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tidge last won the day on August 26
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My PoV is that if an enemy could be defeated by me being within melee range of my debuff for less than 10 seconds, my debuff was probably not necessary. As I noted why I skip Venomous Gas: I don't appreciate having to invest in pool powers to make a T9 power useful.
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FWIW, I always skip Venomous Gas. It doesn't fit my play style; I can't make the character with it sturdy enough to use it well (because I have other priorities besides trying to make a capstone power useful); I don't need it (solo or on teams)
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I thought the response (in that thread) to prefacing the bind with the "+" key alleviated the need for a rotating bind; pressing the (bind) key starts the follow (or I suppose face, but I don't use that) and then releasing the key triggers the soothing wave. Did this not work? [AFAIK, we would need a rotating macro, but should not be needed for a keybind]
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As noted by @aethereal Savage Melee is almost certainly best on a Brute... because Fury, but also Brutes have higher HP etc. so they can better stand there while most everything late game resists the damage type. I have personally filed Savage away with Psionic (melee, blast) and Dual Blades as sets that I will only use when the concept demands them... entirely because building characters that can smoothly run through whatever end-game content without being painfully slow on defeats is just not my game. My characters leveraging those sets are fun, except when solo against certain enemy types. Street Justice is IMO better, but it takes some getting use to the way the attacks work. The Street Justice combo system is easier to ignore IMO.
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I lurv ya Yomo, but reading some of your more recent 'market' posts often sounds like you are teetering on the edge of an abyss where you've grown bored accumulating in-game Inf, and are contemplating how to generate some 'excitement' for yourself by massively disrupting the market via one way or the other. If you really wanted to "make everything free", you could probably keep listing "everything" for 1 Inf, even if you had to buy "everything" first. When the time comes that you come to believe that you are above the petty interests of 99.9% of the market, but also cannot walk away from it, you go the altruistic route instead of another path.
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There is a Malta arc (from Crimson) that gives the origin of their robots. We don't get a good explanation of 5th Column/Council robots (MekMen, Valkyries, et al), but it is pretty clear they are simply being manufactured. The Nemesis werfers and automatons are pretty clearly just brasspunk, but the dialog and various arcs are wildly inconsistent about their behavior and how they are perceived IMO.
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John Houseman originated the role of Uncle Jesse in the Mercury Theatre of the Air's "Full House".
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"Solution looking for Problems"
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Somebody help me understand the new name release rules?
tidge replied to Solarverse's topic in General Discussion
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Slow down there partner... why aren't you entertaining the idea of +50% Absorb for nuRegen?
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When flying across zone, the henchmen generally stay close. They lag of course. I softcap defenses (and robots have pretty good resistances) anyway, and robots are 99% ranged attackers, so they don't need to fly... I use my MM attacks (and Traps) to keep aggro. The in-combat uses of Group Fly are pretty limited (assuming there is ground to stand on) for me: generally it is when a critter places a patch that I want to get the henchmen away from. There are some instanced maps that have enough vertical space that I'll use Group Fly and fight, but they are uncommon. I can disclose: I originally had taken the Teleport pool (4/5 powers), but I ended up switching to Flight pool (4/5 powers). For my MM, the Flight pool was a better fit... but I only got there after a lot of testing. Respecs are cheap!
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Setting to change Target Cones to PBCones
tidge replied to ThatGuyCDude's topic in Suggestions & Feedback