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Everything posted by Legion of One
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One of the OG buff/debuff sets, Storm Summoning has been passed by in spite of interesting improvements in the game. I'll just jump in, because there's so much to suggest here: In spite of the fact that Storm Cell (Storm Blast), Coral Reef (Marine Affinity), Gun Turret (Devices) and Tri-Cannon (Munitions Control) follows the player, Lightning Storm remains stationary. Why not enable it to float along behind the caster similar to Storm Cell? It has a significant recharge time and with game play being as fast as it is at higher levels, the storm often only gets off a few shots before a team moves on. The storm also knocks targets back, sometime beyond its own attack range, which is silly. Would love to see it unmoored, and maybe some of that cool chaining damage effect added. Tornado has a very annoying fear effect that makes targets, including AV's, run stupidly all over the map. Once upon a time on live, an AV would ignore Tornado as it swirled around them, applying its debuff and DOT. It's already a very disruptive power that flings targets wildly before speeding to its next target. I use it when a situation requires instant chaos, but those situations are rare, especially when I need to consider how it affects gameplay for others on my team. I'd love to see a creative knock effect (I remember reading that the team has been toying with different knocks) that traps a target in a circular pull rather than the tossing effect we have now. Or, how about a stationary effect that pulls targets into it a la Singularity, debuffs, damages and and tosses them? It needs a graphics overhaul-- why not use the water spout or Scirocco's sand storm effect? Hurricane would be much more effective if its to-hit debuff radius were significantly increased. As it is, targets are pushed out of the power's debuff range, where they then fire ranged attacks at the caster. So, the knock radius should be much tighter than the debuff radius. As above, it would be fantastic if targets could be caught in a gyre effect instead a push and knockback effect. Gale is very inaccurate, does almost no damage, and, again, knocks things flying. I think some of that kb could be forgiven if the damage were raised and some kind of debuff or control was applied (e.g. Stun, Defense Debuff, Confuse). Snow Storm is easily overlooked because it's a slow (movement and recharge). I see its utility, particularly its significant recharge slow, but I think there are a bunch of other debuffs or controls that make sense in the midst of a raging snow storm (e.g. To-Hit, Defense, Perception, Confuse). The power could be more interesting and useful with some additional effects. Thunder Clap (I'm doing this from memory, so if I'm screwing up the names, let me know) is nigh useless with its low accuracy, weak control and small AOE. Looks awesome, however. Steamy Mist, and I'm just going to say every other AOE stealth effect, should be a more effective cloak. I love that the Power Pool Stealth power was upgraded to invisibility (it should have been renamed Invisibility-- can't tell you how confusing that is for players), but it sucks that power set stealths are now inferior to a pool power. I know they provide additional defenses and resistances, but damn I hate having to either take a second stealth power or finding a work around like adding Celerity's stealth to make my secondary power useful for stealthing. O2 Boost, as a minor targeted heal with some secondary mez and recovery debuff protection, would be great if it applied a small amount of endurance along with that heal. As it is, it's an underperforming heal. Just going to add that Freezing Rain is a stand-out power that is often mistaken for simply being a minor DOT with some knockdown when it is a very powerful defense debuff.
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Focused Feedback: Powerset - Mind Control
Legion of One replied to The Curator's topic in [Open Beta] Focused Feedback
Total Domination is a targeted AOE, but on live, in spite of saying it accepts targeted AOE IO sets, it will only take ranged damage IO's. -
Jack Frost not showing Options in pet toolbar
Legion of One replied to shiznit074's topic in [Open Beta] Bug Reports
I encountered this with a Catherine Wheel. I tried resummoning, and bug persisted. -
Game "disappears" instantly during gameplay. Has happened three times, two of which may have followed run+jump. I submitted crash reports. First crash was on Excelsior, second and third on Reunion.
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Focused Feedback: Epic / Ancillary Power Pools
Legion of One replied to The Curator's topic in [Open Beta] Focused Feedback
I guess that means the closed testing began in Nov? -
Focused Feedback: Epic / Ancillary Power Pools
Legion of One replied to The Curator's topic in [Open Beta] Focused Feedback
Why do The Currator’s posts always get the Nov 22, 2023 date stamp? It’s damn confusing 😵💫 -
Use \title change to open the editor.
