting into when you request the sound file listing. Please understand what you are asking someone else to do when posting a request for folder and file name info. Realize why I requested that you limit yourself to the sounds that *significantly* detract from your experience while playing. When you do hunt down the info on your own please post your final results in the manner requested if you think it likely someone else would want to know too. Please use the format in the following post as a template for providing the information. This is all anyone needs to silence a sound using the method described in the initial post. Additional information may be deemed inappropriate by moderators/players and warrant the deletion/reporting of that post.
  4. Silencing/Modifying specific game sounds | Pt. I Revived from the archived forums: "How to silence specific game sounds" - By Impkin I pulled these posts from the archived forums. Impkin's instructions are largely intact and I cleaned and dredged through the thread down to the files identified up to the last post. I try to keep it updated with sfx files that others have managed to identify and if you are only interested in changing a few sounds, it'll do fine but if you plan on changing a whole host of sfx and more I highly recommend the tool below. UPDATE: If you intend on changing more than a few sounds or adding multiple mods then I highly recommend heading over to @Michiyo's modding tool thread, where you can change more than just game sounds. If you are returning to the thread and just want to jump straight to the sounds: Sounds Location and file names | Pt. I - Bases and Emotes Sounds Location and file names | Pt. II - Enviro and UI Sounds Location and file names | Pt. III - Powers: Air Superiority - Hasten Sounds Location and file names | Pt. IV - Powers: Havoc - Psionics Sounds Location and file names | Pt. V - Powers: Radiation - Willpower Sounds Location and file names | Pt. VI - Systems User-Created Sound Mods Formerly know as 'The Philotic Knight's' Short Visual Guide OK, OK! I get it. So how do I silence a sound? These instructions are meant for anyone with minimal Windows knowledge. I want to provide enough information so that every CoH player can improve their personal game play experience. Do not be daunted by the post's length. If you can play CoH you can do this. The way to kill any game sound is to put another sound file in the correct directory with the name of the sound file used to make that noise. This replacement file must be in the Ogg Vorbis format and it can not be of zero length. In other words, to kill a sound you replace it with one second of silence. Where do I get one second of silence in the *.ogg format? However you want to. How I did it was to use a free program called Audacity. Since Audacity has been bought and now has all sorts of privacy issues, I have removed the link. I recommend finding another suitable sound editing software. Run your chosen audio editor program. (The following instructions may very depending on the program.) Click on the "Generate" menu. Choose "Silence". It should have created 30 seconds of silence. Use your mouse and highlight about one second. This doesn't have to be exact. Click on the "Edit" menu. Choose "Trim". There is also a button following the "Cut", "Copy", "Paste" buttons called "Trim outside selection" that does the same thing. Click on the "File" menu. Choose "Export As Ogg Vorbis..." Call the file whatever you want and save it anyplace you want. I recommend calling it "silence.ogg" and saving it to the Desktop. You will be copying this file to folders you create and renaming it so keep that in mind when deciding what to call it and where to save it. Exit Audacity. You won't need to use Audacity again (for this) unless there is something wrong with that "silence.ogg" you just made. I have attached two files to this post: '_silence.ogg' and 'bloop.ogg'. I use the 'bloop' file to verify the sound I'm replacing is the one I'm looking for, since it's a lot easier to notice than silence. OK, now that I have a silent sound what do I do with it? You need to know where to copy it and what to rename it as so the game will use your silent sound file instead of the default sound file. The base location for all your silenced sound files is: C:\Program Files\City of Heroes\data\sound\ogg\ This assumes that you installed the game to its default directory. If you installed it someplace else then you should know enough to adapt these instructions to fit your custom installation. *You are not making any changes to any files owned/installed by CoH*. Simply put: if any of the following folders already exist then you or a 3rd party put them there. If you do not see the folders, you or the 3rd party would need to create