After some discussion earlier in another thread, there is an idea for a difficulty option that came up.
How about adding an option for enemy groups to call for help from other surrounding group? If possible, have some way for the boss of a spawn to cast some form of low-grade taunt (perhaps something similar to a one pulse Rise to the Challenge) on their attacker that calls other units within line of sight and a certain radius?
Any suggestions or ideas?
Make it one pulse of the current Rise to the Challenge (Mag 3, 2.5 second duration). That way it wears off quickly enough that aggro can be taken by others.
If enemy spawns could call for help from other spawns, they ought to be doing it under basically ALL conditions of being attacked, not just when they get mezzed.
I would love for that to be a difficulty option.
If you’re still earning Emp merits after this next one, why not eventually make both and see.
Alternatively, head over to Pineapple and try out both (it’s free). That will definitely give you the answers that you seek.
Incorrect. I have picked up boosted IOs from other SG mates that are stored in our base bins. The only time that I have seen boosts lost are when they are moved to Wentworths.
While I would love to see different options on test be able to go live at their own pace, I completely see these Mastermind changes as yet another thing getting in the way of the Tanker changes going live.
Its nothing personal, just business.😁
I have to say that if you have a Citadel without a pool room then don’t bother buying a lottery ticket, because you have used up your luck for the week.
I have to agree, since now I start all of my characters (27 now) with IO sets as early as I can slot them. Anyone that says that this isn’t a good way to play should be drug tested, because it easily equals (or exceeds) standard SO-level slotting.
With IO sets going for dollar store prices, people only have to settle for common SO-range play because they want to.