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Everything posted by tidge
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A controversial topic: is it time to make all items free?
tidge replied to Yomo Kimyata's topic in The Market
The suggestion to use Brainstorm was for people that don't want to play very much but want only level 50+ characters with whatever they want for zero effort or cost.... especially for case when the imagination is providing an unending roster of level 50+ builds, all of which must be insta-50s with full-kits. AFAIK, Brainstorm hasn't had a wipe in quite some time. I have difficulty imagining wanting to invest significant play time in a character and also seeing the game as a 'grind' to the point of actually being unwilling to level up. I must be an inferior player because I use the leveling experience to test out powers and slots, get costumes right, work on macros. -
A controversial topic: Is it time to make items scarcer or cost more?
tidge replied to Troo's topic in General Discussion
Who wants to play with such people? -
A controversial topic: Is it time to make items scarcer or cost more?
tidge replied to Troo's topic in General Discussion
Asking for a friend: Is this "hundreds of hours" played on a character all at 50+, or is it leveling up a character from level 1? I've been suggesting the Beta server to the players that only want to play at level 50, immediately slotted with a full-kit that they don't want to pay for, and who have more-or-less said that a hundred hours is something they wouldn't accumulate for a long time, certainly not on only a single character. -
A controversial topic: Is it time to make items scarcer or cost more?
tidge replied to Troo's topic in General Discussion
I will skip 2XP, and I will often turn off XP altogether, just so that I can do more arcs. I find it practically impossible to do all of the Hollows with XP turned on, Faultline is a balancing act. Red side.... fuggedaboutit with XP turned on. The game doesn't start at level 50! (*1) Even without turning off XP. I rarely get a character to 50 without it having something on the order of 600 merits, and then playing it at 50 is when the drops really start to accumulate. I am unaware of any player being kicked from a team, or being looked down upon because of the way they've built their character, except in the self-confessed cases of the fragile team leaders who kick because they are mentally offended by Kheldians, MMs, knockback, whatever. I've been doing low level content where level 50s have apologized because they haven't got their characters "slotted" yet, and our teams have had to apply some assurance to those players to believe... (*1) it is of course possible to spend bank on characters below level 50 (ATO, Winters, PVP are all decent sets that can be slotted quite early in a career)... but without the slots, and things like Beginner's Luck and all the personal buffs available, there is less immediate need (in my experience) to slot anything until about level 15. With a SG base, I find it trivially to store pieces (like attuned PVP sets) for reuse, as those recipes drop across pretty much the entire content spectrum of the game. -
A controversial topic: Is it time to make items scarcer or cost more?
tidge replied to Troo's topic in General Discussion
I'm never in a rush to 50... but around level 12 I'll start slotting. My older characters have usually made some ATO and sub-20 pieces. As I've written elsewhere, it is pretty easy to have a previous level 50 get a new character set up with some gear. I am remind that on Live, the one thing that made the biggest impact for me was the prestige (subscriber) powers. They really smoothed out the play experience for a lot of my characters. -
*shrug* I don't really have Endurance problems... the henchmen don't run out with my slotting of them, the MM don't use Hasten, and I don't proc out my MM attacks (instead they are slotted with sets with Endurance Reduction pieces and also provide bonuses). The sets I use in my MMs tend to offer +MaxEnd and/or Recovery and/or Global Endurance discounts. Plus accolades, natch. The only times I come close to running down my blue bar (that aren't related to something doing Endurance Drain) is in drawn out fights (5+ minutes) when I've done something like taken the 90 minute attack speed boost and I'm running an additional toggle... my main MM has a bunch of defense/resist toggles that I typically don't even bother turning on, although with the increased ToHit given to Giant Monsters, I will occasionally do so now. The 90 minute recovery boost from the SG base covers me here. So in other words... not getting tuckered.
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A controversial topic: Is it time to make items scarcer or cost more?
tidge replied to Troo's topic in General Discussion
Double-Inf for no XP was turned off because Farming with (lvl 49 IIRC) sitters was yielding 2x Inf rewards.... so adding almost as much Inf as 2 level 50 sitters, but not as many drops. -
With default toggles (and auto-click) running, my Rad/Dark Tanker was the only one of my characters that couldn't be eaten by Blarf! (I haven't tried all of them, just that this one stood out) Blarf is a very convenient way (at higher levels) to get the debt badges for the red side accolade. I find the little glob to be so much more convenient than trying to get things in Dark Astoria or GMs in Hazard Zones to repeatedly kill me.