them as follows: Open the "City of Heroes" folder and create a new folder called "data". Open the "data" folder you just created and add a new folder called "sound". Open the "sound" folder you just created and add a new folder called "ogg". You now have your base file location set. The sounds will be grouped in sub-folders inside the "ogg" folder. Each sound you wish to silence will go in a sub-folder. The name of the sub-folder depends on the sound. The information provided for a specific sound assumes you have already created the above base folder. The "Folder name:" provided here is located in the "C:\Program Files\City of Heroes\data\sound\ogg\" folder. The name of the folder is where you copy your "silence.ogg" file to. The "File name:" provided here is what you need to rename that copy of your "silence.ogg" file to. That is all there is to it. The next time you launch CoH that sound will not be made. If CoH is running while you do this (not recommended), exit completely (quit to desktop, not the log-in screen) first. Example: Description: Targeting Drone loop Folder name: weapons File name: targetdrone_loop.ogg To silence this sound you copy your "silence.ogg" file to a folder called "weapons". If you have never silenced a sound that goes in the "weapons" folder then you will need to make a "weapons" folder first. Once you copy your "silence.ogg" into the "weapons" folder you then rename it to "targetdrone_loop.ogg". Just to give you an idea of what you should see, here is my data\ogg folder\sub-folders: Specific how-to: If you hold down the "Ctrl" key you can click on and drag the "silence.ogg" file to the "weapons" folder you created. It will make a copy. You can also right-click on "silence.ogg" and pick "Copy". You then right-click on an empty spot in the open "weapons" folder/window and pick "Paste". To rename the "silence.ogg" file you copied into the "weapons" folder right-click on the file and choose "Rename" (or highlight it and press the "F2" key). Type "targetdrone_loop.ogg". I did what you said, but now CoH doesn't work right! How do I undo this? If you followed instructions then it will work. If something isn't working as you expect then something was not done right. Try again. Go slower. Follow the instructions more carefully. If the sound you expected to be silenced is still making noise then either the description was misunderstood or the wrong folder/file name has been posted. The quickest and easiest way to undo this customization is to rename the "data" folder you made. I use "_data". Or just delete it. If you suspect that your customizations are causing problems playing CoH then undo them. What happens the next time there is an update or a patch? One of the great things about CoH is it keeps improving. Should the name of a folder or file change in a future patch the game would default back to playing the intended sound. If just the sound was changed (the folder and file name remain the same) a customized client would still play the silenced sound. If one wished to hear the changed sound they could either disable the "data" folder or the specific sound file by renaming it. A comment about courtesy. If you found the sound bothersome then most likely so do other people. This customization *only* affects your client. Other players will still hear the sound(s) unless they also customized their clients. Be courteous to your fellow players. Just because you aren't bothered by keeping a power running all the time now because you silenced it doesn't mean you should keep it running when you don't need it. You obviously didn't like hearing that noise. Why inflict it on others when there is no reason to? Turn off your powers when you are just standing around chatting, training, buying, etc. Giving credit where credit is due. This isn't my brain-child. Someone explained the concept to me over a year ago. I am sorry that I do not remember who they are. All I've done is come up with the format to present this information and the how-to steps for enabling all players to benefit from it should they wish to. A special THANK YOU! to the sound designers. A great deal of the time I spent playing Legacy, the audio team was incredibly small but also incredibly talented. I will forever be grateful for all the effort and artistry they put into the game. A big concern of mine is that this thread might be taken wrong. What I hope y'all take from this is that setting the volume low or muting the sound entirely simply isn't an option. Different people are sensitive to different things. That's all there is to this thread. Half of the game experience is auditory. You have the most wonderful toy box. Thank you for sharing your toys with us! _silence.ogg Bloop.ogg Silence-Bloop_test.zip PK's Rosetta Stone RosettaStone_v5.7z
