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tidge last won the day on November 24
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I have found the Gaussian's %BuildUp to be pretty mediocre in any sort f "Tactics" Aura unless I am playing: 1) A Crabbermind, or, 2) I am playing a DPS toon that pretty much exclusively lays with teammates It procs fine... but it doesn't really help non-DPS characters (including MMs) because of damage scales. There is almost always a better use for the slot. For the OP: If I don't need Maneuvers to 6-slot something like Reactive Defenses, the powers are either getting a few slots of HOs, or are simply muling Defense IOs.
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Giant Monsters should have their own map marker.
tidge replied to Mystoc's topic in Suggestions & Feedback
OK... so I understand the scenario you describe... but I see the marker as setting off a sort of gold rush, at least among those who want to make sure they get their piece... and I foresee some fraction of folks being those who can (and will) take out Giant Monsters ASAP. I suspect some players would see a league chasing monsters and decide to "PVP" to other zones to take out GMs before the league gets there. Please don't forget that the Holiday GMs can be VERY easy to defeat... and that they insta-respawn. I was present when an entire league or two was murdering Scrapyard... this behavior is what I think would happen again if players knew where monsters were by a casual glance at the map. -
I certainly wouldn't hold my breath... but with the Beta change to Invulnerability's T9, I suppose anything is possible. Unstoppable is probably a poor example, as it has been an absolutely poor choice of a power for about 20 years, and we've had plenty of examples of armor T9s that weren't handicapping players for a long time. The powers team certainly knows how to design sets that "cover all the bases", and then some... sets like Marine Affinity are shockingly good because of the approach taken towards making the powers useful in different ways. A big problem Empathy has in this era: Incarnate powers that anyone can take are probably providing at least as much utility as Empathy, and certainly allow for Inspirations to bridge any remaining gaps. From my PoV: Empathy (as a set) is probably single-handedly standing in the way of a rework of the Medicine pool. It seems wrong to ask for simple reworks of Medicine while Empathy (and similar powers in other primary/secondary) as so miserable.
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Giant Monsters should have their own map marker.
tidge replied to Mystoc's topic in Suggestions & Feedback
I don't understand this comment, or how it supports favoring a GM marker. 1) Adamastor always spawns at the exact same location, which has a map marker... so in fact, people can beeline to it. 2) There is an announcement when Adamastor spawns, and it will despawn in 20 minutes if not defeated. 3) It takes less than a minute for a multi-boxer to "solo" Adamastor, it takes my solo singleton under 2 minutes to defeat it, with Lores. For other zone GMs... there will be an announcement, but they are mostly on 4-hour timers. Folks who solo will beeline to the GMs, and wipe them. For folks who cannot solo, or don't mulitibox GMs, I observe the following behaviors: They LFG notifying everyone about the monsters, and stick around while hoping for a team to carry them They leave them be. There are far more multi-box Adamastor 'waiters' then multi-box GM hunters... but I'm convinced this is because Adamastor is an extremely low-effort, high reward spawn for a few minutes. The effort for OTHER GMs is finding them and/or summoning them (e.g. Goliath War Walker). For most monthly event GMs... they can take less than 2 minutes each, without using Lores. Certain zones would become free-for-alls. For some GMs... I think the marker idea would also contribute to people not cleaning up (Croatoa, Kings Row, Crey's Folly). People interested in finding a GM won't be incentivized to zip through the zone checking for GMs (and cleaning up any additionals) if there isn't a GM marker... and people who only want the GMs will skip checking for additionals... just like they do now. We're somewhat lucky right now in that most GMs don't have daily limits... and this is because they aren't trivial to find. Say good-bye to "Saturday Night Synapse" when GMs get 24-hour limits on rewards. -
Adding Reward Merits to Safeguard & Bank Heist Missions
tidge replied to JCServant's topic in Suggestions & Feedback
Perhaps Ironically: You can purchase the alignment and level-appropriate tip missions at a cost of 1 merit each. -
Adding Reward Merits to Safeguard & Bank Heist Missions
tidge replied to JCServant's topic in Suggestions & Feedback
The radio/paper and Mayhem/Safeguard have EXTREMELY LOW "rando factor"... The mayhem/Safeguard missions in PI have none, as they always have the full suite of side missions. I'll back that guess. The only variety among morality missions is if the player really has changed alignment and is progressing through different alignments on each side... but ZOMG that would be mind-numbing (for me, to do again). -
Adding Reward Merits to Safeguard & Bank Heist Missions
tidge replied to JCServant's topic in Suggestions & Feedback
Care to take a guess at how much Inf an even-level boss at level 50 drops? -
Adding Reward Merits to Safeguard & Bank Heist Missions
tidge replied to JCServant's topic in Suggestions & Feedback
Why didn't you lead with "My number one YT subscriber is Diantane"? -
Giant Monsters should have their own map marker.
tidge replied to Mystoc's topic in Suggestions & Feedback
IIRC, the Mapserver GM is tagged to appear on the open world maps. and has since it was introduced... so ultimately "PLZ mark GMs" is a suggestion that hasn't been implemented for reasons. -
page 3 [FOCUSED FEEDBACK] Mastermind Archetype Adjustments
tidge replied to The Curator's topic in [Open Beta] Focused Feedback
I don't think the first is necessary; I think the second is exaggerated. Henchmen defense comes primarily from proximity to the MM (improved by slotting) and choice of secondary powers. I think this is a good observation: -
Best Melee Archetype and Pairing for Dark Armor?
tidge replied to WhiskeyDingo's topic in Archetypes
I want to echo this advice (for Touch of Fear). There was a time when there was a small chorus of voices discussing how poor Touch of Fear is with %damage from procs... and I'm sure that advice is still present in some older threads... but as @Uun notes, it is actually an excellent power to use for %damage procs (if that is they way you roll) provided the player picks the ones that can effect the most enemies. -
IIRC, detonator is based on the damage slotting of the henchmen... so detonating other items is possible, but not particularly useful AFAIK. (I don't take it). IIRC, the current Open Beta has restricted the number of items in Traps that can be targetable (by a MM).
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Adding Reward Merits to Safeguard & Bank Heist Missions
tidge replied to JCServant's topic in Suggestions & Feedback
So this was a proposal aimed at players you don't know involving content you aren't familiar with? At this point it sounds like I play more papers/radios/safeguard/mayhem... and I don't want or need extra merits from them.