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That isn't a bad suggestion, but you'll have to pry the Musculature damage boost from my claws!
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You know how some IO sets only have one unique enhancement?
tidge replied to kelika2's topic in Suggestions & Feedback
Posi 1 is so short, and one of the missions is all Clockwork (so KB is pretty much always affecting them, despite KD) I wouldn't sweat it. I love Energy/Martial Blasters, and I'm getting ready to build another one! Besides... it is probably the case that more advanced players will be using Plasmatic Tasers and/or Hand Grenades to get through those early TFs anyway. Specifically for low-level content, when players don't have many slots and likely don't have anything like a full suit of powers, there is no room for drama about what another player is choosing to play. -
Circling way back.... I do encourage Kheldians to solo the Kheldian-specific arcs, you get quite a bit of Lore that is otherwise invisible in the game. Without Shadow Cysts, the content isn't nearly as hard, although a few arcs will have a boss/elite boss that might self-rez into an even tougher form which can bring an old-school-struggle feel to a small number of missions.
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The level shifts can be really problematic if you don't plan for it. As @Maelwys notes, Tactics is pretty important once you have all three tiers of henchmen, as it's a toggle and it can also be used as a good indicator how close the henchmen are to you (alongside Maneuvers). There are only limited cases where I'd consider NOT taking the Leadership pool on a MM, part of such a case might be... ...If you only planned to use ONLY the T3 henchman, you can be slightly more frivolous with how you leverage the slotting of the T1 and T2 powers (to hold global pieces)... you take those powers as mules, you simply never cast them. Using only a T3 isn't a great performing strategy but it can be fun for role-play and it might be all you want if you take a MM to some trials.
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In terms of types of powers, it is perfectly fine. It is possible to build up a decent attack chain with it, and Mass Levitate is fun! For me, it falls into a category with some other sets (like Dual Blades) when against some enemies it begins to feel like I'm taking forever to defeat them, because of damage (and resistance) typing. An obvious fix for this drawback is to try to leverage Epic attacks, but for me I don't like to pick up attacks that late in a build and will usually only do so if it fits the character concept.
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Brilliant Barrage, full stun or fix recharge
tidge replied to WindDemon21's topic in Suggestions & Feedback
As noted, I have more testing to do... but if a power has multiple controls types, for me that usually makes it a good candidate for (Control) ATOs and/or Hami-Os, since the 'control' boosts in those enhancement sets boost each type of control. I don't have strong opinions about AoE holds because the Live devs beat them out of me. -
Brilliant Barrage, full stun or fix recharge
tidge replied to WindDemon21's topic in Suggestions & Feedback
My initial testing with Brilliant Barrage left me unimpressed with it as a source of %proc damage. My initial thinking is that the poor performance was somewhat related to the reasons you don't get %proc damage in a power like Seeker Drones... that delayed effects and the lack of a pseudopet 'body' left behind work against "on cast' %damage (like you can reliably get in the cast of something like Caltrops, whereas teh 'tick' chances aren't good at all) I'm still leveling up my Pyro Controller, and I'm soon to have some extra slots again to try testing Brilliant Barrage with %damage... but for now it is looking like I will lean into it to hold a control set (probably stun, possibly ATO) rather than trying to leverage it as a source of damage. -
A controversial topic: Is it time to make items scarcer or cost more?
tidge replied to Troo's topic in General Discussion
The economy is both quite stable and somewhat deflationary, so I don't understand what the advantage of raising prices (by whatever currency: Inf, Merits, Aethers) would provide. The only real gaps I see in the market are the non-fungible items (some recipes, some non-set enhancements). Let's not ignore that the market (and merit vendors) is pretty much the means by which we can have a diverse set of fun builds... and not just for +4x8 players. I don't think Winter Packs are a good case study for a few reasons: It was a seasonal sale for items (the packs themselves) that have an otherwise fixed price the rest of the year... so players could undersell the store and make a profit. The contents of the Winter Packs were extra-profitable, because of the sale price. If I turn this around and try to think of where it might even make sense to raise prices... I think we'd be playing a different game. For example, if we had to pay Inf to level up, folks with bank wouldn't care... but new players would be scrounging for Inf after something like a DFB with 2XP. That doesn't seem cool. -
I certainly hope I am not misrepresenting anything like 'programming skills' on my part... it's probably been a decade since I had to install anything like a development environment for anything more complicated that quickly navigating a code base and assisting with instrumenting code for low-level testing. For about two decades my own programming has been pretty limited to scripted/configured development, or visual programming systems and their like. I can tinker of course, and trying to get VBA from old office applications to work on LibreOffice, or Android, or whatever is its own form of hell for a tinkerer. I do have the proverbial 10K hours (several times over) logged in everything else relevant for software development, from requirements and architecture through all levels of testing, plus lots of project management. I'm impressed we got the Homecoming code working so well, and my truth is that I'm ok with the pace of releases, and that 'bugs' are typically pretty minor... except of course for some things that work as-intended, but maybe didn't have the best considered intentions.
