The Beta Account Center is temporarily unavailable
×
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.
-
Posts
5714 -
Joined
-
Last visited
-
Days Won
20
tidge last won the day on September 10
tidge had the most liked content!
Reputation
5046 ExcellentRecent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
I don't go out of my way to criticize MIDS, but I will reluctantly reveal that I think it is probably one of the worst-engineered pieces of software that I've ever tried to use/install/use/re-install. I don't care that it is a volunteer effort... if volunteer carpenters were making furniture that wobbled, gave splinters, didn't fit through my doors, etc. I still wouldn't accept them with a "thanks for volunteering!" Re: Slotting... why put all those slots into either power when the 6-slots are needed for Wall of Force?!
-
Forum PVP is the only PVP.
- 58 replies
-
- 1
-
-
- possibly controversial request
- rewards
-
(and 1 more)
Tagged with:
-
I was hoping @Maelwys would do the math, but here is my thinking: As far as %proc rates go (for Force of Will) Project Will is a base 5-second recharge time power, Weaken Resolve is a base 30-second recharge time power... the longer recharge time puts it in the "90% ceiling" category (%chance ~ 3x or 4x higher for the slower power) Naively: PPM were originally intended to be something of a wash when it comes to "do I slot damage enhancement or a %damage"... but (some Controller focus) the following come into play: Global recharge doesn't affect %proc rates, so a 30-second power is available more often from global recharge (than a 5-second power... less foot-room for improvement) Is a Controller going to put (enough) slots into a pool attack (I've done this for set bonuses, but it is uncommon) Is the pool attack going to be crucial enough that I'm going to be spamming it (sooner than 30 seconds or less)? (for my Controllers...no) Is the primary effect of Weaken Resolve (the debuff) valuable by itself? On the last point... for me (solo) it depends on the Controller. If there is a lot of extra damage floating around (teammates, pets, patches) then some debuff plus %damage is the choice for me.
-
Watch out, or the @Maelwys will get you!
-
OP doesn't even offer anything controversial IMO about the request... folks have been asking "lemme buy ____" for a long time. If there is controversy, it's repeatedly bringing up the same request. We deserve a better set of controversial options: 1) Let players who want to earn accolades put them on the market for other players to buy. 2) Grant fractional values of the accolades based on the amount of effort put in to earn the accolade.
- 58 replies
-
- 2
-
-
-
- possibly controversial request
- rewards
-
(and 1 more)
Tagged with:
-
I was wondering what the "Wet" condition in the Water Blast set does?
tidge replied to ConcreteDragon's topic in Defender
I'd vote 'no' for a variety of reasons. This isn't Pokémon. Sets become unbalanced... or put another way, if some sets get chances for more damage their base attributes have to be decreased to maintain balance with sets that can't get the boosts. Nobody wants that... and frankly it would be a development nightmare to try to balance all the sets just to become Pokémon.- 5 replies
-
- 2
-
-
- steam spray
- whirlpool
-
(and 1 more)
Tagged with:
-
The stat-boosting aren't 'fluff'.... but HC has made it easier to get set bonuses that do what the accolades by slotting pieces. The +MaxEnd is a big deal for all ATs, the +MaxHP is a much bigger deal for Brutes and Tanks (because of base HP), followed by any AT with Scaling Damage Resistance and/or Regernation-reliant characters... but otherwise the +MaxHP isn't that big of a deal IMO. It isn't nothing, although the +MaxHP have gotten several of my other AT characters to their HP cap.
- 58 replies
-
- 1
-
-
- possibly controversial request
- rewards
-
(and 1 more)
Tagged with:
-
Fair enough, but it certainly seem that folks who want permanent stat boosts, purple sets, etc for no/minimal effort have motivations somewhere on the 'bragging rights' spectrum too.
- 58 replies
-
- possibly controversial request
- rewards
-
(and 1 more)
Tagged with:
-
Upgrade Maria Jenkins to always include Siege and add Antimatter
tidge replied to MsSmart's topic in Suggestions & Feedback
The level 45-50 arcs are available (one time only) for level 50s, and Maria Jenkins requires no introduction. The original Tina M arc is in Ouro. I suppose it is 'annoying' but so are shoelaces. -
Upgrade Maria Jenkins to always include Siege and add Antimatter
tidge replied to MsSmart's topic in Suggestions & Feedback
This sort of request feels (to me) like another FOMO by not having everything (Stat boosts, Purples, Accolade Powers, blah blah fishcakes) on every character, at will. In-game, blue side: The Tina and Maria PI contacts are excellent for accumulating XP (including Incarnate XP, should the character be there) for both teams (natch) *and* solo... solo is especially good because of the NPCs that help in certain missions, and the variety of opponents that are weak to different damage types. The player needs to know which missions are which, but if the player is *bored* by those arcs and didn't learn anything... why does that player deserve an easy path? I agree with the sentiment that "waiting" for a contact to give a specific mission is annoying... so here is some validation on that point. I simply don't think it is that big a deal, because for solo play we have a mechanism (Ouroboros) to get missions that grant things we need for (most, certainly the stat-boosting) accolades. -
I no longer bother with keybinds for henchmen commands. I always found them clunky, and now with fast resummons and AoE buffs they are less necessary than ever IMO. For fine control I use the pet window. That being said, I only use macros for: 4: Agressive 5: Defensive 6: Passive 7: Attack my target 8: Follow Me 9: Goto Plus STAY and DISMISS
-
I'm avoiding commenting in the MJ arc, but I've come close to hitting thumbs down on the OP. My point about badges v. accolades comes down to: if someone has got no time or willpower to collect the 4 stat-boosting accolades, they certainly don't have time or willpower to collect 1500+ badges.
- 58 replies
-
- possibly controversial request
- rewards
-
(and 1 more)
Tagged with:
-
Open Lettur from Disgruntled Player regarding Plant Control
tidge replied to Nayeh's topic in Open Beta Testing
I feel like adding: I feel similar about Controllers v. Dominators. I can build both, both play well for me, but I find Controllers to be much more fun than Dominators. Much of the feels are certainly due towards building for perma-dom as it limits the design space for me (for any given Dominator combo). Without perma-dom, DOminators are somewhat meh, with permadom they feel like narrowly specialized Controllers. -
The accolades aren't that hard to get... they are one of the few in-game rewards for individual (not bankrolled) characters that are unlocked through playing the (specific) character. The stat-boosting accolades have a tangible reward on play.... better to ask for the ability to purchase more difficult things to achieve, such as badges. (not my suggestion, but badge count has zero effect on character play.)
- 58 replies
-
- possibly controversial request
- rewards
-
(and 1 more)
Tagged with:
-
Time is powerful. It probably requires less attention than Marine.