Were these the tests using Stacked Rage on a Tanker compared to a Brute at 50% Fury in the first patch?
After your testing, Sir Myshkin and several others, we all know that Super Strength is broken and the epitome of outliers for this concept. And thank you very much for that, as now, we’re likely to get a rebalanced Super Strength (without those ridiculous side-effects) once the Captain gets around to power set passes in the future.
Nail on the head. Once the damage, secondary effects and Taunt magnification kick in (along with that 10% taunt mag increase), you shouldn’t have any issues unless something is broken.
As I recall, they were removed from Taunt auras because of the set Procs.
if they work in Chilling Embrace, my Ice Tanker may move to the playlist much sooner than anticipated.
With the smaller player base and the ease of Invention System use, fully powered characters are in abundance. This highlights the need for the very AT passes that we have seen (and will continue to see) from the Homecoming team. I like the Dominator changes and look forward to these Tanker/Mastermind changes that are coming. Can’t wait to see what lies beyond.
Many people don’t farm the trials simply because they no longer have to. Dark Astoria sees a lot more action because it’s actual story arc content, something we can play (albeit more challenging) that same way that the majority of the players that I have ever met (both before and after The Snap) want to actually play the game. Even Incarnate Taskforce options (more things like Tin Mage and Apex) would be better than raiding until you puke.
I’ve always thought that not making Praetoria into an Incarnate zone (along with all of the said content that followed) was a huge error on the Part of Paragon Studios and I always will.
It was amazing how they let that bug go to live for months, but killed to Gauntlet AoE bug after just a couple of days on test. I am glad that Captain Powerhouse remembered it and incorporated a portion of it into the Tanker Changes.
Yes, the Elite Dungeon concept really turned me off to the original game. It was my time in Fusang that kept me playing. Secret World: Legends wasn’t CoX, however, the story was enough to keep me rolling through a character for each faction. Up until Homecoming went live, after which, I have not even looked at it.