  5. I saw the same thing and just left it. The next time I returned to the base it was fine.
  6. There is the option of altering the sounds yourself. There's a guide on how to go about it in the archived forums. I don't recall there being any posts pointing to the names of the specific DP sounds our their locations though. EDIT: Did a quick search, here are the sound file names I've spotted so far for DP. Weapons\DW_BulletHit_01.ogg Weapons\DW_BulletHit_02.ogg Weapons\DW_BulletHit_03.ogg Weapons\DW_BulletHit_04.ogg Weapons\DW_BulletHit_05.ogg Weapons\DW_BulletRain_01.ogg Weapons\DW_DualWield_01.ogg Weapons\DW_EmptyClips_01.ogg Weapons\DW_Equip_01.ogg Weapons\DW_ExecutionersShot_01.ogg Weapons\DW_HailOfBullets_01.ogg Weapons\DW_PiercingRounds_01.ogg Weapons\DW_Pistols_01.ogg Weapons\DW_SuppressiveFire_01.ogg Weapons\DW_SwapAmmo_01.ogg
  7. Well said, PK +1 A great big thanks to all those involved with bringing us Homecoming and a return of the world we so loved to dwell in.
  8. See, I would have expected Dante's Impurrrno.
  9. I've not made a pun name yet on any of the Homecoming servers, but some of my past ones. Sorro the Spay Blade - A veterinarian Dual Blade/Regen Scrapper on Virtue. <.< Land Mime - Traps/Fire Blast Defender build on a huge frame on the shortest height, and yeah... dressed like a mime.
  10. I believe that the SG size cap was raised, not removed.
  11. This is as close I I could get on a quick run through Icon.
  12. I am not seeing that in Icon.
  13. Regarding playing without travel powers, it's your character and up to you. I had one character that I hadn't gotten a travel power on until the teens. I distinctly recall gathering all of the exploration badges in The Hollows with nothing more than Sprint. Found it a point of honour after grabbing the final one down in the SE corner without dying. But when teaming it becomes majorly frustrating not just for yourself but the the team as you trudge across the zone. You can always try for an SG where everyone follows the same constraints, that would mean that the team would stay together as they travel to mission objectives.
  14. I have to agree with the use of the jumppacks or jetpack costume pieces with a costume change. While it may not fit with the character's western theme, he is no longer in the wild, wild, west and is in a modern city with supers and high tech.
  15. I do not believe so. That would be a different feature of the game and not the sounds themselves, so even if you changed them it may not affect the fade. Granted, adding the .ogg files means that the system is no longer looking at the .pigg files for sounds so the fade may not work as expected. It may be something you could put in Suggestions forum for the team to add to Settings, a toggle to turn off the fade.
  16. Demon MMs are my most disliked, all that constant roaring.
  17. Greetings and welcome Jack!
  18. BBCoder program? Edit: Found it. I have signatures turned off, but found it in your profile.
  19. My very first character back in the old days was a Defender and I had Kinetics/Archery as her Primary/Secondary. She was also my first 50. I recall that when I'd hit Inertial Reduction and jumped straight up, I'd get a warning message that I was out of range of my sidekick. XD
  20. I meant Table but this is an example of the bulletin board code </pre> <table> </ I got this from the Help link at https://wiki.simplemachines.org/smf/Table
  21. If you are unfamiliar with the process on silencing/changing sounds in the game, you can go the the archived forums thread for How to silencing specific game sounds.
  22. I looked through the archive Sounds forum post data and nothing for Spines is listed, unfortunately. So far, the closest thing I could find is: \Powers\SpinyUrchin4.ogg \Powers\SpinyUrchin5.ogg \Powers\SpinyUrchin6.ogg I do not have a character with the Spines powerset so cannot test it by replacing those.
  23. PK, do you know of a way to import a spreadsheet with the BBC spreadsheet format? I took Zombie Man's spreadsheet from the archive thread, then updated it with all of the other posts that hadn't made it into his doc. But the forum's spreadsheet code looks to be a nightmare to input all of that manually. I'd like to be able to post it in the Guides forums rather than a link to elsewhere.
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