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Focused Feedback: Epic / Ancillary Power Pools
Legion of One replied to The Curator's topic in [Open Beta] Focused Feedback
So, at this point is it the changes to pool/ancillary powers that are extending the beta testing of this update? Those changes seem to be the most contested and are consequential to all players after all. I wonder if that part of this update can be sectioned off to allow further testing and review or perhaps even expanding the topic to improving the efficacy and desirability of all pool/ancillary powers? This could free up the rest of this great update for release. There has been a lot of talk about what these powers are meant to add to the latter stage progress of a toon in the case of epic/ancillary and the diversification of toons and concepts vis a vis power pools. A whole substantial update could be devoted to this subject, and longstanding bugaboos (worthless powers, lack of alternate power fx for medicine powers, etc) could be thoroughly examined and tested. Just my two bits, and maybe too late to be helpful. -
Love a lot of the QOL changes to the UI and wonder if the same treatment can be given to the Mastermind (and Incanate) pet UI. I love my MM’s and have always wondered why the pet controls are so confusing (the ones that are at the top of the pet window). What is called the advanced mode is actually simpler and makes Defensive available. Would like to see just one set of controls with their dropdown mini menus, and also all of the pet commands placed into the power tray (Defensive is not there and is essential to effective control and bodyguard mode (do new players even know what bodyguard mode is?)).
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Focused Feedback: Various Power Updates
Legion of One replied to The Curator's topic in [Open Beta] Focused Feedback
Will Sonic Resonance/Liquefy become customizable? Its colour can't currently be changed. -
Focused Feedback: Epic / Ancillary Power Pools
Legion of One replied to The Curator's topic in [Open Beta] Focused Feedback
Please correct the power icon for Patron/Mace Mastery/Personal Forcefield -- It currently looks like an AOM attack. -
This is apparently still an issue. Turning off speed effects from "other players" at Null should not disable Inertial Reduction for the caster. But it is, and no one else gets the benefit either.
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No, I can still siphon speed successfully. This is a bug.
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I suggest modifying the current position on sharing content under development. Without committing to a schedule or making promises, how about trying to toss out a teaser every so many months? Close comments, as this is not an invitation for suggestions. Just provide a disclaimer and tease some possible future updates, power sets, new mechanics, costume options. Make no promises, but share your excitement once in awhile. The silence dampens one’s spirit.
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If Knock of any kind had its own additional damage associated with the mechanic, this wouldn't really be an issue. As it is, knock is just disruptive-- it messes up herding, it messes up AOE attacks and debuffs, and it can lead to unintended aggro. If NPCs got an extra helping of damage when tornado flings them around a room, that would be awesome and make a little more sense. Storm summoning is one of my all time favourite sets, but it is build wrecking to have to neuter the knockback out of my power set. Add some + damage, or rework knock mechanics to make them more of a control, such as trapping enemies within a vortex without hurling them away.
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Here's my submission for the holiday AE contest: Arc ID: 35230 Arc Name: Homecoming For The Holidays Author: @Legion of One Number of Missions: 3 Description: Abominable snow beasts and dirty little gnomes (elves?) are planning to put the freeze on all of reality! Only by traveling to the realm of men, the realm of magic and the realm of the gods can the sources of this ancient curse be destroyed. Talk to Eistor the Bunny for more information.
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Is there an actual step-by-step guide on how to create an outdoor base? This one seems fine if you already know what to do, which I don't. I made a column out of my entrance room by filling in every level. Then I put the portal on top. Now I'm overlooking the unused grid of my base area. Can I balance an entire outdoor construct like the waterfall above on this column I've created? If so, what do I use for the ground level? All I can find is a small patch of grass. The huge still water tile is apparently not able to be placed on my column. I'm a creative person, but the fundamentals of this process are missing.
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how to Guide to Mission Architect: Tips and Tricks 2.0
Legion of One replied to Prime Elway's topic in Mission Architect
I can't figure out how to update a published AE mission. No changes I make are ever saved if I exit and republish. Should I be unpublishing, or will I lose my ratings doing that? Also, after I change a custom NPC, the changes never appear. Yet, when I double check the NPC's stats, the updates have been saved. They just don't update in the actual story, and all of the pre-change stats, names or whatever are still there. -
I believe the change was made back in the day from uniform visuals to random (players each see different things) because of demands the original design placed on the computers of individuals users. I miss everyone being able to laugh when a car or forklift was propelled... Unfortunately, now there seems to be a bug that's preventing some players from seeing their own projectiles. Not sure if this is related to players not seeing each others' swords, but the viusual bugs are mounting.