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tidge

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Everything posted by tidge

  1. There have been suggestions made by others that I advocate for (when appropriate). There have been suggestions made that have improved my own thinking about both the game and suggestions I might make in the future.
  2. When I have sad feels abut enhancement set options, it is usually because: Almost all enemy-affecting powers benefit from Accuracy and Endurance Reduction, but there are relatively few such dual enhancements set pieces available at 50 A 6th piece that only boosts a single attribute that is already enhanced above 90% is mostly wasted Non-damage enemy affecting %procs are generally a poorer choice than %damage (primarily because of duration... it certainly feels like enemies most don't take 10 seconds to regen the damage from a %damage piece) Player-affecting buffs from %procs are typically less useful that other %procs Some sets just don't have (m)any choices for a piece that would be useful in powers...typically I look at Threat and Fear... when threat was reworked I feel like a new pair of sets with different combis was added, certainly recogizing that many threat powers require accuracy and/or endurance reduction. (See #1)
  3. Isn't it primarily Endurance Reduction (and a little bit Accuracy) that is deemphasized in the Purple sets? This seems like a specific choice that only seems to affect my builds when I want to frankenslot with %damage.
  4. My PoV is that if an enemy could be defeated by me being within melee range of my debuff for less than 10 seconds, my debuff was probably not necessary. As I noted why I skip Venomous Gas: I don't appreciate having to invest in pool powers to make a T9 power useful.
  5. FWIW, I always skip Venomous Gas. It doesn't fit my play style; I can't make the character with it sturdy enough to use it well (because I have other priorities besides trying to make a capstone power useful); I don't need it (solo or on teams)
  6. I thought the response (in that thread) to prefacing the bind with the "+" key alleviated the need for a rotating bind; pressing the (bind) key starts the follow (or I suppose face, but I don't use that) and then releasing the key triggers the soothing wave. Did this not work? [AFAIK, we would need a rotating macro, but should not be needed for a keybind]
  7. As noted by @aethereal Savage Melee is almost certainly best on a Brute... because Fury, but also Brutes have higher HP etc. so they can better stand there while most everything late game resists the damage type. I have personally filed Savage away with Psionic (melee, blast) and Dual Blades as sets that I will only use when the concept demands them... entirely because building characters that can smoothly run through whatever end-game content without being painfully slow on defeats is just not my game. My characters leveraging those sets are fun, except when solo against certain enemy types. Street Justice is IMO better, but it takes some getting use to the way the attacks work. The Street Justice combo system is easier to ignore IMO.
  8. I lurv ya Yomo, but reading some of your more recent 'market' posts often sounds like you are teetering on the edge of an abyss where you've grown bored accumulating in-game Inf, and are contemplating how to generate some 'excitement' for yourself by massively disrupting the market via one way or the other. If you really wanted to "make everything free", you could probably keep listing "everything" for 1 Inf, even if you had to buy "everything" first. When the time comes that you come to believe that you are above the petty interests of 99.9% of the market, but also cannot walk away from it, you go the altruistic route instead of another path.
  9. There is a Malta arc (from Crimson) that gives the origin of their robots. We don't get a good explanation of 5th Column/Council robots (MekMen, Valkyries, et al), but it is pretty clear they are simply being manufactured. The Nemesis werfers and automatons are pretty clearly just brasspunk, but the dialog and various arcs are wildly inconsistent about their behavior and how they are perceived IMO.
  10. John Houseman originated the role of Uncle Jesse in the Mercury Theatre of the Air's "Full House".
  11. "Solution looking for Problems"
  12. Slow down there partner... why aren't you entertaining the idea of +50% Absorb for nuRegen?
  13. When flying across zone, the henchmen generally stay close. They lag of course. I softcap defenses (and robots have pretty good resistances) anyway, and robots are 99% ranged attackers, so they don't need to fly... I use my MM attacks (and Traps) to keep aggro. The in-combat uses of Group Fly are pretty limited (assuming there is ground to stand on) for me: generally it is when a critter places a patch that I want to get the henchmen away from. There are some instanced maps that have enough vertical space that I'll use Group Fly and fight, but they are uncommon. I can disclose: I originally had taken the Teleport pool (4/5 powers), but I ended up switching to Flight pool (4/5 powers). For my MM, the Flight pool was a better fit... but I only got there after a lot of testing. Respecs are cheap!
  14. So you're saying that all those level 10 Winter ATOs I ordered from the comic book don't actually exist?!! Good thing I have outstanding orders for some level 11 Cupid's Crush pieces!
  15. I don't want to be unfairly critical of the OP, but the idea behind the strategy (grab all aggro, stay out of range, profit!) is really simplistic given how the game actually works. When the game launched, I had some crazy ideas for "power combos for guaranteed success!" and none of them panned out. Disclosure: I didn't play Fire Tanks against DE Swarms, which was the original 'no effort for rewards' mechanic.
  16. For my play: The list of "things to do red-side, as a non-red" can include Invader, but typically it does not... simply because the other things that come for participating in the blue TFs far outweigh the effort of popping into the Mayhem missions and skipping the content therein. Typically when 'vacationing' red side, I'll do this stuff: Get the Shady badge from the Vahzilok Conference Get Demonic Aura Get High Pain Threshold Unlock Patron powers (and if high enough level, unlock LRTF) Get the 5 merits per zone exploration If I care about it, and I am high enough level, I will come over with Bloody Hands to do some Mayhem.
  17. Aren't Buds "Elite Bosses"? AFAIK, nothing tagged as a Giant Monster (level-less or otherwise) gives incarnate XP. IMO, the standard XP rewards for Giant Monsters are pretty bad, considering the effort. IIRC a typical max XP reward for a single GM defeat maxes out around 60K Inf, so it isn't as if they'd be buckets of Incarnate XP. There can be other rewards for defeating Giant Monsters of course, but Inf is at the bottom of that list.
  18. Nothing wrong with this statement, but it doesn't really tell the whole story. For example, some enemies have really long ranges and may already be in relatively confined spaces... such enemies don't immediately move just because they have been hit by a Taunt. Another example: some enemies use AoE (at range) so grabbing the threat and moving away from teammates can be the best move.
  19. On one hand: "Don't ask, don't get". On the other hand, they are about to get 120 Merits for less than 20 minutes of effort.
  20. My instincts are to agree, however I'm extending some grace just in case the player in question has made some extremely sub-optimal play choices like: 2XP, fast leveling and upgrading DOs... and is unaware of the fungibility of drops, merit conversion, etc. As other noted, the cost of something like PVP pieces can't possibly be what is considered "too high" on HC compared to Live. I definitely detected an "old school" sensibility with the comment "playing the market"... so if there is something like an attempt is to "make millions selling Luck Charms"... welcome to HC, there is a fundamental reason that won't work.
  21. I would not recommend Savage on a Scrapper. It is fine, but the damage (over time) is distributed such that Scrappers cannot leverage their typical DPS tricks with ATO. Personally, if you are ok with Brutes, that would be my suggestion, because Fury and HP. If you want something more sneaky and less tough, a Stalker.
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