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I don't use MIDS, but after I've played it more completely I can share what the build looks like. The set is a little more support-ish than I usually play so I am still messing around with it, trying powers that are new to me.
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My default/starting point is: Tier 1: (A) Superior Mark of Supremacy - Damage: Level 50 (*) Superior Mark of Supremacy - Accuracy/Damage/Endurance: Level 50 (*) Soulbound Allegiance - Chance for Build Up: Level 50 (*) Expedient Reinforcement - Resist Bonus Aura for Pets (*) Sovereign Right - Accuracy/Endurance: Level 50+5 (*) Sovereign Right: Resistance Bonus Tier 2: (A) Superior Mark of Supremacy - Damage/Endurance: Level 50 (*) Superior Mark of Supremacy - Accuracy/Endurance: Level 50 (*) FREEBIE (*) Call to Arms: Defense Aura for Pets (*) Call to Arms: Accuracy/Damage (*) Edict of the Master: Defense Bonus Tier 3: (A) Superior Command of the Mastermind - Accuracy/Damage: Level 50 (*) Superior Command of the Mastermind - Damage/Endurance: Level 50 (*) Superior Command of the Mastermind - Damage/Endurance/Recharge: Level 50 (*) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura: Level 50 (*) Superior Mark of Supremacy: Accuracy/Damage: Level 50 (*) Superior Mark of Supremacy: Endurance, +Resist (All) +Regen(Pets): Level 50 If I have another power that can take some of the global pieces, I will add them their (so for Demons: Hell on Earth). If T1 has a good opportunity for a %proc (Robots and KD for example) I will move the Freebie slot to T1 and move a global to T2. As I noted above, this is just a common starting point for my MMs. In my Experience, the T2 can benefit from a little more Endurance reduction to keep pace with the other tiers, but that will depend on some other factors. I typically value Recovery more than Regen on MMs, so that 's my explanation for which ones get catalyzed and which ones do not. Some folks like the %BuildUp in the T3, but I prefer it in the three T1, who need extra help because of level shifts.
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Thanks for all the work @Shenanigunner, I've used your resources to improve my own CoX experience.
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A controversial topic: is it time to make all items free?
tidge replied to Yomo Kimyata's topic in The Market
Which circle of Hell am I being damned to for having: a) Only 1 level 50 b) exactly 14 c) about 50 d) exactly 78 e) 1000 and not a character more I hope it has free WiFi! -
A controversial topic: is it time to make all items free?
tidge replied to Yomo Kimyata's topic in The Market
We really should rename "Melody" to "Demeter" to transport the living dead to Peregrine Island! -
A controversial topic: is it time to make all items free?
tidge replied to Yomo Kimyata's topic in The Market
Yep, that's pretty much it. I don't why some people think you can't figure things out. Is this when Matlock gets the judge to pause the trial? -
A controversial topic: is it time to make all items free?
tidge replied to Yomo Kimyata's topic in The Market
The one character I play every day, I kinda have to pay attention to merits... and incarnate threads... and monstrous aethers... and salvage... because that one bumps up against the ceiling for those things rather frequently. AFAIK I'm not anywhere near the 1000-per-server on characters. When I get a flashing "character limit exceeded" I'll probably start paying attention to such a thing. I pass no judgement on anyone for not knowing what the upper limit on things like salvage storage, merits, etc. is. -
My comment was more along these (hypothetical) lines: Let's say the team is working on new power sets, changes to (control, tanker) powers, Gian Monster updates and new zone content. With good CM and branching, they could decide to rollout some subset and then branch in the other stuff at another time. I don't know that they aren't doing this, but the sheer amount of changes in i28p2 makes me wonder why we didn't get something more piecemeal like (an attempt to tie certain things together on my part): 1) New armor sets, tanker changes 2) New Control sets, control set changes (including adaptive recharge) 3) Khallisti Wharf 4) etc. I can speculate why, but for testing purposes, there was a hella much in this most recent page.